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Added thirdparty: boost library
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// Boost.Geometry (aka GGL, Generic Geometry Library)
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// Copyright (c) 2013 Barend Gehrels, Amsterdam, the Netherlands.
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// This file was modified by Oracle on 2016-2021.
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// Modifications copyright (c) 2016-2021 Oracle and/or its affiliates.
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// Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle
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// Use, modification and distribution is subject to the Boost Software License,
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// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#ifndef BOOST_GEOMETRY_POLICIES_ROBUSTNESS_SEGMENT_RATIO_HPP
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#define BOOST_GEOMETRY_POLICIES_ROBUSTNESS_SEGMENT_RATIO_HPP
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#include <type_traits>
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#include <boost/config.hpp>
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#include <boost/rational.hpp>
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#include <boost/geometry/core/assert.hpp>
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#include <boost/geometry/core/coordinate_promotion.hpp>
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#include <boost/geometry/util/math.hpp>
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namespace boost { namespace geometry
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{
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namespace detail { namespace segment_ratio
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{
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template
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<
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typename Type,
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bool IsIntegral = std::is_integral<Type>::type::value
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>
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struct less {};
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template <typename Type>
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struct less<Type, true>
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{
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template <typename Ratio>
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static inline bool apply(Ratio const& lhs, Ratio const& rhs)
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{
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return boost::rational<Type>(lhs.numerator(), lhs.denominator())
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< boost::rational<Type>(rhs.numerator(), rhs.denominator());
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}
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};
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template <typename Type>
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struct less<Type, false>
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{
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template <typename Ratio>
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static inline bool apply(Ratio const& lhs, Ratio const& rhs)
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{
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BOOST_GEOMETRY_ASSERT(lhs.denominator() != Type(0));
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BOOST_GEOMETRY_ASSERT(rhs.denominator() != Type(0));
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Type const a = lhs.numerator() / lhs.denominator();
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Type const b = rhs.numerator() / rhs.denominator();
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return ! geometry::math::equals(a, b)
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&& a < b;
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}
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};
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template
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<
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typename Type,
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bool IsIntegral = std::is_integral<Type>::type::value
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>
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struct equal {};
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template <typename Type>
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struct equal<Type, true>
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{
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template <typename Ratio>
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static inline bool apply(Ratio const& lhs, Ratio const& rhs)
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{
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return boost::rational<Type>(lhs.numerator(), lhs.denominator())
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== boost::rational<Type>(rhs.numerator(), rhs.denominator());
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}
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};
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template <typename Type>
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struct equal<Type, false>
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{
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template <typename Ratio>
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static inline bool apply(Ratio const& lhs, Ratio const& rhs)
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{
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BOOST_GEOMETRY_ASSERT(lhs.denominator() != Type(0));
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BOOST_GEOMETRY_ASSERT(rhs.denominator() != Type(0));
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Type const a = lhs.numerator() / lhs.denominator();
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Type const b = rhs.numerator() / rhs.denominator();
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return geometry::math::equals(a, b);
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}
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};
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template
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<
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typename Type,
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bool IsFloatingPoint = std::is_floating_point<Type>::type::value
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>
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struct possibly_collinear {};
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template <typename Type>
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struct possibly_collinear<Type, true>
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{
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template <typename Ratio, typename Threshold>
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static inline bool apply(Ratio const& ratio, Threshold threshold)
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{
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return std::abs(ratio.denominator()) < threshold;
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}
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};
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// Any ratio based on non-floating point (or user defined floating point)
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// is collinear if the denominator is exactly zero
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template <typename Type>
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struct possibly_collinear<Type, false>
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{
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template <typename Ratio, typename Threshold>
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static inline bool apply(Ratio const& ratio, Threshold)
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{
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static Type const zero = 0;
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return ratio.denominator() == zero;
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}
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};
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}}
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//! Small class to keep a ratio (e.g. 1/4)
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//! Main purpose is intersections and checking on 0, 1, and smaller/larger
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//! The prototype used Boost.Rational. However, we also want to store FP ratios,
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//! (so numerator/denominator both in float)
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//! and Boost.Rational starts with GCD which we prefer to avoid if not necessary
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//! On a segment means: this ratio is between 0 and 1 (both inclusive)
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//!
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template <typename Type>
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class segment_ratio
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{
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// Type used for the approximation (a helper value)
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// and for the edge value (0..1) (a helper function).
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using floating_point_type =
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typename detail::promoted_to_floating_point<Type>::type;
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// Type-alias for the type itself
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using thistype = segment_ratio<Type>;
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public:
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using int_type = Type;
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inline segment_ratio()
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: m_numerator(0)
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, m_denominator(1)
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, m_approximation(0)
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{}
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inline segment_ratio(Type const& numerator, Type const& denominator)
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: m_numerator(numerator)
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, m_denominator(denominator)
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{
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initialize();
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}
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segment_ratio(segment_ratio const&) = default;
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segment_ratio& operator=(segment_ratio const&) = default;
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segment_ratio(segment_ratio&&) = default;
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segment_ratio& operator=(segment_ratio&&) = default;
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// These are needed because in intersection strategies ratios are assigned
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// in fractions and if a user passes CalculationType then ratio Type in
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// turns is taken from geometry coordinate_type and the one used in
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// a strategy uses Type selected using CalculationType.
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// See: detail::overlay::intersection_info_base
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// and policies::relate::segments_intersection_points
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// in particular segments_collinear() where ratios are assigned.
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template<typename T> friend class segment_ratio;
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template <typename T>
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segment_ratio(segment_ratio<T> const& r)
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: m_numerator(r.m_numerator)
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, m_denominator(r.m_denominator)
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{
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initialize();
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}
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template <typename T>
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segment_ratio& operator=(segment_ratio<T> const& r)
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{
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m_numerator = r.m_numerator;
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m_denominator = r.m_denominator;
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initialize();
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return *this;
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}
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template <typename T>
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segment_ratio(segment_ratio<T> && r)
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: m_numerator(std::move(r.m_numerator))
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, m_denominator(std::move(r.m_denominator))
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{
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initialize();
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}
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template <typename T>
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segment_ratio& operator=(segment_ratio<T> && r)
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{
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m_numerator = std::move(r.m_numerator);
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m_denominator = std::move(r.m_denominator);
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initialize();
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return *this;
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}
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inline Type const& numerator() const { return m_numerator; }
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inline Type const& denominator() const { return m_denominator; }
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inline void assign(Type const& numerator, Type const& denominator)
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{
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m_numerator = numerator;
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m_denominator = denominator;
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initialize();
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}
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inline void initialize()
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{
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// Minimal normalization
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// 1/-4 => -1/4, -1/-4 => 1/4
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if (m_denominator < zero_instance())
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{
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m_numerator = -m_numerator;
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m_denominator = -m_denominator;
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}
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m_approximation =
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m_denominator == zero_instance() ? floating_point_type{0}
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: (
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boost::numeric_cast<floating_point_type>(m_numerator) * scale()
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/ boost::numeric_cast<floating_point_type>(m_denominator)
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);
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}
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inline bool is_zero() const { return math::equals(m_numerator, Type(0)); }
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inline bool is_one() const { return math::equals(m_numerator, m_denominator); }
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inline bool on_segment() const
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{
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// e.g. 0/4 or 4/4 or 2/4
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return m_numerator >= zero_instance() && m_numerator <= m_denominator;
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}
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inline bool in_segment() const
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{
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// e.g. 1/4
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return m_numerator > zero_instance() && m_numerator < m_denominator;
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}
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inline bool on_end() const
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{
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// e.g. 0/4 or 4/4
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return is_zero() || is_one();
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}
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inline bool left() const
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{
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// e.g. -1/4
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return m_numerator < zero_instance();
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}
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inline bool right() const
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{
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// e.g. 5/4
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return m_numerator > m_denominator;
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}
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//! Returns a value between 0.0 and 1.0
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//! 0.0 means: exactly in the middle
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//! 1.0 means: exactly on one of the edges (or even over it)
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inline floating_point_type edge_value() const
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{
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using fp = floating_point_type;
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fp const one{1.0};
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floating_point_type const result
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= fp(2) * geometry::math::abs(fp(0.5) - m_approximation / scale());
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return result > one ? one : result;
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}
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template <typename Threshold>
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inline bool possibly_collinear(Threshold threshold) const
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{
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return detail::segment_ratio::possibly_collinear<Type>::apply(*this, threshold);
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}
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inline bool operator< (thistype const& other) const
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{
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return close_to(other)
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? detail::segment_ratio::less<Type>::apply(*this, other)
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: m_approximation < other.m_approximation;
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}
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inline bool operator== (thistype const& other) const
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{
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return close_to(other)
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&& detail::segment_ratio::equal<Type>::apply(*this, other);
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}
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static inline thistype zero()
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{
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static thistype result(0, 1);
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return result;
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}
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static inline thistype one()
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{
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static thistype result(1, 1);
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return result;
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}
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#if defined(BOOST_GEOMETRY_DEFINE_STREAM_OPERATOR_SEGMENT_RATIO)
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friend std::ostream& operator<<(std::ostream &os, segment_ratio const& ratio)
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{
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os << ratio.m_numerator << "/" << ratio.m_denominator
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<< " (" << (static_cast<double>(ratio.m_numerator)
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/ static_cast<double>(ratio.m_denominator))
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<< ")";
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return os;
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}
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#endif
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private :
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Type m_numerator;
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Type m_denominator;
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// Contains ratio on scale 0..1000000 (for 0..1)
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// This is an approximation for fast and rough comparisons
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// Boost.Rational is used if the approximations are close.
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// Reason: performance, Boost.Rational does a GCD by default and also the
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// comparisons contain while-loops.
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floating_point_type m_approximation;
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inline bool close_to(thistype const& other) const
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{
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static floating_point_type const threshold{50.0};
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return geometry::math::abs(m_approximation - other.m_approximation)
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< threshold;
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}
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static inline floating_point_type scale()
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{
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static floating_point_type const fp_scale{1000000.0};
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return fp_scale;
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}
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static inline Type zero_instance()
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{
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return 0;
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}
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};
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}} // namespace boost::geometry
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#endif // BOOST_GEOMETRY_POLICIES_ROBUSTNESS_SEGMENT_RATIO_HPP
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