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https://github.com/tradecatlabs/vibe-coding-cn.git
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feat: MCPlayerTransfer 作为普通目录添加
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+107
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#!/usr/bin/env python3
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"""
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Minecraft 基岩版角色导入工具
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输入: .mcworld 文件 + .dat 角色文件
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输出: 新的 .mcworld 文件
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"""
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import os
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import sys
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import zipfile
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import tempfile
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import shutil
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from datetime import datetime
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def import_player(mcworld_path, player_dat, output_path=None):
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"""将角色数据导入到 .mcworld 文件"""
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if not os.path.exists(mcworld_path):
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print(f"错误: 文件不存在 - {mcworld_path}")
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return None
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if not os.path.exists(player_dat):
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print(f"错误: 角色文件不存在 - {player_dat}")
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return None
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# 读取角色数据
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with open(player_dat, 'rb') as f:
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player_data = f.read()
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print(f"读取角色数据: {len(player_data)} bytes")
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# 默认输出路径
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if output_path is None:
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base = os.path.splitext(mcworld_path)[0]
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output_path = f"{base}_imported.mcworld"
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# 创建临时目录
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temp_dir = tempfile.mkdtemp()
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try:
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print(f"正在解压: {mcworld_path}")
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with zipfile.ZipFile(mcworld_path, 'r') as zip_ref:
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zip_ref.extractall(temp_dir)
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# 查找 db 目录
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db_path = os.path.join(temp_dir, 'db')
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world_root = temp_dir
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if not os.path.exists(db_path):
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for root, dirs, files in os.walk(temp_dir):
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if 'db' in dirs:
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db_path = os.path.join(root, 'db')
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world_root = root
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break
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if not os.path.exists(db_path):
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print("错误: 找不到 db 目录")
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return None
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# 写入玩家数据
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import leveldb
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db = leveldb.LevelDB(db_path)
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db.put(b'~local_player', player_data)
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del db
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print("✓ 角色数据已写入")
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# 重新打包
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print(f"正在打包: {output_path}")
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with zipfile.ZipFile(output_path, 'w', zipfile.ZIP_DEFLATED) as zipf:
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for root, dirs, files in os.walk(world_root):
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for file in files:
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file_path = os.path.join(root, file)
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arc_name = os.path.relpath(file_path, world_root)
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zipf.write(file_path, arc_name)
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print(f"\n✓ 导入成功!")
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print(f" 输出文件: {output_path}")
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return output_path
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finally:
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shutil.rmtree(temp_dir, ignore_errors=True)
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def main():
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if len(sys.argv) < 3:
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print("""
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Minecraft 基岩版角色导入工具
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============================
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用法:
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python import_player.py <.mcworld文件> <.dat角色文件> [输出文件]
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示例:
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python import_player.py "World.mcworld" "player.dat"
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python import_player.py "World.mcworld" "player.dat" "NewWorld.mcworld"
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""")
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return
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mcworld_path = sys.argv[1]
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player_dat = sys.argv[2]
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output_path = sys.argv[3] if len(sys.argv) > 3 else None
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import_player(mcworld_path, player_dat, output_path)
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if __name__ == '__main__':
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main()
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