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wickra/bindings/node/index.d.ts
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/* tslint:disable */
/* eslint-disable */
/* auto-generated by NAPI-RS */
/** Library version (matches the Rust crate version). */
export declare function version(): string
/**
* Volatility-cone result: current realized volatility and its lookback
* envelope (min / median / max) plus the percentile rank of `current`.
*/
export interface VolatilityConeValue {
current: number
min: number
median: number
max: number
percentile: number
}
/** Lead/lag result: the offset that maximises correlation, and that correlation. */
export interface LeadLagValue {
/** Offset that maximises `|corr(a, b shifted)|`. Positive ⇒ `a` leads `b`. */
lag: number
/** Signed correlation at that lag, in `[-1, 1]`. */
correlation: number
}
/** Cointegration result: hedge ratio, current spread, and the ADF statistic. */
export interface CointegrationValue {
/** EngleGranger hedge ratio (OLS slope of `a` on `b`). */
hedgeRatio: number
/** Current spread (regression residual) `a - (alpha + beta*b)`. */
spread: number
/**
* Augmented DickeyFuller statistic on the spread; more negative ⇒ more
* strongly mean-reverting.
*/
adfStat: number
}
/** Relative-strength triple: the a/b ratio, its moving average, and its RSI. */
export interface RelativeStrengthValue {
/** Raw ratio `a / b`. */
ratio: number
/** Moving average of the ratio. */
ratioMa: number
/** RSI of the ratio. */
ratioRsi: number
}
/** Kalman hedge-ratio result: dynamic hedge ratio, intercept, and spread. */
export interface KalmanHedgeRatioValue {
/** Current hedge ratio (filtered slope of `a` on `b`). */
hedgeRatio: number
/** Current intercept (filtered level offset). */
intercept: number
/** Forecast error `a - (intercept + hedgeRatio*b)` — the spread signal. */
spread: number
}
/** Spread Bollinger-bands result: middle, upper and lower bands plus `%b`. */
export interface SpreadBollingerBandsValue {
/** Middle band: the rolling mean of the spread. */
middle: number
/** Upper band. */
upper: number
/** Lower band. */
lower: number
/** `%b`: where the spread sits across the band (`0` lower, `1` upper). */
percentB: number
}
/** MACD triple: macd line, signal line, histogram. */
export interface MacdValue {
macd: number
signal: number
histogram: number
}
export interface BollingerValue {
upper: number
middle: number
lower: number
stddev: number
}
export interface HtPhasorValue {
inphase: number
quadrature: number
}
export interface QqeValue {
rsiMa: number
trailingLine: number
}
export interface ElderRayValue {
bullPower: number
bearPower: number
}
export interface GatorOscillatorValue {
upper: number
lower: number
}
export interface KasePermissionStochasticValue {
fast: number
slow: number
}
export interface StochValue {
k: number
d: number
}
export interface AdxValue {
plusDi: number
minusDi: number
adx: number
}
export interface KeltnerValue {
upper: number
middle: number
lower: number
}
export interface DonchianValue {
upper: number
middle: number
lower: number
}
export interface AroonValue {
up: number
down: number
}
export interface KstValue {
kst: number
signal: number
}
export interface ZeroLagMacdValue {
macd: number
signal: number
histogram: number
}
export interface AlligatorValue {
jaw: number
teeth: number
lips: number
}
export interface SuperTrendValue {
value: number
direction: number
}
export interface ChandelierExitValue {
longStop: number
shortStop: number
}
export interface ChandeKrollStopValue {
stopLong: number
stopShort: number
}
export interface DonchianStopValue {
stopLong: number
stopShort: number
}
export interface KaseDevStopValue {
value: number
direction: number
}
export interface ElderSafeZoneValue {
value: number
direction: number
}
export interface AtrRatchetValue {
value: number
direction: number
}
export interface NrtrValue {
value: number
direction: number
}
export interface ModifiedMaStopValue {
value: number
direction: number
}
/** Vortex Indicator pair: `VI+` and `VI-`. */
export interface VortexValue {
plus: number
minus: number
}
/** Random Walk Index pair: `RWI_High` and `RWI_Low`. */
export interface RwiValue {
high: number
low: number
}
/** Wave Trend Oscillator pair: `wt1` (channel index) and `wt2` (signal SMA). */
export interface WaveTrendValue {
wt1: number
wt2: number
}
export interface MaEnvelopeValue {
upper: number
middle: number
lower: number
}
export interface AccelerationBandsValue {
upper: number
middle: number
lower: number
}
export interface StarcBandsValue {
upper: number
middle: number
lower: number
}
export interface AtrBandsValue {
upper: number
middle: number
lower: number
}
export interface HurstChannelValue {
upper: number
middle: number
lower: number
}
export interface LinRegChannelValue {
upper: number
middle: number
lower: number
}
export interface StandardErrorBandsValue {
upper: number
middle: number
lower: number
}
export interface QuartileBandsValue {
upper: number
middle: number
lower: number
}
export interface BomarBandsValue {
upper: number
middle: number
lower: number
}
export interface MedianChannelValue {
upper: number
middle: number
lower: number
}
export interface ProjectionBandsValue {
upper: number
middle: number
lower: number
}
export interface CentralPivotRangeValue {
pivot: number
tc: number
bc: number
}
export interface MurreyMathLinesValue {
mm8_8: number
mm7_8: number
mm6_8: number
mm5_8: number
mm4_8: number
mm3_8: number
mm2_8: number
mm1_8: number
mm0_8: number
}
export interface AndrewsPitchforkValue {
median: number
upper: number
lower: number
}
export interface VolumeWeightedSrValue {
support: number
resistance: number
}
export interface DoubleBollingerValue {
upperOuter: number
upperInner: number
middle: number
lowerInner: number
lowerOuter: number
}
export interface TtmSqueezeValue {
squeeze: number
momentum: number
}
export interface FractalChaosBandsValue {
upper: number
lower: number
}
export interface VwapStdDevBandsValue {
upper: number
middle: number
lower: number
stddev: number
}
export interface ClassicPivotsValue {
pp: number
r1: number
r2: number
r3: number
s1: number
s2: number
s3: number
}
export interface FibonacciPivotsValue {
pp: number
r1: number
r2: number
r3: number
s1: number
s2: number
s3: number
}
export interface CamarillaValue {
pp: number
r1: number
r2: number
r3: number
r4: number
s1: number
s2: number
s3: number
s4: number
}
export interface WoodiePivotsValue {
pp: number
r1: number
r2: number
s1: number
s2: number
}
export interface DemarkPivotsValue {
pp: number
r1: number
s1: number
}
export interface WilliamsFractalsValue {
/** Up fractal price; NaN when no up fractal was confirmed on this bar. */
up: number
/** Down fractal price; NaN when no down fractal was confirmed on this bar. */
down: number
}
export interface ZigZagValue {
swing: number
direction: number
}
/** TD Sequential output triple: setup count, countdown count, direction. */
export interface TdSequentialValue {
setup: number
countdown: number
direction: number
}
export interface TdMovingAverageValue {
st1: number
st2: number
}
/** TD Lines output pair: latest TDST resistance / support (NaN if unset). */
export interface TdLinesValue {
resistance: number
support: number
}
/** TD Range Projection output pair: projected next-bar high / low. */
export interface TdRangeProjectionValue {
high: number
low: number
}
/**
* TD Risk Level output pair: buy-side / sell-side protective stop levels
* (NaN if unset).
*/
export interface TdRiskLevelValue {
buyRisk: number
sellRisk: number
}
export interface MamaValue {
mama: number
fama: number
}
/**
* Ichimoku output: five lines, any of which may be `NaN` while the indicator
* is still warming up.
*/
export interface IchimokuValue {
tenkan: number
kijun: number
senkouA: number
senkouB: number
chikou: number
}
export interface HeikinAshiValue {
open: number
high: number
low: number
close: number
}
export interface SmoothedHeikinAshiValue {
open: number
high: number
low: number
close: number
}
export interface EquivolumeValue {
height: number
width: number
}
export interface CandleVolumeValue {
body: number
width: number
}
export interface ValueAreaValue {
poc: number
vah: number
val: number
}
export interface VolumeProfileValue {
priceLow: number
priceHigh: number
bins: Array<number>
}
export interface HighLowVolumeNodesValue {
hvn: number
lvn: number
}
export interface CompositeProfileValue {
poc: number
vah: number
val: number
}
export interface TpoProfileValue {
priceLow: number
priceHigh: number
counts: Array<number>
}
export interface InitialBalanceValue {
high: number
low: number
}
export interface OpeningRangeValue {
high: number
low: number
breakoutDistance: number
}
/** One order-book depth snapshot for batch evaluation. */
export interface ObSnapshot {
bidPx: Array<number>
bidSz: Array<number>
askPx: Array<number>
askSz: Array<number>
}
/** One price bucket of a footprint. */
export interface FootprintLevelValue {
price: number
bidVol: number
askVol: number
}
/** The liquidation feature vector for one tick. */
export interface LiquidationFeaturesValue {
long: number
short: number
net: number
total: number
imbalance: number
}
export interface RenkoBrickValue {
open: number
close: number
direction: number
}
export interface KagiSegmentValue {
start: number
end: number
direction: number
}
export interface PnfColumnValue {
direction: number
high: number
low: number
}
export interface RangeBarValue {
open: number
close: number
direction: number
}
export interface TickBarValue {
open: number
high: number
low: number
close: number
volume: number
}
export interface VolumeBarValue {
open: number
high: number
low: number
close: number
volume: number
}
export interface DollarBarValue {
open: number
high: number
low: number
close: number
volume: number
dollar: number
}
export interface ImbalanceBarValue {
open: number
high: number
low: number
close: number
imbalance: number
direction: number
}
export interface RunBarValue {
open: number
high: number
low: number
close: number
length: number
direction: number
}
export interface LineBreakBarValue {
open: number
close: number
direction: number
}
export interface SessionHighLowValue {
high: number
low: number
}
export interface SessionRangeValue {
asia: number
eu: number
us: number
}
export interface OvernightIntradayReturnValue {
overnight: number
intraday: number
}
export interface FibRetracementValue {
level0: number
level236: number
level382: number
level500: number
level618: number
level786: number
level1000: number
}
export interface FibExtensionValue {
level1272: number
level1414: number
level1618: number
level2000: number
level2618: number
}
export interface FibProjectionValue {
level618: number
level1000: number
level1618: number
level2618: number
}
export interface AutoFibValue {
level0: number
level236: number
level382: number
level500: number
level618: number
level786: number
level1000: number
}
export interface GoldenPocketValue {
low: number
mid: number
high: number
}
export interface FibConfluenceValue {
price: number
strength: number
}
export interface FibFanValue {
fan382: number
fan500: number
fan618: number
}
export interface FibArcsValue {
arc382: number
arc500: number
arc618: number
}
export interface FibChannelValue {
base: number
level618: number
level1000: number
level1618: number
}
export interface FibTimeZonesValue {
onZone: number
barsToNext: number
}
export interface VolumeWeightedMacdValue {
macd: number
signal: number
histogram: number
}
export type SmaNode = SMA
export declare class SMA {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type EmaNode = EMA
export declare class EMA {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type WmaNode = WMA
export declare class WMA {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RsiNode = RSI
export declare class RSI {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DemaNode = DEMA
export declare class DEMA {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TemaNode = TEMA
export declare class TEMA {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HmaNode = HMA
export declare class HMA {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RocNode = ROC
export declare class ROC {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TrixNode = TRIX
export declare class TRIX {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SmmaNode = SMMA
export declare class SMMA {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TrimaNode = TRIMA
export declare class TRIMA {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ZlemaNode = ZLEMA
export declare class ZLEMA {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MomNode = MOM
export declare class MOM {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CmoNode = CMO
export declare class CMO {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DpoNode = DPO
export declare class DPO {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type StdDevNode = StdDev
export declare class StdDev {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type UlcerIndexNode = UlcerIndex
export declare class UlcerIndex {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VerticalHorizontalFilterNode = VerticalHorizontalFilter
export declare class VerticalHorizontalFilter {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ZScoreNode = ZScore
export declare class ZScore {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type McGinleyDynamicNode = McGinleyDynamic
export declare class McGinleyDynamic {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FramaNode = FRAMA
export declare class FRAMA {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SuperSmootherNode = SuperSmoother
export declare class SuperSmoother {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FisherTransformNode = FisherTransform
export declare class FisherTransform {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DecyclerNode = Decycler
export declare class Decycler {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CenterOfGravityNode = CenterOfGravity
export declare class CenterOfGravity {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CyberneticCycleNode = CyberneticCycle
export declare class CyberneticCycle {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type InstantaneousTrendlineNode = InstantaneousTrendline
export declare class InstantaneousTrendline {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type EhlersStochasticNode = EhlersStochastic
export declare class EhlersStochastic {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RviVolatilityNode = RVIVolatility
export declare class RVIVolatility {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VarianceNode = Variance
export declare class Variance {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CoefficientOfVariationNode = CoefficientOfVariation
export declare class CoefficientOfVariation {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SkewnessNode = Skewness
export declare class Skewness {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type KurtosisNode = Kurtosis
export declare class Kurtosis {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type StandardErrorNode = StandardError
export declare class StandardError {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DetrendedStdDevNode = DetrendedStdDev
export declare class DetrendedStdDev {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RSquaredNode = RSquared
export declare class RSquared {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MedianAbsoluteDeviationNode = MedianAbsoluteDeviation
export declare class MedianAbsoluteDeviation {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MidPointNode = MIDPOINT
export declare class MIDPOINT {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RocpNode = ROCP
export declare class ROCP {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RocrNode = ROCR
export declare class ROCR {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type Rocr100Node = ROCR100
export declare class ROCR100 {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type LinRegInterceptNode = LINEARREG_INTERCEPT
export declare class LINEARREG_INTERCEPT {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TsfNode = TSF
export declare class TSF {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type LogReturnNode = LogReturn
export declare class LogReturn {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RealizedVolatilityNode = RealizedVolatility
export declare class RealizedVolatility {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RollingIqrNode = RollingIqr
export declare class RollingIqr {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RollingPercentileRankNode = RollingPercentileRank
export declare class RollingPercentileRank {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TrendLabelNode = TrendLabel
export declare class TrendLabel {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type WinRateNode = WinRate
export declare class WinRate {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ExpectancyNode = Expectancy
export declare class Expectancy {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SineWeightedMaNode = SWMA
export declare class SWMA {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type GeometricMaNode = GMA
export declare class GMA {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type EhmaNode = EHMA
export declare class EHMA {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MedianMaNode = MedianMA
export declare class MedianMA {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AdaptiveLaguerreFilterNode = AdaptiveLaguerre
export declare class AdaptiveLaguerre {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DisparityIndexNode = DisparityIndex
export declare class DisparityIndex {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FisherRsiNode = FisherRSI
export declare class FisherRSI {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RsxNode = RSX
export declare class RSX {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DynamicMomentumIndexNode = DynamicMomentumIndex
export declare class DynamicMomentumIndex {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TrendStrengthIndexNode = TREND_STRENGTH_INDEX
export declare class TREND_STRENGTH_INDEX {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TsfOscillatorNode = TsfOscillator
export declare class TsfOscillator {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BipowerVariationNode = BipowerVariation
export declare class BipowerVariation {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type JarqueBeraNode = JARQUEBERA
export declare class JARQUEBERA {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RollingMinMaxScalerNode = ROLLINGMINMAX
export declare class ROLLINGMINMAX {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HighpassFilterNode = HIGHPASS
export declare class HIGHPASS {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ReflexNode = REFLEX
export declare class REFLEX {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TrendflexNode = TRENDFLEX
export declare class TRENDFLEX {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CorrelationTrendIndicatorNode = CTI
export declare class CTI {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AdaptiveRsiNode = ADAPTIVERSI
export declare class ADAPTIVERSI {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type UniversalOscillatorNode = UNIVERSALOSC
export declare class UNIVERSALOSC {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SterlingRatioNode = SterlingRatio
export declare class SterlingRatio {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BurkeRatioNode = BurkeRatio
export declare class BurkeRatio {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MartinRatioNode = MartinRatio
export declare class MartinRatio {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TailRatioNode = TailRatio
export declare class TailRatio {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type KRatioNode = KRatio
export declare class KRatio {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CommonSenseRatioNode = CommonSenseRatio
export declare class CommonSenseRatio {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type GainToPainRatioNode = GainToPainRatio
export declare class GainToPainRatio {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type UpsidePotentialRatioNode = UpsidePotentialRatio
export declare class UpsidePotentialRatio {
constructor(period: number, mar: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type M2MeasureNode = M2Measure
export declare class M2Measure {
constructor(period: number, riskFree: number, benchmarkStddev: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BandpassFilterNode = BANDPASS
export declare class BANDPASS {
constructor(period: number, bandwidth: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type EvenBetterSinewaveNode = EVENBETTERSINE
export declare class EVENBETTERSINE {
constructor(hpPeriod: number, ssfLength: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AutocorrelationPeriodogramNode = AUTOCORRPGRAM
export declare class AUTOCORRPGRAM {
constructor(minPeriod: number, maxPeriod: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ShannonEntropyNode = SHANNONENT
export declare class SHANNONENT {
constructor(period: number, bins: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SampleEntropyNode = SAMPLEENT
export declare class SAMPLEENT {
constructor(period: number, m: number, rFactor: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type EwmaVolatilityNode = EwmaVolatility
export declare class EwmaVolatility {
constructor(lambda: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type Garch11Node = Garch11
export declare class Garch11 {
constructor(omega: number, alpha: number, beta: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VolatilityOfVolatilityNode = VolatilityOfVolatility
export declare class VolatilityOfVolatility {
constructor(volWindow: number, vovWindow: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VolatilityConeNode = VolatilityCone
export declare class VolatilityCone {
constructor(window: number, lookback: number)
update(high: number, low: number, close: number): VolatilityConeValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type JumpIndicatorNode = JumpIndicator
export declare class JumpIndicator {
constructor(period: number, threshold: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RegimeLabelNode = RegimeLabel
export declare class RegimeLabel {
constructor(volPeriod: number, lookback: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RollingQuantileNode = RollingQuantile
export declare class RollingQuantile {
constructor(period: number, quantile: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AutocorrelationNode = Autocorrelation
export declare class Autocorrelation {
constructor(period: number, lag: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HurstExponentNode = HurstExponent
export declare class HurstExponent {
constructor(period: number, chunks: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PearsonCorrelationNode = PearsonCorrelation
export declare class PearsonCorrelation {
constructor(period: number)
update(x: number, y: number): number | null
/**
* Batch over two equally-sized arrays. Returns a length-`n` array
* with `NaN` for warmup positions.
*/
batch(x: Array<number>, y: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BetaNode = Beta
export declare class Beta {
constructor(period: number)
update(x: number, y: number): number | null
/**
* Batch over two equally-sized arrays. Returns a length-`n` array
* with `NaN` for warmup positions.
*/
batch(x: Array<number>, y: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PairwiseBetaNode = PairwiseBeta
export declare class PairwiseBeta {
constructor(period: number)
update(x: number, y: number): number | null
/**
* Batch over two equally-sized arrays. Returns a length-`n` array
* with `NaN` for warmup positions.
*/
batch(x: Array<number>, y: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SpreadAr1CoefficientNode = SpreadAr1Coefficient
export declare class SpreadAr1Coefficient {
constructor(period: number)
update(x: number, y: number): number | null
/**
* Batch over two equally-sized arrays. Returns a length-`n` array
* with `NaN` for warmup positions.
*/
batch(x: Array<number>, y: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SpearmanCorrelationNode = SpearmanCorrelation
export declare class SpearmanCorrelation {
constructor(period: number)
update(x: number, y: number): number | null
/**
* Batch over two equally-sized arrays. Returns a length-`n` array
* with `NaN` for warmup positions.
*/
batch(x: Array<number>, y: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RollingCorrelationNode = RollingCorrelation
export declare class RollingCorrelation {
constructor(period: number)
update(x: number, y: number): number | null
/**
* Batch over two equally-sized arrays. Returns a length-`n` array
* with `NaN` for warmup positions.
*/
batch(x: Array<number>, y: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RollingCovarianceNode = RollingCovariance
export declare class RollingCovariance {
constructor(period: number)
update(x: number, y: number): number | null
/**
* Batch over two equally-sized arrays. Returns a length-`n` array
* with `NaN` for warmup positions.
*/
batch(x: Array<number>, y: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OuHalfLifeNode = OuHalfLife
export declare class OuHalfLife {
constructor(period: number)
update(x: number, y: number): number | null
/**
* Batch over two equally-sized arrays. Returns a length-`n` array
* with `NaN` for warmup positions.
*/
batch(x: Array<number>, y: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SpreadHurstNode = SpreadHurst
export declare class SpreadHurst {
constructor(period: number)
update(x: number, y: number): number | null
/**
* Batch over two equally-sized arrays. Returns a length-`n` array
* with `NaN` for warmup positions.
*/
batch(x: Array<number>, y: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DistanceSsdNode = DistanceSsd
export declare class DistanceSsd {
constructor(period: number)
update(x: number, y: number): number | null
/**
* Batch over two equally-sized arrays. Returns a length-`n` array
* with `NaN` for warmup positions.
*/
batch(x: Array<number>, y: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type KendallTauNode = KendallTau
export declare class KendallTau {
constructor(period: number)
update(x: number, y: number): number | null
/**
* Batch over two equally-sized arrays. Returns a length-`n` array
* with `NaN` for warmup positions.
*/
batch(x: Array<number>, y: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BetaNeutralSpreadNode = BetaNeutralSpread
export declare class BetaNeutralSpread {
constructor(period: number)
update(x: number, y: number): number | null
/**
* Batch over two equally-sized arrays. Returns a length-`n` array
* with `NaN` for warmup positions.
*/
batch(x: Array<number>, y: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HasbrouckInformationShareNode = HasbrouckInformationShare
export declare class HasbrouckInformationShare {
constructor(period: number)
update(x: number, y: number): number | null
/**
* Batch over two equally-sized arrays. Returns a length-`n` array
* with `NaN` for warmup positions.
*/
batch(x: Array<number>, y: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PairSpreadZScoreNode = PairSpreadZScore
/**
* Pair spread z-score: two ctor params (`betaPeriod`, `zPeriod`), one `(a, b)`
* price pair per update, a single z-score out.
*/
export declare class PairSpreadZScore {
constructor(betaPeriod: number, zPeriod: number)
update(a: number, b: number): number | null
/**
* Batch over two equally-sized arrays of prices. Returns a length-`n`
* array with `NaN` for warmup positions.
*/
batch(a: Array<number>, b: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type LeadLagCrossCorrelationNode = LeadLagCrossCorrelation
export declare class LeadLagCrossCorrelation {
constructor(window: number, maxLag: number)
update(a: number, b: number): LeadLagValue | null
/**
* Batch over two equally-sized arrays. Returns a flat array of length
* `2 * n`, interleaved per row as `[lag0, corr0, lag1, corr1, ...]`. Read
* column `j` of row `i` as `result[i * 2 + j]`. Warmup rows are `NaN`.
*/
batch(a: Array<number>, b: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CointegrationNode = Cointegration
export declare class Cointegration {
constructor(period: number, adfLags: number)
update(a: number, b: number): CointegrationValue | null
/**
* Batch over two equally-sized arrays. Returns a flat array of length
* `3 * n`, interleaved per row as `[hedgeRatio0, spread0, adfStat0, ...]`.
* Read column `j` of row `i` as `result[i * 3 + j]`. Warmup rows are `NaN`.
*/
batch(a: Array<number>, b: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RelativeStrengthAbNode = RelativeStrengthAB
export declare class RelativeStrengthAB {
constructor(maPeriod: number, rsiPeriod: number)
update(a: number, b: number): RelativeStrengthValue | null
/**
* Batch over two equally-sized arrays. Returns a flat array of length
* `3 * n`, interleaved per row as `[ratio0, ratioMa0, ratioRsi0, ...]`.
* Read column `j` of row `i` as `result[i * 3 + j]`. Warmup rows are `NaN`.
*/
batch(a: Array<number>, b: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VarianceRatioNode = VarianceRatio
/**
* LoMacKinlay variance ratio: two ctor params (`period`, `q`), one `(a, b)`
* pair per update, a single ratio out.
*/
export declare class VarianceRatio {
constructor(period: number, q: number)
update(a: number, b: number): number | null
/**
* Batch over two equally-sized arrays. Returns a length-`n` array with
* `NaN` for warmup positions.
*/
batch(a: Array<number>, b: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type GrangerCausalityNode = GrangerCausality
/**
* Granger causality F-statistic: two ctor params (`period`, `lag`), one
* `(a, b)` pair per update, a single F-statistic out.
*/
export declare class GrangerCausality {
constructor(period: number, lag: number)
update(a: number, b: number): number | null
/**
* Batch over two equally-sized arrays. Returns a length-`n` array with
* `NaN` for warmup positions.
*/
batch(a: Array<number>, b: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type KalmanHedgeRatioNode = KalmanHedgeRatio
export declare class KalmanHedgeRatio {
constructor(delta: number, observationVar: number)
update(a: number, b: number): KalmanHedgeRatioValue | null
/**
* Batch over two equally-sized arrays. Returns a flat array of length
* `3 * n`, interleaved per row as `[hedgeRatio0, intercept0, spread0, ...]`.
* Read column `j` of row `i` as `result[i * 3 + j]`. Warmup rows are `NaN`.
*/
batch(a: Array<number>, b: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SpreadBollingerBandsNode = SpreadBollingerBands
export declare class SpreadBollingerBands {
constructor(period: number, numStd: number)
update(a: number, b: number): SpreadBollingerBandsValue | null
/**
* Batch over two equally-sized arrays. Returns a flat array of length
* `4 * n`, interleaved per row as `[middle0, upper0, lower0, percentB0, ...]`.
* Read column `j` of row `i` as `result[i * 4 + j]`. Warmup rows are `NaN`.
*/
batch(a: Array<number>, b: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MacdNode = MACD
export declare class MACD {
constructor(fast: number, slow: number, signal: number)
update(value: number): MacdValue | null
/**
* Batch over a price array. Returns a flat array of length `3 * n`,
* interleaved per row as `[macd0, signal0, histogram0, macd1, ...]`.
* Read column `j` of row `i` as `result[i * 3 + j]`. Warmup rows are `NaN`.
*/
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MacdFixNode = MACDFIX
export declare class MACDFIX {
constructor(signal: number)
update(value: number): MacdValue | null
/**
* Batch over a price array. Returns a flat array of length `3 * n`,
* interleaved per row as `[macd0, signal0, histogram0, macd1, ...]`.
*/
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MacdExtNode = MACDEXT
export declare class MACDEXT {
/**
* Moving-average types are TA-Lib `MA_Type` codes `0..=5`
* (SMA, EMA, WMA, DEMA, TEMA, TRIMA).
*/
constructor(fast: number, fastMatype: number, slow: number, slowMatype: number, signal: number, signalMatype: number)
update(value: number): MacdValue | null
/**
* Batch over a price array. Returns a flat array of length `3 * n`,
* interleaved per row as `[macd0, signal0, histogram0, macd1, ...]`.
*/
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BollingerNode = BollingerBands
export declare class BollingerBands {
constructor(period: number, multiplier: number)
update(value: number): BollingerValue | null
/**
* Batch over a price array. Returns a flat array of length `4 * n`,
* interleaved per row as `[upper0, middle0, lower0, stddev0, upper1, ...]`.
* Read column `j` of row `i` as `result[i * 4 + j]`. Warmup rows are `NaN`.
*/
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AtrNode = ATR
export declare class ATR {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PlusDmNode = PLUS_DM
export declare class PLUS_DM {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MinusDmNode = MINUS_DM
export declare class MINUS_DM {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PlusDiNode = PLUS_DI
export declare class PLUS_DI {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MinusDiNode = MINUS_DI
export declare class MINUS_DI {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DxNode = DX
export declare class DX {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MidPriceNode = MIDPRICE
export declare class MIDPRICE {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AvgPriceNode = AVGPRICE
export declare class AVGPRICE {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SarExtNode = SAREXT
export declare class SAREXT {
constructor(startValue: number, offsetOnReverse: number, accelInitLong: number, accelLong: number, accelMaxLong: number, accelInitShort: number, accelShort: number, accelMaxShort: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HtPhasorNode = HT_PHASOR
export declare class HT_PHASOR {
constructor()
update(value: number): HtPhasorValue | null
/**
* Batch over a price array. Returns a flat array of length `2 * n`,
* interleaved per row as `[inphase0, quadrature0, inphase1, ...]`.
*/
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CloseVsOpenNode = CloseVsOpen
export declare class CloseVsOpen {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BodySizePctNode = BodySizePct
export declare class BodySizePct {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type WickRatioNode = WickRatio
export declare class WickRatio {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HighLowRangeNode = HighLowRange
export declare class HighLowRange {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type StochasticCciNode = StochasticCCI
export declare class StochasticCCI {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ImiNode = IMI
export declare class IMI {
constructor(period: number)
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type QqeNode = QQE
export declare class QQE {
constructor(rsiPeriod: number, smoothing: number, factor: number)
update(value: number): QqeValue | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ElderRayNode = ElderRay
export declare class ElderRay {
constructor(period: number)
update(high: number, low: number, close: number): ElderRayValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TtmTrendNode = TTM_TREND
export declare class TTM_TREND {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type QstickNode = Qstick
export declare class Qstick {
constructor(period: number)
update(open: number, close: number): number | null
batch(open: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PolarizedFractalEfficiencyNode = POLARIZED_FRACTAL_EFFICIENCY
export declare class POLARIZED_FRACTAL_EFFICIENCY {
constructor(period: number, smoothing: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type WavePmNode = WAVE_PM
export declare class WAVE_PM {
constructor(length: number, smoothing: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type GatorOscillatorNode = GatorOscillator
export declare class GatorOscillator {
constructor(jawPeriod: number, teethPeriod: number, lipsPeriod: number)
update(high: number, low: number, close: number): GatorOscillatorValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type KasePermissionStochasticNode = KasePermissionStochastic
export declare class KasePermissionStochastic {
constructor(length: number, smooth: number)
update(high: number, low: number, close: number): KasePermissionStochasticValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VolatilityRatioNode = VolatilityRatio
export declare class VolatilityRatio {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ProjectionOscillatorNode = ProjectionOscillator
export declare class ProjectionOscillator {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TimeBasedStopNode = TimeBasedStop
export declare class TimeBasedStop {
constructor(maxBars: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AdaptiveCciNode = ADAPTIVECCI
export declare class ADAPTIVECCI {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type StochNode = Stochastic
export declare class Stochastic {
constructor(kPeriod: number, dPeriod: number)
update(high: number, low: number, close: number): StochValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ObvNode = OBV
export declare class OBV {
constructor()
update(close: number, volume: number): number | null
batch(close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AdxNode = ADX
export declare class ADX {
constructor(period: number)
update(high: number, low: number, close: number): AdxValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AdxrNode = ADXR
export declare class ADXR {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CciNode = CCI
export declare class CCI {
constructor(period: number)
reset(): void
isReady(): boolean
warmupPeriod(): number
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
}
export type WilliamsRNode = WilliamsR
export declare class WilliamsR {
constructor(period: number)
reset(): void
isReady(): boolean
warmupPeriod(): number
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
}
export type MfiNode = MFI
export declare class MFI {
constructor(period: number)
reset(): void
isReady(): boolean
warmupPeriod(): number
update(high: number, low: number, close: number, volume: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<number>
}
export type PsarNode = PSAR
export declare class PSAR {
constructor(afStart: number, afStep: number, afMax: number)
reset(): void
isReady(): boolean
warmupPeriod(): number
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
}
export type KeltnerNode = Keltner
export declare class Keltner {
constructor(emaPeriod: number, atrPeriod: number, multiplier: number)
reset(): void
isReady(): boolean
warmupPeriod(): number
update(high: number, low: number, close: number): KeltnerValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
}
export type DonchianNode = Donchian
export declare class Donchian {
constructor(period: number)
reset(): void
isReady(): boolean
warmupPeriod(): number
update(high: number, low: number): DonchianValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
}
export type VwapNode = VWAP
export declare class VWAP {
constructor()
reset(): void
isReady(): boolean
warmupPeriod(): number
update(high: number, low: number, close: number, volume: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<number>
}
export type RollingVwapNode = RollingVWAP
export declare class RollingVWAP {
constructor(period: number)
get period(): number
reset(): void
isReady(): boolean
warmupPeriod(): number
update(high: number, low: number, close: number, volume: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<number>
}
export type AoNode = AwesomeOscillator
export declare class AwesomeOscillator {
constructor(fast: number, slow: number)
reset(): void
isReady(): boolean
warmupPeriod(): number
update(high: number, low: number): number | null
batch(high: Array<number>, low: Array<number>): Array<number>
}
export type AroonNode = Aroon
export declare class Aroon {
constructor(period: number)
reset(): void
isReady(): boolean
warmupPeriod(): number
update(high: number, low: number): AroonValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
}
export type InertiaNode = Inertia
export declare class Inertia {
constructor(rviPeriod: number, linregPeriod: number)
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ConnorsRsiNode = ConnorsRSI
export declare class ConnorsRSI {
constructor(periodRsi: number, periodStreak: number, periodRank: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type LaguerreRsiNode = LaguerreRSI
export declare class LaguerreRSI {
constructor(gamma: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SmiNode = SMI
export declare class SMI {
constructor(period: number, dPeriod: number, d2Period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type KstNode = KST
export declare class KST {
constructor(roc1: number, roc2: number, roc3: number, roc4: number, sma1: number, sma2: number, sma3: number, sma4: number, signal: number)
static classic(): KstNode
update(value: number): KstValue | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PgoNode = PGO
export declare class PGO {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RviNode = RVI
export declare class RVI {
constructor(period: number)
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AwesomeOscillatorHistogramNode = AwesomeOscillatorHistogram
export declare class AwesomeOscillatorHistogram {
constructor(fast: number, slow: number, smaPeriod: number)
update(high: number, low: number): number | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type StcNode = STC
export declare class STC {
constructor(fast: number, slow: number, schaffPeriod: number, factor: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ElderImpulseNode = ElderImpulse
export declare class ElderImpulse {
constructor(emaPeriod: number, macdFast: number, macdSlow: number, macdSignal: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ZeroLagMacdNode = ZeroLagMACD
export declare class ZeroLagMACD {
constructor(fast: number, slow: number, signal: number)
update(value: number): ZeroLagMacdValue | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CfoNode = CFO
export declare class CFO {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ApoNode = APO
export declare class APO {
constructor(fast: number, slow: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type KamaNode = KAMA
export declare class KAMA {
constructor(erPeriod: number, fast: number, slow: number)
reset(): void
isReady(): boolean
warmupPeriod(): number
update(value: number): number | null
batch(prices: Array<number>): Array<number>
}
export type EvwmaNode = EVWMA
export declare class EVWMA {
constructor(period: number)
update(close: number, volume: number): number | null
batch(close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AlligatorNode = Alligator
export declare class Alligator {
constructor(jaw: number, teeth: number, lips: number)
reset(): void
isReady(): boolean
warmupPeriod(): number
update(high: number, low: number): AlligatorValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
}
export type JmaNode = JMA
export declare class JMA {
constructor(period: number, phase: number, power: number)
reset(): void
isReady(): boolean
warmupPeriod(): number
update(value: number): number | null
batch(prices: Array<number>): Array<number>
}
export type VidyaNode = VIDYA
export declare class VIDYA {
constructor(period: number, cmoPeriod: number)
reset(): void
isReady(): boolean
warmupPeriod(): number
update(value: number): number | null
batch(prices: Array<number>): Array<number>
}
export type AlmaNode = ALMA
export declare class ALMA {
constructor(period: number, offset: number, sigma: number)
reset(): void
isReady(): boolean
warmupPeriod(): number
update(value: number): number | null
batch(prices: Array<number>): Array<number>
}
export type T3Node = T3
export declare class T3 {
constructor(period: number, v: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type GeneralizedDemaNode = GD
export declare class GD {
constructor(period: number, v: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HoltWintersNode = HoltWinters
export declare class HoltWinters {
constructor(alpha: number, beta: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RmiNode = RMI
export declare class RMI {
constructor(period: number, momentum: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DerivativeOscillatorNode = DerivativeOscillator
export declare class DerivativeOscillator {
constructor(rsiPeriod: number, smooth1: number, smooth2: number, signalPeriod: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MacdHistogramNode = MacdHistogram
export declare class MacdHistogram {
constructor(fast: number, slow: number, signal: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PpoHistogramNode = PpoHistogram
export declare class PpoHistogram {
constructor(fast: number, slow: number, signal: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TsiNode = TSI
export declare class TSI {
constructor(long: number, short: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PmoNode = PMO
export declare class PMO {
constructor(smoothing1: number, smoothing2: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TiiNode = TII
export declare class TII {
constructor(smaPeriod: number, devPeriod: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AdlNode = ADL
export declare class ADL {
constructor()
update(high: number, low: number, close: number, volume: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VolumePriceTrendNode = VolumePriceTrend
export declare class VolumePriceTrend {
constructor()
update(close: number, volume: number): number | null
batch(close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ChaikinMoneyFlowNode = ChaikinMoneyFlow
export declare class ChaikinMoneyFlow {
constructor(period: number)
update(high: number, low: number, close: number, volume: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ChaikinOscillatorNode = ChaikinOscillator
export declare class ChaikinOscillator {
constructor(fast: number, slow: number)
update(high: number, low: number, close: number, volume: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ForceIndexNode = ForceIndex
export declare class ForceIndex {
constructor(period: number)
update(close: number, volume: number): number | null
batch(close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type NviNode = NVI
export declare class NVI {
constructor(baseline?: number | undefined | null)
update(close: number, volume: number): number | null
batch(close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PviNode = PVI
export declare class PVI {
constructor(baseline?: number | undefined | null)
update(close: number, volume: number): number | null
batch(close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VolumeOscillatorNode = VolumeOscillator
export declare class VolumeOscillator {
constructor(fast: number, slow: number)
update(volume: number): number | null
batch(volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type KvoNode = KVO
export declare class KVO {
constructor(fast: number, slow: number)
update(high: number, low: number, close: number, volume: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AdOscillatorNode = WilliamsAD
export declare class WilliamsAD {
constructor()
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AnchoredRsiNode = AnchoredRSI
export declare class AnchoredRSI {
constructor()
setAnchor(): void
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AnchoredVwapNode = AnchoredVWAP
export declare class AnchoredVWAP {
constructor()
setAnchor(): void
update(high: number, low: number, close: number, volume: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DemandIndexNode = DemandIndex
export declare class DemandIndex {
constructor(period: number)
update(high: number, low: number, close: number, volume: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TsvNode = TSV
export declare class TSV {
constructor(period: number)
update(close: number, volume: number): number | null
batch(close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VzoNode = VZO
export declare class VZO {
constructor(period: number)
update(close: number, volume: number): number | null
batch(close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MarketFacilitationIndexNode = MarketFacilitationIndex
export declare class MarketFacilitationIndex {
constructor()
update(high: number, low: number, volume: number): number | null
batch(high: Array<number>, low: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type EaseOfMovementNode = EaseOfMovement
export declare class EaseOfMovement {
constructor(period: number, divisor: number)
update(high: number, low: number, volume: number): number | null
batch(high: Array<number>, low: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SuperTrendNode = SuperTrend
export declare class SuperTrend {
constructor(atrPeriod: number, multiplier: number)
update(high: number, low: number, close: number): SuperTrendValue | null
/**
* Returns `[value0, direction0, value1, direction1, ...]`, length `2 * n`.
* Warmup positions are `NaN`.
*/
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ChandelierExitNode = ChandelierExit
export declare class ChandelierExit {
constructor(period: number, multiplier: number)
update(high: number, low: number, close: number): ChandelierExitValue | null
/**
* Returns `[long0, short0, long1, short1, ...]`, length `2 * n`. Warmup
* positions are `NaN`.
*/
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ChandeKrollStopNode = ChandeKrollStop
export declare class ChandeKrollStop {
constructor(atrPeriod: number, atrMultiplier: number, stopPeriod: number)
update(high: number, low: number, close: number): ChandeKrollStopValue | null
/**
* Returns `[long0, short0, long1, short1, ...]`, length `2 * n`. Warmup
* positions are `NaN`.
*/
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AtrTrailingStopNode = AtrTrailingStop
export declare class AtrTrailingStop {
constructor(atrPeriod: number, multiplier: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HiLoActivatorNode = HiLoActivator
export declare class HiLoActivator {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VoltyStopNode = VoltyStop
export declare class VoltyStop {
constructor(atrPeriod: number, multiplier: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type YoyoExitNode = YoyoExit
export declare class YoyoExit {
constructor(atrPeriod: number, multiplier: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
inTrade(): boolean
}
export type DonchianStopNode = DonchianStop
export declare class DonchianStop {
constructor(period: number)
update(high: number, low: number): DonchianStopValue | null
/**
* Returns `[long0, short0, long1, short1, ...]`, length `2 * n`. Warmup
* positions are `NaN`.
*/
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PercentageTrailingStopNode = PercentageTrailingStop
export declare class PercentageTrailingStop {
constructor(percent: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type StepTrailingStopNode = StepTrailingStop
export declare class StepTrailingStop {
constructor(stepSize: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RenkoTrailingStopNode = RenkoTrailingStop
export declare class RenkoTrailingStop {
constructor(blockSize: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type KaseDevStopNode = KaseDevStop
export declare class KaseDevStop {
constructor(period: number, dev: number)
update(high: number, low: number, close: number): KaseDevStopValue | null
/**
* Returns `[value0, direction0, value1, direction1, ...]`, length `2 * n`.
* Warmup positions are `NaN`.
*/
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ElderSafeZoneNode = ElderSafeZone
export declare class ElderSafeZone {
constructor(period: number, coeff: number)
update(high: number, low: number, close: number): ElderSafeZoneValue | null
/**
* Returns `[value0, direction0, value1, direction1, ...]`, length `2 * n`.
* Warmup positions are `NaN`.
*/
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AtrRatchetNode = AtrRatchet
export declare class AtrRatchet {
constructor(atrPeriod: number, startMult: number, increment: number)
update(high: number, low: number, close: number): AtrRatchetValue | null
/**
* Returns `[value0, direction0, value1, direction1, ...]`, length `2 * n`.
* Warmup positions are `NaN`.
*/
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type NrtrNode = Nrtr
export declare class Nrtr {
constructor(pct: number)
update(high: number, low: number, close: number): NrtrValue | null
/**
* Returns `[value0, direction0, value1, direction1, ...]`, length `2 * n`.
* Warmup positions are `NaN`.
*/
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ModifiedMaStopNode = ModifiedMaStop
export declare class ModifiedMaStop {
constructor(period: number)
update(high: number, low: number, close: number): ModifiedMaStopValue | null
/**
* Returns `[value0, direction0, value1, direction1, ...]`, length `2 * n`.
* Warmup positions are `NaN`.
*/
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TypicalPriceNode = TypicalPrice
export declare class TypicalPrice {
constructor()
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MedianPriceNode = MedianPrice
export declare class MedianPrice {
constructor()
update(high: number, low: number): number | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type WeightedCloseNode = WeightedClose
export declare class WeightedClose {
constructor()
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type LinearRegressionNode = LinearRegression
export declare class LinearRegression {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type LinRegSlopeNode = LinRegSlope
export declare class LinRegSlope {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AcceleratorOscillatorNode = AcceleratorOscillator
export declare class AcceleratorOscillator {
constructor(aoFast: number, aoSlow: number, signalPeriod: number)
update(high: number, low: number): number | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BalanceOfPowerNode = BalanceOfPower
export declare class BalanceOfPower {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ChoppinessIndexNode = ChoppinessIndex
export declare class ChoppinessIndex {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TrueRangeNode = TrueRange
export declare class TrueRange {
constructor()
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ChaikinVolatilityNode = ChaikinVolatility
export declare class ChaikinVolatility {
constructor(emaPeriod: number, rocPeriod: number)
update(high: number, low: number): number | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type YangZhangVolatilityNode = YangZhangVolatility
export declare class YangZhangVolatility {
constructor(period: number, tradingPeriods: number)
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RogersSatchellVolatilityNode = RogersSatchellVolatility
export declare class RogersSatchellVolatility {
constructor(period: number, tradingPeriods: number)
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type GarmanKlassVolatilityNode = GarmanKlassVolatility
export declare class GarmanKlassVolatility {
constructor(period: number, tradingPeriods: number)
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ParkinsonVolatilityNode = ParkinsonVolatility
export declare class ParkinsonVolatility {
constructor(period: number, tradingPeriods: number)
update(high: number, low: number): number | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type LinRegAngleNode = LinRegAngle
export declare class LinRegAngle {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BollingerBandwidthNode = BollingerBandwidth
export declare class BollingerBandwidth {
constructor(period: number, multiplier: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PercentBNode = PercentB
export declare class PercentB {
constructor(period: number, multiplier: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type NatrNode = NATR
export declare class NATR {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HistoricalVolatilityNode = HistoricalVolatility
export declare class HistoricalVolatility {
constructor(period: number, tradingPeriods: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AroonOscillatorNode = AroonOscillator
export declare class AroonOscillator {
constructor(period: number)
update(high: number, low: number): number | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type WaveTrendNode = WaveTrend
export declare class WaveTrend {
constructor(channelPeriod: number, averagePeriod: number, signalPeriod: number)
static classic(): WaveTrendNode
update(high: number, low: number, close: number): WaveTrendValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RwiNode = RWI
export declare class RWI {
constructor(period: number)
update(high: number, low: number, close: number): RwiValue | null
/** Returns `[high0, low0, high1, low1, ...]`, length `2 * n`. Warmup is NaN. */
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VortexNode = Vortex
export declare class Vortex {
constructor(period: number)
update(high: number, low: number, close: number): VortexValue | null
/** Returns `[plus0, minus0, plus1, minus1, ...]`, length `2 * n`. Warmup is NaN. */
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MassIndexNode = MassIndex
export declare class MassIndex {
constructor(emaPeriod: number, sumPeriod: number)
update(high: number, low: number): number | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type StochRsiNode = StochRSI
export declare class StochRSI {
constructor(rsiPeriod: number, stochPeriod: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type UltimateOscillatorNode = UltimateOscillator
export declare class UltimateOscillator {
constructor(short: number, mid: number, long: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PpoNode = PPO
export declare class PPO {
constructor(fast: number, slow: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CoppockNode = Coppock
export declare class Coppock {
constructor(rocLong: number, rocShort: number, wmaPeriod: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VwmaNode = VWMA
export declare class VWMA {
constructor(period: number)
update(close: number, volume: number): number | null
batch(close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MaEnvelopeNode = MaEnvelope
export declare class MaEnvelope {
constructor(period: number, percent: number)
update(value: number): MaEnvelopeValue | null
/** Flat `[upper0, middle0, lower0, upper1, ...]`, length `3 * n`. */
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AccelerationBandsNode = AccelerationBands
export declare class AccelerationBands {
constructor(period: number, factor: number)
update(high: number, low: number, close: number): AccelerationBandsValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type StarcBandsNode = StarcBands
export declare class StarcBands {
constructor(smaPeriod: number, atrPeriod: number, multiplier: number)
update(high: number, low: number, close: number): StarcBandsValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AtrBandsNode = AtrBands
export declare class AtrBands {
constructor(period: number, multiplier: number)
update(high: number, low: number, close: number): AtrBandsValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HurstChannelNode = HurstChannel
export declare class HurstChannel {
constructor(period: number, multiplier: number)
update(high: number, low: number, close: number): HurstChannelValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type LinRegChannelNode = LinRegChannel
export declare class LinRegChannel {
constructor(period: number, multiplier: number)
update(value: number): LinRegChannelValue | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type StandardErrorBandsNode = StandardErrorBands
export declare class StandardErrorBands {
constructor(period: number, multiplier: number)
update(value: number): StandardErrorBandsValue | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type QuartileBandsNode = QuartileBands
export declare class QuartileBands {
constructor(period: number)
update(value: number): QuartileBandsValue | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BomarBandsNode = BomarBands
export declare class BomarBands {
constructor(period: number, coverage: number)
update(value: number): BomarBandsValue | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MedianChannelNode = MedianChannel
export declare class MedianChannel {
constructor(period: number, multiplier: number)
update(value: number): MedianChannelValue | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ProjectionBandsNode = ProjectionBands
export declare class ProjectionBands {
constructor(period: number)
update(high: number, low: number): ProjectionBandsValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CentralPivotRangeNode = CentralPivotRange
export declare class CentralPivotRange {
constructor()
update(high: number, low: number, close: number): CentralPivotRangeValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MurreyMathLinesNode = MurreyMathLines
export declare class MurreyMathLines {
constructor(period: number)
update(high: number, low: number): MurreyMathLinesValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AndrewsPitchforkNode = AndrewsPitchfork
export declare class AndrewsPitchfork {
constructor(strength: number)
update(high: number, low: number): AndrewsPitchforkValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VolumeWeightedSrNode = VolumeWeightedSr
export declare class VolumeWeightedSr {
constructor(period: number)
update(high: number, low: number, volume: number): VolumeWeightedSrValue | null
batch(high: Array<number>, low: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PivotReversalNode = PivotReversal
export declare class PivotReversal {
constructor(left: number, right: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DoubleBollingerNode = DoubleBollinger
export declare class DoubleBollinger {
constructor(period: number, kInner: number, kOuter: number)
update(value: number): DoubleBollingerValue | null
/** Flat `[u_o, u_i, m, l_i, l_o, ...]`, length `5 * n`. */
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TtmSqueezeNode = TtmSqueeze
export declare class TtmSqueeze {
constructor(period: number, bbMult: number, kcMult: number)
update(high: number, low: number, close: number): TtmSqueezeValue | null
/** Flat `[sq0, mom0, sq1, mom1, ...]`, length `2 * n`. */
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FractalChaosBandsNode = FractalChaosBands
export declare class FractalChaosBands {
constructor(k: number)
update(high: number, low: number): FractalChaosBandsValue | null
/** Flat `[u0, l0, u1, l1, ...]`, length `2 * n`. */
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VwapStdDevBandsNode = VwapStdDevBands
export declare class VwapStdDevBands {
constructor(multiplier: number)
update(high: number, low: number, close: number, volume: number): VwapStdDevBandsValue | null
/** Flat `[u0, m0, l0, sd0, ...]`, length `4 * n`. */
batch(high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ClassicPivotsNode = ClassicPivots
export declare class ClassicPivots {
constructor()
update(high: number, low: number, close: number): ClassicPivotsValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FibonacciPivotsNode = FibonacciPivots
export declare class FibonacciPivots {
constructor()
update(high: number, low: number, close: number): FibonacciPivotsValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CamarillaNode = Camarilla
export declare class Camarilla {
constructor()
update(high: number, low: number, close: number): CamarillaValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type WoodiePivotsNode = WoodiePivots
export declare class WoodiePivots {
constructor()
update(high: number, low: number, close: number): WoodiePivotsValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DemarkPivotsNode = DemarkPivots
export declare class DemarkPivots {
constructor()
update(open: number, high: number, low: number, close: number): DemarkPivotsValue | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type WilliamsFractalsNode = WilliamsFractals
export declare class WilliamsFractals {
constructor()
update(high: number, low: number): WilliamsFractalsValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ZigZagNode = ZigZag
export declare class ZigZag {
constructor(threshold: number)
update(high: number, low: number): ZigZagValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
get threshold(): number
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdSetupNode = TDSetup
export declare class TDSetup {
constructor(lookback: number, target: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdSequentialNode = TDSequential
export declare class TDSequential {
constructor(setupLookback: number, setupTarget: number, countdownLookback: number, countdownTarget: number)
update(high: number, low: number, close: number): TdSequentialValue | null
/** Batch returns a flat array `[setup0, countdown0, direction0, setup1, ...]`. */
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdDeMarkerNode = TDDeMarker
export declare class TDDeMarker {
constructor(period: number)
update(high: number, low: number): number | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdReiNode = TDREI
export declare class TDREI {
constructor(period: number)
update(high: number, low: number): number | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdPressureNode = TDPressure
export declare class TDPressure {
constructor(period: number)
update(open: number, high: number, low: number, close: number, volume: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdComboNode = TDCombo
export declare class TDCombo {
constructor(setupLookback: number, setupTarget: number, countdownLookback: number, countdownTarget: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdDWaveNode = TDDWave
export declare class TDDWave {
constructor(strength: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdMovingAverageNode = TDMovingAverage
export declare class TDMovingAverage {
constructor(periodSt1: number, periodSt2: number)
update(high: number, low: number): TdMovingAverageValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdCountdownNode = TDCountdown
export declare class TDCountdown {
constructor(setupLookback: number, setupTarget: number, countdownLookback: number, countdownTarget: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdLinesNode = TDLines
export declare class TDLines {
constructor(lookback: number, target: number)
update(high: number, low: number, close: number): TdLinesValue | null
/** Batch returns a flat array `[resistance0, support0, resistance1, ...]`. */
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdRangeProjectionNode = TDRangeProjection
export declare class TDRangeProjection {
constructor()
update(open: number, high: number, low: number, close: number): TdRangeProjectionValue | null
/** Batch returns a flat array `[high0, low0, high1, low1, ...]`. */
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdDifferentialNode = TDDifferential
export declare class TDDifferential {
constructor()
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdOpenNode = TDOpen
export declare class TDOpen {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdRiskLevelNode = TDRiskLevel
export declare class TDRiskLevel {
constructor(lookback: number, target: number)
update(high: number, low: number, close: number): TdRiskLevelValue | null
/** Batch returns a flat array `[buyRisk0, sellRisk0, buyRisk1, ...]`. */
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type InverseFisherTransformNode = InverseFisherTransform
export declare class InverseFisherTransform {
constructor(scale: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DecyclerOscillatorNode = DecyclerOscillator
export declare class DecyclerOscillator {
constructor(fast: number, slow: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RoofingFilterNode = RoofingFilter
export declare class RoofingFilter {
constructor(lpPeriod: number, hpPeriod: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type EmpiricalModeDecompositionNode = EmpiricalModeDecomposition
export declare class EmpiricalModeDecomposition {
constructor(period: number, fraction: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HtDcPhaseNode = HT_DCPHASE
export declare class HT_DCPHASE {
constructor()
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HtTrendModeNode = HT_TRENDMODE
export declare class HT_TRENDMODE {
constructor()
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HilbertDominantCycleNode = HilbertDominantCycle
export declare class HilbertDominantCycle {
constructor()
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AdaptiveCycleNode = AdaptiveCycle
export declare class AdaptiveCycle {
constructor()
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SineWaveNode = SineWave
export declare class SineWave {
constructor()
update(value: number): number | null
batch(prices: Array<number>): Array<number>
lead(): number
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MamaNode = MAMA
export declare class MAMA {
constructor(fastLimit: number, slowLimit: number)
update(value: number): MamaValue | null
/** Returns a flat array of length `2 * n`: `[mama0, fama0, mama1, fama1, ...]`. */
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FamaNode = FAMA
export declare class FAMA {
constructor(fastLimit: number, slowLimit: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type IchimokuNode = Ichimoku
export declare class Ichimoku {
constructor(tenkanPeriod: number, kijunPeriod: number, senkouBPeriod: number, displacement: number)
update(high: number, low: number, close: number): IchimokuValue | null
/**
* Returns `[tenkan0, kijun0, senkouA0, senkouB0, chikou0, tenkan1, ...]`,
* length `5 * n`. Cells without a defined value are `NaN`.
*/
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HeikinAshiNode = HeikinAshi
export declare class HeikinAshi {
constructor()
update(open: number, high: number, low: number, close: number): HeikinAshiValue | null
/** Returns `[open0, high0, low0, close0, open1, ...]`, length `4 * n`. */
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HeikinAshiOscillatorNode = HeikinAshiOscillator
export declare class HeikinAshiOscillator {
constructor(period: number)
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ThreeLineBreakNode = ThreeLineBreak
export declare class ThreeLineBreak {
constructor(lines: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SmoothedHeikinAshiNode = SmoothedHeikinAshi
export declare class SmoothedHeikinAshi {
constructor(period: number)
update(open: number, high: number, low: number, close: number): SmoothedHeikinAshiValue | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type EquivolumeNode = Equivolume
export declare class Equivolume {
constructor(period: number)
update(high: number, low: number, volume: number): EquivolumeValue | null
batch(high: Array<number>, low: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CandleVolumeNode = CandleVolume
export declare class CandleVolume {
constructor(period: number)
update(open: number, close: number, volume: number): CandleVolumeValue | null
batch(open: Array<number>, close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FryPanBottomNode = FryPanBottom
export declare class FryPanBottom {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DumplingTopNode = DumplingTop
export declare class DumplingTop {
constructor(period: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type NewPriceLinesNode = NewPriceLines
export declare class NewPriceLines {
constructor(count: number)
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ValueAreaNode = ValueArea
export declare class ValueArea {
constructor(period: number, binCount: number, valueAreaPct: number)
reset(): void
isReady(): boolean
warmupPeriod(): number
update(high: number, low: number, volume: number): ValueAreaValue | null
batch(high: Array<number>, low: Array<number>, volume: Array<number>): Array<number>
}
export type NakedPocNode = NakedPoc
export declare class NakedPoc {
constructor(sessionLen: number, binCount: number)
update(high: number, low: number, close: number, volume: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SinglePrintsNode = SinglePrints
export declare class SinglePrints {
constructor(period: number, binCount: number)
update(high: number, low: number): number | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ProfileShapeNode = ProfileShape
export declare class ProfileShape {
constructor(period: number, binCount: number)
update(high: number, low: number, volume: number): number | null
batch(high: Array<number>, low: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HighLowVolumeNodesNode = HighLowVolumeNodes
export declare class HighLowVolumeNodes {
constructor(period: number, binCount: number)
update(high: number, low: number, volume: number): HighLowVolumeNodesValue | null
batch(high: Array<number>, low: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CompositeProfileNode = CompositeProfile
export declare class CompositeProfile {
constructor(period: number, binCount: number, valueAreaPct: number)
update(high: number, low: number, volume: number): CompositeProfileValue | null
batch(high: Array<number>, low: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VolumeProfileNode = VolumeProfile
export declare class VolumeProfile {
constructor(period: number, binCount: number)
reset(): void
isReady(): boolean
warmupPeriod(): number
update(high: number, low: number, volume: number): VolumeProfileValue | null
batch(high: Array<number>, low: Array<number>, volume: Array<number>): Array<number>
}
export type TpoProfileNode = TpoProfile
export declare class TpoProfile {
constructor(period: number, binCount: number)
reset(): void
isReady(): boolean
warmupPeriod(): number
update(high: number, low: number): TpoProfileValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
}
export type InitialBalanceNode = InitialBalance
export declare class InitialBalance {
constructor(period: number)
reset(): void
isReady(): boolean
isLocked(): boolean
warmupPeriod(): number
update(high: number, low: number): InitialBalanceValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
}
export type OpeningRangeNode = OpeningRange
export declare class OpeningRange {
constructor(period: number)
reset(): void
isReady(): boolean
isLocked(): boolean
warmupPeriod(): number
update(high: number, low: number, close: number): OpeningRangeValue | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
}
export type DojiNode = Doji
export declare class Doji {
constructor(signed?: boolean | undefined | null)
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
isSigned(): boolean
}
export type HammerNode = Hammer
export declare class Hammer {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type InvertedHammerNode = InvertedHammer
export declare class InvertedHammer {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HangingManNode = HangingMan
export declare class HangingMan {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ShootingStarNode = ShootingStar
export declare class ShootingStar {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type EngulfingNode = Engulfing
export declare class Engulfing {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HaramiNode = Harami
export declare class Harami {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MorningEveningStarNode = MorningEveningStar
export declare class MorningEveningStar {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ThreeSoldiersOrCrowsNode = ThreeSoldiersOrCrows
export declare class ThreeSoldiersOrCrows {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PiercingDarkCloudNode = PiercingDarkCloud
export declare class PiercingDarkCloud {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MarubozuNode = Marubozu
export declare class Marubozu {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TweezerNode = Tweezer
export declare class Tweezer {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SpinningTopNode = SpinningTop
export declare class SpinningTop {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ThreeInsideNode = ThreeInside
export declare class ThreeInside {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ThreeOutsideNode = ThreeOutside
export declare class ThreeOutside {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TwoCrowsNode = TwoCrows
export declare class TwoCrows {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type UpsideGapTwoCrowsNode = UpsideGapTwoCrows
export declare class UpsideGapTwoCrows {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type IdenticalThreeCrowsNode = IdenticalThreeCrows
export declare class IdenticalThreeCrows {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ThreeLineStrikeNode = ThreeLineStrike
export declare class ThreeLineStrike {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ThreeStarsInSouthNode = ThreeStarsInSouth
export declare class ThreeStarsInSouth {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AbandonedBabyNode = AbandonedBaby
export declare class AbandonedBaby {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AdvanceBlockNode = AdvanceBlock
export declare class AdvanceBlock {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BeltHoldNode = BeltHold
export declare class BeltHold {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BreakawayNode = Breakaway
export declare class Breakaway {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CounterattackNode = Counterattack
export declare class Counterattack {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DojiStarNode = DojiStar
export declare class DojiStar {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DragonflyDojiNode = DragonflyDoji
export declare class DragonflyDoji {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type GravestoneDojiNode = GravestoneDoji
export declare class GravestoneDoji {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type LongLeggedDojiNode = LongLeggedDoji
export declare class LongLeggedDoji {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RickshawManNode = RickshawMan
export declare class RickshawMan {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type EveningDojiStarNode = EveningDojiStar
export declare class EveningDojiStar {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MorningDojiStarNode = MorningDojiStar
export declare class MorningDojiStar {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type GapSideBySideWhiteNode = GapSideBySideWhite
export declare class GapSideBySideWhite {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HighWaveNode = HighWave
export declare class HighWave {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HikkakeNode = Hikkake
export declare class Hikkake {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HikkakeModifiedNode = HikkakeModified
export declare class HikkakeModified {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HomingPigeonNode = HomingPigeon
export declare class HomingPigeon {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OnNeckNode = OnNeck
export declare class OnNeck {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type InNeckNode = InNeck
export declare class InNeck {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ThrustingNode = Thrusting
export declare class Thrusting {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SeparatingLinesNode = SeparatingLines
export declare class SeparatingLines {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type KickingNode = Kicking
export declare class Kicking {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type KickingByLengthNode = KickingByLength
export declare class KickingByLength {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type LadderBottomNode = LadderBottom
export declare class LadderBottom {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MatHoldNode = MatHold
export declare class MatHold {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MatchingLowNode = MatchingLow
export declare class MatchingLow {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type LongLineNode = LongLine
export declare class LongLine {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ShortLineNode = ShortLine
export declare class ShortLine {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RisingThreeMethodsNode = RisingThreeMethods
export declare class RisingThreeMethods {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FallingThreeMethodsNode = FallingThreeMethods
export declare class FallingThreeMethods {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type UpsideGapThreeMethodsNode = UpsideGapThreeMethods
export declare class UpsideGapThreeMethods {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DownsideGapThreeMethodsNode = DownsideGapThreeMethods
export declare class DownsideGapThreeMethods {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type StalledPatternNode = StalledPattern
export declare class StalledPattern {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type StickSandwichNode = StickSandwich
export declare class StickSandwich {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TakuriNode = Takuri
export declare class Takuri {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ClosingMarubozuNode = ClosingMarubozu
export declare class ClosingMarubozu {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OpeningMarubozuNode = OpeningMarubozu
export declare class OpeningMarubozu {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TasukiGapNode = TasukiGap
export declare class TasukiGap {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type UniqueThreeRiverNode = UniqueThreeRiver
export declare class UniqueThreeRiver {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ConcealingBabySwallowNode = ConcealingBabySwallow
export declare class ConcealingBabySwallow {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DoubleTopBottomNode = DoubleTopBottom
export declare class DoubleTopBottom {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TripleTopBottomNode = TripleTopBottom
export declare class TripleTopBottom {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HeadAndShouldersNode = HeadAndShoulders
export declare class HeadAndShoulders {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TriangleNode = Triangle
export declare class Triangle {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type WedgeNode = Wedge
export declare class Wedge {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FlagPennantNode = FlagPennant
export declare class FlagPennant {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RectangleRangeNode = RectangleRange
export declare class RectangleRange {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CupAndHandleNode = CupAndHandle
export declare class CupAndHandle {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AbcdNode = Abcd
export declare class Abcd {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type GartleyNode = Gartley
export declare class Gartley {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ButterflyNode = Butterfly
export declare class Butterfly {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BatNode = Bat
export declare class Bat {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CrabNode = Crab
export declare class Crab {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SharkNode = Shark
export declare class Shark {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CypherNode = Cypher
export declare class Cypher {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ThreeDrivesNode = ThreeDrives
export declare class ThreeDrives {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdCamouflageNode = TDCamouflage
export declare class TDCamouflage {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdClopNode = TDClop
export declare class TDClop {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdClopwinNode = TDClopwin
export declare class TDClopwin {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdPropulsionNode = TDPropulsion
export declare class TDPropulsion {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TdTrapNode = TDTrap
export declare class TDTrap {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TristarNode = Tristar
export declare class Tristar {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HaramiCrossNode = HaramiCross
export declare class HaramiCross {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TowerTopBottomNode = TowerTopBottom
export declare class TowerTopBottom {
constructor()
update(open: number, high: number, low: number, close: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OrderBookImbalanceTop1Node = OrderBookImbalanceTop1
export declare class OrderBookImbalanceTop1 {
constructor()
update(bidPx: Array<number>, bidSz: Array<number>, askPx: Array<number>, askSz: Array<number>): number | null
batch(snapshots: Array<ObSnapshot>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OrderBookImbalanceFullNode = OrderBookImbalanceFull
export declare class OrderBookImbalanceFull {
constructor()
update(bidPx: Array<number>, bidSz: Array<number>, askPx: Array<number>, askSz: Array<number>): number | null
batch(snapshots: Array<ObSnapshot>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MicropriceNode = Microprice
export declare class Microprice {
constructor()
update(bidPx: Array<number>, bidSz: Array<number>, askPx: Array<number>, askSz: Array<number>): number | null
batch(snapshots: Array<ObSnapshot>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type QuotedSpreadNode = QuotedSpread
export declare class QuotedSpread {
constructor()
update(bidPx: Array<number>, bidSz: Array<number>, askPx: Array<number>, askSz: Array<number>): number | null
batch(snapshots: Array<ObSnapshot>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DepthSlopeNode = DepthSlope
export declare class DepthSlope {
constructor()
update(bidPx: Array<number>, bidSz: Array<number>, askPx: Array<number>, askSz: Array<number>): number | null
batch(snapshots: Array<ObSnapshot>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OrderBookImbalanceTopNNode = OrderBookImbalanceTopN
export declare class OrderBookImbalanceTopN {
constructor(levels: number)
update(bidPx: Array<number>, bidSz: Array<number>, askPx: Array<number>, askSz: Array<number>): number | null
batch(snapshots: Array<ObSnapshot>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SignedVolumeNode = SignedVolume
export declare class SignedVolume {
constructor()
update(price: number, size: number, isBuy: boolean): number | null
batch(price: Array<number>, size: Array<number>, isBuy: Array<boolean>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CumulativeVolumeDeltaNode = CumulativeVolumeDelta
export declare class CumulativeVolumeDelta {
constructor()
update(price: number, size: number, isBuy: boolean): number | null
batch(price: Array<number>, size: Array<number>, isBuy: Array<boolean>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TradeImbalanceNode = TradeImbalance
export declare class TradeImbalance {
constructor(window: number)
update(price: number, size: number, isBuy: boolean): number | null
batch(price: Array<number>, size: Array<number>, isBuy: Array<boolean>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TradeSignAutocorrelationNode = TradeSignAutocorrelation
export declare class TradeSignAutocorrelation {
constructor(period: number)
update(price: number, size: number, isBuy: boolean): number | null
batch(price: Array<number>, size: Array<number>, isBuy: Array<boolean>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PinNode = Pin
export declare class Pin {
constructor(window: number)
update(price: number, size: number, isBuy: boolean): number | null
batch(price: Array<number>, size: Array<number>, isBuy: Array<boolean>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OrderFlowImbalanceNode = OrderFlowImbalance
export declare class OrderFlowImbalance {
constructor(period: number)
update(bidPx: Array<number>, bidSz: Array<number>, askPx: Array<number>, askSz: Array<number>): number | null
batch(snapshots: Array<ObSnapshot>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VpinNode = Vpin
export declare class Vpin {
constructor(bucketVolume: number, numBuckets: number)
update(price: number, size: number, isBuy: boolean): number | null
batch(price: Array<number>, size: Array<number>, isBuy: Array<boolean>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AmihudIlliquidityNode = AmihudIlliquidity
export declare class AmihudIlliquidity {
constructor(period: number)
update(price: number, size: number, isBuy: boolean): number | null
batch(price: Array<number>, size: Array<number>, isBuy: Array<boolean>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RollMeasureNode = RollMeasure
export declare class RollMeasure {
constructor(period: number)
update(price: number, size: number, isBuy: boolean): number | null
batch(price: Array<number>, size: Array<number>, isBuy: Array<boolean>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type EffectiveSpreadNode = EffectiveSpread
export declare class EffectiveSpread {
constructor()
update(price: number, size: number, isBuy: boolean, mid: number): number | null
batch(price: Array<number>, size: Array<number>, isBuy: Array<boolean>, mid: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RealizedSpreadNode = RealizedSpread
export declare class RealizedSpread {
constructor(horizon: number)
update(price: number, size: number, isBuy: boolean, mid: number): number | null
batch(price: Array<number>, size: Array<number>, isBuy: Array<boolean>, mid: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type KylesLambdaNode = KylesLambda
export declare class KylesLambda {
constructor(window: number)
update(price: number, size: number, isBuy: boolean, mid: number): number | null
batch(price: Array<number>, size: Array<number>, isBuy: Array<boolean>, mid: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FootprintNode = Footprint
export declare class Footprint {
constructor(tickSize: number)
update(price: number, size: number, isBuy: boolean): Array<FootprintLevelValue>
batch(price: Array<number>, size: Array<number>, isBuy: Array<boolean>): Array<Array<FootprintLevelValue>>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FundingRateNode = FundingRate
export declare class FundingRate {
constructor()
update(fundingRate: number): number | null
batch(fundingRate: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FundingRateMeanNode = FundingRateMean
export declare class FundingRateMean {
constructor(window: number)
update(fundingRate: number): number | null
batch(fundingRate: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FundingRateZScoreNode = FundingRateZScore
export declare class FundingRateZScore {
constructor(window: number)
update(fundingRate: number): number | null
batch(fundingRate: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FundingBasisNode = FundingBasis
export declare class FundingBasis {
constructor()
update(markPrice: number, indexPrice: number): number | null
batch(markPrice: Array<number>, indexPrice: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OpenInterestDeltaNode = OpenInterestDelta
export declare class OpenInterestDelta {
constructor()
update(openInterest: number): number | null
batch(openInterest: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OIPriceDivergenceNode = OIPriceDivergence
export declare class OIPriceDivergence {
constructor(window: number)
update(openInterest: number, markPrice: number): number | null
batch(openInterest: Array<number>, markPrice: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OIWeightedNode = OIWeighted
export declare class OIWeighted {
constructor()
update(markPrice: number, openInterest: number): number | null
batch(markPrice: Array<number>, openInterest: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type LongShortRatioNode = LongShortRatio
export declare class LongShortRatio {
constructor()
update(longSize: number, shortSize: number): number | null
batch(longSize: Array<number>, shortSize: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TakerBuySellRatioNode = TakerBuySellRatio
export declare class TakerBuySellRatio {
constructor()
update(takerBuyVolume: number, takerSellVolume: number): number | null
batch(takerBuyVolume: Array<number>, takerSellVolume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type LiquidationFeaturesNode = LiquidationFeatures
export declare class LiquidationFeatures {
constructor()
update(longLiquidation: number, shortLiquidation: number): LiquidationFeaturesValue | null
batch(longLiquidation: Array<number>, shortLiquidation: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TermStructureBasisNode = TermStructureBasis
export declare class TermStructureBasis {
constructor()
update(futuresPrice: number, indexPrice: number): number | null
batch(futuresPrice: Array<number>, indexPrice: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CalendarSpreadNode = CalendarSpread
export declare class CalendarSpread {
constructor()
update(futuresPrice: number, markPrice: number): number | null
batch(futuresPrice: Array<number>, markPrice: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type EstimatedLeverageRatioNode = EstimatedLeverageRatio
export declare class EstimatedLeverageRatio {
constructor()
update(openInterest: number, longSize: number, shortSize: number): number | null
batch(openInterest: Array<number>, longSize: Array<number>, shortSize: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OiToVolumeRatioNode = OiToVolumeRatio
export declare class OiToVolumeRatio {
constructor()
update(openInterest: number, takerBuyVolume: number, takerSellVolume: number): number | null
batch(openInterest: Array<number>, takerBuyVolume: Array<number>, takerSellVolume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PerpetualPremiumIndexNode = PerpetualPremiumIndex
export declare class PerpetualPremiumIndex {
constructor()
update(markPrice: number, indexPrice: number): number | null
batch(markPrice: Array<number>, indexPrice: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FundingImpliedAprNode = FundingImpliedApr
export declare class FundingImpliedApr {
constructor(intervalsPerYear: number)
update(fundingRate: number): number | null
batch(fundingRate: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OpenInterestMomentumNode = OpenInterestMomentum
export declare class OpenInterestMomentum {
constructor(period: number)
update(openInterest: number): number | null
batch(openInterest: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AdvanceDeclineNode = AdvanceDecline
export declare class AdvanceDecline {
constructor()
update(change: Array<number>, volume: Array<number>, newHigh: Array<boolean>, newLow: Array<boolean>): number | null
batch(change: Array<Array<number>>, volume: Array<Array<number>>, newHigh: Array<Array<boolean>>, newLow: Array<Array<boolean>>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AdvanceDeclineRatioNode = AdvanceDeclineRatio
export declare class AdvanceDeclineRatio {
constructor()
update(change: Array<number>, volume: Array<number>, newHigh: Array<boolean>, newLow: Array<boolean>): number | null
batch(change: Array<Array<number>>, volume: Array<Array<number>>, newHigh: Array<Array<boolean>>, newLow: Array<Array<boolean>>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AdVolumeLineNode = AdVolumeLine
export declare class AdVolumeLine {
constructor()
update(change: Array<number>, volume: Array<number>, newHigh: Array<boolean>, newLow: Array<boolean>): number | null
batch(change: Array<Array<number>>, volume: Array<Array<number>>, newHigh: Array<Array<boolean>>, newLow: Array<Array<boolean>>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type McClellanOscillatorNode = McClellanOscillator
export declare class McClellanOscillator {
constructor()
update(change: Array<number>, volume: Array<number>, newHigh: Array<boolean>, newLow: Array<boolean>): number | null
batch(change: Array<Array<number>>, volume: Array<Array<number>>, newHigh: Array<Array<boolean>>, newLow: Array<Array<boolean>>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type McClellanSummationIndexNode = McClellanSummationIndex
export declare class McClellanSummationIndex {
constructor()
update(change: Array<number>, volume: Array<number>, newHigh: Array<boolean>, newLow: Array<boolean>): number | null
batch(change: Array<Array<number>>, volume: Array<Array<number>>, newHigh: Array<Array<boolean>>, newLow: Array<Array<boolean>>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TrinNode = Trin
export declare class Trin {
constructor()
update(change: Array<number>, volume: Array<number>, newHigh: Array<boolean>, newLow: Array<boolean>): number | null
batch(change: Array<Array<number>>, volume: Array<Array<number>>, newHigh: Array<Array<boolean>>, newLow: Array<Array<boolean>>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BreadthThrustNode = BreadthThrust
export declare class BreadthThrust {
constructor(period: number)
update(change: Array<number>, volume: Array<number>, newHigh: Array<boolean>, newLow: Array<boolean>): number | null
batch(change: Array<Array<number>>, volume: Array<Array<number>>, newHigh: Array<Array<boolean>>, newLow: Array<Array<boolean>>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type NewHighsNewLowsNode = NewHighsNewLows
export declare class NewHighsNewLows {
constructor()
update(change: Array<number>, volume: Array<number>, newHigh: Array<boolean>, newLow: Array<boolean>): number | null
batch(change: Array<Array<number>>, volume: Array<Array<number>>, newHigh: Array<Array<boolean>>, newLow: Array<Array<boolean>>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type HighLowIndexNode = HighLowIndex
export declare class HighLowIndex {
constructor(period: number)
update(change: Array<number>, volume: Array<number>, newHigh: Array<boolean>, newLow: Array<boolean>): number | null
batch(change: Array<Array<number>>, volume: Array<Array<number>>, newHigh: Array<Array<boolean>>, newLow: Array<Array<boolean>>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PercentAboveMaNode = PercentAboveMa
export declare class PercentAboveMa {
constructor()
update(change: Array<number>, volume: Array<number>, newHigh: Array<boolean>, newLow: Array<boolean>, aboveMa: Array<boolean>): number | null
batch(change: Array<Array<number>>, volume: Array<Array<number>>, newHigh: Array<Array<boolean>>, newLow: Array<Array<boolean>>, aboveMa: Array<Array<boolean>>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type UpDownVolumeRatioNode = UpDownVolumeRatio
export declare class UpDownVolumeRatio {
constructor()
update(change: Array<number>, volume: Array<number>, newHigh: Array<boolean>, newLow: Array<boolean>): number | null
batch(change: Array<Array<number>>, volume: Array<Array<number>>, newHigh: Array<Array<boolean>>, newLow: Array<Array<boolean>>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BullishPercentIndexNode = BullishPercentIndex
export declare class BullishPercentIndex {
constructor()
update(change: Array<number>, volume: Array<number>, newHigh: Array<boolean>, newLow: Array<boolean>, onBuySignal: Array<boolean>): number | null
batch(change: Array<Array<number>>, volume: Array<Array<number>>, newHigh: Array<Array<boolean>>, newLow: Array<Array<boolean>>, onBuySignal: Array<Array<boolean>>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CumulativeVolumeIndexNode = CumulativeVolumeIndex
export declare class CumulativeVolumeIndex {
constructor()
update(change: Array<number>, volume: Array<number>, newHigh: Array<boolean>, newLow: Array<boolean>): number | null
batch(change: Array<Array<number>>, volume: Array<Array<number>>, newHigh: Array<Array<boolean>>, newLow: Array<Array<boolean>>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AbsoluteBreadthIndexNode = AbsoluteBreadthIndex
export declare class AbsoluteBreadthIndex {
constructor()
update(change: Array<number>, volume: Array<number>, newHigh: Array<boolean>, newLow: Array<boolean>): number | null
batch(change: Array<Array<number>>, volume: Array<Array<number>>, newHigh: Array<Array<boolean>>, newLow: Array<Array<boolean>>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TickIndexNode = TickIndex
export declare class TickIndex {
constructor()
update(change: Array<number>, volume: Array<number>, newHigh: Array<boolean>, newLow: Array<boolean>): number | null
batch(change: Array<Array<number>>, volume: Array<Array<number>>, newHigh: Array<Array<boolean>>, newLow: Array<Array<boolean>>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SharpeRatioNode = SharpeRatio
export declare class SharpeRatio {
constructor(period: number, riskFree: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SortinoRatioNode = SortinoRatio
export declare class SortinoRatio {
constructor(period: number, mar: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type CalmarRatioNode = CalmarRatio
export declare class CalmarRatio {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OmegaRatioNode = OmegaRatio
export declare class OmegaRatio {
constructor(period: number, threshold: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type MaxDrawdownNode = MaxDrawdown
export declare class MaxDrawdown {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AverageDrawdownNode = AverageDrawdown
export declare class AverageDrawdown {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type DrawdownDurationNode = DrawdownDuration
export declare class DrawdownDuration {
constructor()
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type PainIndexNode = PainIndex
export declare class PainIndex {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ValueAtRiskNode = ValueAtRisk
export declare class ValueAtRisk {
constructor(period: number, confidence: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ConditionalValueAtRiskNode = ConditionalValueAtRisk
export declare class ConditionalValueAtRisk {
constructor(period: number, confidence: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type ProfitFactorNode = ProfitFactor
export declare class ProfitFactor {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type GainLossRatioNode = GainLossRatio
export declare class GainLossRatio {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RecoveryFactorNode = RecoveryFactor
export declare class RecoveryFactor {
constructor()
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type KellyCriterionNode = KellyCriterion
export declare class KellyCriterion {
constructor(period: number)
update(value: number): number | null
batch(prices: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TreynorRatioNode = TreynorRatio
export declare class TreynorRatio {
constructor(period: number, riskFree: number)
update(asset: number, benchmark: number): number | null
batch(asset: Array<number>, benchmark: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type InformationRatioNode = InformationRatio
export declare class InformationRatio {
constructor(period: number)
update(asset: number, benchmark: number): number | null
batch(asset: Array<number>, benchmark: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type RenkoBarsNode = RenkoBars
export declare class RenkoBars {
constructor(boxSize: number)
update(close: number): Array<RenkoBrickValue>
batch(close: Array<number>): Array<RenkoBrickValue>
boxSize(): number
reset(): void
}
export type KagiBarsNode = KagiBars
export declare class KagiBars {
constructor(reversal: number)
update(close: number): Array<KagiSegmentValue>
batch(close: Array<number>): Array<KagiSegmentValue>
reversal(): number
reset(): void
}
export type PointAndFigureBarsNode = PointAndFigureBars
export declare class PointAndFigureBars {
constructor(boxSize: number, reversal: number)
update(close: number): Array<PnfColumnValue>
batch(close: Array<number>): Array<PnfColumnValue>
boxSize(): number
reversal(): number
reset(): void
}
export type RangeBarsNode = RangeBars
export declare class RangeBars {
constructor(range: number)
update(close: number): Array<RangeBarValue>
batch(close: Array<number>): Array<RangeBarValue>
range(): number
reset(): void
}
export type TickBarsNode = TickBars
export declare class TickBars {
constructor(ticks: number)
update(open: number, high: number, low: number, close: number, volume: number): Array<TickBarValue>
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<TickBarValue>
ticks(): number
reset(): void
}
export type VolumeBarsNode = VolumeBars
export declare class VolumeBars {
constructor(volumePerBar: number)
update(open: number, high: number, low: number, close: number, volume: number): Array<VolumeBarValue>
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<VolumeBarValue>
volumePerBar(): number
reset(): void
}
export type DollarBarsNode = DollarBars
export declare class DollarBars {
constructor(dollarPerBar: number)
update(open: number, high: number, low: number, close: number, volume: number): Array<DollarBarValue>
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<DollarBarValue>
dollarPerBar(): number
reset(): void
}
export type ImbalanceBarsNode = ImbalanceBars
export declare class ImbalanceBars {
constructor(threshold: number)
update(open: number, high: number, low: number, close: number): Array<ImbalanceBarValue>
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<ImbalanceBarValue>
threshold(): number
reset(): void
}
export type RunBarsNode = RunBars
export declare class RunBars {
constructor(runLength: number)
update(open: number, high: number, low: number, close: number): Array<RunBarValue>
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>): Array<RunBarValue>
runLength(): number
reset(): void
}
export type ThreeLineBreakBarsNode = ThreeLineBreakBars
export declare class ThreeLineBreakBars {
constructor(lines: number)
update(close: number): Array<LineBreakBarValue>
batch(close: Array<number>): Array<LineBreakBarValue>
lines(): number
reset(): void
}
export type AlphaNode = Alpha
export declare class Alpha {
constructor(period: number, riskFree: number)
update(asset: number, benchmark: number): number | null
batch(asset: Array<number>, benchmark: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SessionVwapNode = SessionVwap
export declare class SessionVwap {
constructor(utcOffsetMinutes: number)
update(open: number, high: number, low: number, close: number, volume: number, timestamp: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>, timestamp: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
utcOffsetMinutes(): number
}
export type OvernightGapNode = OvernightGap
export declare class OvernightGap {
constructor(utcOffsetMinutes: number)
update(open: number, high: number, low: number, close: number, volume: number, timestamp: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>, timestamp: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
utcOffsetMinutes(): number
}
export type SeasonalZScoreNode = SeasonalZScore
export declare class SeasonalZScore {
constructor(utcOffsetMinutes: number)
update(open: number, high: number, low: number, close: number, volume: number, timestamp: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>, timestamp: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
utcOffsetMinutes(): number
}
export type TimeOfDayReturnProfileNode = TimeOfDayReturnProfile
export declare class TimeOfDayReturnProfile {
constructor(buckets: number, utcOffsetMinutes: number)
update(open: number, high: number, low: number, close: number, volume: number, timestamp: number): Array<number> | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>, timestamp: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
buckets(): number
utcOffsetMinutes(): number
}
export type IntradayVolatilityProfileNode = IntradayVolatilityProfile
export declare class IntradayVolatilityProfile {
constructor(buckets: number, utcOffsetMinutes: number)
update(open: number, high: number, low: number, close: number, volume: number, timestamp: number): Array<number> | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>, timestamp: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
buckets(): number
utcOffsetMinutes(): number
}
export type VolumeByTimeProfileNode = VolumeByTimeProfile
export declare class VolumeByTimeProfile {
constructor(buckets: number, utcOffsetMinutes: number)
update(open: number, high: number, low: number, close: number, volume: number, timestamp: number): Array<number> | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>, timestamp: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
buckets(): number
utcOffsetMinutes(): number
}
export type DayOfWeekProfileNode = DayOfWeekProfile
export declare class DayOfWeekProfile {
constructor(utcOffsetMinutes: number)
update(open: number, high: number, low: number, close: number, volume: number, timestamp: number): Array<number> | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>, timestamp: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
utcOffsetMinutes(): number
}
export type AverageDailyRangeNode = AverageDailyRange
export declare class AverageDailyRange {
constructor(period: number, utcOffsetMinutes: number)
update(open: number, high: number, low: number, close: number, volume: number, timestamp: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>, timestamp: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TurnOfMonthNode = TurnOfMonth
export declare class TurnOfMonth {
constructor(nFirst: number, nLast: number, utcOffsetMinutes: number)
update(open: number, high: number, low: number, close: number, volume: number, timestamp: number): number | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>, timestamp: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SessionHighLowNode = SessionHighLow
export declare class SessionHighLow {
constructor(utcOffsetMinutes: number)
update(open: number, high: number, low: number, close: number, volume: number, timestamp: number): SessionHighLowValue | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>, timestamp: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type SessionRangeNode = SessionRange
export declare class SessionRange {
constructor(utcOffsetMinutes: number)
update(open: number, high: number, low: number, close: number, volume: number, timestamp: number): SessionRangeValue | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>, timestamp: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type OvernightIntradayReturnNode = OvernightIntradayReturn
export declare class OvernightIntradayReturn {
constructor(utcOffsetMinutes: number)
update(open: number, high: number, low: number, close: number, volume: number, timestamp: number): OvernightIntradayReturnValue | null
batch(open: Array<number>, high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>, timestamp: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FibRetracementNode = FibRetracement
export declare class FibRetracement {
constructor()
update(high: number, low: number): FibRetracementValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FibExtensionNode = FibExtension
export declare class FibExtension {
constructor()
update(high: number, low: number): FibExtensionValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FibProjectionNode = FibProjection
export declare class FibProjection {
constructor()
update(high: number, low: number): FibProjectionValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type AutoFibNode = AutoFib
export declare class AutoFib {
constructor()
update(high: number, low: number): AutoFibValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type GoldenPocketNode = GoldenPocket
export declare class GoldenPocket {
constructor()
update(high: number, low: number): GoldenPocketValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FibConfluenceNode = FibConfluence
export declare class FibConfluence {
constructor()
update(high: number, low: number): FibConfluenceValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FibFanNode = FibFan
export declare class FibFan {
constructor()
update(high: number, low: number): FibFanValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FibArcsNode = FibArcs
export declare class FibArcs {
constructor()
update(high: number, low: number): FibArcsValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FibChannelNode = FibChannel
export declare class FibChannel {
constructor()
update(high: number, low: number): FibChannelValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type FibTimeZonesNode = FibTimeZones
export declare class FibTimeZones {
constructor()
update(high: number, low: number): FibTimeZonesValue | null
batch(high: Array<number>, low: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VolumeRsiNode = VolumeRsi
export declare class VolumeRsi {
constructor(period: number)
update(close: number, volume: number): number | null
batch(close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type WadNode = Wad
export declare class Wad {
constructor()
update(high: number, low: number, close: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TwiggsMoneyFlowNode = TwiggsMoneyFlow
export declare class TwiggsMoneyFlow {
constructor(period: number)
update(high: number, low: number, close: number, volume: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type TradeVolumeIndexNode = TradeVolumeIndex
export declare class TradeVolumeIndex {
constructor(minTick: number)
update(close: number, volume: number): number | null
batch(close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type IntradayIntensityNode = IntradayIntensity
export declare class IntradayIntensity {
constructor()
update(high: number, low: number, close: number, volume: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type BetterVolumeNode = BetterVolume
export declare class BetterVolume {
constructor(period: number)
update(high: number, low: number, close: number, volume: number): number | null
batch(high: Array<number>, low: Array<number>, close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}
export type VolumeWeightedMacdNode = VolumeWeightedMacd
export declare class VolumeWeightedMacd {
constructor(fast: number, slow: number, signal: number)
update(close: number, volume: number): VolumeWeightedMacdValue | null
/**
* Returns `[macd0, signal0, histogram0, macd1, ...]`, length `3 * n`.
* Warmup positions are `NaN`.
*/
batch(close: Array<number>, volume: Array<number>): Array<number>
reset(): void
isReady(): boolean
warmupPeriod(): number
}