Files
optimiz-rs/docs/source/algorithms/mean_field_games.md
T
2026-02-09 18:58:45 +01:00

365 lines
10 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Mean Field Games
Mean Field Games (MFG) provide a powerful framework for modeling strategic interactions
among a large number of rational agents. Rather than tracking every individual, MFG theory
replaces the population with a *distribution* and derives equilibrium conditions from
coupled partial differential equations.
This module implements a **1D Mean Field Games solver** with a high-performance Rust
backend exposed to Python via PyO3.
---
## Mathematical Foundations
### The State of a Representative Agent
Each agent's state $X_t$ evolves according to a controlled stochastic differential equation:
$$
dX_t = b(X_t, \alpha_t, m_t)\,dt + \sigma\,dW_t
$$
where:
- $\alpha_t$ is the agent's control (decision variable)
- $m_t$ is the population distribution at time $t$
- $W_t$ is standard Brownian motion
- $\sigma$ controls the diffusion intensity (related to `nu` in the solver)
The agent seeks to minimize expected cumulative cost:
$$
J(\alpha) = \mathbb{E}\left[\int_0^T L(X_t, \alpha_t, m_t)\,dt + g(X_T)\right]
$$
---
### The MFG System: Two Coupled PDEs
The MFG equilibrium is characterized by **two coupled PDEs**:
#### 1. Hamilton-Jacobi-Bellman (HJB) Equation — Backward in Time
The value function $u(x,t)$ represents the optimal cost-to-go and satisfies:
$$
-\frac{\partial u}{\partial t} - \nu \frac{\partial^2 u}{\partial x^2} + H\left(x, \frac{\partial u}{\partial x}, m\right) = 0
$$
**Terminal condition:** $u(x, T) = g(x)$ (terminal cost)
The Hamiltonian $H$ captures the running cost. For quadratic control costs:
$$
H(x, p, m) = \frac{|p|^2}{2} - f(x, m)
$$
where $f(x, m)$ is the congestion cost (penalizes crowded regions).
#### 2. Fokker-Planck (FP) Equation — Forward in Time
The population density $m(x,t)$ evolves according to:
$$
\frac{\partial m}{\partial t} - \nu \frac{\partial^2 m}{\partial x^2} - \frac{\partial}{\partial x}\left(m \frac{\partial u}{\partial x}\right) = 0
$$
**Initial condition:** $m(x, 0) = m_0(x)$ (initial population distribution)
This equation propagates the density forward given the optimal velocity field
$v^*(x,t) = -\partial u / \partial x$ from the HJB solution.
---
### The Fixed-Point Loop
The solver uses an iterative scheme to find the coupled equilibrium:
```
Algorithm: MFG Fixed-Point Iteration
─────────────────────────────────────
1. Initialize: m⁽⁰⁾(x,t) = m₀(x) for all t
2. For k = 0, 1, 2, ... until convergence:
a. Solve HJB backward: u⁽ᵏ⁺¹⁾ given m⁽ᵏ⁾
b. Solve FP forward: m̃⁽ᵏ⁺¹⁾ given u⁽ᵏ⁺¹⁾
c. Relax: m⁽ᵏ⁺¹⁾ = α·m̃⁽ᵏ⁺¹⁾ + (1-α)·m⁽ᵏ⁾
d. Check: ||m⁽ᵏ⁺¹⁾ - m⁽ᵏ⁾|| < tol ?
3. Return: (u*, m*, iterations)
```
The relaxation parameter `alpha` (typically 0.30.7) stabilizes convergence by
damping oscillations between iterations.
---
## Numerical Methods
### Discretization
The solver uses a finite-difference scheme on a uniform grid:
| Parameter | Notation | Description |
|-----------|----------|-------------|
| `nx` | $N_x$ | Number of spatial grid points |
| `nt` | $N_t$ | Number of time steps |
| `dx` | $\Delta x = (x_{max} - x_{min}) / (N_x - 1)$ | Spatial step |
| `dt` | $\Delta t = T / N_t$ | Time step |
### Stability: The CFL Condition
For numerical stability, the scheme requires:
$$
\frac{\nu \cdot \Delta t}{(\Delta x)^2} \leq \frac{1}{2}
$$
**Practical rule**: If you see oscillations or blow-up, either:
- Increase `nt` (smaller $\Delta t$)
- Increase `nu` (more diffusion smooths the solution)
- Decrease `nx` (larger $\Delta x$)
### Transport: Upwind Differencing
The advection term $\partial(m \cdot v)/\partial x$ uses **upwind differencing**
to ensure stability:
- If $v > 0$: use backward difference
- If $v < 0$: use forward difference
This prevents numerical oscillations in steep density gradients.
### Diffusion: Implicit Scheme
The diffusion term $\nu \partial^2 m / \partial x^2$ is solved **implicitly**
using a tridiagonal system (Thomas algorithm), making the scheme unconditionally
stable for diffusion.
### Mass Conservation
After each Fokker-Planck step, the density is renormalized:
$$
m^{(k+1)} \leftarrow \frac{m^{(k+1)}}{\int m^{(k+1)} dx}
$$
This ensures $\int m(x,t)\,dx = 1$ is preserved throughout the simulation.
---
## Python API
### Configuration
```python
from optimizr import MFGConfig
config = MFGConfig(
nx=100, # spatial grid points
nt=100, # time steps
x_min=0.0, # left boundary
x_max=1.0, # right boundary
T=1.0, # terminal time
nu=0.01, # diffusion coefficient (viscosity)
max_iter=50, # maximum fixed-point iterations
tol=1e-5, # convergence tolerance
alpha=0.5, # relaxation parameter
)
```
### Solving the MFG System
```python
import numpy as np
from optimizr import MFGConfig, solve_mfg_1d_rust
# Define spatial grid
x = np.linspace(0, 1, 100)
# Initial population: Gaussian centered at x=0.3
m0 = np.exp(-50 * (x - 0.3) ** 2)
m0 /= np.trapz(m0, x) # normalize to unit mass
# Terminal cost: quadratic penalty away from x=0.7
u_terminal = 0.5 * (x - 0.7) ** 2
# Create configuration
config = MFGConfig(
nx=100, nt=100,
x_min=0.0, x_max=1.0, T=1.0,
nu=0.01, max_iter=50, tol=1e-5, alpha=0.5,
)
# Solve the MFG system
u, m, iterations = solve_mfg_1d_rust(m0, u_terminal, config, lambda_congestion=0.5)
print(f"Converged in {iterations} iterations")
print(f"Value function shape: {u.shape}")
print(f"Density shape: {m.shape}")
```
**Expected output:**
```
Converged in 34 iterations
Value function shape: (100, 101)
Density shape: (100, 101)
```
---
## Visualization
### Density Evolution Heatmap
```python
import matplotlib.pyplot as plt
fig, axes = plt.subplots(1, 2, figsize=(12, 4))
# Density heatmap
im0 = axes[0].imshow(m.T, origin='lower', aspect='auto',
extent=[0, 1, 0, 1], cmap='viridis')
axes[0].set_xlabel('Position x')
axes[0].set_ylabel('Time t')
axes[0].set_title('Population Density m(x,t)')
plt.colorbar(im0, ax=axes[0])
# Value function heatmap
im1 = axes[1].imshow(u.T, origin='lower', aspect='auto',
extent=[0, 1, 0, 1], cmap='plasma')
axes[1].set_xlabel('Position x')
axes[1].set_ylabel('Time t')
axes[1].set_title('Value Function u(x,t)')
plt.colorbar(im1, ax=axes[1])
plt.tight_layout()
plt.savefig('mfg_heatmaps.png', dpi=150)
```
### Time Slices
```python
t_indices = [0, 25, 50, 75, 100]
colors = plt.cm.viridis(np.linspace(0, 1, len(t_indices)))
plt.figure(figsize=(8, 5))
for i, t_idx in enumerate(t_indices):
t_val = t_idx / 100.0
plt.plot(x, m[:, t_idx], color=colors[i], label=f't={t_val:.2f}')
plt.xlabel('Position x')
plt.ylabel('Density m(x,t)')
plt.title('Population Density at Different Times')
plt.legend()
plt.grid(True, alpha=0.3)
plt.savefig('mfg_time_slices.png', dpi=150)
```
---
## Performance
Benchmarks on laptop-class CPU (Apple M1):
| Grid Size | Iterations | Time |
|-----------|------------|------|
| 64×40 | 28 | 0.08 s |
| 100×100 | 34 | 0.37 s |
| 200×200 | 41 | 2.1 s |
| 500×500 | 52 | 18.4 s |
Memory usage scales as $O(N_x \times N_t)$ for storing both arrays.
---
## Convergence Diagnostics
### What to Monitor
1. **Density residual**: $\|m^{(k+1)} - m^{(k)}\|_1$ should decrease monotonically
2. **Value residual**: $\|u^{(k+1)} - u^{(k)}\|_\infty$ should decrease
3. **Mass conservation**: $\int m(x,t)\,dx \approx 1.0$ at all times
4. **No oscillations**: Smooth density profiles without wiggles
### Troubleshooting
| Symptom | Cause | Fix |
|---------|-------|-----|
| Slow convergence | `alpha` too small | Increase to 0.60.7 |
| Oscillating residuals | `alpha` too large | Decrease to 0.30.4 |
| Numerical blow-up | CFL violation | Increase `nt` or `nu` |
| Density spikes | Weak diffusion | Increase `nu` or `lambda_congestion` |
| Negative densities | Upwind instability | Increase `nu` |
---
## The Congestion Term
The parameter `lambda_congestion` controls crowd aversion:
$$
f(x, m) = \lambda \cdot m(x)^{\gamma}
$$
| `lambda_congestion` | Effect |
|---------------------|--------|
| 0.0 | No interaction; agents ignore each other |
| 0.10.5 | Mild spreading; prefer less crowded regions |
| 1.0+ | Strong dispersion; density stays nearly uniform |
Higher values prevent density spikes but may slow convergence.
---
## Practical Tips
### Grid Resolution
- **Prototyping**: `nx=64, nt=40` — fast iteration, rough results
- **Publication**: `nx=100, nt=100` — good balance of speed and quality
- **High-fidelity**: `nx=200, nt=200` — smooth gradients, longer runtime
### Parameter Tuning
1. Start with `nu=0.01, alpha=0.5, lambda_congestion=0.5`
2. If convergence is slow, try `alpha=0.7`
3. If density has spikes, increase `lambda_congestion` to 1.0
4. If numerical issues appear, increase `nu` to 0.020.05
### Initial Conditions
Good choices for `m0`:
- **Gaussian**: `np.exp(-50 * (x - x0)**2)` — localized starting distribution
- **Uniform**: `np.ones(nx) / nx` — spread-out initial population
- **Bimodal**: Sum of two Gaussians — models two subpopulations
---
## References
1. Lasry, J.-M. and Lions, P.-L. (2007). "Mean field games." *Japanese Journal of Mathematics*, 2(1):229260.
2. Cardaliaguet, P. (2013). "Notes on Mean Field Games." Lecture notes, Collège de France.
3. Achdou, Y. and Capuzzo-Dolcetta, I. (2010). "Mean field games: numerical methods." *SIAM Journal on Numerical Analysis*, 48(3):11361162.
4. Huang, M., Malhamé, R., and Caines, P. (2006). "Large population stochastic dynamic games: closed-loop McKean-Vlasov systems and the Nash certainty equivalence principle." *Communications in Information and Systems*, 6(3):221252.
---
## Notebook Tutorial
For a complete walkthrough with validated outputs and visualizations, see the
Mean Field Games Tutorial notebook at `examples/notebooks/mean_field_games_tutorial.ipynb`.
The notebook demonstrates:
- Setting up initial distributions
- Running the solver with different parameters
- Visualizing density evolution as 3D surfaces and heatmaps
- Interpreting convergence diagnostics
- Comparing congestion levels
Audit documentation is available at `docs/MFG_TUTORIAL_COMPLETE.md`.