{
  "name": "godot",
  "description": "Godot Engine game development. Use for Godot projects, GDScript/C# coding, scene setup, node systems, 2D/3D development, physics, animation, UI, shaders, or any Godot-specific questions.",
  "base_url": "https://docs.godotengine.org/en/stable/",
  "start_urls": [
    "https://docs.godotengine.org/en/stable/getting_started/introduction/index.html",
    "https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/index.html",
    "https://docs.godotengine.org/en/stable/tutorials/2d/index.html",
    "https://docs.godotengine.org/en/stable/tutorials/3d/index.html",
    "https://docs.godotengine.org/en/stable/tutorials/physics/index.html",
    "https://docs.godotengine.org/en/stable/tutorials/animation/index.html",
    "https://docs.godotengine.org/en/stable/classes/index.html"
  ],
  "selectors": {
    "main_content": "div[role='main']",
    "title": "title",
    "code_blocks": "pre"
  },
  "url_patterns": {
    "include": [
      "/getting_started/",
      "/tutorials/",
      "/classes/"
    ],
    "exclude": [
      "/genindex.html",
      "/search.html",
      "/_static/",
      "/_sources/"
    ]
  },
  "categories": {
    "getting_started": ["introduction", "getting_started", "first", "your_first"],
    "scripting": ["scripting", "gdscript", "c#", "csharp"],
    "2d": ["/2d/", "sprite", "canvas", "tilemap"],
    "3d": ["/3d/", "spatial", "mesh", "3d_"],
    "physics": ["physics", "collision", "rigidbody", "characterbody"],
    "animation": ["animation", "tween", "animationplayer"],
    "ui": ["ui", "control", "gui", "theme"],
    "shaders": ["shader", "material", "visual_shader"],
    "audio": ["audio", "sound"],
    "networking": ["networking", "multiplayer", "rpc"],
    "export": ["export", "platform", "deploy"]
  },
  "rate_limit": 0.5,
  "max_pages": 500
}
