refactor: Swapped color polarity to perfectly align with ZScore_MTF_Pro and Velocity_Pro

This commit is contained in:
Toh4iem9
2026-06-24 14:21:49 +02:00
parent 6196410079
commit 4c3b72f297
+19 -18
View File
@@ -3,7 +3,7 @@
//| Copyright 2026, xxxxxxxx| //| Copyright 2026, xxxxxxxx|
//+------------------------------------------------------------------+ //+------------------------------------------------------------------+
#property copyright "Copyright 2026, xxxxxxxx" #property copyright "Copyright 2026, xxxxxxxx"
#property version "1.70" // Integrated double-volume array translation to support VWMA Signal lines #property version "1.80" // Swapped color polarity to perfectly align with ZScore_MTF_Pro and Velocity_Pro
#property description "Statistical Z-Score Oscillator with dynamic Signal Line." #property description "Statistical Z-Score Oscillator with dynamic Signal Line."
#property description "Displays deviations from any selected Moving Average in Sigma units." #property description "Displays deviations from any selected Moving Average in Sigma units."
@@ -21,16 +21,16 @@
#property indicator_levelcolor clrSilver #property indicator_levelcolor clrSilver
#property indicator_levelstyle STYLE_DOT #property indicator_levelstyle STYLE_DOT
//--- Plot 1: Z-Score Histogram (5-Zone Thermal Palette) //--- Plot 1: Z-Score Histogram (Swapped Bull/Bear Thermal Palette)
#property indicator_label1 "Z-Score" #property indicator_label1 "Z-Score"
#property indicator_type1 DRAW_COLOR_HISTOGRAM #property indicator_type1 DRAW_COLOR_HISTOGRAM
// 5-Color Palette: // Swapped Palette:
// 0: Noise/Neutral (Gray) // 0: Noise/Neutral (Gray)
// 1: Warning High (Coral) // 1: Bullish Flow (LightSkyBlue)
// 2: Extreme High (OrangeRed) // 2: Bullish Climax (DeepSkyBlue)
// 3: Warning Low (LightSkyBlue) // 3: Bearish Flow (Coral)
// 4: Extreme Low (DeepSkyBlue) // 4: Bearish Climax (OrangeRed)
#property indicator_color1 clrGray, clrCoral, clrOrangeRed, clrLightSkyBlue, clrDeepSkyBlue #property indicator_color1 clrGray, clrLightSkyBlue, clrDeepSkyBlue, clrCoral, clrOrangeRed
#property indicator_style1 STYLE_SOLID #property indicator_style1 STYLE_SOLID
#property indicator_width1 2 #property indicator_width1 2
@@ -42,6 +42,7 @@
#property indicator_width2 1 #property indicator_width2 1
#include <MyIncludes\ZScore_Calculator.mqh> #include <MyIncludes\ZScore_Calculator.mqh>
#include <MyIncludes\MovingAverage_Engine.mqh>
//--- Input Parameters --- //--- Input Parameters ---
input int InpPeriod = 20; // Z-Score Lookback Period input int InpPeriod = 20; // Z-Score Lookback Period
@@ -195,30 +196,30 @@ int OnCalculate(const int rates_total,
g_signal_calculator.CalculateOnArray(rates_total, prev_calculated, BufferZ, g_double_volume, BufferSignal, InpPeriod - 1); g_signal_calculator.CalculateOnArray(rates_total, prev_calculated, BufferZ, g_double_volume, BufferSignal, InpPeriod - 1);
} }
//--- 3. Apply 5-Zone Thermal Coloring Logic (O(1) incremental) //--- 3. Apply 5-Zone Swapped Thermal Coloring Logic (O(1) incremental)
int start_index = (prev_calculated > 0) ? prev_calculated - 1 : 0; int start_index = (prev_calculated > 0) ? prev_calculated - 1 : 0;
for(int i = start_index; i < rates_total; i++) for(int i = start_index; i < rates_total; i++)
{ {
double z = BufferZ[i]; double z = BufferZ[i];
// 5-Zone Thermal Coloring: // Swapped 5-Zone Thermal Coloring:
// Z > 2.5 -> OrangeRed (Extreme High / Sell Reversal Zone) // Z > 2.5 -> DeepSkyBlue (Extreme High / Bullish Climax)
// Z > 2.0 -> Coral (Warning High / Caution Zone) // Z > 2.0 -> LightSkyBlue (Warning High / Bullish Flow)
// Z < -2.5 -> DeepSkyBlue (Extreme Low / Buy Reversal Zone) // Z < -2.5 -> OrangeRed (Extreme Low / Bearish Climax)
// Z < -2.0 -> LightSkyBlue (Warning Low / Caution Zone) // Z < -2.0 -> Coral (Warning Low / Bearish Flow)
// Else -> Gray (Neutral Noise Zone) // Else -> Gray (Neutral Noise Zone)
if(z > 2.5) if(z > 2.5)
BufferColors[i] = 2.0; // Index 2: OrangeRed BufferColors[i] = 2.0; // Index 2: DeepSkyBlue
else else
if(z > 2.0) if(z > 2.0)
BufferColors[i] = 1.0; // Index 1: Coral BufferColors[i] = 1.0; // Index 1: LightSkyBlue
else else
if(z < -2.5) if(z < -2.5)
BufferColors[i] = 4.0; // Index 4: DeepSkyBlue BufferColors[i] = 4.0; // Index 4: OrangeRed
else else
if(z < -2.0) if(z < -2.0)
BufferColors[i] = 3.0; // Index 3: LightSkyBlue BufferColors[i] = 3.0; // Index 3: Coral
else else
BufferColors[i] = 0.0; // Index 0: Gray BufferColors[i] = 0.0; // Index 0: Gray
} }