feat: TA-Lib candlestick patterns — hikkake-mod/pigeon/neck-lines (part 5 of 9) (#137)
* feat: add hikkake-modified, homing-pigeon and neck-line candlestick patterns Five patterns, all `Input = Candle`, `Output = f64`: - Modified Hikkake (CDLHIKKAKEMOD) — a close-confirmed Hikkake: an inside bar then a breakout that closes back inside the inside-bar range; bullish +1, bearish -1. - Homing Pigeon (CDLHOMINGPIGEON) — two black candles, the second a small body inside the first, a bullish reversal; +1. - On-Neck (CDLONNECK) — long black bar then a white bar closing at its low (the neckline), a bearish continuation; -1. - In-Neck (CDLINNECK) — long black bar then a white bar closing just into its body, a bearish continuation; -1. - Thrusting (CDLTHRUSTING) — long black bar then a white bar closing well into but below the midpoint of its body, a bearish continuation; -1. Counter 264 -> 269 (mod-count == lib counted block; FAMILIES total 259 -> 264). * chore: sync indicator count to 269 --------- Co-authored-by: wickra-bot <wickra-bot@users.noreply.github.com>
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+45
@@ -2390,6 +2390,51 @@ export declare class Hikkake {
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isReady(): boolean
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warmupPeriod(): number
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}
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export type HikkakeModifiedNode = HikkakeModified
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export declare class HikkakeModified {
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constructor()
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update(open: number, high: number, low: number, close: number): number | null
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batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
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reset(): void
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isReady(): boolean
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warmupPeriod(): number
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}
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export type HomingPigeonNode = HomingPigeon
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export declare class HomingPigeon {
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constructor()
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update(open: number, high: number, low: number, close: number): number | null
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batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
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reset(): void
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isReady(): boolean
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warmupPeriod(): number
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}
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export type OnNeckNode = OnNeck
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export declare class OnNeck {
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constructor()
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update(open: number, high: number, low: number, close: number): number | null
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batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
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reset(): void
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isReady(): boolean
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warmupPeriod(): number
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}
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export type InNeckNode = InNeck
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export declare class InNeck {
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constructor()
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update(open: number, high: number, low: number, close: number): number | null
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batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
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reset(): void
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isReady(): boolean
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warmupPeriod(): number
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}
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export type ThrustingNode = Thrusting
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export declare class Thrusting {
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constructor()
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update(open: number, high: number, low: number, close: number): number | null
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batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
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reset(): void
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isReady(): boolean
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warmupPeriod(): number
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}
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export type OrderBookImbalanceTop1Node = OrderBookImbalanceTop1
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export declare class OrderBookImbalanceTop1 {
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constructor()
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