248 lines
8.0 KiB
Rust
248 lines
8.0 KiB
Rust
//! Pareto dominance utilities for multi-objective optimization.
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//!
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//! Provides fast non-dominated sorting (Deb et al., 2002) and crowding
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//! distance computation used by both `MultiObjectiveStudy::pareto_front()`
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//! and `Nsga2Sampler`.
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use crate::types::Direction;
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/// Returns `true` if solution `a` Pareto-dominates solution `b`.
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///
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/// A solution dominates another if it is at least as good in all objectives
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/// and strictly better in at least one, respecting the given directions.
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#[allow(clippy::module_name_repetitions)]
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pub(crate) fn dominates(a: &[f64], b: &[f64], directions: &[Direction]) -> bool {
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debug_assert_eq!(a.len(), b.len());
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debug_assert_eq!(a.len(), directions.len());
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let mut strictly_better = false;
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for ((&av, &bv), dir) in a.iter().zip(b.iter()).zip(directions.iter()) {
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let better = match dir {
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Direction::Minimize => av < bv,
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Direction::Maximize => av > bv,
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};
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let worse = match dir {
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Direction::Minimize => av > bv,
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Direction::Maximize => av < bv,
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};
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if worse {
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return false;
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}
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if better {
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strictly_better = true;
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}
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}
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strictly_better
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}
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/// Constrained dominance: feasible beats infeasible, among infeasible
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/// prefer lower total constraint violation, among feasible use Pareto dominance.
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pub(crate) fn constrained_dominates(
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a_values: &[f64],
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b_values: &[f64],
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a_constraints: &[f64],
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b_constraints: &[f64],
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directions: &[Direction],
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) -> bool {
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let a_feasible = a_constraints.iter().all(|&c| c <= 0.0);
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let b_feasible = b_constraints.iter().all(|&c| c <= 0.0);
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match (a_feasible, b_feasible) {
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(true, false) => true,
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(false, true) => false,
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(false, false) => {
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let a_violation: f64 = a_constraints.iter().map(|c| c.max(0.0)).sum();
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let b_violation: f64 = b_constraints.iter().map(|c| c.max(0.0)).sum();
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a_violation < b_violation
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}
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(true, true) => dominates(a_values, b_values, directions),
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}
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}
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/// Fast non-dominated sorting (Deb et al., 2002).
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///
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/// Returns `Vec<Vec<usize>>` where `fronts[0]` is the Pareto front,
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/// each inner vec contains indices into `values`.
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///
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/// Complexity: O(M * N^2) where M = objectives, N = solutions.
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#[allow(clippy::cast_possible_truncation)]
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pub(crate) fn fast_non_dominated_sort(
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values: &[Vec<f64>],
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directions: &[Direction],
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) -> Vec<Vec<usize>> {
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fast_non_dominated_sort_constrained(values, directions, &[])
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}
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/// Fast non-dominated sorting with constraint support.
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///
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/// `constraints` is either empty (no constraints) or has the same length
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/// as `values`, where each entry is the constraint vector for that solution.
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#[allow(clippy::cast_possible_truncation)]
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pub(crate) fn fast_non_dominated_sort_constrained(
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values: &[Vec<f64>],
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directions: &[Direction],
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constraints: &[Vec<f64>],
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) -> Vec<Vec<usize>> {
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let n = values.len();
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if n == 0 {
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return Vec::new();
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}
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let has_constraints = !constraints.is_empty();
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let empty_constraints: Vec<f64> = Vec::new();
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// S_p: set of solutions dominated by p
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let mut dominated_by: Vec<Vec<usize>> = vec![Vec::new(); n];
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// n_p: domination count for p
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let mut domination_count: Vec<usize> = vec![0; n];
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for i in 0..n {
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for j in (i + 1)..n {
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let (a_c, b_c) = if has_constraints {
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(&constraints[i], &constraints[j])
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} else {
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(&empty_constraints, &empty_constraints)
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};
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let i_dom_j = if has_constraints {
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constrained_dominates(&values[i], &values[j], a_c, b_c, directions)
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} else {
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dominates(&values[i], &values[j], directions)
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};
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let j_dom_i = if has_constraints {
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constrained_dominates(&values[j], &values[i], b_c, a_c, directions)
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} else {
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dominates(&values[j], &values[i], directions)
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};
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if i_dom_j {
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dominated_by[i].push(j);
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domination_count[j] += 1;
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} else if j_dom_i {
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dominated_by[j].push(i);
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domination_count[i] += 1;
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}
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}
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}
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let mut fronts: Vec<Vec<usize>> = Vec::new();
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let mut current_front: Vec<usize> = (0..n).filter(|&i| domination_count[i] == 0).collect();
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while !current_front.is_empty() {
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let mut next_front: Vec<usize> = Vec::new();
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for &p in ¤t_front {
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for &q in &dominated_by[p] {
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domination_count[q] -= 1;
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if domination_count[q] == 0 {
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next_front.push(q);
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}
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}
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}
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fronts.push(current_front);
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current_front = next_front;
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}
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fronts
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}
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/// Crowding distance for one front.
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///
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/// Boundary solutions get `f64::INFINITY`. Returns one distance value per
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/// solution in the front, in the same order as `front_indices`.
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#[allow(clippy::cast_precision_loss)]
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pub(crate) fn crowding_distance(front_indices: &[usize], values: &[Vec<f64>]) -> Vec<f64> {
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let n = front_indices.len();
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if n <= 2 {
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return vec![f64::INFINITY; n];
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}
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let m = values[front_indices[0]].len(); // number of objectives
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let mut distances = vec![0.0_f64; n];
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// Helper to look up objective value for a front member.
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let val = |front_pos: usize, obj: usize| -> f64 { values[front_indices[front_pos]][obj] };
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for obj in 0..m {
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// Sort front positions by this objective
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let mut sorted: Vec<usize> = (0..n).collect();
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sorted.sort_by(|&a, &b| {
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val(a, obj)
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.partial_cmp(&val(b, obj))
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.unwrap_or(core::cmp::Ordering::Equal)
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});
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// Boundary solutions get infinity
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distances[sorted[0]] = f64::INFINITY;
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distances[sorted[n - 1]] = f64::INFINITY;
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let range = val(sorted[n - 1], obj) - val(sorted[0], obj);
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if range > 0.0 {
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for i in 1..(n - 1) {
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distances[sorted[i]] += (val(sorted[i + 1], obj) - val(sorted[i - 1], obj)) / range;
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}
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}
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}
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distances
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_dominates_basic() {
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let dirs = [Direction::Minimize, Direction::Minimize];
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assert!(dominates(&[1.0, 1.0], &[2.0, 2.0], &dirs));
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assert!(!dominates(&[2.0, 2.0], &[1.0, 1.0], &dirs));
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// Equal does not dominate
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assert!(!dominates(&[1.0, 1.0], &[1.0, 1.0], &dirs));
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}
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#[test]
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fn test_dominates_incomparable() {
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let dirs = [Direction::Minimize, Direction::Minimize];
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assert!(!dominates(&[1.0, 3.0], &[3.0, 1.0], &dirs));
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assert!(!dominates(&[3.0, 1.0], &[1.0, 3.0], &dirs));
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}
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#[test]
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fn test_dominates_maximize() {
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let dirs = [Direction::Maximize, Direction::Minimize];
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// a = (5, 1) vs b = (3, 2): a is better in both
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assert!(dominates(&[5.0, 1.0], &[3.0, 2.0], &dirs));
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assert!(!dominates(&[3.0, 2.0], &[5.0, 1.0], &dirs));
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}
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#[test]
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fn test_nds_known() {
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let values = vec![
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vec![1.0, 5.0], // front 0
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vec![5.0, 1.0], // front 0
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vec![3.0, 3.0], // front 0 (non-dominated)
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vec![4.0, 4.0], // front 1 (dominated by #2)
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vec![6.0, 6.0], // front 2
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];
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let dirs = [Direction::Minimize, Direction::Minimize];
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let fronts = fast_non_dominated_sort(&values, &dirs);
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assert_eq!(fronts.len(), 3);
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let mut f0 = fronts[0].clone();
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f0.sort_unstable();
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assert_eq!(f0, vec![0, 1, 2]);
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assert_eq!(fronts[1], vec![3]);
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assert_eq!(fronts[2], vec![4]);
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}
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#[test]
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fn test_crowding_boundaries() {
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let values = vec![vec![1.0, 5.0], vec![3.0, 3.0], vec![5.0, 1.0]];
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let front = vec![0, 1, 2];
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let cd = crowding_distance(&front, &values);
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assert!(cd[0].is_infinite());
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assert!(cd[2].is_infinite());
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assert!(cd[1].is_finite());
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assert!(cd[1] > 0.0);
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}
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}
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