feat: TA-Lib candlestick patterns — abandoned/advance/belt/break/counter (part 2 of 9) (#132)

* feat: add Abandoned Baby candlestick pattern (CDLABANDONEDBABY)

* feat: add Advance Block candlestick pattern (CDLADVANCEBLOCK)

* feat: add Belt Hold candlestick pattern (CDLBELTHOLD)

* feat: add Breakaway and Counterattack candlestick patterns (CDLBREAKAWAY, CDLCOUNTERATTACK)

Breakaway is a 5-bar reversal: a trend gaps away on the second bar, drifts
two more bars, then the fifth bar snaps back and closes inside the bar1/bar2
body gap (bullish +1, bearish -1). Counterattack is a 2-bar reversal where an
opposite-coloured long second bar closes level with the first (the counterattack
line; bullish +1, bearish -1).

Also suppress libtest's spanless `large_stack_arrays` false positive in
wickra-core test builds: the `#[test]` harness collects every test into a
compiler-generated array of references that crosses clippy's 16 KB threshold
once the suite passes ~2048 unit tests. The allow is scoped to `cfg(test)`, so
library code is still linted for genuinely large stack arrays.

* chore: sync indicator count to 254

---------

Co-authored-by: wickra-bot <wickra-bot@users.noreply.github.com>
This commit is contained in:
kingchenc
2026-06-02 16:34:15 +02:00
committed by GitHub
co-authored by wickra-bot
parent 73415cd2dc
commit 03ceac1f3b
19 changed files with 1343 additions and 41 deletions
+45
View File
@@ -2255,6 +2255,51 @@ export declare class ThreeStarsInSouth {
isReady(): boolean
warmupPeriod(): number
}
export type AbandonedBabyNode = AbandonedBaby
export declare class AbandonedBaby {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AdvanceBlockNode = AdvanceBlock
export declare class AdvanceBlock {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BeltHoldNode = BeltHold
export declare class BeltHold {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BreakawayNode = Breakaway
export declare class Breakaway {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CounterattackNode = Counterattack
export declare class Counterattack {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OrderBookImbalanceTop1Node = OrderBookImbalanceTop1
export declare class OrderBookImbalanceTop1 {
constructor()