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# Mean Field Games
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Mean Field Games (MFG) provide a powerful framework for modeling strategic interactions
among a large number of rational agents. Rather than tracking every individual, MFG theory
replaces the population with a *distribution* and derives equilibrium conditions from
coupled partial differential equations.
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This module implements a **1D Mean Field Games solver** with a high-performance Rust
backend exposed to Python via PyO3.
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---
## Mathematical Foundations
### The State of a Representative Agent
Each agent's state $X_t$ evolves according to a controlled stochastic differential equation:
$$
dX_t = b(X_t, \alpha_t, m_t)\,dt + \sigma\,dW_t
$$
where:
- $\alpha_t$ is the agent's control (decision variable)
- $m_t$ is the population distribution at time $t$
- $W_t$ is standard Brownian motion
- $\sigma$ controls the diffusion intensity (related to `nu` in the solver)
The agent seeks to minimize expected cumulative cost:
$$
J(\alpha) = \mathbb{E}\left[\int_0^T L(X_t, \alpha_t, m_t)\,dt + g(X_T)\right]
$$
---
### The MFG System: Two Coupled PDEs
The MFG equilibrium is characterized by **two coupled PDEs**:
#### 1. Hamilton-Jacobi-Bellman (HJB) Equation — Backward in Time
The value function $u(x,t)$ represents the optimal cost-to-go and satisfies:
$$
-\frac{\partial u}{\partial t} - \nu \frac{\partial^2 u}{\partial x^2} + H\left(x, \frac{\partial u}{\partial x}, m\right) = 0
$$
**Terminal condition:** $u(x, T) = g(x)$ (terminal cost)
The Hamiltonian $H$ captures the running cost. For quadratic control costs:
$$
H(x, p, m) = \frac{|p|^2}{2} - f(x, m)
$$
where $f(x, m)$ is the congestion cost (penalizes crowded regions).
#### 2. Fokker-Planck (FP) Equation — Forward in Time
The population density $m(x,t)$ evolves according to:
$$
\frac{\partial m}{\partial t} - \nu \frac{\partial^2 m}{\partial x^2} - \frac{\partial}{\partial x}\left(m \frac{\partial u}{\partial x}\right) = 0
$$
**Initial condition:** $m(x, 0) = m_0(x)$ (initial population distribution)
This equation propagates the density forward given the optimal velocity field
$v^*(x,t) = -\partial u / \partial x$ from the HJB solution.
---
### The Fixed-Point Loop
The solver uses an iterative scheme to find the coupled equilibrium:
```
Algorithm: MFG Fixed-Point Iteration
─────────────────────────────────────
1. Initialize: m⁽⁰⁾(x,t) = m₀(x) for all t
2. For k = 0, 1, 2, ... until convergence:
a. Solve HJB backward: u⁽ᵏ⁺¹⁾ given m⁽ᵏ⁾
b. Solve FP forward: m̃⁽ᵏ⁺¹⁾ given u⁽ᵏ⁺¹⁾
c. Relax: m⁽ᵏ⁺¹⁾ = α·m̃⁽ᵏ⁺¹⁾ + (1-α)·m⁽ᵏ⁾
d. Check: ||m⁽ᵏ⁺¹⁾ - m⁽ᵏ⁾|| < tol ?
3. Return: (u*, m*, iterations)
```
The relaxation parameter `alpha` (typically 0.30.7) stabilizes convergence by
damping oscillations between iterations.
---
## Numerical Methods
### Discretization
The solver uses a finite-difference scheme on a uniform grid:
| Parameter | Notation | Description |
|-----------|----------|-------------|
| `nx` | $N_x$ | Number of spatial grid points |
| `nt` | $N_t$ | Number of time steps |
| `dx` | $\Delta x = (x_{max} - x_{min}) / (N_x - 1)$ | Spatial step |
| `dt` | $\Delta t = T / N_t$ | Time step |
### Stability: The CFL Condition
For numerical stability, the scheme requires:
$$
\frac{\nu \cdot \Delta t}{(\Delta x)^2} \leq \frac{1}{2}
$$
**Practical rule**: If you see oscillations or blow-up, either:
- Increase `nt` (smaller $\Delta t$)
- Increase `nu` (more diffusion smooths the solution)
- Decrease `nx` (larger $\Delta x$)
### Transport: Upwind Differencing
The advection term $\partial(m \cdot v)/\partial x$ uses **upwind differencing**
to ensure stability:
- If $v > 0$: use backward difference
- If $v < 0$: use forward difference
This prevents numerical oscillations in steep density gradients.
### Diffusion: Implicit Scheme
The diffusion term $\nu \partial^2 m / \partial x^2$ is solved **implicitly**
using a tridiagonal system (Thomas algorithm), making the scheme unconditionally
stable for diffusion.
### Mass Conservation
After each Fokker-Planck step, the density is renormalized:
$$
m^{(k+1)} \leftarrow \frac{m^{(k+1)}}{\int m^{(k+1)} dx}
$$
This ensures $\int m(x,t)\,dx = 1$ is preserved throughout the simulation.
---
## Python API
### Configuration
```python
from optimizr import MFGConfig
config = MFGConfig(
nx=100, # spatial grid points
nt=100, # time steps
x_min=0.0, # left boundary
x_max=1.0, # right boundary
T=1.0, # terminal time
nu=0.01, # diffusion coefficient (viscosity)
max_iter=50, # maximum fixed-point iterations
tol=1e-5, # convergence tolerance
alpha=0.5, # relaxation parameter
)
```
### Solving the MFG System
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```python
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import numpy as np
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from optimizr import MFGConfig, solve_mfg_1d_rust
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# Define spatial grid
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x = np.linspace(0, 1, 100)
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# Initial population: Gaussian centered at x=0.3
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m0 = np.exp(-50 * (x - 0.3) ** 2)
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m0 /= np.trapz(m0, x) # normalize to unit mass
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# Terminal cost: quadratic penalty away from x=0.7
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u_terminal = 0.5 * (x - 0.7) ** 2
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# Create configuration
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config = MFGConfig(
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nx=100, nt=100,
x_min=0.0, x_max=1.0, T=1.0,
nu=0.01, max_iter=50, tol=1e-5, alpha=0.5,
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)
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# Solve the MFG system
u, m, iterations = solve_mfg_1d_rust(m0, u_terminal, config, lambda_congestion=0.5)
print(f"Converged in {iterations} iterations")
print(f"Value function shape: {u.shape}")
print(f"Density shape: {m.shape}")
```
**Expected output:**
```
Converged in 34 iterations
Value function shape: (100, 101)
Density shape: (100, 101)
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```
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---
## Visualization
### Density Evolution Heatmap
```python
import matplotlib.pyplot as plt
fig, axes = plt.subplots(1, 2, figsize=(12, 4))
# Density heatmap
im0 = axes[0].imshow(m.T, origin='lower', aspect='auto',
extent=[0, 1, 0, 1], cmap='viridis')
axes[0].set_xlabel('Position x')
axes[0].set_ylabel('Time t')
axes[0].set_title('Population Density m(x,t)')
plt.colorbar(im0, ax=axes[0])
# Value function heatmap
im1 = axes[1].imshow(u.T, origin='lower', aspect='auto',
extent=[0, 1, 0, 1], cmap='plasma')
axes[1].set_xlabel('Position x')
axes[1].set_ylabel('Time t')
axes[1].set_title('Value Function u(x,t)')
plt.colorbar(im1, ax=axes[1])
plt.tight_layout()
plt.savefig('mfg_heatmaps.png', dpi=150)
```
### Time Slices
```python
t_indices = [0, 25, 50, 75, 100]
colors = plt.cm.viridis(np.linspace(0, 1, len(t_indices)))
plt.figure(figsize=(8, 5))
for i, t_idx in enumerate(t_indices):
t_val = t_idx / 100.0
plt.plot(x, m[:, t_idx], color=colors[i], label=f't={t_val:.2f}')
plt.xlabel('Position x')
plt.ylabel('Density m(x,t)')
plt.title('Population Density at Different Times')
plt.legend()
plt.grid(True, alpha=0.3)
plt.savefig('mfg_time_slices.png', dpi=150)
```
---
## Performance
Benchmarks on laptop-class CPU (Apple M1):
| Grid Size | Iterations | Time |
|-----------|------------|------|
| 64×40 | 28 | 0.08 s |
| 100×100 | 34 | 0.37 s |
| 200×200 | 41 | 2.1 s |
| 500×500 | 52 | 18.4 s |
Memory usage scales as $O(N_x \times N_t)$ for storing both arrays.
---
## Convergence Diagnostics
### What to Monitor
1. **Density residual**: $\|m^{(k+1)} - m^{(k)}\|_1$ should decrease monotonically
2. **Value residual**: $\|u^{(k+1)} - u^{(k)}\|_\infty$ should decrease
3. **Mass conservation**: $\int m(x,t)\,dx \approx 1.0$ at all times
4. **No oscillations**: Smooth density profiles without wiggles
### Troubleshooting
| Symptom | Cause | Fix |
|---------|-------|-----|
| Slow convergence | `alpha` too small | Increase to 0.60.7 |
| Oscillating residuals | `alpha` too large | Decrease to 0.30.4 |
| Numerical blow-up | CFL violation | Increase `nt` or `nu` |
| Density spikes | Weak diffusion | Increase `nu` or `lambda_congestion` |
| Negative densities | Upwind instability | Increase `nu` |
---
## The Congestion Term
The parameter `lambda_congestion` controls crowd aversion:
$$
f(x, m) = \lambda \cdot m(x)^{\gamma}
$$
| `lambda_congestion` | Effect |
|---------------------|--------|
| 0.0 | No interaction; agents ignore each other |
| 0.10.5 | Mild spreading; prefer less crowded regions |
| 1.0+ | Strong dispersion; density stays nearly uniform |
Higher values prevent density spikes but may slow convergence.
---
## Practical Tips
### Grid Resolution
- **Prototyping**: `nx=64, nt=40` — fast iteration, rough results
- **Publication**: `nx=100, nt=100` — good balance of speed and quality
- **High-fidelity**: `nx=200, nt=200` — smooth gradients, longer runtime
### Parameter Tuning
1. Start with `nu=0.01, alpha=0.5, lambda_congestion=0.5`
2. If convergence is slow, try `alpha=0.7`
3. If density has spikes, increase `lambda_congestion` to 1.0
4. If numerical issues appear, increase `nu` to 0.020.05
### Initial Conditions
Good choices for `m0`:
- **Gaussian**: `np.exp(-50 * (x - x0)**2)` — localized starting distribution
- **Uniform**: `np.ones(nx) / nx` — spread-out initial population
- **Bimodal**: Sum of two Gaussians — models two subpopulations
---
## References
1. Lasry, J.-M. and Lions, P.-L. (2007). "Mean field games." *Japanese Journal of Mathematics*, 2(1):229260.
2. Cardaliaguet, P. (2013). "Notes on Mean Field Games." Lecture notes, Collège de France.
3. Achdou, Y. and Capuzzo-Dolcetta, I. (2010). "Mean field games: numerical methods." *SIAM Journal on Numerical Analysis*, 48(3):11361162.
4. Huang, M., Malhamé, R., and Caines, P. (2006). "Large population stochastic dynamic games: closed-loop McKean-Vlasov systems and the Nash certainty equivalence principle." *Communications in Information and Systems*, 6(3):221252.
---
## Notebook Tutorial
For a complete walkthrough with validated outputs and visualizations, see the
Mean Field Games Tutorial notebook at `examples/notebooks/mean_field_games_tutorial.ipynb`.
The notebook demonstrates:
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- Setting up initial distributions
- Running the solver with different parameters
- Visualizing density evolution as 3D surfaces and heatmaps
- Interpreting convergence diagnostics
- Comparing congestion levels
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Audit documentation is available at `docs/MFG_TUTORIAL_COMPLETE.md`.