Add B7 Trailing Stops family (6 indicators) (#193)
Adds the **Trailing Stops** family deepening (B7), six new indicators (434 -> 440):
- **KaseDevStop** — Cynthia Kase's volatility stop on the standard deviation of the two-bar true range.
- **ElderSafeZone** — Alexander Elder's stop offset by a multiple of average market noise.
- **AtrRatchet** — Kaufman ATR ratchet that tightens its multiple by a per-bar increment.
- **Nrtr** — Nick Rypock Trailing Reverse (percentage band).
- **TimeBasedStop** — exits after a fixed number of bars (scalar fraction of elapsed life).
- **ModifiedMaStop** — moving-average based trailing stop.
("Wilder Volatility System" is intentionally skipped — it overlaps the existing VoltyStop/Psar/SarExt.)
Each takes Candle input; the five band/structure stops emit a {value, direction} struct, TimeBasedStop a scalar. Wired across core, Python/Node/WASM bindings, fuzz target and tests. Verified locally: 3560 core lib + 398 doc tests, clippy clean, 515 node tests, 852 pytest, counter 440.
This commit is contained in:
@@ -2922,6 +2922,59 @@ impl ProjectionOscillatorNode {
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}
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}
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#[napi(js_name = "TimeBasedStop")]
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pub struct TimeBasedStopNode {
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inner: wc::TimeBasedStop,
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}
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#[napi]
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impl TimeBasedStopNode {
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#[napi(constructor)]
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pub fn new(max_bars: u32) -> napi::Result<Self> {
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Ok(Self {
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inner: wc::TimeBasedStop::new(max_bars as usize).map_err(map_err)?,
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})
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}
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#[napi]
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pub fn update(&mut self, high: f64, low: f64, close: f64) -> napi::Result<Option<f64>> {
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Ok(self.inner.update(cnd(high, low, close, 0.0)?))
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}
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#[napi]
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pub fn batch(
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&mut self,
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high: Vec<f64>,
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low: Vec<f64>,
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close: Vec<f64>,
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) -> napi::Result<Vec<f64>> {
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if high.len() != low.len() || low.len() != close.len() {
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return Err(NapiError::from_reason(
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"high, low, close must be equal length".to_string(),
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));
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}
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let mut out = Vec::with_capacity(high.len());
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for i in 0..high.len() {
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out.push(
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self.inner
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.update(cnd(high[i], low[i], close[i], 0.0)?)
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.unwrap_or(f64::NAN),
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);
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}
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Ok(out)
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}
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#[napi]
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pub fn reset(&mut self) {
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self.inner.reset();
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}
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#[napi(js_name = "isReady")]
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pub fn is_ready(&self) -> bool {
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self.inner.is_ready()
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}
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#[napi(js_name = "warmupPeriod")]
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pub fn warmup_period(&self) -> u32 {
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self.inner.warmup_period() as u32
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}
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}
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#[napi(object)]
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pub struct StochValue {
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pub k: f64,
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@@ -6591,6 +6644,372 @@ impl RenkoTrailingStopNode {
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}
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}
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// ============================== Kase DevStop ==============================
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#[napi(object)]
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pub struct KaseDevStopValue {
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pub value: f64,
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pub direction: f64,
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}
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#[napi(js_name = "KaseDevStop")]
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pub struct KaseDevStopNode {
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inner: wc::KaseDevStop,
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}
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#[napi]
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impl KaseDevStopNode {
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#[napi(constructor)]
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pub fn new(period: u32, dev: f64) -> napi::Result<Self> {
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Ok(Self {
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inner: wc::KaseDevStop::new(period as usize, dev).map_err(map_err)?,
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})
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}
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#[napi]
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pub fn update(
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&mut self,
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high: f64,
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low: f64,
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close: f64,
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) -> napi::Result<Option<KaseDevStopValue>> {
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Ok(self
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.inner
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.update(cnd(high, low, close, 0.0)?)
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.map(|o| KaseDevStopValue {
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value: o.value,
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direction: o.direction,
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}))
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}
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/// Returns `[value0, direction0, value1, direction1, ...]`, length `2 * n`.
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/// Warmup positions are `NaN`.
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#[napi]
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pub fn batch(
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&mut self,
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high: Vec<f64>,
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low: Vec<f64>,
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close: Vec<f64>,
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) -> napi::Result<Vec<f64>> {
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if high.len() != low.len() || low.len() != close.len() {
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return Err(NapiError::from_reason(
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"high, low, close must be equal length".to_string(),
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));
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}
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let n = high.len();
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let mut out = vec![f64::NAN; n * 2];
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for i in 0..n {
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if let Some(o) = self.inner.update(cnd(high[i], low[i], close[i], 0.0)?) {
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out[i * 2] = o.value;
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out[i * 2 + 1] = o.direction;
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}
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}
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Ok(out)
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}
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#[napi]
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pub fn reset(&mut self) {
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self.inner.reset();
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}
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#[napi(js_name = "isReady")]
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pub fn is_ready(&self) -> bool {
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self.inner.is_ready()
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}
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#[napi(js_name = "warmupPeriod")]
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pub fn warmup_period(&self) -> u32 {
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self.inner.warmup_period() as u32
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}
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}
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// ============================== Elder SafeZone ==============================
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#[napi(object)]
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pub struct ElderSafeZoneValue {
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pub value: f64,
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pub direction: f64,
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}
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#[napi(js_name = "ElderSafeZone")]
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pub struct ElderSafeZoneNode {
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inner: wc::ElderSafeZone,
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}
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#[napi]
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impl ElderSafeZoneNode {
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#[napi(constructor)]
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pub fn new(period: u32, coeff: f64) -> napi::Result<Self> {
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Ok(Self {
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inner: wc::ElderSafeZone::new(period as usize, coeff).map_err(map_err)?,
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})
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}
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#[napi]
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pub fn update(
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&mut self,
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high: f64,
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low: f64,
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close: f64,
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) -> napi::Result<Option<ElderSafeZoneValue>> {
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Ok(self
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.inner
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.update(cnd(high, low, close, 0.0)?)
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.map(|o| ElderSafeZoneValue {
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value: o.value,
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direction: o.direction,
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}))
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}
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/// Returns `[value0, direction0, value1, direction1, ...]`, length `2 * n`.
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/// Warmup positions are `NaN`.
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#[napi]
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pub fn batch(
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&mut self,
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high: Vec<f64>,
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low: Vec<f64>,
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close: Vec<f64>,
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) -> napi::Result<Vec<f64>> {
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if high.len() != low.len() || low.len() != close.len() {
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return Err(NapiError::from_reason(
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"high, low, close must be equal length".to_string(),
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));
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}
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let n = high.len();
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let mut out = vec![f64::NAN; n * 2];
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for i in 0..n {
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if let Some(o) = self.inner.update(cnd(high[i], low[i], close[i], 0.0)?) {
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out[i * 2] = o.value;
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out[i * 2 + 1] = o.direction;
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}
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}
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Ok(out)
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}
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#[napi]
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pub fn reset(&mut self) {
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self.inner.reset();
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}
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#[napi(js_name = "isReady")]
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pub fn is_ready(&self) -> bool {
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self.inner.is_ready()
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}
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#[napi(js_name = "warmupPeriod")]
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pub fn warmup_period(&self) -> u32 {
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self.inner.warmup_period() as u32
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}
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}
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// ============================== ATR Ratchet ==============================
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#[napi(object)]
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pub struct AtrRatchetValue {
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pub value: f64,
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pub direction: f64,
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}
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#[napi(js_name = "AtrRatchet")]
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pub struct AtrRatchetNode {
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inner: wc::AtrRatchet,
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}
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#[napi]
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impl AtrRatchetNode {
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#[napi(constructor)]
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pub fn new(atr_period: u32, start_mult: f64, increment: f64) -> napi::Result<Self> {
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Ok(Self {
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inner: wc::AtrRatchet::new(atr_period as usize, start_mult, increment)
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.map_err(map_err)?,
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})
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}
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#[napi]
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pub fn update(
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&mut self,
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high: f64,
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low: f64,
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close: f64,
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) -> napi::Result<Option<AtrRatchetValue>> {
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Ok(self
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.inner
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.update(cnd(high, low, close, 0.0)?)
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.map(|o| AtrRatchetValue {
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value: o.value,
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direction: o.direction,
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}))
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}
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/// Returns `[value0, direction0, value1, direction1, ...]`, length `2 * n`.
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/// Warmup positions are `NaN`.
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#[napi]
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pub fn batch(
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&mut self,
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high: Vec<f64>,
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low: Vec<f64>,
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close: Vec<f64>,
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) -> napi::Result<Vec<f64>> {
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if high.len() != low.len() || low.len() != close.len() {
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return Err(NapiError::from_reason(
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"high, low, close must be equal length".to_string(),
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));
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}
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let n = high.len();
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let mut out = vec![f64::NAN; n * 2];
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for i in 0..n {
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if let Some(o) = self.inner.update(cnd(high[i], low[i], close[i], 0.0)?) {
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out[i * 2] = o.value;
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out[i * 2 + 1] = o.direction;
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}
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}
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Ok(out)
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}
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#[napi]
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pub fn reset(&mut self) {
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self.inner.reset();
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}
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#[napi(js_name = "isReady")]
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pub fn is_ready(&self) -> bool {
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self.inner.is_ready()
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}
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#[napi(js_name = "warmupPeriod")]
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pub fn warmup_period(&self) -> u32 {
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self.inner.warmup_period() as u32
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}
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}
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// ============================== NRTR ==============================
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#[napi(object)]
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pub struct NrtrValue {
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pub value: f64,
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pub direction: f64,
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}
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#[napi(js_name = "Nrtr")]
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pub struct NrtrNode {
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inner: wc::Nrtr,
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}
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#[napi]
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impl NrtrNode {
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#[napi(constructor)]
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pub fn new(pct: f64) -> napi::Result<Self> {
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Ok(Self {
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inner: wc::Nrtr::new(pct).map_err(map_err)?,
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})
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}
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#[napi]
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pub fn update(&mut self, high: f64, low: f64, close: f64) -> napi::Result<Option<NrtrValue>> {
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Ok(self
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.inner
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.update(cnd(high, low, close, 0.0)?)
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.map(|o| NrtrValue {
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value: o.value,
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direction: o.direction,
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}))
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}
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/// Returns `[value0, direction0, value1, direction1, ...]`, length `2 * n`.
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/// Warmup positions are `NaN`.
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#[napi]
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pub fn batch(
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&mut self,
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high: Vec<f64>,
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low: Vec<f64>,
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close: Vec<f64>,
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) -> napi::Result<Vec<f64>> {
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if high.len() != low.len() || low.len() != close.len() {
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return Err(NapiError::from_reason(
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"high, low, close must be equal length".to_string(),
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));
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}
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let n = high.len();
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let mut out = vec![f64::NAN; n * 2];
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for i in 0..n {
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if let Some(o) = self.inner.update(cnd(high[i], low[i], close[i], 0.0)?) {
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out[i * 2] = o.value;
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out[i * 2 + 1] = o.direction;
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}
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}
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Ok(out)
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}
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#[napi]
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pub fn reset(&mut self) {
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self.inner.reset();
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}
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#[napi(js_name = "isReady")]
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pub fn is_ready(&self) -> bool {
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self.inner.is_ready()
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}
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#[napi(js_name = "warmupPeriod")]
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pub fn warmup_period(&self) -> u32 {
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self.inner.warmup_period() as u32
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}
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}
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// ============================== Modified MA Stop ==============================
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#[napi(object)]
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pub struct ModifiedMaStopValue {
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pub value: f64,
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pub direction: f64,
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}
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#[napi(js_name = "ModifiedMaStop")]
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pub struct ModifiedMaStopNode {
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inner: wc::ModifiedMaStop,
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}
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#[napi]
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impl ModifiedMaStopNode {
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#[napi(constructor)]
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pub fn new(period: u32) -> napi::Result<Self> {
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Ok(Self {
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inner: wc::ModifiedMaStop::new(period as usize).map_err(map_err)?,
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})
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}
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#[napi]
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pub fn update(
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&mut self,
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high: f64,
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low: f64,
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close: f64,
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) -> napi::Result<Option<ModifiedMaStopValue>> {
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Ok(self
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.inner
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.update(cnd(high, low, close, 0.0)?)
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.map(|o| ModifiedMaStopValue {
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value: o.value,
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direction: o.direction,
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}))
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}
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/// Returns `[value0, direction0, value1, direction1, ...]`, length `2 * n`.
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/// Warmup positions are `NaN`.
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#[napi]
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pub fn batch(
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&mut self,
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high: Vec<f64>,
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low: Vec<f64>,
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close: Vec<f64>,
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) -> napi::Result<Vec<f64>> {
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if high.len() != low.len() || low.len() != close.len() {
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return Err(NapiError::from_reason(
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"high, low, close must be equal length".to_string(),
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));
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}
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let n = high.len();
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let mut out = vec![f64::NAN; n * 2];
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for i in 0..n {
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if let Some(o) = self.inner.update(cnd(high[i], low[i], close[i], 0.0)?) {
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out[i * 2] = o.value;
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out[i * 2 + 1] = o.direction;
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}
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}
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Ok(out)
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}
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#[napi]
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pub fn reset(&mut self) {
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self.inner.reset();
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}
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#[napi(js_name = "isReady")]
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pub fn is_ready(&self) -> bool {
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self.inner.is_ready()
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}
|
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#[napi(js_name = "warmupPeriod")]
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pub fn warmup_period(&self) -> u32 {
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self.inner.warmup_period() as u32
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}
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}
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// ============================== Typical Price ==============================
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#[napi(js_name = "TypicalPrice")]
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Reference in New Issue
Block a user