Files
QuanTAlib/lib/trends_IIR/htit/Htit.cs
T
2026-02-10 21:33:16 -08:00

522 lines
18 KiB
C#

using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace QuanTAlib;
/// <summary>
/// HTIT: Hilbert Transform Instantaneous Trendline
/// </summary>
/// <remarks>
/// Ehlers' adaptive trendline using Hilbert Transform cycle measurement.
/// Averages price over the measured dominant cycle period for cycle-adaptive smoothing.
///
/// Key features: homodyne discriminator, period-adaptive averaging window.
/// </remarks>
/// <seealso href="Htit.md">Detailed documentation</seealso>
/// <seealso href="htit.pine">Reference Pine Script implementation</seealso>
[SkipLocalsInit]
public sealed class Htit : AbstractBase
{
public override bool IsHot => _state.Index >= WarmupPeriod;
[StructLayout(LayoutKind.Auto)]
private record struct State(
double I2, double Q2, double Re, double Im,
double Period, double SmoothPeriod,
double LastValidPrice, int Index
)
{
// Initialize LastValidPrice to NaN to detect first valid price
public State() : this(0, 0, 0, 0, 0, 0, double.NaN, 0) { }
}
private State _state;
private State _p_state;
private readonly RingBuffer _priceBuffer;
private readonly RingBuffer _smoothBuffer;
private readonly RingBuffer _detrenderBuffer;
private readonly RingBuffer _i1Buffer;
private readonly RingBuffer _q1Buffer;
private readonly RingBuffer _itBuffer;
private readonly TValuePublishedHandler _handler;
// High-precision constants
private const double c1 = 5.0 / 52.0; // ~0.09615385
private const double c2 = 15.0 / 26.0; // ~0.57692308
private const double adjSlope = 3.0 / 40.0; // 0.075
private const double adjIntercept = 27.0 / 50.0; // 0.54
private const double TwoPi = 2.0 * Math.PI;
private const double MinDeltaRadians = Math.PI / 180.0; // 1 degree in radians
public Htit()
{
Name = "Htit";
WarmupPeriod = 12;
_handler = Handle;
// Initialize buffers with size 8 (power of 2) for consistency with Calculate optimization
// except priceBuffer which needs to be larger for IT calculation
_priceBuffer = new RingBuffer(64); // Needs to hold enough history for IT calculation (up to 50 bars)
_smoothBuffer = new RingBuffer(8);
_detrenderBuffer = new RingBuffer(8);
_i1Buffer = new RingBuffer(8);
_q1Buffer = new RingBuffer(8);
_itBuffer = new RingBuffer(8);
Init();
}
public Htit(ITValuePublisher source) : this()
{
source.Pub += _handler;
}
private void Init()
{
Reset();
}
public override void Reset()
{
_state = new State();
_p_state = new State();
_priceBuffer.Clear();
_smoothBuffer.Clear();
_detrenderBuffer.Clear();
_i1Buffer.Clear();
_q1Buffer.Clear();
_itBuffer.Clear();
Last = new TValue(DateTime.MinValue, double.NaN);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private double Step(double price, bool isNew)
{
if (isNew)
{
_p_state = _state;
_state.Index++;
}
else
{
_state = _p_state;
}
// Handle non-finite input: skip processing if no valid price seen yet
if (!double.IsFinite(price))
{
// If we haven't seen a valid price yet, return NaN (early exit)
if (double.IsNaN(_state.LastValidPrice))
{
return double.NaN;
}
// Otherwise, use the last valid price
price = _state.LastValidPrice;
}
else
{
_state.LastValidPrice = price;
}
_priceBuffer.Add(price, isNew);
// Need enough data for smooth calculation (4 bars) + detrender (7 bars total lag)
if (_state.Index < 7)
{
// During warmup, propagate NaN if input is NaN
_smoothBuffer.Add(price, isNew);
_detrenderBuffer.Add(0, isNew);
_i1Buffer.Add(0, isNew);
_q1Buffer.Add(0, isNew);
_itBuffer.Add(price, isNew);
return price; // May be NaN if no valid input yet
}
// 1. Smooth Price using FMA for precision
// smooth = (4*Price + 3*Price[1] + 2*Price[2] + Price[3]) / 10
double smooth = Math.FusedMultiplyAdd(4.0, _priceBuffer[^1],
Math.FusedMultiplyAdd(3.0, _priceBuffer[^2],
Math.FusedMultiplyAdd(2.0, _priceBuffer[^3], _priceBuffer[^4]))) * 0.1;
_smoothBuffer.Add(smooth, isNew);
// 2. Detrender
// In streaming, we use previous period from state
double prevPeriod = _p_state.Period;
double adj = (adjSlope * prevPeriod) + adjIntercept;
// Use FMA for detrender calculation
double detrender = Math.FusedMultiplyAdd(c1, _smoothBuffer[^1],
Math.FusedMultiplyAdd(c2, _smoothBuffer[^3],
Math.FusedMultiplyAdd(-c2, _smoothBuffer[^5], -c1 * _smoothBuffer[^7]))) * adj;
_detrenderBuffer.Add(detrender, isNew);
// 3. In-Phase and Quadrature using FMA
double q1 = Math.FusedMultiplyAdd(c1, _detrenderBuffer[^1],
Math.FusedMultiplyAdd(c2, _detrenderBuffer[^3],
Math.FusedMultiplyAdd(-c2, _detrenderBuffer[^5], -c1 * _detrenderBuffer[^7]))) * adj;
double i1 = _detrenderBuffer[^4];
_q1Buffer.Add(q1, isNew);
_i1Buffer.Add(i1, isNew);
// 4. Advance phases by 90 degrees using FMA
double jI = Math.FusedMultiplyAdd(c1, _i1Buffer[^1],
Math.FusedMultiplyAdd(c2, _i1Buffer[^3],
Math.FusedMultiplyAdd(-c2, _i1Buffer[^5], -c1 * _i1Buffer[^7]))) * adj;
double jQ = Math.FusedMultiplyAdd(c1, _q1Buffer[^1],
Math.FusedMultiplyAdd(c2, _q1Buffer[^3],
Math.FusedMultiplyAdd(-c2, _q1Buffer[^5], -c1 * _q1Buffer[^7]))) * adj;
// 5. Phasor addition
double i2_val = i1 - jQ;
double q2_val = q1 + jI;
// Smooth i2, q2 (using FMA for precision)
_state.I2 = Math.FusedMultiplyAdd(0.2, i2_val, 0.8 * _p_state.I2);
_state.Q2 = Math.FusedMultiplyAdd(0.2, q2_val, 0.8 * _p_state.Q2);
// 6. Homodyne Discriminator
double re_val = Math.FusedMultiplyAdd(_state.I2, _p_state.I2, _state.Q2 * _p_state.Q2);
double im_val = Math.FusedMultiplyAdd(_state.I2, _p_state.Q2, -_state.Q2 * _p_state.I2);
// Smooth re, im (using FMA)
_state.Re = Math.FusedMultiplyAdd(0.2, re_val, 0.8 * _p_state.Re);
_state.Im = Math.FusedMultiplyAdd(0.2, im_val, 0.8 * _p_state.Im);
// 7. Calculate Period
double angle = Math.Atan2(_state.Im, _state.Re);
double period = Math.Abs(angle) > MinDeltaRadians
? TwoPi / Math.Abs(angle)
: _p_state.Period;
// Adjust period to thresholds
if (prevPeriod > 0)
{
double cap = 1.5 * prevPeriod;
double floor = 0.67 * prevPeriod;
if (period > cap)
{
period = cap;
}
if (period < floor)
{
period = floor;
}
}
if (period < 6)
{
period = 6;
}
if (period > 50)
{
period = 50;
}
// Smooth the period (using FMA)
_state.Period = Math.FusedMultiplyAdd(0.2, period, 0.8 * prevPeriod);
_state.SmoothPeriod = Math.FusedMultiplyAdd(0.33, _state.Period, 0.67 * _p_state.SmoothPeriod);
// 8. Instantaneous Trend
int dcPeriods = (int)(double.IsNaN(_state.SmoothPeriod) ? 0 : _state.SmoothPeriod + 0.5);
double sumPr = 0;
int count = 0;
// Sum price over dcPeriods
for (int d = 0; d < dcPeriods; d++)
{
// Check if we have enough history
if (d < _priceBuffer.Count)
{
sumPr += _priceBuffer[^(d + 1)];
count++;
}
}
double it = count > 0 ? sumPr / count : price;
_itBuffer.Add(it, isNew);
// 9. Final Trendline
// Need at least 12 bars total (Index > 11) to have valid IT history for smoothing
if (_state.Index >= 12)
{
// NaN will propagate if IT buffer contains NaN
return (4.0 * _itBuffer[^1] + 3.0 * _itBuffer[^2] + 2.0 * _itBuffer[^3] + _itBuffer[^4]) * 0.1;
}
return price; // May be NaN if no valid input yet
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override TValue Update(TValue input, bool isNew = true)
{
double val = Step(input.Value, isNew);
Last = new TValue(input.Time, val);
PubEvent(Last, isNew);
return Last;
}
/// <summary>
/// Updates the indicator with a TSeries (batch mode).
/// This method processes each value through the streaming Update method,
/// maintaining full state for subsequent streaming updates.
/// For high-performance batch-only processing, use the static Calculate method instead.
/// </summary>
/// <param name="source">Input time series</param>
/// <returns>Output time series with HTIT values</returns>
public override TSeries Update(TSeries source)
{
if (source.Count == 0)
{
return new TSeries([], []);
}
int len = source.Count;
var v = new List<double>(len);
var t = new List<long>(len);
for (int i = 0; i < len; i++)
{
var result = Update(new TValue(source.Times[i], source.Values[i]));
t.Add(result.Time);
v.Add(result.Value);
}
return new TSeries(t, v);
}
private void Handle(object? sender, in TValueEventArgs args)
{
Update(args.Value, args.IsNew);
}
public override void Prime(ReadOnlySpan<double> source, TimeSpan? step = null)
{
foreach (var value in source)
{
Step(value, isNew: true);
}
}
public static TSeries Batch(TSeries source)
{
var htit = new Htit();
return htit.Update(source);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Batch(ReadOnlySpan<double> source, Span<double> output)
{
if (source.Length != output.Length)
{
throw new ArgumentException("Source and output must have the same length", nameof(output));
}
if (source.Length == 0)
{
return;
}
// Stack allocate buffers
// priceBuffer needs to be larger for IT calculation (up to 50 bars)
// Using 64 (power of 2) for efficient masking
Span<double> priceBuffer = stackalloc double[64];
Span<double> smoothBuffer = stackalloc double[8];
Span<double> detrenderBuffer = stackalloc double[8];
Span<double> i1Buffer = stackalloc double[8];
Span<double> q1Buffer = stackalloc double[8];
Span<double> itBuffer = stackalloc double[8];
int pIdx = 0; // Index for priceBuffer (mask 63)
int sIdx = 0; // Index for other buffers (mask 7)
int count = 0;
// State variables
double i2 = 0, q2 = 0, re = 0, im = 0;
double period = 0, smoothPeriod = 0;
// Initialize to NaN to detect first valid price
double lastValidPrice = double.NaN;
// Previous state variables
double p_i2 = 0, p_q2 = 0, p_re = 0, p_im = 0;
double p_period = 0, p_smoothPeriod = 0;
const int Mask63 = 63;
const int Mask7 = 7;
for (int i = 0; i < source.Length; i++)
{
double price = source[i];
// Handle non-finite input: skip processing if no valid price seen yet
if (!double.IsFinite(price))
{
// If we haven't seen a valid price yet, output NaN
if (double.IsNaN(lastValidPrice))
{
output[i] = double.NaN;
continue;
}
// Otherwise, use the last valid price
price = lastValidPrice;
}
else
{
lastValidPrice = price;
}
// Update circular buffer indices
pIdx = (pIdx + 1) & Mask63;
sIdx = (sIdx + 1) & Mask7;
count++;
priceBuffer[pIdx] = price;
if (count > 6)
{
// 1. Smooth Price using FMA
double smooth = Math.FusedMultiplyAdd(4.0, priceBuffer[pIdx],
Math.FusedMultiplyAdd(3.0, priceBuffer[(pIdx - 1) & Mask63],
Math.FusedMultiplyAdd(2.0, priceBuffer[(pIdx - 2) & Mask63],
priceBuffer[(pIdx - 3) & Mask63]))) * 0.1;
smoothBuffer[sIdx] = smooth;
// 2. Detrender
double adj = (adjSlope * p_period) + adjIntercept;
// Use FMA for detrender
double detrender = Math.FusedMultiplyAdd(c1, smoothBuffer[sIdx],
Math.FusedMultiplyAdd(c2, smoothBuffer[(sIdx - 2) & Mask7],
Math.FusedMultiplyAdd(-c2, smoothBuffer[(sIdx - 4) & Mask7],
-c1 * smoothBuffer[(sIdx - 6) & Mask7]))) * adj;
detrenderBuffer[sIdx] = detrender;
// 3. In-Phase and Quadrature using FMA
double q1 = Math.FusedMultiplyAdd(c1, detrender,
Math.FusedMultiplyAdd(c2, detrenderBuffer[(sIdx - 2) & Mask7],
Math.FusedMultiplyAdd(-c2, detrenderBuffer[(sIdx - 4) & Mask7],
-c1 * detrenderBuffer[(sIdx - 6) & Mask7]))) * adj;
q1Buffer[sIdx] = q1;
double i1 = detrenderBuffer[(sIdx - 3) & Mask7];
i1Buffer[sIdx] = i1;
// 4. Advance phases using FMA
double jI = Math.FusedMultiplyAdd(c1, i1,
Math.FusedMultiplyAdd(c2, i1Buffer[(sIdx - 2) & Mask7],
Math.FusedMultiplyAdd(-c2, i1Buffer[(sIdx - 4) & Mask7],
-c1 * i1Buffer[(sIdx - 6) & Mask7]))) * adj;
double jQ = Math.FusedMultiplyAdd(c1, q1,
Math.FusedMultiplyAdd(c2, q1Buffer[(sIdx - 2) & Mask7],
Math.FusedMultiplyAdd(-c2, q1Buffer[(sIdx - 4) & Mask7],
-c1 * q1Buffer[(sIdx - 6) & Mask7]))) * adj;
// 5. Phasor addition
double i2_val = i1 - jQ;
double q2_val = q1 + jI;
i2 = Math.FusedMultiplyAdd(0.2, i2_val, 0.8 * p_i2);
q2 = Math.FusedMultiplyAdd(0.2, q2_val, 0.8 * p_q2);
// 6. Homodyne Discriminator
double re_val = Math.FusedMultiplyAdd(i2, p_i2, q2 * p_q2);
double im_val = Math.FusedMultiplyAdd(i2, p_q2, -q2 * p_i2);
re = Math.FusedMultiplyAdd(0.2, re_val, 0.8 * p_re);
im = Math.FusedMultiplyAdd(0.2, im_val, 0.8 * p_im);
// 7. Calculate Period
double angle = Math.Atan2(im, re);
double newPeriod = Math.Abs(angle) > MinDeltaRadians
? TwoPi / Math.Abs(angle)
: p_period;
if (p_period > 0)
{
double cap = 1.5 * p_period;
double floor = 0.67 * p_period;
if (newPeriod > cap)
{
newPeriod = cap;
}
if (newPeriod < floor)
{
newPeriod = floor;
}
}
if (newPeriod < 6)
{
newPeriod = 6;
}
if (newPeriod > 50)
{
newPeriod = 50;
}
period = Math.FusedMultiplyAdd(0.2, newPeriod, 0.8 * p_period);
smoothPeriod = Math.FusedMultiplyAdd(0.33, period, 0.67 * p_smoothPeriod);
// 8. Instantaneous Trend
double safeSmooth = double.IsNaN(smoothPeriod) ? 0 : smoothPeriod;
int dcPeriods = (int)(safeSmooth + 0.5);
double sumPr = 0;
int prCount = 0;
for (int d = 0; d < dcPeriods; d++)
{
if (d < count)
{
sumPr += priceBuffer[(pIdx - d) & Mask63];
prCount++;
}
}
double it = prCount > 0 ? sumPr / prCount : price;
itBuffer[sIdx] = it;
// 9. Final Trendline using FMA
output[i] = count >= 12
? Math.FusedMultiplyAdd(4.0, itBuffer[sIdx],
Math.FusedMultiplyAdd(3.0, itBuffer[(sIdx - 1) & Mask7],
Math.FusedMultiplyAdd(2.0, itBuffer[(sIdx - 2) & Mask7],
itBuffer[(sIdx - 3) & Mask7]))) * 0.1
: price;
// Update previous state
p_i2 = i2;
p_q2 = q2;
p_re = re;
p_im = im;
p_period = period;
p_smoothPeriod = smoothPeriod;
}
else
{
// Initialization - propagate NaN if no valid price yet
smoothBuffer[sIdx] = price;
detrenderBuffer[sIdx] = 0;
i1Buffer[sIdx] = 0;
q1Buffer[sIdx] = 0;
itBuffer[sIdx] = price;
output[i] = price; // May be NaN if no valid input yet
// Reset state variables
p_i2 = 0; p_q2 = 0; p_re = 0; p_im = 0;
p_period = 0; p_smoothPeriod = 0;
}
}
}
public static (TSeries Results, Htit Indicator) Calculate(TSeries source)
{
var indicator = new Htit();
TSeries results = indicator.Update(source);
return (results, indicator);
}
}