# Name (Get Method) Gets the name of the graphical object. ``` string  Name() const ``` Return Value Name of the graphical object attached to an instance of the class. If there is no attached object, it returns NULL. # Name (Set Method) Sets the name of the graphical object. ``` bool  Name(    string  name      // new name    ) ``` Parameters name [in]  The new name of the graphical object. Return Value true - success, false - cannot change the name. Example: ``` //--- example for CChartObject::Name    #include     //---    void OnStart()      {       CChartObject object;       //--- get name of chart object        string object_name=object.Name();       if(object_name!="MyChartObject")         {         //--- set name of chart object         object.Name("MyChartObject");         }      }    ```