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Added thirdparty: boost library
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/*=============================================================================
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Copyright (c) 2001-2013 Joel de Guzman
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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==============================================================================*/
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#if !defined(FUSION_MAKE_DEQUE_01272013_1401)
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#define FUSION_MAKE_DEQUE_01272013_1401
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#include <boost/fusion/support/config.hpp>
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#include <boost/fusion/container/deque/deque.hpp>
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#if !defined(BOOST_FUSION_HAS_VARIADIC_DEQUE)
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# include <boost/fusion/container/generation/detail/pp_make_deque.hpp>
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#else
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///////////////////////////////////////////////////////////////////////////////
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// C++11 variadic interface
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///////////////////////////////////////////////////////////////////////////////
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#include <boost/fusion/support/detail/as_fusion_element.hpp>
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namespace boost { namespace fusion
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{
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namespace result_of
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{
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template <typename ...T>
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struct make_deque
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{
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typedef deque<typename detail::as_fusion_element<T>::type...> type;
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};
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}
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template <typename ...T>
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BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
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inline deque<typename detail::as_fusion_element<T>::type...>
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make_deque(T const&... arg)
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{
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return deque<typename detail::as_fusion_element<T>::type...>(arg...);
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}
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}}
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#endif
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#endif
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