feat: TA-Lib candlestick patterns — Doji family (part 3 of 9) (#134)
* feat: add Doji-family candlestick patterns Five single-/two-bar Doji patterns, all `Input = Candle`, `Output = f64`: - Doji Star (CDLDOJISTAR) — a long body followed by a doji gapping away in the trend direction; bullish +1 (after a black bar), bearish -1 (after a white bar). - Dragonfly Doji (CDLDRAGONFLYDOJI) — a doji opening and closing at the high with a long lower shadow; bullish +1. - Gravestone Doji (CDLGRAVESTONEDOJI) — a doji opening and closing at the low with a long upper shadow; bearish -1. - Long-Legged Doji (CDLLONGLEGGEDDOJI) — a doji with long shadows on both sides; a non-directional indecision flag, +1 on detection. - Rickshaw Man (CDLRICKSHAWMAN) — a long-legged doji with the body centred in the range; a non-directional indecision flag, +1 on detection. Counter 254 -> 259 (mod-count == lib counted block; FAMILIES total 249 -> 254). * chore: sync indicator count to 259 --------- Co-authored-by: wickra-bot <wickra-bot@users.noreply.github.com>
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Vendored
+45
@@ -2300,6 +2300,51 @@ export declare class Counterattack {
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isReady(): boolean
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warmupPeriod(): number
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}
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export type DojiStarNode = DojiStar
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export declare class DojiStar {
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constructor()
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update(open: number, high: number, low: number, close: number): number | null
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batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
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reset(): void
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isReady(): boolean
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warmupPeriod(): number
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}
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export type DragonflyDojiNode = DragonflyDoji
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export declare class DragonflyDoji {
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constructor()
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update(open: number, high: number, low: number, close: number): number | null
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batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
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reset(): void
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isReady(): boolean
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warmupPeriod(): number
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}
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export type GravestoneDojiNode = GravestoneDoji
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export declare class GravestoneDoji {
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constructor()
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update(open: number, high: number, low: number, close: number): number | null
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batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
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reset(): void
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isReady(): boolean
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warmupPeriod(): number
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}
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export type LongLeggedDojiNode = LongLeggedDoji
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export declare class LongLeggedDoji {
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constructor()
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update(open: number, high: number, low: number, close: number): number | null
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batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
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reset(): void
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isReady(): boolean
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warmupPeriod(): number
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}
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export type RickshawManNode = RickshawMan
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export declare class RickshawMan {
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constructor()
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update(open: number, high: number, low: number, close: number): number | null
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batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
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reset(): void
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isReady(): boolean
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warmupPeriod(): number
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}
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export type OrderBookImbalanceTop1Node = OrderBookImbalanceTop1
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export declare class OrderBookImbalanceTop1 {
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constructor()
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