feat: TA-Lib candlestick patterns — Doji family (part 3 of 9) (#134)

* feat: add Doji-family candlestick patterns

Five single-/two-bar Doji patterns, all `Input = Candle`, `Output = f64`:

- Doji Star (CDLDOJISTAR) — a long body followed by a doji gapping away in the
  trend direction; bullish +1 (after a black bar), bearish -1 (after a white bar).
- Dragonfly Doji (CDLDRAGONFLYDOJI) — a doji opening and closing at the high with
  a long lower shadow; bullish +1.
- Gravestone Doji (CDLGRAVESTONEDOJI) — a doji opening and closing at the low with
  a long upper shadow; bearish -1.
- Long-Legged Doji (CDLLONGLEGGEDDOJI) — a doji with long shadows on both sides; a
  non-directional indecision flag, +1 on detection.
- Rickshaw Man (CDLRICKSHAWMAN) — a long-legged doji with the body centred in the
  range; a non-directional indecision flag, +1 on detection.

Counter 254 -> 259 (mod-count == lib counted block; FAMILIES total 249 -> 254).

* chore: sync indicator count to 259

---------

Co-authored-by: wickra-bot <wickra-bot@users.noreply.github.com>
This commit is contained in:
kingchenc
2026-06-02 16:45:08 +02:00
committed by GitHub
co-authored by wickra-bot
parent 03ceac1f3b
commit 244d754707
19 changed files with 1051 additions and 39 deletions
+45
View File
@@ -2300,6 +2300,51 @@ export declare class Counterattack {
isReady(): boolean
warmupPeriod(): number
}
export type DojiStarNode = DojiStar
export declare class DojiStar {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DragonflyDojiNode = DragonflyDoji
export declare class DragonflyDoji {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type GravestoneDojiNode = GravestoneDoji
export declare class GravestoneDoji {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type LongLeggedDojiNode = LongLeggedDoji
export declare class LongLeggedDoji {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RickshawManNode = RickshawMan
export declare class RickshawMan {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OrderBookImbalanceTop1Node = OrderBookImbalanceTop1
export declare class OrderBookImbalanceTop1 {
constructor()