mirror of
https://github.com/mihakralj/QuanTAlib.git
synced 2026-08-09 06:27:45 +00:00
d7dbd7078a
- Updated event handler signatures to use TValueEventArgs for consistency in Mama, Mgdi, Pwma, Rma, Sma, Ssf, Super, T3, Tema, Trima, Usf, Vidya, Wma, and Atr classes. - Enhanced argument validation by specifying parameter names in exceptions for clarity. - Adjusted tests to align with new event handler signatures. - Improved code readability and maintainability by using structured records and lambda expressions.
208 lines
5.4 KiB
C#
208 lines
5.4 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace QuanTAlib;
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public sealed class Butter : AbstractBase
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{
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private readonly int _period;
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private double _a1, _a2, _b0, _b1, _b2;
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private double _invA0;
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private readonly TValuePublishedHandler _handler;
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private State _state;
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private State _p_state;
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[StructLayout(LayoutKind.Auto)]
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private record struct State
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{
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public double X1, X2;
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public double Y1, Y2;
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public int Count;
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}
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public override bool IsHot => _state.Count >= 2;
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public Butter(int period)
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{
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if (period < 2)
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{
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throw new ArgumentOutOfRangeException(nameof(period), "Period must be greater than or equal to 2.");
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}
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_period = period;
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CalculateCoefficients();
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Name = $"Butter({_period})";
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WarmupPeriod = 2;
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_handler = Handle;
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Init();
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}
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public Butter(ITValuePublisher source, int period) : this(period)
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{
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source.Pub += _handler;
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}
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private void Handle(object? sender, TValueEventArgs args)
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{
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Update(args.Value, args.IsNew);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void CalculateCoefficients()
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{
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double omega = 2.0 * Math.PI / _period;
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double sinOmega = Math.Sin(omega);
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double cosOmega = Math.Cos(omega);
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double alpha = sinOmega / Math.Sqrt(2.0);
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double a0 = 1.0 + alpha;
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_a1 = -2.0 * cosOmega;
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_a2 = 1.0 - alpha;
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_b0 = (1.0 - cosOmega) / 2.0;
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_b1 = 1.0 - cosOmega;
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_b2 = (1.0 - cosOmega) / 2.0;
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_invA0 = 1.0 / a0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void Init()
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{
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_state = new State();
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_p_state = new State();
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Last = new TValue(0, double.NaN);
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}
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public override void Reset()
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{
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Init();
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}
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public override void Prime(ReadOnlySpan<double> source)
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{
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DateTime baseTime = DateTime.UtcNow;
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for (int i = 0; i < source.Length; i++)
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{
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Update(new TValue(baseTime.AddTicks(i), source[i]));
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override TValue Update(TValue input, bool isNew = true)
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{
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if (isNew)
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{
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_p_state = _state;
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}
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else
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{
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_state = _p_state;
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}
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if (double.IsNaN(input.Value) || double.IsInfinity(input.Value))
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{
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// Return Last (initialized to NaN) if no valid input has been seen yet
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return Last;
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}
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double x = input.Value;
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double y = _state.Count < 2
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? x
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: (_b0 * x + _b1 * _state.X1 + _b2 * _state.X2 - _a1 * _state.Y1 - _a2 * _state.Y2) * _invA0;
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// Update state
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_state.X2 = _state.X1;
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_state.X1 = x;
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_state.Y2 = _state.Y1;
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_state.Y1 = y;
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if (_state.Count < 2)
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{
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_state.Count++;
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}
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var tValue = new TValue(input.Time, y);
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Last = tValue;
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PubEvent(tValue, isNew);
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return tValue;
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}
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public override TSeries Update(TSeries source)
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{
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var result = new TSeries();
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Span<double> output = new double[source.Count];
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Calculate(source.Values, output, _period, double.NaN);
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for (int i = 0; i < source.Count; i++)
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{
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result.Add(new TValue(source[i].Time, output[i]));
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}
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// Restore state
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Reset();
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// Replay a reasonable amount (e.g. 4*period) for convergence of IIR state.
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int replayCount = Math.Min(source.Count, 4 * _period);
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int start = source.Count - replayCount;
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for (int i = start; i < source.Count; i++)
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{
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Update(source[i]);
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}
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return result;
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}
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public static void Calculate(ReadOnlySpan<double> source, Span<double> destination, int period, double initialLast)
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{
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if (period < 2)
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{
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throw new ArgumentOutOfRangeException(nameof(period), "Period must be greater than or equal to 2.");
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}
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if (destination.Length < source.Length)
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{
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throw new ArgumentOutOfRangeException(nameof(destination), "Destination span must have length >= source length.");
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}
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double omega = 2.0 * Math.PI / period;
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double sinOmega = Math.Sin(omega);
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double cosOmega = Math.Cos(omega);
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double alpha = sinOmega / Math.Sqrt(2.0);
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double a0 = 1.0 + alpha;
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double a1 = -2.0 * cosOmega;
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double a2 = 1.0 - alpha;
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double b0 = (1.0 - cosOmega) / 2.0;
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double b1 = 1.0 - cosOmega;
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double b2 = (1.0 - cosOmega) / 2.0;
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double invA0 = 1.0 / a0;
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double x1 = 0, x2 = 0;
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double y1 = 0, y2 = 0;
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for (int i = 0; i < source.Length; i++)
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{
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double x = source[i];
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if (double.IsNaN(x) || double.IsInfinity(x))
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{
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destination[i] = i > 0 ? destination[i - 1] : initialLast;
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continue;
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}
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double y = i < 2
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? x
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: (b0 * x + b1 * x1 + b2 * x2 - a1 * y1 - a2 * y2) * invA0;
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x2 = x1;
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x1 = x;
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y2 = y1;
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y1 = y;
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destination[i] = y;
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}
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}
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}
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