Files
QuanTAlib/lib/numerics/relu/Relu.cs
T
Miha Kralj da4e56bf40 feat: Add new CodeQL extension for C# and SonarLint configuration
- Introduced a new CodeQL extension for C# in `.github/codeql/extensions/quantalib-csharp/codeql-pack.yml`.
- Added SonarLint configuration in `.sonarlint/CSharp/SonarLint.xml` and `.sonarlint/csharp.ruleset` to suppress specific rules for high-performance indicators.
- Removed outdated `.vscode/launch.json` configurations.
- Updated `.vscode/tasks.json` to streamline build and test tasks, including renaming and consolidating tasks.
- Modified `Directory.Build.props` to enhance SARIF output directory handling and integrate SonarLint rules.
- Refactored various indicator classes to improve code clarity and maintainability, including updates to method parameters for consistency.
- Added XML documentation comments to several classes and methods for better code understanding.
- Improved numerical stability in calculations by replacing direct comparisons with `double.Epsilon` checks in multiple classes.
2026-01-21 23:05:38 -06:00

210 lines
6.7 KiB
C#

// RELU: Rectified Linear Unit
// Activation function that returns max(0, x)
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
namespace QuanTAlib;
/// <summary>
/// RELU: Rectified Linear Unit
/// Applies max(0, x) transformation to input values.
/// </summary>
/// <remarks>
/// Key properties:
/// - Zero for negative inputs, passthrough for positive
/// - Commonly used as activation function in neural networks
/// - Computationally efficient: simple comparison
/// - Non-linear, allowing networks to learn complex patterns
/// </remarks>
[SkipLocalsInit]
public sealed class Relu : AbstractBase
{
private record struct State(double LastValid);
private State _state, _p_state;
private readonly ITValuePublisher? _source;
private readonly TValuePublishedHandler? _handler;
public override bool IsHot => true; // No warmup needed
public Relu()
{
Name = "ReLU";
WarmupPeriod = 0;
}
/// <summary>
///
/// </summary>
/// <param name="source">Source indicator for chaining</param>
public Relu(ITValuePublisher source) : this()
{
_source = source;
_handler = HandleUpdate;
_source.Pub += _handler;
}
protected override void Dispose(bool disposing)
{
if (disposing && _source != null && _handler != null)
{
_source.Pub -= _handler;
}
base.Dispose(disposing);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void HandleUpdate(object? sender, in TValueEventArgs e) => Update(e.Value, e.IsNew);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override TValue Update(TValue input, bool isNew = true)
{
if (isNew)
_p_state = _state;
else
_state = _p_state;
double value = input.Value;
double result;
if (double.IsFinite(value))
{
result = Math.Max(0.0, value);
_state = new State(result);
}
else
{
result = _state.LastValid;
}
Last = new TValue(input.Time, result);
PubEvent(Last, isNew);
return Last;
}
public override TSeries Update(TSeries source)
{
if (source.Count == 0) return new TSeries([], []);
int len = source.Count;
var t = new List<long>(len);
var v = new List<double>(len);
System.Runtime.InteropServices.CollectionsMarshal.SetCount(t, len);
System.Runtime.InteropServices.CollectionsMarshal.SetCount(v, len);
var tSpan = System.Runtime.InteropServices.CollectionsMarshal.AsSpan(t);
var vSpan = System.Runtime.InteropServices.CollectionsMarshal.AsSpan(v);
// Use vectorized Calculate for batch processing
Calculate(source.Values, vSpan);
source.Times.CopyTo(tSpan);
// Restore state from last value
if (len > 0 && double.IsFinite(vSpan[len - 1]))
{
_state = new State(vSpan[len - 1]);
_p_state = _state;
}
Last = new TValue(tSpan[len - 1], vSpan[len - 1]);
return new TSeries(t, v);
}
public override void Prime(ReadOnlySpan<double> source, TimeSpan? step = null)
{
TimeSpan interval = step ?? TimeSpan.FromSeconds(1);
DateTime time = DateTime.UtcNow - (interval * source.Length);
for (int i = 0; i < source.Length; i++)
{
Update(new TValue(time, source[i]), true);
time += interval;
}
}
public static TSeries Calculate(TSeries source)
{
var indicator = new Relu();
return indicator.Update(source);
}
/// <summary>
/// Calculates ReLU over a span of values with SIMD optimization.
/// </summary>
public static void Calculate(ReadOnlySpan<double> source, Span<double> output)
{
if (source.Length == 0)
throw new ArgumentException("Source cannot be empty", nameof(source));
if (output.Length < source.Length)
throw new ArgumentException("Output length must be >= source length", nameof(output));
double lastValid = 0.0;
int i = 0;
// SIMD path for AVX2
if (Avx2.IsSupported && source.Length >= Vector256<double>.Count)
{
Vector256<double> zero = Vector256<double>.Zero;
int simdLength = source.Length - (source.Length % Vector256<double>.Count);
for (; i < simdLength; i += Vector256<double>.Count)
{
Vector256<double> vec = Vector256.LoadUnsafe(ref System.Runtime.InteropServices.MemoryMarshal.GetReference(source.Slice(i)));
// Create mask for finite values (NaN and Infinity comparisons return false)
// A value is finite if it equals itself AND is not +/- infinity
Vector256<double> isFiniteMask = Avx.And(
Avx.Compare(vec, vec, FloatComparisonMode.OrderedEqualNonSignaling),
Avx.And(
Avx.Compare(vec, Vector256.Create(double.PositiveInfinity), FloatComparisonMode.OrderedNotEqualNonSignaling),
Avx.Compare(vec, Vector256.Create(double.NegativeInfinity), FloatComparisonMode.OrderedNotEqualNonSignaling)
)
);
// ReLU: max(0, x) for finite values
Vector256<double> relu = Avx.Max(zero, vec);
// Blend: finite lanes get relu result, non-finite lanes get lastValid
Vector256<double> lastValidVec = Vector256.Create(lastValid);
Vector256<double> result = Avx.BlendVariable(lastValidVec, relu, isFiniteMask);
result.StoreUnsafe(ref System.Runtime.InteropServices.MemoryMarshal.GetReference(output.Slice(i)));
// Update lastValid from the last finite element in this vector
for (int j = Vector256<double>.Count - 1; j >= 0; j--)
{
double elem = vec.GetElement(j);
if (double.IsFinite(elem))
{
lastValid = result.GetElement(j);
break;
}
}
}
}
// Scalar fallback for remaining elements
for (; i < source.Length; i++)
{
double val = source[i];
if (double.IsFinite(val))
{
double result = Math.Max(0.0, val);
lastValid = result;
output[i] = result;
}
else
{
output[i] = lastValid;
}
}
}
public override void Reset()
{
_state = default;
_p_state = default;
Last = default;
}
}