# Attach Attaches a graphical object to an instance of the class. ``` bool  Attach(    long    chart_id,     // chart ID    string  name,         // name of the object    int     window,       // chart window    int     points        // number of points    ) ``` Parameters chart_id [out]  Chart identifier. name [in]  Name of the graphical object. window [in]  Chart window number (0 – main window). points [in]  Number of anchor points of the graphical object. Return Value true - success, false - cannot bind the object. Example: ``` //--- example for CChartObject::Attach  #include   //---  void OnStart()    {     CChartObject object;     //--- attach chart object      if(!object.Attach(ChartID(),"MyObject",0,2))       {        printf("Object attach error");        return;       }    }  ```