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# Differential Evolution
**Differential Evolution (DE)** is a powerful evolutionary algorithm for global optimization of continuous, non-linear, non-convex functions. It's particularly effective for multimodal optimization landscapes.
**Differential Evolution (DE)** is a population-based metaheuristic optimization algorithm
introduced by Storn and Price (1997). It is particularly effective for continuous, non-convex,
multimodal optimization problems where gradient information is unavailable or unreliable.
## Algorithm Overview
This module provides a high-performance Rust implementation with Python bindings, supporting
multiple mutation strategies, adaptive parameter control (jDE), and parallel evaluation.
DE works by maintaining a **population** of candidate solutions and iteratively improving them through:
---
## Mathematical Foundations
### Problem Formulation
DE solves unconstrained (or box-constrained) minimization problems:
$$
\min_{\mathbf{x} \in \mathbb{R}^D} f(\mathbf{x})
$$
subject to box constraints:
$$
x_j \in [l_j, u_j], \quad j = 1, \ldots, D
$$
**DE is well-suited when:**
- $f$ is continuous but non-differentiable
- Multiple local minima exist
- Gradient information is unavailable or expensive
- Problem dimension is moderate ($D < 100$)
---
### Population
DE maintains a population of $N_P$ candidate solutions:
$$
P_g = \{\mathbf{x}_{1,g}, \mathbf{x}_{2,g}, \ldots, \mathbf{x}_{N_P,g}\}
$$
where $g$ is the generation number and $\mathbf{x}_{i,g} \in \mathbb{R}^D$.
**Rule of thumb:** $N_P = 10 \times D$ where $D$ is the problem dimension.
---
### Main Loop
For each generation $g = 0, 1, 2, \ldots$:
1. **Mutation**: Create mutant vectors by combining existing solutions
2. **Crossover**: Mix mutant with target vector
2. **Crossover**: Mix mutant with target vector to form trial vector
3. **Selection**: Keep better solution (greedy selection)
### Key Parameters
---
- **Population Size** (`pop_size`): Number of candidate solutions (typically 10× problem dimension)
- **Mutation Factor** (`F`): Scale factor for difference vectors (0.5-1.0)
- **Crossover Rate** (`CR`): Probability of using mutant component (0.0-1.0)
- **Strategy**: Mutation/crossover strategy (see below)
## Mutation Strategies
## Strategies
The mutation operator creates a **mutant vector** $\mathbf{v}_{i,g+1}$ from existing
population members:
OptimizR implements 5 DE strategies:
### DE/rand/1 (Classic Strategy)
### 1. `rand/1/bin`
```
mutant = x_r1 + F * (x_r2 - x_r3)
```
Most explorative, good for diverse populations.
$$
\mathbf{v}_{i,g+1} = \mathbf{x}_{r_1,g} + F \cdot (\mathbf{x}_{r_2,g} - \mathbf{x}_{r_3,g})
$$
### 2. `best/1/bin`
```
mutant = x_best + F * (x_r1 - x_r2)
```
Exploitative, fast convergence but may get stuck.
where:
- $r_1, r_2, r_3 \in \{1, \ldots, N_P\}$ are randomly chosen, distinct, and $\neq i$
- $F \in (0, 2]$ is the **mutation factor** (typically 0.51.0)
### 3. `current-to-best/1/bin`
```
mutant = x_i + F * (x_best - x_i) + F * (x_r1 - x_r2)
```
Balanced exploration/exploitation.
**Interpretation:** Start from a random population member $\mathbf{x}_{r_1}$,
move in direction given by the difference $(\mathbf{x}_{r_2} - \mathbf{x}_{r_3})$,
scaled by $F$.
### 4. `rand/2/bin`
```
mutant = x_r1 + F * (x_r2 - x_r3) + F * (x_r4 - x_r5)
```
More diversity through two difference vectors.
**Characteristics:** Most explorative, good for diverse populations.
### 5. `best/2/bin`
```
mutant = x_best + F * (x_r1 - x_r2) + F * (x_r3 - x_r4)
```
Aggressive convergence to best solution.
### DE/best/1
## Usage Example
$$
\mathbf{v}_{i,g+1} = \mathbf{x}_{\text{best},g} + F \cdot (\mathbf{x}_{r_1,g} - \mathbf{x}_{r_2,g})
$$
**Advantage:** Faster convergence toward the best-known solution.
**Disadvantage:** More likely to get stuck in local minima.
### DE/current-to-best/1
$$
\mathbf{v}_{i,g+1} = \mathbf{x}_{i,g} + F \cdot (\mathbf{x}_{\text{best},g} - \mathbf{x}_{i,g}) + F \cdot (\mathbf{x}_{r_1,g} - \mathbf{x}_{r_2,g})
$$
**Interpretation:** Move current solution toward the best while also exploring.
**Characteristics:** Balanced exploration/exploitation.
### DE/rand/2
$$
\mathbf{v}_{i,g+1} = \mathbf{x}_{r_1,g} + F \cdot (\mathbf{x}_{r_2,g} - \mathbf{x}_{r_3,g}) + F \cdot (\mathbf{x}_{r_4,g} - \mathbf{x}_{r_5,g})
$$
**Characteristics:** More disruptive, better for highly multimodal problems.
### DE/best/2
$$
\mathbf{v}_{i,g+1} = \mathbf{x}_{\text{best},g} + F \cdot (\mathbf{x}_{r_1,g} - \mathbf{x}_{r_2,g}) + F \cdot (\mathbf{x}_{r_3,g} - \mathbf{x}_{r_4,g})
$$
**Characteristics:** Aggressive convergence to the best solution.
---
## Crossover
After mutation, the **trial vector** $\mathbf{u}_{i,g+1}$ is formed by mixing
components from the mutant and the target vector.
### Binomial Crossover
For each component $j = 1, \ldots, D$:
$$
u_{i,j,g+1} = \begin{cases}
v_{i,j,g+1} & \text{if } \text{rand}(0,1) \leq CR \text{ or } j = j_{\text{rand}} \\
x_{i,j,g} & \text{otherwise}
\end{cases}
$$
where:
- $CR \in [0, 1]$ is the **crossover probability**
- $j_{\text{rand}} \in \{1, \ldots, D\}$ ensures at least one component comes from the mutant
**Effect:** $CR$ controls how much of the mutant vector is used.
| CR Value | Effect |
|----------|--------|
| Low (0.10.3) | Less information exchange, slower convergence. Better for separable problems |
| High (0.70.9) | More information exchange, faster convergence. Better for non-separable problems |
| 0.0 | Pure mutation (except $j_{\text{rand}}$) |
| 1.0 | Full crossover |
---
## Selection
Greedy selection (for minimization):
$$
\mathbf{x}_{i,g+1} = \begin{cases}
\mathbf{u}_{i,g+1} & \text{if } f(\mathbf{u}_{i,g+1}) \leq f(\mathbf{x}_{i,g}) \\
\mathbf{x}_{i,g} & \text{otherwise}
\end{cases}
$$
**Property:** Population quality never decreases:
$$
f(\mathbf{x}_{\text{best},g+1}) \leq f(\mathbf{x}_{\text{best},g})
$$
---
## Complete Algorithm
```
Algorithm: Differential Evolution
─────────────────────────────────
Input: objective f, bounds [l, u], pop_size N_P, F, CR, max_iter
1. Initialize population:
For i = 1 to N_P:
x_{i,0} = l + rand(0,1) · (u - l) # uniform in bounds
2. Evaluate fitness:
f_i = f(x_{i,0}) for all i
3. While g < max_iter and not converged:
a. For i = 1 to N_P:
i. Mutation:
Select r_1, r_2, r_3 distinct and ≠ i
v_{i,g+1} = x_{r_1,g} + F · (x_{r_2,g} - x_{r_3,g})
ii. Crossover:
j_rand = randint(1, D)
For j = 1 to D:
if rand(0,1) ≤ CR or j = j_rand:
u_{i,j,g+1} = v_{i,j,g+1}
else:
u_{i,j,g+1} = x_{i,j,g}
iii. Boundary handling:
Clip u_{i,g+1} to [l, u]
iv. Selection:
if f(u_{i,g+1}) ≤ f(x_{i,g}):
x_{i,g+1} = u_{i,g+1}
else:
x_{i,g+1} = x_{i,g}
b. g = g + 1
4. Return x_best and f(x_best)
```
---
## Parameter Selection Guidelines
### Population Size ($N_P$)
| Size Category | Range | Use Case |
|---------------|-------|----------|
| Small | < 4D | Faster convergence; risk premature convergence. Simple unimodal problems |
| Medium | 10D (default) | Good balance for most problems |
| Large | > 20D | Better exploration; slower convergence. Highly multimodal problems |
**Minimum:** $N_P \geq 4$ (needed for mutation with three distinct indices).
### Mutation Factor ($F$)
| F Value | Effect |
|---------|--------|
| Low (0.40.6) | Fine-tuning, local search. Safer, less disruptive |
| High (0.81.2) | Exploration, global search. Escape local minima |
**Typical range:** $F \in [0.4, 1.0]$, default 0.8.
### Crossover Probability ($CR$)
| CR Value | Effect |
|----------|--------|
| Low (0.10.3) | Best for separable problems |
| High (0.70.9) | Best for non-separable problems |
**Default:** 0.70.9 for most problems.
---
## Python API
### Basic Usage
```python
import numpy as np
from optimizr import differential_evolution
def rastrigin(x):
"""Multimodal benchmark function with many local minima."""
A = 10
return A * len(x) + sum(x**2 - A * np.cos(2 * np.pi * x))
best_x, best_fx = differential_evolution(
objective_fn=rastrigin,
bounds=[(-5.12, 5.12)] * 10,
bounds=[(-5.12, 5.12)] * 10, # 10-dimensional problem
strategy="best1",
popsize=20,
maxiter=500,
@@ -74,136 +271,252 @@ print(f"Best fitness: {best_fx:.6f}")
print(f"Best solution: {best_x}")
```
## Advanced Features
**Expected output:**
### Adaptive control (jDE, SHADE-ready)
```
Best fitness: 0.000042
Best solution: [ 0.00012 -0.00023 0.00018 ... ]
```
### Configuration Options
```python
from optimizr import DifferentialEvolution
de = DifferentialEvolution(
bounds=[(-5, 5)] * 20,
strategy="rand1", # mutation strategy
popsize=200, # population size
maxiter=1000, # maximum generations
F=0.8, # mutation factor
CR=0.9, # crossover probability
tol=1e-8, # convergence tolerance
seed=42, # reproducibility
)
result = de.minimize(sphere_function)
print(f"Converged in {result.nit} iterations")
print(f"Function evaluations: {result.nfev}")
```
---
## Adaptive Control (jDE)
OptimizR implements **jDE** (self-adaptive DE), where the parameters $F$ and $CR$
evolve with the population:
$$
F_{i,g+1} = \begin{cases}
F_l + \text{rand}(0,1) \cdot (F_u - F_l) & \text{if } \text{rand}(0,1) < \tau_1 \\
F_{i,g} & \text{otherwise}
\end{cases}
$$
$$
CR_{i,g+1} = \begin{cases}
\text{rand}(0,1) & \text{if } \text{rand}(0,1) < \tau_2 \\
CR_{i,g} & \text{otherwise}
\end{cases}
$$
**Enable jDE:**
```python
de = DifferentialEvolution(
bounds=[(-5, 5)] * 20,
adaptive=True, # jDE by default
tau_F=0.1,
tau_CR=0.1,
adaptive=True, # enables jDE
tau_F=0.1, # probability of F mutation
tau_CR=0.1, # probability of CR mutation
)
```
- jDE is enabled when `adaptive=True` (self-adapts F, CR).
- SHADE and L-SHADE are implemented in Rust (`shade.rs`) and ready to be wired into the Python API in an upcoming release; see `SHADE_IMPLEMENTATION.md` for details.
**Advantages:**
- No need to manually tune $F$ and $CR$
- Adapts to problem landscape during optimization
- Generally robust across problem types
### Parallel evaluation (Rust-only objectives)
---
For pure Rust benchmarks or when you avoid Python callbacks, you can turn on data-parallel evaluation (Rayon-based) via the Rust entry point:
## Parallel Evaluation (Rust Backend)
For pure-Rust objectives or when Python callbacks are not needed, enable
data-parallel evaluation via Rayon:
```python
from optimizr import parallel_differential_evolution_rust
best = parallel_differential_evolution_rust(
objective_name="rastrigin", # sphere, rosenbrock, ackley, griewank
bounds=[(-5, 5)] * 20,
maxiter=500,
parallel=True,
result = parallel_differential_evolution_rust(
objective="rastrigin", # built-in benchmark
dim=50,
bounds=(-5.12, 5.12),
popsize=500,
maxiter=2000,
n_threads=8,
)
print(f"Best fitness: {result.best_fitness:.8f}")
```
This yields 10100× speedups on multi-core for built-in objectives (no GIL contention).
**Speedup:** Near-linear up to $N_P$ processors for expensive objectives.
### Constraint handling
---
## Convergence Analysis
### Theoretical Properties
**Global Convergence Theorem** (Lampinen, 2001):
Under these sufficient conditions:
- Population size $N_P > 3$
- Mutation factor $F > 0$
- At least one component crossed over ($j_{\text{rand}}$)
DE is a **global optimization method**: any point can be reached with positive probability.
### Diversity Measure
$$
D_g = \frac{1}{N_P D} \sum_{i=1}^{N_P} \sum_{j=1}^D |x_{i,j,g} - \bar{x}_{j,g}|
$$
| Diversity | Behavior |
|-----------|----------|
| High | Exploration (global search) |
| Low | Exploitation (local search) |
### Empirical Budget
**Rule of thumb:** Budget $10^4 \times D$ function evaluations for moderately difficult problems.
---
## Performance Comparison
| Algorithm | Gradient | Global | Constraints | Speed | Best For |
|-----------|----------|--------|-------------|-------|----------|
| **DE** | No | Yes | Box | Medium | Non-convex, continuous |
| Gradient Descent | Yes | No | Yes | Fast | Smooth, convex |
| Genetic Algorithm | No | Yes | Yes | Slow | Discrete, combinatorial |
| Particle Swarm | No | Yes | Box | Fast | Continuous, many dimensions |
| CMA-ES | No | Yes | Box | Fast | Continuous, noisy |
---
## Practical Tips
### 1. Start Simple
Use defaults: $N_P = 10D$, $F = 0.8$, $CR = 0.7$, `strategy="rand1"`.
### 2. Scale Variables
Normalize parameters to similar ranges for better performance.
### 3. Warm Start
If you have a good initial guess, seed the population around it.
### 4. Hybrid Approach
Use DE for global search, then a local optimizer for refinement:
```python
def constraints(x):
"""Return array of constraint violations (> 0 means violated)"""
return np.array([
x[0]**2 + x[1]**2 - 1, # x0^2 + x1^2 <= 1
x[0] + x[1] - 2 # x0 + x1 <= 2
])
# Global search with DE
best_x, _ = differential_evolution(f, bounds, maxiter=200)
de = DifferentialEvolution(
bounds=[(-5, 5)] * 2,
constraints=constraints,
penalty_factor=1000
)
# Local refinement with L-BFGS-B
from scipy.optimize import minimize
result = minimize(f, best_x, method='L-BFGS-B', bounds=bounds)
```
## Performance Tips
### 5. Monitor Convergence
1. **Population Size**: Start with `10 × dim`, increase if stuck
2. **F parameter**:
- Low (0.4-0.6): Fine-tuning, local search
- High (0.8-1.0): Exploration, escape local minima
3. **CR parameter**:
- Low (0.1-0.3): Separable problems
- High (0.9-1.0): Non-separable, coupled variables
4. **Strategy Selection**:
- Unknown landscape → `rand/1/bin` or `rand/2/bin`
- Smooth, unimodal → `best/1/bin`
- Multimodal, deceptive → `current-to-best/1/bin`
Plot:
- Best fitness vs. generation
- Average population fitness vs. generation
- Population diversity vs. generation
### Pipeline integrations
- **Time-series workflows**: couple DE with `timeseries_utils` (rolling Hurst/half-life) to optimize strategy thresholds.
- **Grid search fallback**: for separable problems, try `grid_search` first; switch to DE when interactions matter.
### 6. Restarts
## Benchmarks
If premature convergence detected, restart with new random population.
Performance on standard test functions (10D, 500 iterations):
---
| Function | Success Rate | Avg Time | Best Fitness |
|----------|--------------|----------|--------------|
| Sphere | 100% | 12ms | 1e-12 |
| Rosenbrock | 98% | 18ms | 3e-6 |
| Rastrigin | 87% | 22ms | 0.02 |
| Ackley | 95% | 15ms | 2e-8 |
## Troubleshooting
*Compared to SciPy `differential_evolution`: 50-80× faster*
| Symptom | Cause | Fix |
|---------|-------|-----|
| Slow convergence | $F$ or $CR$ too low | Increase $F$ to 0.8, $CR$ to 0.9 |
| Premature convergence | Population too small | Increase $N_P$ to 1520D |
| Oscillating fitness | $F$ too high | Decrease $F$ to 0.50.6 |
| Stuck in local minimum | Using `best1` strategy | Switch to `rand1` or `rand2` |
## Mathematical Details
---
### Mutation Operator
## Benchmark Results
For strategy `rand/1/bin`:
Performance on standard test functions (D=30, $N_P=300$, 1000 generations):
$$
\mathbf{v}_{i,g} = \mathbf{x}_{r_1,g} + F \cdot (\mathbf{x}_{r_2,g} - \mathbf{x}_{r_3,g})
$$
| Function | Best Fitness | Iterations | Time (s) |
|----------|-------------|------------|----------|
| Sphere | 1.2e-28 | 412 | 0.8 |
| Rosenbrock | 2.4e-08 | 891 | 1.4 |
| Rastrigin | 4.1e-05 | 1000 | 2.1 |
| Ackley | 8.8e-15 | 623 | 1.2 |
| Griewank | 3.7e-12 | 548 | 1.0 |
Where:
- $\mathbf{v}_{i,g}$: Mutant vector for individual $i$ at generation $g$
- $\mathbf{x}_{r_j,g}$: Randomly selected individuals ($r_1 \neq r_2 \neq r_3 \neq i$)
- $F \in [0, 2]$: Mutation scaling factor
---
### Crossover Operator
## Advantages & Limitations
Binomial crossover:
### Advantages
$$
u_{i,j,g} = \begin{cases}
v_{i,j,g} & \text{if } \text{rand}(0,1) < CR \text{ or } j = j_{rand} \\\\
x_{i,j,g} & \text{otherwise}
\end{cases}
$$
✅ No gradient information needed
Ensures at least one component from mutant.
✅ Handles non-convex, multimodal functions well
### Selection Operator
✅ Few parameters to tune
Greedy selection:
✅ Simple to implement and understand
$$
\mathbf{x}_{i,g+1} = \begin{cases}
\mathbf{u}_{i,g} & \text{if } f(\mathbf{u}_{i,g}) \leq f(\mathbf{x}_{i,g}) \\\\
\mathbf{x}_{i,g} & \text{otherwise}
\end{cases}
$$
✅ Robust across problem types
✅ Naturally handles box constraints
✅ Population maintains diversity
### Limitations
❌ Slower than gradient methods (when gradients are available)
❌ Scales poorly to high dimensions ($D > 100$)
❌ No convergence guarantees in finite time
❌ Requires many function evaluations
❌ Performance sensitive to parameter choices
---
## References
1. Storn, R., & Price, K. (1997). *Differential evolutiona simple and efficient heuristic for global optimization over continuous spaces*. Journal of global optimization, 11(4), 341-359.
1. Storn, R. & Price, K. (1997). "Differential evolution A simple and efficient heuristic for global optimization over continuous spaces." *Journal of Global Optimization*, 11(4):341359.
2. Das, S., & Suganthan, P. N. (2011). *Differential evolution: A survey of the state-of-the-art*. IEEE transactions on evolutionary computation, 15(1), 4-31.
2. Price, K., Storn, R.M. & Lampinen, J.A. (2005). *Differential Evolution: A Practical Approach to Global Optimization*. Springer.
3. Brest, J., et al. (2006). *Self-adapting control parameters in differential evolution: A comparative study on numerical benchmark problems*. IEEE transactions on evolutionary computation, 10(6), 646-657.
3. Das, S. & Suganthan, P.N. (2011). "Differential evolution: A survey of the state-of-the-art." *IEEE Transactions on Evolutionary Computation*, 15(1):431.
## See Also
4. Brest, J. et al. (2006). "Self-adapting control parameters in differential evolution." *IEEE Trans. Evolutionary Computation*, 10(6):646657. (jDE)
- [API Reference](../api/differential_evolution.md)
- [Jupyter Tutorial](https://github.com/ThotDjehuty/optimiz-r/blob/main/examples/01_differential_evolution_tutorial.ipynb)
- [Benchmarks](../benchmarks.md)
5. Tanabe, R. & Fukunaga, A. (2013). "Success-history based parameter adaptation for differential evolution." *IEEE CEC*, pp. 7178. (SHADE)
---
## Related Topics
- [Grid Search](grid_search.md) Exhaustive search for small parameter spaces
- [MCMC](mcmc.md) Sampling-based inference for Bayesian optimization
- [Mean Field Games](mean_field_games.md) Population dynamics optimization