feat: add multi-objective optimization with NSGA-II

Add MultiObjectiveStudy for optimizing multiple objectives simultaneously,
backed by NSGA-II (Non-dominated Sorting Genetic Algorithm II) with SBX
crossover, polynomial mutation, and constraint-aware dominance.

New public API:
- MultiObjectiveStudy with optimize(), pareto_front(), ask()/tell()
- MultiObjectiveTrial with get(), is_feasible(), user attributes
- MultiObjectiveSampler trait for custom MO samplers
- Nsga2Sampler with builder for population size, crossover/mutation params
- ObjectiveDimensionMismatch error variant
This commit is contained in:
Manuel Raimann
2026-02-11 19:35:18 +01:00
parent 7d79111d81
commit bcc4549e66
7 changed files with 1832 additions and 0 deletions
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//! Pareto dominance utilities for multi-objective optimization.
//!
//! Provides fast non-dominated sorting (Deb et al., 2002) and crowding
//! distance computation used by both `MultiObjectiveStudy::pareto_front()`
//! and `Nsga2Sampler`.
use crate::types::Direction;
/// Returns `true` if solution `a` Pareto-dominates solution `b`.
///
/// A solution dominates another if it is at least as good in all objectives
/// and strictly better in at least one, respecting the given directions.
#[allow(clippy::module_name_repetitions)]
pub(crate) fn dominates(a: &[f64], b: &[f64], directions: &[Direction]) -> bool {
debug_assert_eq!(a.len(), b.len());
debug_assert_eq!(a.len(), directions.len());
let mut strictly_better = false;
for ((&av, &bv), dir) in a.iter().zip(b.iter()).zip(directions.iter()) {
let better = match dir {
Direction::Minimize => av < bv,
Direction::Maximize => av > bv,
};
let worse = match dir {
Direction::Minimize => av > bv,
Direction::Maximize => av < bv,
};
if worse {
return false;
}
if better {
strictly_better = true;
}
}
strictly_better
}
/// Constrained dominance: feasible beats infeasible, among infeasible
/// prefer lower total constraint violation, among feasible use Pareto dominance.
pub(crate) fn constrained_dominates(
a_values: &[f64],
b_values: &[f64],
a_constraints: &[f64],
b_constraints: &[f64],
directions: &[Direction],
) -> bool {
let a_feasible = a_constraints.iter().all(|&c| c <= 0.0);
let b_feasible = b_constraints.iter().all(|&c| c <= 0.0);
match (a_feasible, b_feasible) {
(true, false) => true,
(false, true) => false,
(false, false) => {
let a_violation: f64 = a_constraints.iter().map(|c| c.max(0.0)).sum();
let b_violation: f64 = b_constraints.iter().map(|c| c.max(0.0)).sum();
a_violation < b_violation
}
(true, true) => dominates(a_values, b_values, directions),
}
}
/// Fast non-dominated sorting (Deb et al., 2002).
///
/// Returns `Vec<Vec<usize>>` where `fronts[0]` is the Pareto front,
/// each inner vec contains indices into `values`.
///
/// Complexity: O(M * N^2) where M = objectives, N = solutions.
#[allow(clippy::cast_possible_truncation)]
pub(crate) fn fast_non_dominated_sort(
values: &[Vec<f64>],
directions: &[Direction],
) -> Vec<Vec<usize>> {
fast_non_dominated_sort_constrained(values, directions, &[])
}
/// Fast non-dominated sorting with constraint support.
///
/// `constraints` is either empty (no constraints) or has the same length
/// as `values`, where each entry is the constraint vector for that solution.
#[allow(clippy::cast_possible_truncation)]
pub(crate) fn fast_non_dominated_sort_constrained(
values: &[Vec<f64>],
directions: &[Direction],
constraints: &[Vec<f64>],
) -> Vec<Vec<usize>> {
let n = values.len();
if n == 0 {
return Vec::new();
}
let has_constraints = !constraints.is_empty();
let empty_constraints: Vec<f64> = Vec::new();
// S_p: set of solutions dominated by p
let mut dominated_by: Vec<Vec<usize>> = vec![Vec::new(); n];
// n_p: domination count for p
let mut domination_count: Vec<usize> = vec![0; n];
for i in 0..n {
for j in (i + 1)..n {
let (a_c, b_c) = if has_constraints {
(&constraints[i], &constraints[j])
} else {
(&empty_constraints, &empty_constraints)
};
let i_dom_j = if has_constraints {
constrained_dominates(&values[i], &values[j], a_c, b_c, directions)
} else {
dominates(&values[i], &values[j], directions)
};
let j_dom_i = if has_constraints {
constrained_dominates(&values[j], &values[i], b_c, a_c, directions)
} else {
dominates(&values[j], &values[i], directions)
};
if i_dom_j {
dominated_by[i].push(j);
domination_count[j] += 1;
} else if j_dom_i {
dominated_by[j].push(i);
domination_count[i] += 1;
}
}
}
let mut fronts: Vec<Vec<usize>> = Vec::new();
let mut current_front: Vec<usize> = (0..n).filter(|&i| domination_count[i] == 0).collect();
while !current_front.is_empty() {
let mut next_front: Vec<usize> = Vec::new();
for &p in &current_front {
for &q in &dominated_by[p] {
domination_count[q] -= 1;
if domination_count[q] == 0 {
next_front.push(q);
}
}
}
fronts.push(current_front);
current_front = next_front;
}
fronts
}
/// Crowding distance for one front.
///
/// Boundary solutions get `f64::INFINITY`. Returns one distance value per
/// solution in the front, in the same order as `front_indices`.
#[allow(clippy::cast_precision_loss)]
pub(crate) fn crowding_distance(front_indices: &[usize], values: &[Vec<f64>]) -> Vec<f64> {
let n = front_indices.len();
if n <= 2 {
return vec![f64::INFINITY; n];
}
let m = values[front_indices[0]].len(); // number of objectives
let mut distances = vec![0.0_f64; n];
// Helper to look up objective value for a front member.
let val = |front_pos: usize, obj: usize| -> f64 { values[front_indices[front_pos]][obj] };
for obj in 0..m {
// Sort front positions by this objective
let mut sorted: Vec<usize> = (0..n).collect();
sorted.sort_by(|&a, &b| {
val(a, obj)
.partial_cmp(&val(b, obj))
.unwrap_or(core::cmp::Ordering::Equal)
});
// Boundary solutions get infinity
distances[sorted[0]] = f64::INFINITY;
distances[sorted[n - 1]] = f64::INFINITY;
let range = val(sorted[n - 1], obj) - val(sorted[0], obj);
if range > 0.0 {
for i in 1..(n - 1) {
distances[sorted[i]] += (val(sorted[i + 1], obj) - val(sorted[i - 1], obj)) / range;
}
}
}
distances
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_dominates_basic() {
let dirs = [Direction::Minimize, Direction::Minimize];
assert!(dominates(&[1.0, 1.0], &[2.0, 2.0], &dirs));
assert!(!dominates(&[2.0, 2.0], &[1.0, 1.0], &dirs));
// Equal does not dominate
assert!(!dominates(&[1.0, 1.0], &[1.0, 1.0], &dirs));
}
#[test]
fn test_dominates_incomparable() {
let dirs = [Direction::Minimize, Direction::Minimize];
assert!(!dominates(&[1.0, 3.0], &[3.0, 1.0], &dirs));
assert!(!dominates(&[3.0, 1.0], &[1.0, 3.0], &dirs));
}
#[test]
fn test_dominates_maximize() {
let dirs = [Direction::Maximize, Direction::Minimize];
// a = (5, 1) vs b = (3, 2): a is better in both
assert!(dominates(&[5.0, 1.0], &[3.0, 2.0], &dirs));
assert!(!dominates(&[3.0, 2.0], &[5.0, 1.0], &dirs));
}
#[test]
fn test_nds_known() {
let values = vec![
vec![1.0, 5.0], // front 0
vec![5.0, 1.0], // front 0
vec![3.0, 3.0], // front 0 (non-dominated)
vec![4.0, 4.0], // front 1 (dominated by #2)
vec![6.0, 6.0], // front 2
];
let dirs = [Direction::Minimize, Direction::Minimize];
let fronts = fast_non_dominated_sort(&values, &dirs);
assert_eq!(fronts.len(), 3);
let mut f0 = fronts[0].clone();
f0.sort_unstable();
assert_eq!(f0, vec![0, 1, 2]);
assert_eq!(fronts[1], vec![3]);
assert_eq!(fronts[2], vec![4]);
}
#[test]
fn test_crowding_boundaries() {
let values = vec![vec![1.0, 5.0], vec![3.0, 3.0], vec![5.0, 1.0]];
let front = vec![0, 1, 2];
let cd = crowding_distance(&front, &values);
assert!(cd[0].is_infinite());
assert!(cd[2].is_infinite());
assert!(cd[1].is_finite());
assert!(cd[1] > 0.0);
}
}