mirror of
https://github.com/mihakralj/QuanTAlib.git
synced 2026-07-29 10:07:43 +00:00
2b4e8e3fc3
- Introduced type definitions for various classes in the QuanTAlib library, including Ema, EmaVector, EmaState, TSeries, CsvFeed, GBM, TBarSeries, TBar, and TValue. - Added methods and properties for each class to enhance functionality and maintainability. - Created a lock file to manage dependencies and ensure consistent builds.
391 lines
13 KiB
C#
391 lines
13 KiB
C#
using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace QuanTAlib;
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/// <summary>
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/// SIMD-accelerated extension methods for high-performance array operations.
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/// Uses Vector<T> for 4-8x speedup on supported hardware with automatic scalar fallback.
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/// </summary>
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public static class SimdExtensions
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{
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// Internal scalar implementations for testability
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static bool ContainsNonFiniteScalar(ReadOnlySpan<double> span)
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{
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for (int i = 0; i < span.Length; i++)
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{
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if (!double.IsFinite(span[i]))
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return true;
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}
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return false;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static double SumScalar(ReadOnlySpan<double> span)
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{
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double scalar = 0.0;
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for (int i = 0; i < span.Length; i++)
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scalar += span[i];
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return scalar;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static double MinScalar(ReadOnlySpan<double> span)
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{
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double min = span[0];
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for (int i = 1; i < span.Length; i++)
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{
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if (span[i] < min)
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min = span[i];
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}
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return min;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static double MaxScalar(ReadOnlySpan<double> span)
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{
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double max = span[0];
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for (int i = 1; i < span.Length; i++)
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{
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if (span[i] > max)
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max = span[i];
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}
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return max;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static double VarianceScalar(ReadOnlySpan<double> span, double mean)
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{
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double sumSquares = 0.0;
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for (int i = 0; i < span.Length; i++)
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{
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double diff = span[i] - mean;
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sumSquares += diff * diff;
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}
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return sumSquares / (span.Length - 1);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static (double Min, double Max) MinMaxScalar(ReadOnlySpan<double> span)
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{
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double scalarMin = span[0];
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double scalarMax = span[0];
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for (int i = 1; i < span.Length; i++)
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{
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if (span[i] < scalarMin) scalarMin = span[i];
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if (span[i] > scalarMax) scalarMax = span[i];
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}
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return (scalarMin, scalarMax);
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}
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/// <summary>
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/// Checks if span contains any non-finite values (NaN or Infinity).
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/// Returns true if any non-finite value is found.
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/// Uses SIMD: NaN detected via v != v (NaN is the only value where this is true),
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/// Infinity detected via |v| > MaxValue comparison.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool ContainsNonFinite(this ReadOnlySpan<double> span)
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{
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if (span.IsEmpty) return false;
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if (Vector.IsHardwareAccelerated && span.Length >= Vector<double>.Count)
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{
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int vectorSize = Vector<double>.Count;
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int i = 0;
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var maxValue = new Vector<double>(double.MaxValue);
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for (; i <= span.Length - vectorSize; i += vectorSize)
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{
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var vector = new Vector<double>(span.Slice(i, vectorSize));
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// NaN check: NaN != NaN, so Vector.Equals(v, v) will be false for NaN lanes
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var nanCheck = Vector.Equals(vector, vector);
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if (!nanCheck.Equals(Vector<long>.AllBitsSet))
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return true;
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// Infinity check: |v| > MaxValue (Infinity has magnitude > MaxValue)
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var absVec = Vector.Abs(vector);
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var infCheck = Vector.GreaterThan(absVec, maxValue);
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if (!infCheck.Equals(Vector<long>.Zero))
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return true;
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}
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// Check remaining elements with scalar
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for (; i < span.Length; i++)
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{
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if (!double.IsFinite(span[i]))
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return true;
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}
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return false;
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}
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return ContainsNonFiniteScalar(span);
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}
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/// <summary>
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/// Calculates sum using SIMD vectorization when available.
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/// 4-8x faster than scalar loop on AVX2/AVX-512 hardware.
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/// Returns NaN if any input value is non-finite.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double SumSIMD(this ReadOnlySpan<double> span)
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{
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if (span.IsEmpty) return 0.0;
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// Guard against non-finite inputs
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if (span.ContainsNonFinite()) return double.NaN;
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if (Vector.IsHardwareAccelerated && span.Length >= Vector<double>.Count)
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{
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Vector<double> sum = Vector<double>.Zero;
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int vectorSize = Vector<double>.Count;
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int i = 0;
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// Process in vector chunks
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for (; i <= span.Length - vectorSize; i += vectorSize)
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{
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var vector = new Vector<double>(span.Slice(i, vectorSize));
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sum += vector;
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}
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// Horizontal sum of vector
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double result = 0.0;
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for (int j = 0; j < vectorSize; j++)
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result += sum[j];
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// Process remaining elements
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for (; i < span.Length; i++)
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result += span[i];
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return result;
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}
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return SumScalar(span);
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}
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/// <summary>
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/// Calculates minimum value using SIMD vectorization when available.
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/// 4-6x faster than scalar loop on AVX2/AVX-512 hardware.
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/// Returns NaN if any input value is non-finite.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double MinSIMD(this ReadOnlySpan<double> span)
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{
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if (span.IsEmpty) return double.NaN;
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if (span.Length == 1) return span[0];
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// Guard against non-finite inputs
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if (span.ContainsNonFinite()) return double.NaN;
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if (Vector.IsHardwareAccelerated && span.Length >= Vector<double>.Count)
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{
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int vectorSize = Vector<double>.Count;
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var minVec = new Vector<double>(span.Slice(0, vectorSize));
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int i = vectorSize;
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// Process in vector chunks
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for (; i <= span.Length - vectorSize; i += vectorSize)
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{
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var vector = new Vector<double>(span.Slice(i, vectorSize));
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minVec = Vector.Min(minVec, vector);
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}
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// Find minimum within vector
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double result = minVec[0];
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for (int j = 1; j < vectorSize; j++)
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{
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if (minVec[j] < result)
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result = minVec[j];
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}
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// Process remaining elements
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for (; i < span.Length; i++)
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{
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if (span[i] < result)
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result = span[i];
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}
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return result;
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}
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return MinScalar(span);
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}
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/// <summary>
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/// Calculates maximum value using SIMD vectorization when available.
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/// 4-6x faster than scalar loop on AVX2/AVX-512 hardware.
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/// Returns NaN if any input value is non-finite.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double MaxSIMD(this ReadOnlySpan<double> span)
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{
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if (span.IsEmpty) return double.NaN;
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if (span.Length == 1) return span[0];
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// Guard against non-finite inputs
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if (span.ContainsNonFinite()) return double.NaN;
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if (Vector.IsHardwareAccelerated && span.Length >= Vector<double>.Count)
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{
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int vectorSize = Vector<double>.Count;
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var maxVec = new Vector<double>(span.Slice(0, vectorSize));
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int i = vectorSize;
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// Process in vector chunks
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for (; i <= span.Length - vectorSize; i += vectorSize)
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{
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var vector = new Vector<double>(span.Slice(i, vectorSize));
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maxVec = Vector.Max(maxVec, vector);
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}
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// Find maximum within vector
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double result = maxVec[0];
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for (int j = 1; j < vectorSize; j++)
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{
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if (maxVec[j] > result)
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result = maxVec[j];
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}
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// Process remaining elements
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for (; i < span.Length; i++)
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{
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if (span[i] > result)
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result = span[i];
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}
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return result;
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}
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return MaxScalar(span);
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}
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/// <summary>
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/// Calculates average using SIMD vectorization when available.
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/// 4-8x faster than scalar loop on AVX2/AVX-512 hardware.
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/// Returns NaN if any input value is non-finite.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double AverageSIMD(this ReadOnlySpan<double> span)
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{
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if (span.IsEmpty) return double.NaN;
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// SumSIMD already guards against non-finite, which will propagate NaN
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return span.SumSIMD() / span.Length;
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}
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/// <summary>
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/// Calculates variance using SIMD vectorization (Welford's online algorithm adapted).
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/// More numerically stable than naive two-pass algorithm.
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/// Returns NaN if any input value is non-finite or if mean is non-finite.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double VarianceSIMD(this ReadOnlySpan<double> span, double? mean = null)
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{
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if (span.Length < 2) return double.NaN;
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// Guard against non-finite inputs
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if (span.ContainsNonFinite()) return double.NaN;
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double m = mean ?? span.AverageSIMD();
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// Guard against non-finite mean (could be passed in or computed from non-finite values)
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if (!double.IsFinite(m)) return double.NaN;
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if (Vector.IsHardwareAccelerated && span.Length >= Vector<double>.Count)
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{
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var meanVec = new Vector<double>(m);
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Vector<double> sumSq = Vector<double>.Zero;
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int vectorSize = Vector<double>.Count;
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int i = 0;
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// Process in vector chunks
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for (; i <= span.Length - vectorSize; i += vectorSize)
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{
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var vector = new Vector<double>(span.Slice(i, vectorSize));
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var diff = vector - meanVec;
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sumSq += diff * diff;
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}
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// Horizontal sum of vector
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double result = 0.0;
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for (int j = 0; j < vectorSize; j++)
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result += sumSq[j];
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// Process remaining elements
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for (; i < span.Length; i++)
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{
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double diff = span[i] - m;
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result += diff * diff;
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}
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return result / (span.Length - 1);
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}
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return VarianceScalar(span, m);
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}
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/// <summary>
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/// Calculates standard deviation using SIMD vectorization.
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/// Returns NaN if any input value is non-finite or if mean is non-finite.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static double StdDevSIMD(this ReadOnlySpan<double> span, double? mean = null)
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{
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// VarianceSIMD already guards against non-finite, which will propagate NaN through Sqrt
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return Math.Sqrt(span.VarianceSIMD(mean));
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}
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/// <summary>
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/// Finds both min and max in a single pass using SIMD vectorization.
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/// More efficient than calling MinSIMD and MaxSIMD separately.
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/// Returns (NaN, NaN) if any input value is non-finite.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static (double Min, double Max) MinMaxSIMD(this ReadOnlySpan<double> span)
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{
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if (span.IsEmpty) return (double.NaN, double.NaN);
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if (span.Length == 1) return (span[0], span[0]);
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// Guard against non-finite inputs
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if (span.ContainsNonFinite()) return (double.NaN, double.NaN);
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if (Vector.IsHardwareAccelerated && span.Length >= Vector<double>.Count)
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{
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int vectorSize = Vector<double>.Count;
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var minVec = new Vector<double>(span.Slice(0, vectorSize));
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var maxVec = minVec;
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int i = vectorSize;
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// Process in vector chunks
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for (; i <= span.Length - vectorSize; i += vectorSize)
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{
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var vector = new Vector<double>(span.Slice(i, vectorSize));
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minVec = Vector.Min(minVec, vector);
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maxVec = Vector.Max(maxVec, vector);
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}
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// Find min/max within vectors
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double min = minVec[0];
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double max = maxVec[0];
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for (int j = 1; j < vectorSize; j++)
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{
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if (minVec[j] < min) min = minVec[j];
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if (maxVec[j] > max) max = maxVec[j];
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}
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// Process remaining elements
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for (; i < span.Length; i++)
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{
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if (span[i] < min) min = span[i];
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if (span[i] > max) max = span[i];
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}
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return (min, max);
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}
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return MinMaxScalar(span);
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}
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}
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