11 KiB
Mean Field Games
Mean Field Games (MFG) provide a powerful framework for modeling strategic interactions among a large number of rational agents. Rather than tracking every individual, MFG theory replaces the population with a distribution and derives equilibrium conditions from coupled partial differential equations.
This module implements a 1D Mean Field Games solver with a high-performance Rust backend exposed to Python via PyO3.
Mathematical Foundations
The State of a Representative Agent
Each agent's state X_t evolves according to a controlled stochastic differential equation:
dX_t = b(X_t, \alpha_t, m_t)\,dt + \sigma\,dW_t
where:
\alpha_tis the agent's control (decision variable)m_tis the population distribution at timetW_tis standard Brownian motion\sigmacontrols the diffusion intensity (related tonuin the solver)
The agent seeks to minimize expected cumulative cost:
J(\alpha) = \mathbb{E}\left[\int_0^T L(X_t, \alpha_t, m_t)\,dt + g(X_T)\right]
The MFG System: Two Coupled PDEs
The MFG equilibrium is characterized by two coupled PDEs:
1. Hamilton-Jacobi-Bellman (HJB) Equation — Backward in Time
The value function u(x,t) represents the optimal cost-to-go and satisfies:
-\frac{\partial u}{\partial t} - \nu \frac{\partial^2 u}{\partial x^2} + H\left(x, \frac{\partial u}{\partial x}, m\right) = 0
Terminal condition: u(x, T) = g(x) (terminal cost)
The Hamiltonian H captures the running cost. For quadratic control costs:
H(x, p, m) = \frac{|p|^2}{2} - f(x, m)
where f(x, m) is the congestion cost (penalizes crowded regions).
2. Fokker-Planck (FP) Equation — Forward in Time
The population density m(x,t) evolves according to:
\frac{\partial m}{\partial t} - \nu \frac{\partial^2 m}{\partial x^2} - \frac{\partial}{\partial x}\left(m \frac{\partial u}{\partial x}\right) = 0
Initial condition: m(x, 0) = m_0(x) (initial population distribution)
This equation propagates the density forward given the optimal velocity field
v^*(x,t) = -\partial u / \partial x from the HJB solution.
The Fixed-Point Loop
The solver uses an iterative scheme to find the coupled equilibrium:
Algorithm: MFG Fixed-Point Iteration
─────────────────────────────────────
1. Initialize: m⁽⁰⁾(x,t) = m₀(x) for all t
2. For k = 0, 1, 2, ... until convergence:
a. Solve HJB backward: u⁽ᵏ⁺¹⁾ given m⁽ᵏ⁾
b. Solve FP forward: m̃⁽ᵏ⁺¹⁾ given u⁽ᵏ⁺¹⁾
c. Relax: m⁽ᵏ⁺¹⁾ = α·m̃⁽ᵏ⁺¹⁾ + (1-α)·m⁽ᵏ⁾
d. Check: ||m⁽ᵏ⁺¹⁾ - m⁽ᵏ⁾|| < tol ?
3. Return: (u*, m*, iterations)
The relaxation parameter alpha (typically 0.3–0.7) stabilizes convergence by
damping oscillations between iterations.
Numerical Methods
Discretization
The solver uses a finite-difference scheme on a uniform grid:
| Parameter | Notation | Description |
|---|---|---|
nx |
N_x |
Number of spatial grid points |
nt |
N_t |
Number of time steps |
dx |
\Delta x = (x_{max} - x_{min}) / (N_x - 1) |
Spatial step |
dt |
\Delta t = T / N_t |
Time step |
Stability: The CFL Condition
For numerical stability, the scheme requires:
\frac{\nu \cdot \Delta t}{(\Delta x)^2} \leq \frac{1}{2}
Practical rule: If you see oscillations or blow-up, either:
- Increase
nt(smaller\Delta t) - Increase
nu(more diffusion smooths the solution) - Decrease
nx(larger\Delta x)
Transport: Upwind Differencing
The advection term \partial(m \cdot v)/\partial x uses upwind differencing
to ensure stability:
- If
v > 0: use backward difference - If
v < 0: use forward difference
This prevents numerical oscillations in steep density gradients.
Diffusion: Implicit Scheme
The diffusion term \nu \partial^2 m / \partial x^2 is solved implicitly
using a tridiagonal system (Thomas algorithm), making the scheme unconditionally
stable for diffusion.
Mass Conservation
After each Fokker-Planck step, the density is renormalized:
m^{(k+1)} \leftarrow \frac{m^{(k+1)}}{\int m^{(k+1)} dx}
This ensures \int m(x,t)\,dx = 1 is preserved throughout the simulation.
Python API
Configuration
from optimizr import MFGConfig
config = MFGConfig(
nx=100, # spatial grid points
nt=100, # time steps
x_min=0.0, # left boundary
x_max=1.0, # right boundary
T=1.0, # terminal time
nu=0.01, # diffusion coefficient (viscosity)
max_iter=50, # maximum fixed-point iterations
tol=1e-5, # convergence tolerance
alpha=0.5, # relaxation parameter
)
Solving the MFG System
import numpy as np
from optimizr import MFGConfig, solve_mfg_1d_rust
# Define spatial grid
x = np.linspace(0, 1, 100)
# Initial population: Gaussian centered at x=0.3
m0 = np.exp(-50 * (x - 0.3) ** 2)
m0 /= np.trapz(m0, x) # normalize to unit mass
# Terminal cost: quadratic penalty away from x=0.7
u_terminal = 0.5 * (x - 0.7) ** 2
# Create configuration
config = MFGConfig(
nx=100, nt=100,
x_min=0.0, x_max=1.0, T=1.0,
nu=0.01, max_iter=50, tol=1e-5, alpha=0.5,
)
# Solve the MFG system
u, m, iterations = solve_mfg_1d_rust(m0, u_terminal, config, lambda_congestion=0.5)
print(f"Converged in {iterations} iterations")
print(f"Value function shape: {u.shape}")
print(f"Density shape: {m.shape}")
Expected output:
Converged in 34 iterations
Value function shape: (100, 101)
Density shape: (100, 101)
Visualization
Density Evolution Heatmap
import matplotlib.pyplot as plt
fig, axes = plt.subplots(1, 2, figsize=(12, 4))
# Density heatmap
im0 = axes[0].imshow(m.T, origin='lower', aspect='auto',
extent=[0, 1, 0, 1], cmap='viridis')
axes[0].set_xlabel('Position x')
axes[0].set_ylabel('Time t')
axes[0].set_title('Population Density m(x,t)')
plt.colorbar(im0, ax=axes[0])
# Value function heatmap
im1 = axes[1].imshow(u.T, origin='lower', aspect='auto',
extent=[0, 1, 0, 1], cmap='plasma')
axes[1].set_xlabel('Position x')
axes[1].set_ylabel('Time t')
axes[1].set_title('Value Function u(x,t)')
plt.colorbar(im1, ax=axes[1])
plt.tight_layout()
plt.savefig('mfg_heatmaps.png', dpi=150)
Output:
This code generates two side-by-side heatmaps:
- Left plot: Population density
m(x,t)evolution over space and time - Right plot: Value function
u(x,t)showing optimal value at each position and time
For interactive visualization with complete outputs, see the Mean Field Games Tutorial notebook on GitHub.
Time Slices
t_indices = [0, 25, 50, 75, 100]
colors = plt.cm.viridis(np.linspace(0, 1, len(t_indices)))
plt.figure(figsize=(8, 5))
for i, t_idx in enumerate(t_indices):
t_val = t_idx / 100.0
plt.plot(x, m[:, t_idx], color=colors[i], label=f't={t_val:.2f}')
plt.xlabel('Position x')
plt.ylabel('Density m(x,t)')
plt.title('Population Density at Different Times')
plt.legend()
plt.grid(True, alpha=0.3)
plt.savefig('mfg_time_slices.png', dpi=150)
Output:
This produces a line plot showing population density profiles at 5 different time points (t=0.0, 0.25, 0.5, 0.75, 1.0), illustrating how the population distribution evolves from initial to terminal conditions.
📓 Complete Examples: See the Mean Field Games Tutorial for interactive visualizations with real numerical solutions.
Performance
Benchmarks on laptop-class CPU (Apple M1):
| Grid Size | Iterations | Time |
|---|---|---|
| 64×40 | 28 | 0.08 s |
| 100×100 | 34 | 0.37 s |
| 200×200 | 41 | 2.1 s |
| 500×500 | 52 | 18.4 s |
Memory usage scales as O(N_x \times N_t) for storing both arrays.
Convergence Diagnostics
What to Monitor
- Density residual:
\|m^{(k+1)} - m^{(k)}\|_1should decrease monotonically - Value residual:
\|u^{(k+1)} - u^{(k)}\|_\inftyshould decrease - Mass conservation:
\int m(x,t)\,dx \approx 1.0at all times - No oscillations: Smooth density profiles without wiggles
Troubleshooting
| Symptom | Cause | Fix |
|---|---|---|
| Slow convergence | alpha too small |
Increase to 0.6–0.7 |
| Oscillating residuals | alpha too large |
Decrease to 0.3–0.4 |
| Numerical blow-up | CFL violation | Increase nt or nu |
| Density spikes | Weak diffusion | Increase nu or lambda_congestion |
| Negative densities | Upwind instability | Increase nu |
The Congestion Term
The parameter lambda_congestion controls crowd aversion:
f(x, m) = \lambda \cdot m(x)^{\gamma}
lambda_congestion |
Effect |
|---|---|
| 0.0 | No interaction; agents ignore each other |
| 0.1–0.5 | Mild spreading; prefer less crowded regions |
| 1.0+ | Strong dispersion; density stays nearly uniform |
Higher values prevent density spikes but may slow convergence.
Practical Tips
Grid Resolution
- Prototyping:
nx=64, nt=40— fast iteration, rough results - Publication:
nx=100, nt=100— good balance of speed and quality - High-fidelity:
nx=200, nt=200— smooth gradients, longer runtime
Parameter Tuning
- Start with
nu=0.01, alpha=0.5, lambda_congestion=0.5 - If convergence is slow, try
alpha=0.7 - If density has spikes, increase
lambda_congestionto 1.0 - If numerical issues appear, increase
nuto 0.02–0.05
Initial Conditions
Good choices for m0:
- Gaussian:
np.exp(-50 * (x - x0)**2)— localized starting distribution - Uniform:
np.ones(nx) / nx— spread-out initial population - Bimodal: Sum of two Gaussians — models two subpopulations
References
-
Lasry, J.-M. and Lions, P.-L. (2007). "Mean field games." Japanese Journal of Mathematics, 2(1):229–260.
-
Cardaliaguet, P. (2013). "Notes on Mean Field Games." Lecture notes, Collège de France.
-
Achdou, Y. and Capuzzo-Dolcetta, I. (2010). "Mean field games: numerical methods." SIAM Journal on Numerical Analysis, 48(3):1136–1162.
-
Huang, M., Malhamé, R., and Caines, P. (2006). "Large population stochastic dynamic games: closed-loop McKean-Vlasov systems and the Nash certainty equivalence principle." Communications in Information and Systems, 6(3):221–252.
Notebook Tutorial
For a complete walkthrough with validated outputs and visualizations, see the Mean Field Games Tutorial notebook on GitHub.
The notebook demonstrates:
- Setting up initial distributions
- Running the solver with different parameters
- Visualizing density evolution as 3D surfaces and heatmaps
- Interpreting convergence diagnostics
- Comparing congestion levels
Audit documentation is available at docs/MFG_TUTORIAL_COMPLETE.md.