feat(family-14): add 15 candlestick patterns (#53)

* feat(family-14): add 15 candlestick patterns

Introduces the Candlestick Patterns family (block A of the family-14 spec)
as scalar f64 indicators on Candle inputs. Each detector emits +1.0 for a
bullish reading, -1.0 for a bearish reading, and 0.0 when no pattern is
present. Doji is direction-less and emits +1.0 / 0.0 only.

New indicators (15):

- Doji
- Hammer
- InvertedHammer
- HangingMan
- ShootingStar
- Engulfing
- Harami
- MorningEveningStar (signed: +1.0 morning star, -1.0 evening star)
- ThreeSoldiersOrCrows (signed: +1.0 soldiers, -1.0 crows)
- PiercingDarkCloud (signed: +1.0 piercing, -1.0 dark cloud)
- Marubozu (signed: +1.0 bullish, -1.0 bearish, 5 percent shadow tolerance default)
- Tweezer (signed: +1.0 bottom, -1.0 top, 10 bps relative tolerance default)
- SpinningTop (direction-signed indecision)
- ThreeInside (confirmed Harami)
- ThreeOutside (confirmed Engulfing)

MVP scope notes:

- Pattern-shape check only, no trend filter applied. Caller combines with a
  trend indicator for actionable signals. Documented in every doc comment.
- Block B (Harmonic patterns) and block C (Chart patterns) remain
  out-of-scope and will follow when the pattern-detection framework (pivot
  detector, multi-bar state machines) lands.

Touched across all bindings: Python, Node, WASM. Fuzz target, Python tests
(streaming-vs-batch + reference values), Node tests (streaming-vs-batch +
reference values), and a representative bench subset (1-, 2- and 3-bar
patterns) added. README family table + indicator counter (71 -> 86, eight
-> nine families) and CHANGELOG [Unreleased] updated.

* fix(family-14): unpack MULTI values with *_ to handle 3-element tuples

* cov(family-14): cover Default impl cold paths and MorningEveningStar guard branches
This commit is contained in:
kingchenc
2026-05-26 00:54:11 +02:00
committed by GitHub
parent 9b8e1346ed
commit 55284a3042
28 changed files with 3490 additions and 50 deletions
@@ -180,6 +180,22 @@ const candleScalar = {
TDCountdown: { make: () => new wickra.TDCountdown(4, 9, 2, 13), step: (ind, i) => ind.update(high[i], low[i], close[i]), batch: (ind) => ind.batch(high, low, close) },
TDDifferential: { make: () => new wickra.TDDifferential(), step: (ind, i) => ind.update(high[i], low[i], close[i]), batch: (ind) => ind.batch(high, low, close) },
TDOpen: { make: () => new wickra.TDOpen(), step: (ind, i) => ind.update(open[i], high[i], low[i], close[i]), batch: (ind) => ind.batch(open, high, low, close) },
// Family 14 — Candlestick patterns
Doji: { make: () => new wickra.Doji(), step: (ind, i) => ind.update(open[i], high[i], low[i], close[i]), batch: (ind) => ind.batch(open, high, low, close) },
Hammer: { make: () => new wickra.Hammer(), step: (ind, i) => ind.update(open[i], high[i], low[i], close[i]), batch: (ind) => ind.batch(open, high, low, close) },
InvertedHammer: { make: () => new wickra.InvertedHammer(), step: (ind, i) => ind.update(open[i], high[i], low[i], close[i]), batch: (ind) => ind.batch(open, high, low, close) },
HangingMan: { make: () => new wickra.HangingMan(), step: (ind, i) => ind.update(open[i], high[i], low[i], close[i]), batch: (ind) => ind.batch(open, high, low, close) },
ShootingStar: { make: () => new wickra.ShootingStar(), step: (ind, i) => ind.update(open[i], high[i], low[i], close[i]), batch: (ind) => ind.batch(open, high, low, close) },
Engulfing: { make: () => new wickra.Engulfing(), step: (ind, i) => ind.update(open[i], high[i], low[i], close[i]), batch: (ind) => ind.batch(open, high, low, close) },
Harami: { make: () => new wickra.Harami(), step: (ind, i) => ind.update(open[i], high[i], low[i], close[i]), batch: (ind) => ind.batch(open, high, low, close) },
MorningEveningStar: { make: () => new wickra.MorningEveningStar(), step: (ind, i) => ind.update(open[i], high[i], low[i], close[i]), batch: (ind) => ind.batch(open, high, low, close) },
ThreeSoldiersOrCrows: { make: () => new wickra.ThreeSoldiersOrCrows(), step: (ind, i) => ind.update(open[i], high[i], low[i], close[i]), batch: (ind) => ind.batch(open, high, low, close) },
PiercingDarkCloud: { make: () => new wickra.PiercingDarkCloud(), step: (ind, i) => ind.update(open[i], high[i], low[i], close[i]), batch: (ind) => ind.batch(open, high, low, close) },
Marubozu: { make: () => new wickra.Marubozu(), step: (ind, i) => ind.update(open[i], high[i], low[i], close[i]), batch: (ind) => ind.batch(open, high, low, close) },
Tweezer: { make: () => new wickra.Tweezer(), step: (ind, i) => ind.update(open[i], high[i], low[i], close[i]), batch: (ind) => ind.batch(open, high, low, close) },
SpinningTop: { make: () => new wickra.SpinningTop(), step: (ind, i) => ind.update(open[i], high[i], low[i], close[i]), batch: (ind) => ind.batch(open, high, low, close) },
ThreeInside: { make: () => new wickra.ThreeInside(), step: (ind, i) => ind.update(open[i], high[i], low[i], close[i]), batch: (ind) => ind.batch(open, high, low, close) },
ThreeOutside: { make: () => new wickra.ThreeOutside(), step: (ind, i) => ind.update(open[i], high[i], low[i], close[i]), batch: (ind) => ind.batch(open, high, low, close) },
};
for (const [name, d] of Object.entries(candleScalar)) {