Files
PolyWeather/frontend/components/dashboard/WeatherAuraLayer.tsx
T

501 lines
16 KiB
TypeScript

"use client";
import { CSSProperties, useEffect, useRef, useState } from "react";
import * as THREE from "three";
import { useDashboardStore } from "@/hooks/useDashboardStore";
import { usePrefersReducedMotion } from "@/hooks/usePrefersReducedMotion";
import { getWeatherAuraProfile } from "@/lib/weather-aura";
import styles from "./Dashboard.module.css";
function hexToRgba(hex: string, alpha: number) {
const sanitized = hex.replace("#", "");
const normalized =
sanitized.length === 3
? sanitized
.split("")
.map((char) => `${char}${char}`)
.join("")
: sanitized.padEnd(6, "0");
const numeric = Number.parseInt(normalized, 16);
const r = (numeric >> 16) & 255;
const g = (numeric >> 8) & 255;
const b = numeric & 255;
return `rgba(${r}, ${g}, ${b}, ${alpha})`;
}
export function WeatherAuraLayer() {
const store = useDashboardStore();
const prefersReducedMotion = usePrefersReducedMotion();
const [isDesktop, setIsDesktop] = useState(false);
const containerRef = useRef<HTMLDivElement | null>(null);
const aura = getWeatherAuraProfile(store.selectedDetail, store.cities);
useEffect(() => {
if (typeof window === "undefined" || !window.matchMedia) {
return;
}
const mediaQuery = window.matchMedia("(min-width: 1024px)");
const apply = () => {
setIsDesktop(mediaQuery.matches);
};
apply();
mediaQuery.addEventListener("change", apply);
return () => {
mediaQuery.removeEventListener("change", apply);
};
}, []);
useEffect(() => {
const host = containerRef.current;
if (!host || !isDesktop || prefersReducedMotion) {
return;
}
const renderer = new THREE.WebGLRenderer({
alpha: true,
antialias: true,
powerPreference: "low-power",
});
renderer.setClearColor(0x000000, 0);
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 1.5));
const scene = new THREE.Scene();
const camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0.1, 10);
camera.position.z = 2;
const clock = new THREE.Clock();
const cleanupMaterials = new Set<THREE.Material>();
const particleGroups: Array<{
kind: "flow" | "rain" | "snow" | "fog" | "cloud";
geometry: THREE.BufferGeometry;
positions: Float32Array;
baseY: Float32Array;
drift: Float32Array;
phase: Float32Array;
material: THREE.Material;
mesh: THREE.Object3D;
}> = [];
const effectLights: THREE.Light[] = [];
const flashOverlay = new THREE.Mesh(
new THREE.PlaneGeometry(2.2, 2.2),
new THREE.MeshBasicMaterial({
color: new THREE.Color("#e0f2fe"),
transparent: true,
opacity: 0,
blending: THREE.AdditiveBlending,
}),
);
flashOverlay.position.z = -0.3;
scene.add(flashOverlay);
cleanupMaterials.add(flashOverlay.material as THREE.Material);
function createParticleField(
count: number,
pointSize: number,
opacity: number,
depthShift: number,
) {
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
const colors = new Float32Array(count * 3);
const baseY = new Float32Array(count);
const drift = new Float32Array(count);
const phase = new Float32Array(count);
const primaryColor = new THREE.Color(aura.primary);
const secondaryColor = new THREE.Color(aura.secondary);
const tertiaryColor = new THREE.Color(aura.tertiary);
for (let index = 0; index < count; index += 1) {
const offset = index * 3;
const x = Math.random() * 2.6 - 1.3;
const y = Math.random() * 1.8 - 0.9;
const z = (Math.random() * 0.8 - 0.4) + depthShift;
positions[offset] = x;
positions[offset + 1] = y;
positions[offset + 2] = z;
baseY[index] = y;
drift[index] = (0.00045 + Math.random() * 0.0012) * aura.drift;
phase[index] = Math.random() * Math.PI * 2;
const mixedColor = primaryColor
.clone()
.lerp(secondaryColor, Math.random() * 0.65)
.lerp(tertiaryColor, Math.random() * 0.4);
colors[offset] = mixedColor.r;
colors[offset + 1] = mixedColor.g;
colors[offset + 2] = mixedColor.b;
}
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
geometry.setAttribute("color", new THREE.BufferAttribute(colors, 3));
const material = new THREE.PointsMaterial({
size: pointSize,
transparent: true,
opacity,
vertexColors: true,
depthWrite: false,
blending: THREE.AdditiveBlending,
sizeAttenuation: true,
});
const points = new THREE.Points(geometry, material);
scene.add(points);
cleanupMaterials.add(material);
particleGroups.push({
geometry,
positions,
baseY,
drift,
phase,
kind: "flow",
material,
mesh: points,
});
}
function createRainField(count: number) {
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
const baseY = new Float32Array(count);
const drift = new Float32Array(count);
const phase = new Float32Array(count);
for (let index = 0; index < count; index += 1) {
const offset = index * 3;
positions[offset] = Math.random() * 2.8 - 1.4;
positions[offset + 1] = Math.random() * 2.2 - 1.1;
positions[offset + 2] = Math.random() * 0.4 - 0.2;
baseY[index] = positions[offset + 1];
drift[index] = (0.018 + Math.random() * 0.016) * aura.effectIntensity;
phase[index] = 0.004 + Math.random() * 0.004;
}
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
const material = new THREE.PointsMaterial({
size: 0.018,
color: new THREE.Color("#7dd3fc"),
transparent: true,
opacity: 0.72,
depthWrite: false,
blending: THREE.AdditiveBlending,
});
const points = new THREE.Points(geometry, material);
scene.add(points);
cleanupMaterials.add(material);
particleGroups.push({
geometry,
positions,
baseY,
drift,
phase,
kind: "rain",
material,
mesh: points,
});
}
function createSnowField(count: number) {
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
const baseY = new Float32Array(count);
const drift = new Float32Array(count);
const phase = new Float32Array(count);
for (let index = 0; index < count; index += 1) {
const offset = index * 3;
positions[offset] = Math.random() * 2.8 - 1.4;
positions[offset + 1] = Math.random() * 2.1 - 1.05;
positions[offset + 2] = Math.random() * 0.35 - 0.18;
baseY[index] = positions[offset + 1];
drift[index] = (0.0045 + Math.random() * 0.0045) * aura.effectIntensity;
phase[index] = Math.random() * Math.PI * 2;
}
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
const material = new THREE.PointsMaterial({
size: 0.024,
color: new THREE.Color("#f8fafc"),
transparent: true,
opacity: 0.85,
depthWrite: false,
blending: THREE.AdditiveBlending,
});
const points = new THREE.Points(geometry, material);
scene.add(points);
cleanupMaterials.add(material);
particleGroups.push({
geometry,
positions,
baseY,
drift,
phase,
kind: "snow",
material,
mesh: points,
});
}
function createFogField(count: number) {
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
const baseY = new Float32Array(count);
const drift = new Float32Array(count);
const phase = new Float32Array(count);
for (let index = 0; index < count; index += 1) {
const offset = index * 3;
positions[offset] = Math.random() * 2.6 - 1.3;
positions[offset + 1] = Math.random() * 0.9 - 0.45;
positions[offset + 2] = Math.random() * 0.45 - 0.2;
baseY[index] = positions[offset + 1];
drift[index] = (0.0014 + Math.random() * 0.001) * aura.effectIntensity;
phase[index] = Math.random() * Math.PI * 2;
}
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
const material = new THREE.PointsMaterial({
size: 0.12,
color: new THREE.Color("#cbd5e1"),
transparent: true,
opacity: 0.18,
depthWrite: false,
blending: THREE.AdditiveBlending,
});
const points = new THREE.Points(geometry, material);
scene.add(points);
cleanupMaterials.add(material);
particleGroups.push({
geometry,
positions,
baseY,
drift,
phase,
kind: "fog",
material,
mesh: points,
});
}
function createCloudField(count: number) {
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
const baseY = new Float32Array(count);
const drift = new Float32Array(count);
const phase = new Float32Array(count);
for (let index = 0; index < count; index += 1) {
const offset = index * 3;
positions[offset] = Math.random() * 2.7 - 1.35;
positions[offset + 1] = Math.random() * 0.75 + 0.1;
positions[offset + 2] = Math.random() * 0.3 - 0.15;
baseY[index] = positions[offset + 1];
drift[index] = (0.0012 + Math.random() * 0.0009) * aura.effectIntensity;
phase[index] = Math.random() * Math.PI * 2;
}
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
const material = new THREE.PointsMaterial({
size: 0.1,
color: new THREE.Color("#dbeafe"),
transparent: true,
opacity: 0.13,
depthWrite: false,
blending: THREE.AdditiveBlending,
});
const points = new THREE.Points(geometry, material);
scene.add(points);
cleanupMaterials.add(material);
particleGroups.push({
geometry,
positions,
baseY,
drift,
phase,
kind: "cloud",
material,
mesh: points,
});
}
createParticleField(90, 0.018, aura.particleOpacity * 0.9, -0.1);
createParticleField(60, 0.026, aura.particleOpacity * 0.65, 0.08);
if (aura.effect === "rain" || aura.effect === "storm") {
createRainField(aura.effect === "storm" ? 240 : 170);
} else if (aura.effect === "snow") {
createSnowField(150);
} else if (aura.effect === "fog") {
createFogField(90);
} else if (aura.effect === "cloud" || aura.effect === "wind") {
createCloudField(aura.effect === "wind" ? 80 : 54);
}
if (aura.effect === "storm") {
const flashLight = new THREE.PointLight(0xdbeafe, 0, 6, 2);
flashLight.position.set(0.2, 0.9, 1.1);
scene.add(flashLight);
effectLights.push(flashLight);
}
const resize = () => {
const width = host.clientWidth || window.innerWidth;
const height = host.clientHeight || window.innerHeight;
renderer.setSize(width, height, false);
};
resize();
host.appendChild(renderer.domElement);
let frameId = 0;
let lastFrameAt = 0;
const renderFrame = (timestamp: number) => {
frameId = window.requestAnimationFrame(renderFrame);
if (timestamp - lastFrameAt < 40) {
return;
}
lastFrameAt = timestamp;
const elapsed = clock.getElapsedTime();
for (const field of particleGroups) {
for (let index = 0; index < field.baseY.length; index += 1) {
const offset = index * 3;
if (field.kind === "flow") {
let nextX = field.positions[offset] + field.drift[index];
if (nextX > 1.35) {
nextX = -1.35;
field.baseY[index] = Math.random() * 1.8 - 0.9;
}
field.positions[offset] = nextX;
field.positions[offset + 1] =
field.baseY[index] +
Math.sin(elapsed * 0.45 + field.phase[index] + nextX * 2.4) *
0.06 *
aura.intensity;
} else if (field.kind === "rain") {
let nextY = field.positions[offset + 1] - field.drift[index];
let nextX = field.positions[offset] + field.phase[index] * aura.drift;
if (nextY < -1.12 || nextX > 1.45) {
nextY = 1.15 + Math.random() * 0.25;
nextX = Math.random() * 2.9 - 1.45;
}
field.positions[offset] = nextX;
field.positions[offset + 1] = nextY;
} else if (field.kind === "snow") {
let nextY = field.positions[offset + 1] - field.drift[index];
let nextX =
field.positions[offset] +
Math.sin(elapsed * 0.9 + field.phase[index]) * 0.0024 * aura.effectIntensity;
if (nextY < -1.1) {
nextY = 1.12 + Math.random() * 0.2;
nextX = Math.random() * 2.8 - 1.4;
}
field.positions[offset] = nextX;
field.positions[offset + 1] = nextY;
} else if (field.kind === "fog" || field.kind === "cloud") {
let nextX = field.positions[offset] + field.drift[index];
if (nextX > 1.38) {
nextX = -1.38;
field.baseY[index] =
field.kind === "cloud"
? Math.random() * 0.75 + 0.1
: Math.random() * 0.9 - 0.45;
}
field.positions[offset] = nextX;
field.positions[offset + 1] =
field.baseY[index] +
Math.sin(elapsed * 0.3 + field.phase[index]) *
(field.kind === "cloud" ? 0.03 : 0.05);
}
}
field.geometry.attributes.position.needsUpdate = true;
}
if (effectLights.length > 0) {
const flashPulse = Math.max(0, Math.sin(elapsed * 2.1) - 0.78) * 20;
for (const light of effectLights) {
if (light instanceof THREE.PointLight) {
light.intensity = flashPulse;
}
}
(flashOverlay.material as THREE.MeshBasicMaterial).opacity = Math.min(
0.18,
flashPulse / 120,
);
} else {
(flashOverlay.material as THREE.MeshBasicMaterial).opacity = 0;
}
renderer.render(scene, camera);
};
frameId = window.requestAnimationFrame(renderFrame);
window.addEventListener("resize", resize);
return () => {
window.cancelAnimationFrame(frameId);
window.removeEventListener("resize", resize);
for (const child of [...scene.children]) {
scene.remove(child);
}
for (const field of particleGroups) {
field.geometry.dispose();
}
cleanupMaterials.forEach((material) => material.dispose());
renderer.dispose();
if (renderer.domElement.parentNode === host) {
host.removeChild(renderer.domElement);
}
};
}, [
aura.drift,
aura.intensity,
aura.particleOpacity,
aura.primary,
aura.secondary,
aura.tertiary,
aura.effect,
aura.effectIntensity,
isDesktop,
prefersReducedMotion,
]);
if (!isDesktop) {
return null;
}
const overlayStyle = {
backgroundImage: [
`radial-gradient(circle at 18% 22%, ${hexToRgba(aura.primary, 0.18 * aura.intensity)}, transparent 32%)`,
`radial-gradient(circle at 78% 20%, ${hexToRgba(aura.secondary, 0.14 * aura.intensity)}, transparent 34%)`,
`radial-gradient(circle at 52% 78%, ${hexToRgba(aura.tertiary, 0.12 * aura.intensity)}, transparent 38%)`,
aura.effect === "rain" || aura.effect === "storm"
? `linear-gradient(180deg, ${hexToRgba("#67e8f9", 0.06 * aura.effectIntensity)}, transparent 45%)`
: aura.effect === "snow"
? `linear-gradient(180deg, ${hexToRgba("#e2e8f0", 0.06 * aura.effectIntensity)}, transparent 45%)`
: aura.effect === "fog"
? `radial-gradient(circle at 50% 56%, ${hexToRgba("#cbd5e1", 0.08 * aura.effectIntensity)}, transparent 60%)`
: aura.effect === "cloud"
? `linear-gradient(180deg, ${hexToRgba("#dbeafe", 0.04 * aura.effectIntensity)}, transparent 40%)`
: "none",
].join(", "),
} as CSSProperties;
return (
<div
ref={containerRef}
aria-hidden="true"
className={styles.weatherAura}
data-reduced-motion={prefersReducedMotion ? "true" : "false"}
style={overlayStyle}
>
<div className={styles.weatherAuraScrim} />
</div>
);
}