Base tests and examples
This commit is contained in:
Vendored
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#ifndef MARKER_INDEX_H_
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#define MARKER_INDEX_H_
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#include "flat_set.h"
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#include "point.h"
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#include "range.h"
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#include <random>
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#include <unordered_map>
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class MarkerIndex {
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public:
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using MarkerId = unsigned;
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using MarkerIdSet = flat_set<MarkerId>;
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struct SpliceResult {
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flat_set<MarkerId> touch;
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flat_set<MarkerId> inside;
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flat_set<MarkerId> overlap;
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flat_set<MarkerId> surround;
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};
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struct Boundary {
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Point position;
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flat_set<MarkerId> starting;
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flat_set<MarkerId> ending;
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};
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struct BoundaryQueryResult {
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std::vector<MarkerId> containing_start;
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std::vector<Boundary> boundaries;
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};
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MarkerIndex(unsigned seed = 0u);
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~MarkerIndex();
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int generate_random_number();
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void insert(MarkerId id, Point start, Point end);
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void set_exclusive(MarkerId id, bool exclusive);
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void remove(MarkerId id);
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bool has(MarkerId id);
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SpliceResult splice(Point start, Point old_extent, Point new_extent);
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Point get_start(MarkerId id) const;
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Point get_end(MarkerId id) const;
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Range get_range(MarkerId id) const;
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int compare(MarkerId id1, MarkerId id2) const;
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flat_set<MarkerId> find_intersecting(Point start, Point end);
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flat_set<MarkerId> find_containing(Point start, Point end);
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flat_set<MarkerId> find_contained_in(Point start, Point end);
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flat_set<MarkerId> find_starting_in(Point start, Point end);
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flat_set<MarkerId> find_starting_at(Point position);
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flat_set<MarkerId> find_ending_in(Point start, Point end);
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flat_set<MarkerId> find_ending_at(Point position);
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BoundaryQueryResult find_boundaries_after(Point start, size_t max_count);
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std::unordered_map<MarkerId, Range> dump();
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private:
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friend class Iterator;
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struct Node {
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Node *parent;
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Node *left;
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Node *right;
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Point left_extent;
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flat_set<MarkerId> left_marker_ids;
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flat_set<MarkerId> right_marker_ids;
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flat_set<MarkerId> start_marker_ids;
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flat_set<MarkerId> end_marker_ids;
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int priority;
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Node(Node *parent, Point left_extent);
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bool is_marker_endpoint();
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};
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class Iterator {
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public:
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Iterator(MarkerIndex *marker_index);
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void reset();
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Node *insert_marker_start(const MarkerId &id, const Point &start_position,
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const Point &end_position);
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Node *insert_marker_end(const MarkerId &id, const Point &start_position,
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const Point &end_position);
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Node *insert_splice_boundary(const Point &position, bool is_insertion_end);
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void find_intersecting(const Point &start, const Point &end,
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flat_set<MarkerId> *result);
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void find_contained_in(const Point &start, const Point &end,
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flat_set<MarkerId> *result);
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void find_starting_in(const Point &start, const Point &end,
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flat_set<MarkerId> *result);
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void find_ending_in(const Point &start, const Point &end,
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flat_set<MarkerId> *result);
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void find_boundaries_after(Point start, size_t max_count,
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BoundaryQueryResult *result);
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std::unordered_map<MarkerId, Range> dump();
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private:
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void ascend();
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void descend_left();
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void descend_right();
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void move_to_successor();
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void seek_to_first_node_greater_than_or_equal_to(const Point &position);
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void mark_right(const MarkerId &id, const Point &start_position,
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const Point &end_position);
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void mark_left(const MarkerId &id, const Point &start_position,
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const Point &end_position);
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Node *insert_left_child(const Point &position);
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Node *insert_right_child(const Point &position);
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void check_intersection(const Point &start, const Point &end,
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flat_set<MarkerId> *results);
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void cache_node_position() const;
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MarkerIndex *marker_index;
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Node *current_node;
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Point current_node_position;
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Point left_ancestor_position;
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Point right_ancestor_position;
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std::vector<Point> left_ancestor_position_stack;
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std::vector<Point> right_ancestor_position_stack;
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};
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Point get_node_position(const Node *node) const;
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void delete_node(Node *node);
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void delete_subtree(Node *node);
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void bubble_node_up(Node *node);
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void bubble_node_down(Node *node);
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void rotate_node_left(Node *pivot);
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void rotate_node_right(Node *pivot);
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void
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get_starting_and_ending_markers_within_subtree(const Node *node,
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flat_set<MarkerId> *starting,
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flat_set<MarkerId> *ending);
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void populate_splice_invalidation_sets(
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SpliceResult *invalidated, const Node *start_node, const Node *end_node,
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const flat_set<MarkerId> &starting_inside_splice,
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const flat_set<MarkerId> &ending_inside_splice);
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std::default_random_engine random_engine;
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std::uniform_int_distribution<int> random_distribution;
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Node *root;
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std::unordered_map<MarkerId, Node *> start_nodes_by_id;
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std::unordered_map<MarkerId, Node *> end_nodes_by_id;
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Iterator iterator;
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flat_set<MarkerId> exclusive_marker_ids;
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mutable std::unordered_map<const Node *, Point> node_position_cache;
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};
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#endif // MARKER_INDEX_H_
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Vendored
+311
@@ -0,0 +1,311 @@
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#include "compiler/rule.h"
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#include "compiler/util/hash_combine.h"
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namespace tree_sitter {
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namespace rules {
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using std::move;
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using std::vector;
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using util::hash_combine;
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Rule::Rule(const Rule &other) : blank_(Blank{}), type(BlankType) {
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*this = other;
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}
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Rule::Rule(Rule &&other) noexcept : blank_(Blank{}), type(BlankType) {
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*this = move(other);
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}
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static void destroy_value(Rule *rule) {
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switch (rule->type) {
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case Rule::BlankType:
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return rule->blank_.~Blank();
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case Rule::CharacterSetType:
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return rule->character_set_.~CharacterSet();
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case Rule::StringType:
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return rule->string_.~String();
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case Rule::PatternType:
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return rule->pattern_.~Pattern();
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case Rule::NamedSymbolType:
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return rule->named_symbol_.~NamedSymbol();
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case Rule::SymbolType:
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return rule->symbol_.~Symbol();
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case Rule::ChoiceType:
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return rule->choice_.~Choice();
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case Rule::MetadataType:
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return rule->metadata_.~Metadata();
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case Rule::RepeatType:
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return rule->repeat_.~Repeat();
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case Rule::SeqType:
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return rule->seq_.~Seq();
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}
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}
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Rule &Rule::operator=(const Rule &other) {
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destroy_value(this);
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type = other.type;
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switch (type) {
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case BlankType:
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new (&blank_) Blank(other.blank_);
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break;
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case CharacterSetType:
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new (&character_set_) CharacterSet(other.character_set_);
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break;
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case StringType:
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new (&string_) String(other.string_);
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break;
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case PatternType:
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new (&pattern_) Pattern(other.pattern_);
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break;
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case NamedSymbolType:
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new (&named_symbol_) NamedSymbol(other.named_symbol_);
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break;
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case SymbolType:
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new (&symbol_) Symbol(other.symbol_);
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break;
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case ChoiceType:
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new (&choice_) Choice(other.choice_);
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break;
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case MetadataType:
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new (&metadata_) Metadata(other.metadata_);
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break;
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case RepeatType:
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new (&repeat_) Repeat(other.repeat_);
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break;
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case SeqType:
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new (&seq_) Seq(other.seq_);
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break;
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}
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return *this;
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}
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Rule &Rule::operator=(Rule &&other) noexcept {
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destroy_value(this);
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type = other.type;
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switch (type) {
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case BlankType:
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new (&blank_) Blank(move(other.blank_));
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break;
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case CharacterSetType:
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new (&character_set_) CharacterSet(move(other.character_set_));
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break;
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case StringType:
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new (&string_) String(move(other.string_));
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break;
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case PatternType:
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new (&pattern_) Pattern(move(other.pattern_));
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break;
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case NamedSymbolType:
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new (&named_symbol_) NamedSymbol(move(other.named_symbol_));
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break;
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case SymbolType:
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new (&symbol_) Symbol(move(other.symbol_));
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break;
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case ChoiceType:
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new (&choice_) Choice(move(other.choice_));
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break;
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case MetadataType:
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new (&metadata_) Metadata(move(other.metadata_));
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break;
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case RepeatType:
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new (&repeat_) Repeat(move(other.repeat_));
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break;
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case SeqType:
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new (&seq_) Seq(move(other.seq_));
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break;
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}
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other.type = BlankType;
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other.blank_ = Blank{};
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return *this;
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}
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Rule::~Rule() noexcept { destroy_value(this); }
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bool Rule::operator==(const Rule &other) const {
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if (type != other.type)
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return false;
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switch (type) {
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case Rule::CharacterSetType:
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return character_set_ == other.character_set_;
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case Rule::StringType:
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return string_ == other.string_;
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case Rule::PatternType:
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return pattern_ == other.pattern_;
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case Rule::NamedSymbolType:
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return named_symbol_ == other.named_symbol_;
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case Rule::SymbolType:
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return symbol_ == other.symbol_;
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case Rule::ChoiceType:
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return choice_ == other.choice_;
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case Rule::MetadataType:
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return metadata_ == other.metadata_;
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case Rule::RepeatType:
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return repeat_ == other.repeat_;
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case Rule::SeqType:
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return seq_ == other.seq_;
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default:
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return blank_ == other.blank_;
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}
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}
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template <> bool Rule::is<Blank>() const { return type == BlankType; }
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template <> bool Rule::is<Symbol>() const { return type == SymbolType; }
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template <> bool Rule::is<Repeat>() const { return type == RepeatType; }
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template <> const Symbol &Rule::get_unchecked<Symbol>() const {
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return symbol_;
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}
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static inline void add_choice_element(std::vector<Rule> *elements,
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const Rule &new_rule) {
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new_rule.match(
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[elements](Choice choice) {
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for (auto &element : choice.elements) {
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add_choice_element(elements, element);
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}
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},
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[elements](auto rule) {
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for (auto &element : *elements) {
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if (element == rule)
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return;
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}
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elements->push_back(rule);
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});
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}
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Rule Rule::choice(const vector<Rule> &rules) {
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vector<Rule> elements;
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for (auto &element : rules) {
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add_choice_element(&elements, element);
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}
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return (elements.size() == 1) ? elements.front() : Choice{elements};
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}
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Rule Rule::repeat(const Rule &rule) {
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return rule.is<Repeat>() ? rule : Repeat{rule};
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}
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Rule Rule::seq(const vector<Rule> &rules) {
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Rule result;
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for (const auto &rule : rules) {
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rule.match([](Blank) {},
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[&](Metadata metadata) {
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if (!metadata.rule->is<Blank>()) {
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result = Seq{result, rule};
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}
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},
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[&](auto) {
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if (result.is<Blank>()) {
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result = rule;
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} else {
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result = Seq{result, rule};
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}
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});
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}
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return result;
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}
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} // namespace rules
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} // namespace tree_sitter
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namespace std {
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size_t hash<Symbol>::operator()(const Symbol &symbol) const {
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auto result = hash<int>()(symbol.index);
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hash_combine(&result, hash<int>()(symbol.type));
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return result;
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}
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size_t hash<NamedSymbol>::operator()(const NamedSymbol &symbol) const {
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return hash<string>()(symbol.value);
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}
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size_t hash<Pattern>::operator()(const Pattern &symbol) const {
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return hash<string>()(symbol.value);
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}
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size_t hash<String>::operator()(const String &symbol) const {
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return hash<string>()(symbol.value);
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}
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size_t hash<CharacterSet>::operator()(const CharacterSet &character_set) const {
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size_t result = 0;
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hash_combine(&result, character_set.includes_all);
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hash_combine(&result, character_set.included_chars.size());
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for (uint32_t c : character_set.included_chars) {
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hash_combine(&result, c);
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}
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hash_combine(&result, character_set.excluded_chars.size());
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for (uint32_t c : character_set.excluded_chars) {
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hash_combine(&result, c);
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}
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return result;
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}
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size_t hash<Blank>::operator()(const Blank &blank) const { return 0; }
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size_t hash<Choice>::operator()(const Choice &choice) const {
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size_t result = 0;
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for (const auto &element : choice.elements) {
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symmetric_hash_combine(&result, element);
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}
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return result;
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}
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size_t hash<Repeat>::operator()(const Repeat &repeat) const {
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size_t result = 0;
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hash_combine(&result, *repeat.rule);
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return result;
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}
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size_t hash<Seq>::operator()(const Seq &seq) const {
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size_t result = 0;
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hash_combine(&result, *seq.left);
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hash_combine(&result, *seq.right);
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return result;
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}
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size_t hash<Metadata>::operator()(const Metadata &metadata) const {
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size_t result = 0;
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hash_combine(&result, *metadata.rule);
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hash_combine(&result, metadata.params.precedence);
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hash_combine<int>(&result, metadata.params.associativity);
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hash_combine(&result, metadata.params.has_precedence);
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hash_combine(&result, metadata.params.has_associativity);
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hash_combine(&result, metadata.params.is_token);
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hash_combine(&result, metadata.params.is_string);
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hash_combine(&result, metadata.params.is_active);
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hash_combine(&result, metadata.params.is_main_token);
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return result;
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}
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size_t hash<Rule>::operator()(const Rule &rule) const {
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size_t result = hash<int>()(rule.type);
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switch (rule.type) {
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case Rule::CharacterSetType:
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return result ^ hash<CharacterSet>()(rule.character_set_);
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case Rule::StringType:
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return result ^ hash<String>()(rule.string_);
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case Rule::PatternType:
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return result ^ hash<Pattern>()(rule.pattern_);
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case Rule::NamedSymbolType:
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return result ^ hash<NamedSymbol>()(rule.named_symbol_);
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case Rule::SymbolType:
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return result ^ hash<Symbol>()(rule.symbol_);
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case Rule::ChoiceType:
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return result ^ hash<Choice>()(rule.choice_);
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case Rule::MetadataType:
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return result ^ hash<Metadata>()(rule.metadata_);
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case Rule::RepeatType:
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return result ^ hash<Repeat>()(rule.repeat_);
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case Rule::SeqType:
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return result ^ hash<Seq>()(rule.seq_);
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default:
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return result ^ hash<Blank>()(rule.blank_);
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}
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}
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} // namespace std
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