Dtw algo (#9)

* feat: implement Dynamic Time Warping (DTW) functionality

- Added DTW distance computation and optimal warping path functions in Rust.
- Introduced corresponding Python bindings for DTW, DTW_DISTANCE, and BATCH_DTW.
- Enhanced WASM support with a new dtw_distance function.
- Included comprehensive unit tests for DTW functionality, validating against the dtaidistance library and ensuring mathematical properties.

* chore: update ferro-ta version to 1.1.4

- Bumped version number of ferro-ta to 1.1.4 in uv.lock and Cargo.lock files.
- Ensured consistency across package dependencies for the updated version.
This commit is contained in:
Pratik Bhadane
2026-04-07 23:38:36 +05:30
committed by GitHub
parent 388dc05c89
commit fd1bb137d6
19 changed files with 703 additions and 46 deletions
+1 -1
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@@ -1,6 +1,6 @@
[package]
name = "ferro_ta_core"
version = "1.1.3"
version = "1.1.4"
edition = "2021"
description = "Pure Rust core indicator library — no PyO3, no numpy dependency"
license = "MIT"
+1 -1
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@@ -13,7 +13,7 @@ PyO3, NumPy, or Python runtime dependency, which makes it a good fit for:
```toml
[dependencies]
ferro_ta_core = "1.1.3"
ferro_ta_core = "1.1.4"
```
## Design
+200
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@@ -247,6 +247,118 @@ pub fn correl(real0: &[f64], real1: &[f64], timeperiod: usize) -> Vec<f64> {
result
}
// ---------------------------------------------------------------------------
// Dynamic Time Warping (DTW)
// ---------------------------------------------------------------------------
/// Internal helper: build the full DTW accumulated-cost matrix.
///
/// Local cost: `|s1[i] - s2[j]|` (Euclidean / L1 for 1-D series).
/// This matches the convention used by `dtaidistance.dtw.distance()`.
///
/// Out-of-band cells (Sakoe-Chiba constraint) are set to `f64::INFINITY`.
fn dtw_matrix(s1: &[f64], s2: &[f64], window: Option<usize>) -> Vec<Vec<f64>> {
let n = s1.len();
let m = s2.len();
let mut dp = vec![vec![f64::INFINITY; m]; n];
for i in 0..n {
// Window convention matches dtaidistance: window=w means |i-j| < w.
// None = unconstrained (full matrix).
let (j_lo, j_hi) = match window {
None => (0, m),
Some(w) => {
let lo = i.saturating_sub(w.saturating_sub(1));
let hi = i.saturating_add(w).min(m);
(lo, hi)
}
};
for j in j_lo..j_hi {
// Squared Euclidean local cost — matches dtaidistance convention.
// The final sqrt is applied only once at the top level (not per-step).
let cost = (s1[i] - s2[j]).powi(2);
let prev = if i == 0 && j == 0 {
0.0
} else if i == 0 {
dp[0][j - 1]
} else if j == 0 {
dp[i - 1][0]
} else {
dp[i - 1][j - 1].min(dp[i - 1][j]).min(dp[i][j - 1])
};
dp[i][j] = cost + prev;
}
}
dp
}
/// Compute the Dynamic Time Warping distance between two 1-D series.
///
/// Returns the accumulated Euclidean cost along the optimal warping path.
/// Uses `|s1[i] - s2[j]|` as the local cost, matching `dtaidistance` convention.
///
/// # Arguments
/// * `s1` - First time series.
/// * `s2` - Second time series.
/// * `window` - Optional Sakoe-Chiba band width. `None` = unconstrained.
///
/// Returns `f64::NAN` if either input is empty.
pub fn dtw_distance(s1: &[f64], s2: &[f64], window: Option<usize>) -> f64 {
if s1.is_empty() || s2.is_empty() {
return f64::NAN;
}
let dp = dtw_matrix(s1, s2, window);
// sqrt applied once at the end — matches dtaidistance.dtw.distance() convention.
dp[s1.len() - 1][s2.len() - 1].sqrt()
}
/// Compute the DTW distance and the optimal warping path between two 1-D series.
///
/// The warping path is a `Vec<(usize, usize)>` of `(i, j)` index pairs,
/// starting at `(0, 0)` and ending at `(n-1, m-1)`, monotonically non-decreasing.
///
/// # Arguments
/// * `s1` - First time series.
/// * `s2` - Second time series.
/// * `window` - Optional Sakoe-Chiba band width. `None` = unconstrained.
///
/// Returns `(f64::NAN, vec![])` if either input is empty.
pub fn dtw_path(s1: &[f64], s2: &[f64], window: Option<usize>) -> (f64, Vec<(usize, usize)>) {
if s1.is_empty() || s2.is_empty() {
return (f64::NAN, vec![]);
}
let dp = dtw_matrix(s1, s2, window);
let dist = dp[s1.len() - 1][s2.len() - 1].sqrt();
// Backtrace from (n-1, m-1) to (0, 0)
let mut path = Vec::new();
let (mut i, mut j) = (s1.len() - 1, s2.len() - 1);
path.push((i, j));
while i > 0 || j > 0 {
let (ni, nj) = match (i, j) {
(0, _) => (0, j - 1),
(_, 0) => (i - 1, 0),
_ => {
let diag = dp[i - 1][j - 1];
let up = dp[i - 1][j];
let left = dp[i][j - 1];
let best = diag.min(up).min(left);
if best == diag {
(i - 1, j - 1)
} else if best == up {
(i - 1, j)
} else {
(i, j - 1)
}
}
};
i = ni;
j = nj;
path.push((i, j));
}
path.reverse();
(dist, path)
}
#[cfg(test)]
mod tests {
use super::*;
@@ -259,4 +371,92 @@ mod tests {
assert!(v.abs() < 1e-10);
}
}
#[test]
fn dtw_identical_series_is_zero() {
let a = vec![1.0, 2.0, 3.0, 4.0, 5.0];
assert_eq!(dtw_distance(&a, &a, None), 0.0);
}
#[test]
fn dtw_known_shifted_series() {
// [0,1,2] vs [1,2,3]: DTW uses squared Euclidean local cost + final sqrt.
// Optimal path (0,0)→(1,0)→(2,1)→(2,2), accumulated cost = 1+0+0+1 = 2, sqrt(2).
// Matches dtaidistance.dtw.distance([0,1,2],[1,2,3]) = 1.4142...
let a = vec![0.0, 1.0, 2.0];
let b = vec![1.0, 2.0, 3.0];
let expected = 2.0_f64.sqrt();
let result = dtw_distance(&a, &b, None);
assert!(
(result - expected).abs() < 1e-12,
"got {result}, expected {expected}"
);
}
#[test]
fn dtw_known_even_shift() {
// [0,2,4] vs [1,3,5]: diagonal path, squared costs 1+1+1=3, sqrt(3).
// Matches dtaidistance.dtw.distance([0,2,4],[1,3,5]) = 1.7320...
let a = vec![0.0, 2.0, 4.0];
let b = vec![1.0, 3.0, 5.0];
let expected = 3.0_f64.sqrt();
let result = dtw_distance(&a, &b, None);
assert!(
(result - expected).abs() < 1e-12,
"got {result}, expected {expected}"
);
}
#[test]
fn dtw_single_element() {
let a = vec![3.0];
let b = vec![7.0];
assert_eq!(dtw_distance(&a, &b, None), 4.0);
}
#[test]
fn dtw_empty_returns_nan() {
assert!(dtw_distance(&[], &[1.0, 2.0], None).is_nan());
assert!(dtw_distance(&[1.0, 2.0], &[], None).is_nan());
}
#[test]
fn dtw_path_endpoints() {
let a = vec![1.0, 2.0, 3.0, 4.0];
let b = vec![1.5, 2.5, 3.5, 4.5];
let (_, path) = dtw_path(&a, &b, None);
assert_eq!(path.first(), Some(&(0, 0)));
assert_eq!(path.last(), Some(&(3, 3)));
}
#[test]
fn dtw_path_is_monotone() {
let a = vec![1.0, 3.0, 2.0, 5.0, 4.0];
let b = vec![2.0, 1.0, 4.0, 3.0, 6.0];
let (_, path) = dtw_path(&a, &b, None);
for k in 1..path.len() {
assert!(path[k].0 >= path[k - 1].0);
assert!(path[k].1 >= path[k - 1].1);
}
}
#[test]
fn dtw_path_distance_matches_distance_only() {
let a = vec![1.0, 4.0, 2.0, 8.0, 3.0];
let b = vec![2.0, 3.0, 7.0, 4.0, 5.0];
let d1 = dtw_distance(&a, &b, None);
let (d2, _) = dtw_path(&a, &b, None);
assert!((d1 - d2).abs() < 1e-12);
}
#[test]
fn dtw_window_constrained_ge_unconstrained() {
// window convention matches dtaidistance: Some(w) means |i-j| < w.
// A narrow window restricts warping, so constrained distance >= unconstrained.
let a: Vec<f64> = (0..20).map(|x| x as f64).collect();
let b: Vec<f64> = (0..20).map(|x| x as f64 + 3.0).collect();
let d_full = dtw_distance(&a, &b, None);
let d_narrow = dtw_distance(&a, &b, Some(3));
assert!(d_narrow >= d_full - 1e-12);
}
}