Add weather-driven city effects and keep upper-air cards visible

This commit is contained in:
2569718930@qq.com
2026-03-27 23:45:40 +08:00
parent 0c8ad54780
commit cbb704577a
4 changed files with 395 additions and 24 deletions
@@ -3022,6 +3022,20 @@
line-height: 1.45;
}
.root :global(.future-trend-summary-muted) {
color: var(--text-muted);
border: 1px dashed rgba(148, 163, 184, 0.18);
background: rgba(255, 255, 255, 0.018);
}
.root :global(.future-trend-card-empty) {
background: linear-gradient(
180deg,
rgba(148, 163, 184, 0.05) 0%,
rgba(255, 255, 255, 0.02) 100%
);
}
.root :global(.future-subsection-title) {
color: var(--text-primary);
font-size: 0.95rem;
@@ -1600,17 +1600,22 @@ export function FutureForecastModal() {
</div>
))}
</div>
{displayedUpperAirSummary ||
displayedUpperAirMetrics.length > 0 ? (
<>
<div className="future-subsection-title">
{locale === "en-US" ? "Upper-Air Structure" : "高空结构信号"}
<>
<div className="future-subsection-title">
{locale === "en-US" ? "Upper-Air Structure" : "高空结构信号"}
</div>
{displayedUpperAirSummary ? (
<div className="future-trend-summary">
{displayedUpperAirSummary}
</div>
{displayedUpperAirSummary ? (
<div className="future-trend-summary">
{displayedUpperAirSummary}
</div>
) : null}
) : (
<div className="future-trend-summary future-trend-summary-muted">
{locale === "en-US"
? "Upper-air structure is temporarily unavailable for this city. For now, lean on surface structure and TAF timing."
: "该城市当前暂无可用的高空结构数据,先以近地面结构和 TAF 时段作为主判断。"}
</div>
)}
{displayedUpperAirMetrics.length > 0 ? (
<div className="future-trend-grid">
{displayedUpperAirMetrics.map((metric) => (
<div key={metric.label} className="future-trend-card">
@@ -1653,8 +1658,22 @@ export function FutureForecastModal() {
</div>
))}
</div>
</>
) : null}
) : (
<div className="future-trend-card future-trend-card-empty">
<div className="future-trend-label">
{locale === "en-US" ? "Upper-air source" : "高空数据源"}
</div>
<div className="future-trend-value">
{locale === "en-US" ? "Not available" : "暂不可用"}
</div>
<div className="future-trend-note">
{locale === "en-US"
? "No upper-air diagnostic feed is attached to this city right now."
: "当前该城市未接入可用的高空诊断源,所以这里先保留说明卡片。"}
</div>
</div>
)}
</>
</section>
</main>
</div>
@@ -67,13 +67,30 @@ export function WeatherAuraLayer() {
camera.position.z = 2;
const clock = new THREE.Clock();
const cleanupMaterials = new Set<THREE.Material>();
const particleGroups: Array<{
kind: "flow" | "rain" | "snow" | "fog" | "cloud";
geometry: THREE.BufferGeometry;
positions: Float32Array;
baseY: Float32Array;
drift: Float32Array;
phase: Float32Array;
material: THREE.Material;
mesh: THREE.Object3D;
}> = [];
const effectLights: THREE.Light[] = [];
const flashOverlay = new THREE.Mesh(
new THREE.PlaneGeometry(2.2, 2.2),
new THREE.MeshBasicMaterial({
color: new THREE.Color("#e0f2fe"),
transparent: true,
opacity: 0,
blending: THREE.AdditiveBlending,
}),
);
flashOverlay.position.z = -0.3;
scene.add(flashOverlay);
cleanupMaterials.add(flashOverlay.material as THREE.Material);
function createParticleField(
count: number,
@@ -127,12 +144,203 @@ export function WeatherAuraLayer() {
const points = new THREE.Points(geometry, material);
scene.add(points);
particleGroups.push({ geometry, positions, baseY, drift, phase });
cleanupMaterials.add(material);
particleGroups.push({
geometry,
positions,
baseY,
drift,
phase,
kind: "flow",
material,
mesh: points,
});
}
function createRainField(count: number) {
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
const baseY = new Float32Array(count);
const drift = new Float32Array(count);
const phase = new Float32Array(count);
for (let index = 0; index < count; index += 1) {
const offset = index * 3;
positions[offset] = Math.random() * 2.8 - 1.4;
positions[offset + 1] = Math.random() * 2.2 - 1.1;
positions[offset + 2] = Math.random() * 0.4 - 0.2;
baseY[index] = positions[offset + 1];
drift[index] = (0.018 + Math.random() * 0.016) * aura.effectIntensity;
phase[index] = 0.004 + Math.random() * 0.004;
}
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
const material = new THREE.PointsMaterial({
size: 0.018,
color: new THREE.Color("#7dd3fc"),
transparent: true,
opacity: 0.72,
depthWrite: false,
blending: THREE.AdditiveBlending,
});
const points = new THREE.Points(geometry, material);
scene.add(points);
cleanupMaterials.add(material);
particleGroups.push({
geometry,
positions,
baseY,
drift,
phase,
kind: "rain",
material,
mesh: points,
});
}
function createSnowField(count: number) {
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
const baseY = new Float32Array(count);
const drift = new Float32Array(count);
const phase = new Float32Array(count);
for (let index = 0; index < count; index += 1) {
const offset = index * 3;
positions[offset] = Math.random() * 2.8 - 1.4;
positions[offset + 1] = Math.random() * 2.1 - 1.05;
positions[offset + 2] = Math.random() * 0.35 - 0.18;
baseY[index] = positions[offset + 1];
drift[index] = (0.0045 + Math.random() * 0.0045) * aura.effectIntensity;
phase[index] = Math.random() * Math.PI * 2;
}
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
const material = new THREE.PointsMaterial({
size: 0.024,
color: new THREE.Color("#f8fafc"),
transparent: true,
opacity: 0.85,
depthWrite: false,
blending: THREE.AdditiveBlending,
});
const points = new THREE.Points(geometry, material);
scene.add(points);
cleanupMaterials.add(material);
particleGroups.push({
geometry,
positions,
baseY,
drift,
phase,
kind: "snow",
material,
mesh: points,
});
}
function createFogField(count: number) {
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
const baseY = new Float32Array(count);
const drift = new Float32Array(count);
const phase = new Float32Array(count);
for (let index = 0; index < count; index += 1) {
const offset = index * 3;
positions[offset] = Math.random() * 2.6 - 1.3;
positions[offset + 1] = Math.random() * 0.9 - 0.45;
positions[offset + 2] = Math.random() * 0.45 - 0.2;
baseY[index] = positions[offset + 1];
drift[index] = (0.0014 + Math.random() * 0.001) * aura.effectIntensity;
phase[index] = Math.random() * Math.PI * 2;
}
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
const material = new THREE.PointsMaterial({
size: 0.12,
color: new THREE.Color("#cbd5e1"),
transparent: true,
opacity: 0.18,
depthWrite: false,
blending: THREE.AdditiveBlending,
});
const points = new THREE.Points(geometry, material);
scene.add(points);
cleanupMaterials.add(material);
particleGroups.push({
geometry,
positions,
baseY,
drift,
phase,
kind: "fog",
material,
mesh: points,
});
}
function createCloudField(count: number) {
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
const baseY = new Float32Array(count);
const drift = new Float32Array(count);
const phase = new Float32Array(count);
for (let index = 0; index < count; index += 1) {
const offset = index * 3;
positions[offset] = Math.random() * 2.7 - 1.35;
positions[offset + 1] = Math.random() * 0.75 + 0.1;
positions[offset + 2] = Math.random() * 0.3 - 0.15;
baseY[index] = positions[offset + 1];
drift[index] = (0.0012 + Math.random() * 0.0009) * aura.effectIntensity;
phase[index] = Math.random() * Math.PI * 2;
}
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
const material = new THREE.PointsMaterial({
size: 0.1,
color: new THREE.Color("#dbeafe"),
transparent: true,
opacity: 0.13,
depthWrite: false,
blending: THREE.AdditiveBlending,
});
const points = new THREE.Points(geometry, material);
scene.add(points);
cleanupMaterials.add(material);
particleGroups.push({
geometry,
positions,
baseY,
drift,
phase,
kind: "cloud",
material,
mesh: points,
});
}
createParticleField(90, 0.018, aura.particleOpacity * 0.9, -0.1);
createParticleField(60, 0.026, aura.particleOpacity * 0.65, 0.08);
if (aura.effect === "rain" || aura.effect === "storm") {
createRainField(aura.effect === "storm" ? 240 : 170);
} else if (aura.effect === "snow") {
createSnowField(150);
} else if (aura.effect === "fog") {
createFogField(90);
} else if (aura.effect === "cloud" || aura.effect === "wind") {
createCloudField(aura.effect === "wind" ? 80 : 54);
}
if (aura.effect === "storm") {
const flashLight = new THREE.PointLight(0xdbeafe, 0, 6, 2);
flashLight.position.set(0.2, 0.9, 1.1);
scene.add(flashLight);
effectLights.push(flashLight);
}
const resize = () => {
const width = host.clientWidth || window.innerWidth;
const height = host.clientHeight || window.innerHeight;
@@ -156,22 +364,73 @@ export function WeatherAuraLayer() {
for (const field of particleGroups) {
for (let index = 0; index < field.baseY.length; index += 1) {
const offset = index * 3;
let nextX = field.positions[offset] + field.drift[index];
if (nextX > 1.35) {
nextX = -1.35;
field.baseY[index] = Math.random() * 1.8 - 0.9;
if (field.kind === "flow") {
let nextX = field.positions[offset] + field.drift[index];
if (nextX > 1.35) {
nextX = -1.35;
field.baseY[index] = Math.random() * 1.8 - 0.9;
}
field.positions[offset] = nextX;
field.positions[offset + 1] =
field.baseY[index] +
Math.sin(elapsed * 0.45 + field.phase[index] + nextX * 2.4) *
0.06 *
aura.intensity;
} else if (field.kind === "rain") {
let nextY = field.positions[offset + 1] - field.drift[index];
let nextX = field.positions[offset] + field.phase[index] * aura.drift;
if (nextY < -1.12 || nextX > 1.45) {
nextY = 1.15 + Math.random() * 0.25;
nextX = Math.random() * 2.9 - 1.45;
}
field.positions[offset] = nextX;
field.positions[offset + 1] = nextY;
} else if (field.kind === "snow") {
let nextY = field.positions[offset + 1] - field.drift[index];
let nextX =
field.positions[offset] +
Math.sin(elapsed * 0.9 + field.phase[index]) * 0.0024 * aura.effectIntensity;
if (nextY < -1.1) {
nextY = 1.12 + Math.random() * 0.2;
nextX = Math.random() * 2.8 - 1.4;
}
field.positions[offset] = nextX;
field.positions[offset + 1] = nextY;
} else if (field.kind === "fog" || field.kind === "cloud") {
let nextX = field.positions[offset] + field.drift[index];
if (nextX > 1.38) {
nextX = -1.38;
field.baseY[index] =
field.kind === "cloud"
? Math.random() * 0.75 + 0.1
: Math.random() * 0.9 - 0.45;
}
field.positions[offset] = nextX;
field.positions[offset + 1] =
field.baseY[index] +
Math.sin(elapsed * 0.3 + field.phase[index]) *
(field.kind === "cloud" ? 0.03 : 0.05);
}
field.positions[offset] = nextX;
field.positions[offset + 1] =
field.baseY[index] +
Math.sin(elapsed * 0.45 + field.phase[index] + nextX * 2.4) *
0.06 *
aura.intensity;
}
field.geometry.attributes.position.needsUpdate = true;
}
if (effectLights.length > 0) {
const flashPulse = Math.max(0, Math.sin(elapsed * 2.1) - 0.78) * 20;
for (const light of effectLights) {
if (light instanceof THREE.PointLight) {
light.intensity = flashPulse;
}
}
(flashOverlay.material as THREE.MeshBasicMaterial).opacity = Math.min(
0.18,
flashPulse / 120,
);
} else {
(flashOverlay.material as THREE.MeshBasicMaterial).opacity = 0;
}
renderer.render(scene, camera);
};
@@ -187,6 +446,7 @@ export function WeatherAuraLayer() {
for (const field of particleGroups) {
field.geometry.dispose();
}
cleanupMaterials.forEach((material) => material.dispose());
renderer.dispose();
if (renderer.domElement.parentNode === host) {
host.removeChild(renderer.domElement);
@@ -199,6 +459,8 @@ export function WeatherAuraLayer() {
aura.primary,
aura.secondary,
aura.tertiary,
aura.effect,
aura.effectIntensity,
isDesktop,
prefersReducedMotion,
]);
@@ -212,6 +474,15 @@ export function WeatherAuraLayer() {
`radial-gradient(circle at 18% 22%, ${hexToRgba(aura.primary, 0.18 * aura.intensity)}, transparent 32%)`,
`radial-gradient(circle at 78% 20%, ${hexToRgba(aura.secondary, 0.14 * aura.intensity)}, transparent 34%)`,
`radial-gradient(circle at 52% 78%, ${hexToRgba(aura.tertiary, 0.12 * aura.intensity)}, transparent 38%)`,
aura.effect === "rain" || aura.effect === "storm"
? `linear-gradient(180deg, ${hexToRgba("#67e8f9", 0.06 * aura.effectIntensity)}, transparent 45%)`
: aura.effect === "snow"
? `linear-gradient(180deg, ${hexToRgba("#e2e8f0", 0.06 * aura.effectIntensity)}, transparent 45%)`
: aura.effect === "fog"
? `radial-gradient(circle at 50% 56%, ${hexToRgba("#cbd5e1", 0.08 * aura.effectIntensity)}, transparent 60%)`
: aura.effect === "cloud"
? `linear-gradient(180deg, ${hexToRgba("#dbeafe", 0.04 * aura.effectIntensity)}, transparent 40%)`
: "none",
].join(", "),
} as CSSProperties;
+68 -1
View File
@@ -7,9 +7,23 @@ export interface WeatherAuraProfile {
intensity: number;
drift: number;
particleOpacity: number;
effect: WeatherAuraEffect;
effectIntensity: number;
}
const RISK_AURA: Record<string, Omit<WeatherAuraProfile, "intensity" | "drift">> =
export type WeatherAuraEffect =
| "rain"
| "snow"
| "fog"
| "storm"
| "wind"
| "cloud"
| "clear";
const RISK_AURA: Record<
string,
Omit<WeatherAuraProfile, "intensity" | "drift" | "effect" | "effectIntensity">
> =
{
high: {
primary: "#ff7c2a",
@@ -56,11 +70,64 @@ export function getWeatherAuraProfile(
const intensity = clamp(0.7 + validTemp / 40, 0.72, 1.45);
const drift = clamp(0.45 + validTemp / 30, 0.55, 1.35);
const particleOpacity = clamp(base.particleOpacity + (intensity - 1) * 0.08, 0.22, 0.48);
const wxText = `${String(detail?.current?.wx_desc || "")} ${String(
detail?.current?.cloud_desc || "",
)}`.toUpperCase();
const windSpeed = Number(detail?.current?.wind_speed_kt);
const humidity = Number(detail?.current?.humidity);
let effect: WeatherAuraEffect = "clear";
if (
/(TS|VCTS|THUNDER|雷暴|LIGHTNING)/.test(wxText)
) {
effect = "storm";
} else if (/(SN|SG|GS|ICE|SLEET|雪|霰)/.test(wxText)) {
effect = "snow";
} else if (/(RA|DZ|SHRA|SHOWER|RAIN|DRIZZLE|雨)/.test(wxText)) {
effect = "rain";
} else if (/(FG|BR|HZ|FU|MIST|FOG|雾|霾)/.test(wxText)) {
effect = "fog";
} else if (
/(BKN|OVC|SCT|FEW|CLOUD|云|阴)/.test(wxText)
) {
effect = "cloud";
} else if (Number.isFinite(windSpeed) && windSpeed >= 18) {
effect = "wind";
}
const effectIntensity =
effect === "storm"
? clamp(
0.9 +
(Number.isFinite(windSpeed) ? windSpeed / 35 : 0) +
(Number.isFinite(humidity) ? humidity / 220 : 0),
0.9,
1.9,
)
: effect === "rain"
? clamp(
0.75 +
(Number.isFinite(humidity) ? humidity / 180 : 0) +
(Number.isFinite(windSpeed) ? windSpeed / 45 : 0),
0.72,
1.7,
)
: effect === "snow"
? clamp(0.8 + (Number.isFinite(windSpeed) ? windSpeed / 50 : 0), 0.78, 1.4)
: effect === "fog"
? clamp(0.78 + (Number.isFinite(humidity) ? humidity / 240 : 0), 0.75, 1.3)
: effect === "wind"
? clamp(0.72 + (Number.isFinite(windSpeed) ? windSpeed / 40 : 0), 0.72, 1.5)
: effect === "cloud"
? 0.82
: 0.72;
return {
...base,
intensity,
drift,
particleOpacity,
effect,
effectIntensity,
};
}