add tcp keepalive for node1

This commit is contained in:
wood
2025-08-21 00:27:57 +08:00
parent c0aab7fd8d
commit 978dcde89a
+97 -6
View File
@@ -14,6 +14,8 @@ use crate::swqos::SwqosClientTrait;
use crate::{common::SolanaRpcClient, constants::swqos::NODE1_TIP_ACCOUNTS};
use tokio::task::JoinHandle;
use std::sync::atomic::{AtomicBool, Ordering};
#[derive(Clone)]
pub struct Node1Client {
@@ -21,6 +23,8 @@ pub struct Node1Client {
pub auth_token: String,
pub rpc_client: Arc<SolanaRpcClient>,
pub http_client: Client,
pub ping_handle: Arc<Option<JoinHandle<()>>>,
pub stop_ping: Arc<AtomicBool>,
}
#[async_trait::async_trait]
@@ -47,15 +51,95 @@ impl Node1Client {
pub fn new(rpc_url: String, endpoint: String, auth_token: String) -> Self {
let rpc_client = SolanaRpcClient::new(rpc_url);
let http_client = Client::builder()
.pool_idle_timeout(Duration::from_secs(60))
.pool_max_idle_per_host(64)
.tcp_keepalive(Some(Duration::from_secs(1200)))
.http2_keep_alive_interval(Duration::from_secs(15))
.timeout(Duration::from_secs(10))
// 由于有 ping 机制,可以延长连接池空闲超时
.pool_idle_timeout(Duration::from_secs(300)) // 5分钟,比 ping 间隔更长
.pool_max_idle_per_host(32) // 减少连接数,因为连接会更稳定
// TCP keepalive 可以设置得更长,因为 ping 会主动保持连接
.tcp_keepalive(Some(Duration::from_secs(300))) // 5分钟
// HTTP/2 keepalive 间隔可以更长
.http2_keep_alive_interval(Duration::from_secs(30)) // 30秒
// 请求超时可以适当延长,因为连接更稳定
.timeout(Duration::from_secs(15)) // 15秒
.connect_timeout(Duration::from_secs(5))
.build()
.unwrap();
Self { rpc_client: Arc::new(rpc_client), endpoint, auth_token, http_client }
let client = Self {
rpc_client: Arc::new(rpc_client),
endpoint,
auth_token,
http_client,
ping_handle: Arc::new(None),
stop_ping: Arc::new(AtomicBool::new(false)),
};
// 启动 ping 任务
client.start_ping_task();
client
}
/// 启动定期 ping 任务以保持连接活跃
fn start_ping_task(&self) {
let endpoint = self.endpoint.clone();
let auth_token = self.auth_token.clone();
let http_client = self.http_client.clone();
let stop_ping = self.stop_ping.clone();
let handle = tokio::spawn(async move {
let mut interval = tokio::time::interval(Duration::from_secs(60)); // 每60秒ping一次
loop {
interval.tick().await;
if stop_ping.load(Ordering::Relaxed) {
break;
}
// 发送 ping 请求
if let Err(e) = Self::send_ping_request(&http_client, &endpoint, &auth_token).await {
eprintln!("Node1 ping 请求失败: {}", e);
}
}
});
// 更新 ping_handle
if let Some(old_handle) = self.ping_handle.as_ref() {
old_handle.abort();
}
*Arc::get_mut(&mut self.ping_handle.clone()).unwrap() = Some(handle);
}
/// 发送 ping 请求到 /ping 端点
async fn send_ping_request(http_client: &Client, endpoint: &str, _auth_token: &str) -> Result<()> {
// 构建 ping URL
let ping_url = if endpoint.ends_with('/') {
format!("{}ping", endpoint)
} else {
format!("{}/ping", endpoint)
};
// 发送 GET 请求到 /ping 端点(不需要 api-key
let response = http_client.get(&ping_url)
.send()
.await?;
if response.status().is_success() {
// ping 成功,连接保持活跃
// 可以选择性地记录日志,但为了减少噪音,这里不打印
} else {
eprintln!("Node1 ping 请求返回非成功状态: {}", response.status());
}
Ok(())
}
/// 停止 ping 任务
pub fn stop_ping_task(&self) {
self.stop_ping.store(true, Ordering::Relaxed);
if let Some(handle) = self.ping_handle.as_ref() {
handle.abort();
}
}
pub async fn send_transaction(&self, trade_type: TradeType, transaction: &VersionedTransaction) -> Result<()> {
@@ -110,3 +194,10 @@ impl Node1Client {
Ok(())
}
}
impl Drop for Node1Client {
fn drop(&mut self) {
// 确保在客户端被销毁时停止 ping 任务
self.stop_ping_task();
}
}