feat: add DeMark deepening (B12, 7 indicators) (#204)

B12 of the family-deepening roadmap — seven Tom DeMark indicators (467 -> 474).

**Candle -> +1/0 qualifier patterns (candlestick macro bindings):**
- **TD Camouflage** — hidden intrabar strength/weakness against the prior close.
- **TD Clop** — two-bar open/close engulfing reversal.
- **TD Clopwin** — the inside-body cousin of TD Clop (compression bar).
- **TD Propulsion** — continuation thrust closing beyond the prior extreme.
- **TD Trap** — inside ("trap") bar followed by a range breakout.

**Hand-bound:**
- **TD D-Wave** — streaming Elliott-style 1-5 / A-C swing-wave counter (candle -> f64, `strength` param).
- **TD Moving Averages** — ST1/ST2 median-price trend ribbon (candle -> struct {st1, st2}).

All seven join the existing **DeMark** family. Patterns follow the house-style
+1/0 candle-pattern convention (neutral 0.0 during warmup). Public binding names
use the family-consistent `TD...` casing.

Wiring complete across core, Python, Node, WASM, fuzz, tests, README + docs
counter (474) and CHANGELOG. Verified: core 3874 + doc 427, clippy clean,
node 549, python 903.
This commit is contained in:
kingchenc
2026-06-08 01:12:46 +02:00
committed by GitHub
parent ed01604a18
commit 8431b1400c
21 changed files with 1899 additions and 15 deletions
+67
View File
@@ -342,6 +342,10 @@ export interface TdSequentialValue {
countdown: number
direction: number
}
export interface TdMovingAverageValue {
st1: number
st2: number
}
/** TD Lines output pair: latest TDST resistance / support (NaN if unset). */
export interface TdLinesValue {
resistance: number
@@ -3159,6 +3163,24 @@ export declare class TDCombo {
isReady(): boolean
warmupPeriod(): number
}
export type TdDWaveNode = TDDWave
export declare class TDDWave {
constructor(strength: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdMovingAverageNode = TDMovingAverage
export declare class TDMovingAverage {
constructor(periodSt1: number, periodSt2: number)
update(high: number, low: number): TdMovingAverageValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdCountdownNode = TDCountdown
export declare class TDCountdown {
constructor(setupLookback: number, setupTarget: number, countdownLookback: number, countdownTarget: number)
@@ -4072,6 +4094,51 @@ export declare class ThreeDrives {
isReady(): boolean
warmupPeriod(): number
}
export type TdCamouflageNode = TDCamouflage
export declare class TDCamouflage {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdClopNode = TDClop
export declare class TDClop {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdClopwinNode = TDClopwin
export declare class TDClopwin {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdPropulsionNode = TDPropulsion
export declare class TDPropulsion {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdTrapNode = TDTrap
export declare class TDTrap {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OrderBookImbalanceTop1Node = OrderBookImbalanceTop1
export declare class OrderBookImbalanceTop1 {
constructor()