refactor: Upgraded V-Score cell color polarity to perfectly align with corrected Swapped Thermal Palette standards

This commit is contained in:
Toh4iem9
2026-07-07 15:04:56 +02:00
parent 26d4d8b6c7
commit f235a9c3de
@@ -3,7 +3,7 @@
//| Copyright 2026, xxxxxxxx|
//+------------------------------------------------------------------+
#property copyright "Copyright 2026, xxxxxxxx"
#property version "1.00" // Fully unified high-performance V-Score and Linear Regression R2/Slope Dashboard Scanner
#property version "1.10" // Upgraded V-Score cell color polarity to perfectly align with corrected Swapped Thermal Palette standards
#property description "Unified Volatility & Trend-Integrity Multi-Asset Heatmap Scanner."
#property description "Combines V-Score (VWAP Volatility) and Linear Regression R2/Slope into a single matrix."
#property indicator_chart_window
@@ -17,12 +17,12 @@
input group "Scanner Asset Settings"
input string InpCustomSymbols = ""; // Custom Symbols (Comma separated, empty for Market Watch)
input int InpMaxSymbols = 15; // Maximum Symbols to display
input ENUM_TIMEFRAMES InpTimeframe = PERIOD_M15; // Target Timeframe
input ENUM_TIMEFRAMES InpTimeframe = PERIOD_M15; // Target Timeframe
input int InpRefreshSeconds = 3; // Background Timer Fallback (Seconds)
input group "V-Score Settings"
input int InpVScorePeriod = 21; // V-Score Period
input ENUM_VWAP_PERIOD InpVWAPReset = PERIOD_SESSION; // VWAP Anchor Reset
input ENUM_VWAP_PERIOD InpVWAPReset = PERIOD_SESSION; // VWAP Anchor Reset
input group "Linear Regression Settings"
input int InpLinRegPeriod = 20; // Regression Period (N)
@@ -247,28 +247,30 @@ void RenderVScoreCell(string symbol, double val, int x, int y, int w, int h)
{
text = DoubleToString(val, 3);
//--- 5-Zone Thermal Palette (Swapped standard: Blue = Bullish, Red/Coral = Bearish)
//--- Swapped 5-Zone Thermal Color Palette (Corrected Polarity)
// Positive/Bullish -> Bluish / Cold
// Negative/Bearish -> Reddish / Hot
if(val >= 2.0)
{
bg_color = clrOrangeRed; // Bull Extreme
bg_color = clrDeepSkyBlue; // Bull Extreme (Deep Blue)
text_color = clrWhite;
}
else
if(val >= 1.5)
{
bg_color = clrCoral; // Bull Flow
bg_color = clrLightSkyBlue; // Bull Flow (Light Blue)
text_color = clrBlack;
}
else
if(val <= -2.0)
{
bg_color = clrDeepSkyBlue; // Bear Extreme
bg_color = clrOrangeRed; // Bear Extreme (Dark Red)
text_color = clrWhite;
}
else
if(val <= -1.5)
{
bg_color = clrLightSkyBlue; // Bear Flow
bg_color = clrCoral; // Bear Flow (Coral)
text_color = clrBlack;
}
else