mirror of
https://github.com/mihakralj/QuanTAlib.git
synced 2026-08-18 02:28:05 +00:00
- Updated event handler signatures to use TValueEventArgs for consistency in Mama, Mgdi, Pwma, Rma, Sma, Ssf, Super, T3, Tema, Trima, Usf, Vidya, Wma, and Atr classes. - Enhanced argument validation by specifying parameter names in exceptions for clarity. - Adjusted tests to align with new event handler signatures. - Improved code readability and maintainability by using structured records and lambda expressions.
322 lines
9.3 KiB
C#
322 lines
9.3 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace QuanTAlib;
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/// <summary>
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/// RSX: Jurik Relative Strength Index (Jurik's RSI Variant)
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/// </summary>
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/// <remarks>
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/// RSX is a noise-free version of RSI that eliminates lag and choppiness.
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/// It uses a cascading IIR filter structure to achieve smoothness while preserving
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/// turning points and the 0-100 range.
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///
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/// Key characteristics:
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/// - Zero lag (compared to smoothed RSI)
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/// - Ultra smooth output
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/// - Bounded 0-100
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///
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/// Sources:
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/// - https://scribd.com/document/253633684/Jurik-RSX
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/// - https://www.prorealcode.com/prorealtime-indicators/jurik-rsx/
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/// </remarks>
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[SkipLocalsInit]
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public sealed class Rsx : ITValuePublisher
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{
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private readonly int _period;
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private readonly double _alpha;
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[StructLayout(LayoutKind.Auto)]
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private record struct State
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{
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// Momentum filters (3 stages, 2 filters each)
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public double M1_1, M1_2;
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public double M2_1, M2_2;
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public double M3_1, M3_2;
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// Absolute Momentum filters (3 stages, 2 filters each)
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public double A1_1, A1_2;
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public double A2_1, A2_2;
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public double A3_1, A3_2;
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public double LastPrice;
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public double LastValidValue;
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public bool IsInitialized;
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}
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private State _state;
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private State _p_state;
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private readonly TValuePublishedHandler _handler;
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/// <summary>
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/// Display name for the indicator.
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/// </summary>
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public string Name { get; }
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public event TValuePublishedHandler? Pub;
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/// <summary>
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/// The number of bars required to warm up the indicator.
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/// </summary>
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public int WarmupPeriod { get; }
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/// <summary>
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/// Creates RSX with specified period.
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/// </summary>
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/// <param name="period">Length of the filter (typically 8-40).</param>
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public Rsx(int period)
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{
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if (period <= 0)
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throw new ArgumentException("Period must be greater than 0", nameof(period));
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_period = period;
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WarmupPeriod = period;
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_alpha = 3.0 / (period + 2.0);
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Name = $"Rsx({period})";
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_handler = Handle;
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}
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public Rsx(ITValuePublisher source, int period) : this(period)
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{
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source.Pub += _handler;
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}
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/// <summary>
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/// Current RSX value.
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/// </summary>
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public TValue Last { get; private set; }
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/// <summary>
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/// True if the indicator has processed enough data to be considered valid.
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/// </summary>
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public bool IsHot => _state.IsInitialized;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void Handle(object? sender, TValueEventArgs args) => Update(args.Value, args.IsNew);
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public TValue Update(TValue input, bool isNew = true)
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{
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if (isNew)
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{
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_p_state = _state;
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}
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else
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{
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_state = _p_state;
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}
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double price = input.Value;
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if (!double.IsFinite(price))
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{
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price = _state.LastValidValue;
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}
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else if (isNew)
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{
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_state.LastValidValue = price;
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}
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if (!_state.IsInitialized)
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{
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_state.LastPrice = price;
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_state.IsInitialized = true;
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}
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// Calculate momentum (change in price * 100)
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double momentum = (price - _state.LastPrice) * 100.0;
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if (isNew)
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{
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_state.LastPrice = price;
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}
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// --- Momentum Smoothing ---
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double m1_1 = _state.M1_1 + _alpha * (momentum - _state.M1_1);
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double m1_2 = _state.M1_2 + _alpha * (m1_1 - _state.M1_2);
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double m1_out = (3.0 * m1_1 - m1_2) * 0.5;
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double m2_1 = _state.M2_1 + _alpha * (m1_out - _state.M2_1);
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double m2_2 = _state.M2_2 + _alpha * (m2_1 - _state.M2_2);
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double m2_out = (3.0 * m2_1 - m2_2) * 0.5;
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double m3_1 = _state.M3_1 + _alpha * (m2_out - _state.M3_1);
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double m3_2 = _state.M3_2 + _alpha * (m3_1 - _state.M3_2);
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double smoothedMomentum = (3.0 * m3_1 - m3_2) * 0.5;
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// --- Absolute Momentum Smoothing ---
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double absMomentum = Math.Abs(momentum);
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double a1_1 = _state.A1_1 + _alpha * (absMomentum - _state.A1_1);
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double a1_2 = _state.A1_2 + _alpha * (a1_1 - _state.A1_2);
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double a1_out = (3.0 * a1_1 - a1_2) * 0.5;
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double a2_1 = _state.A2_1 + _alpha * (a1_out - _state.A2_1);
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double a2_2 = _state.A2_2 + _alpha * (a2_1 - _state.A2_2);
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double a2_out = (3.0 * a2_1 - a2_2) * 0.5;
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double a3_1 = _state.A3_1 + _alpha * (a2_out - _state.A3_1);
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double a3_2 = _state.A3_2 + _alpha * (a3_1 - _state.A3_2);
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double smoothedAbsMomentum = (3.0 * a3_1 - a3_2) * 0.5;
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if (isNew)
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{
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_state.M1_1 = m1_1; _state.M1_2 = m1_2;
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_state.M2_1 = m2_1; _state.M2_2 = m2_2;
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_state.M3_1 = m3_1; _state.M3_2 = m3_2;
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_state.A1_1 = a1_1; _state.A1_2 = a1_2;
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_state.A2_1 = a2_1; _state.A2_2 = a2_2;
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_state.A3_1 = a3_1; _state.A3_2 = a3_2;
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}
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// --- Final RSX Calculation ---
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double rsx;
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if (smoothedAbsMomentum > 1e-10)
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{
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double v4 = (smoothedMomentum / smoothedAbsMomentum + 1.0) * 50.0;
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rsx = Math.Clamp(v4, 0.0, 100.0);
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}
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else
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{
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rsx = 50.0;
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}
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Last = new TValue(input.Time, rsx);
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Pub?.Invoke(this, new TValueEventArgs { Value = Last, IsNew = isNew });
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return Last;
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}
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public TSeries Update(TSeries source)
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{
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if (source.Count == 0) return [];
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int len = source.Count;
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var t = new List<long>(len);
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var v = new List<double>(len);
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CollectionsMarshal.SetCount(t, len);
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CollectionsMarshal.SetCount(v, len);
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var tSpan = CollectionsMarshal.AsSpan(t);
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var vSpan = CollectionsMarshal.AsSpan(v);
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Batch(source.Values, vSpan, _period);
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source.Times.CopyTo(tSpan);
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// Restore state by replaying the last few bars
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Reset();
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int warmup = Math.Max(0, len - 200);
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for (int i = warmup; i < len; i++)
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{
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Update(new TValue(source.Times[i], source.Values[i]), true);
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}
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Last = new TValue(tSpan[len - 1], vSpan[len - 1]);
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return new TSeries(t, v);
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}
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public static TSeries Batch(TSeries source, int period)
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{
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var rsx = new Rsx(period);
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return rsx.Update(source);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Batch(ReadOnlySpan<double> source, Span<double> output, int period)
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{
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if (source.Length != output.Length)
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throw new ArgumentException("Source and output must have the same length", nameof(output));
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if (period <= 0)
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throw new ArgumentException("Period must be greater than 0", nameof(period));
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int len = source.Length;
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if (len == 0) return;
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double alpha = 3.0 / (period + 2.0);
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// Momentum filters
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double m1_1 = 0, m1_2 = 0;
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double m2_1 = 0, m2_2 = 0;
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double m3_1 = 0, m3_2 = 0;
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// Abs Momentum filters
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double a1_1 = 0, a1_2 = 0;
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double a2_1 = 0, a2_2 = 0;
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double a3_1 = 0, a3_2 = 0;
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double lastPrice = 0;
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bool initialized = false;
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double lastValidValue = 0;
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for (int i = 0; i < len; i++)
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{
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double price = source[i];
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if (!double.IsFinite(price))
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{
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price = lastValidValue;
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}
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else
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{
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lastValidValue = price;
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}
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if (!initialized)
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{
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lastPrice = price;
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initialized = true;
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}
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double momentum = (price - lastPrice) * 100.0;
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lastPrice = price;
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// Momentum Smoothing
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m1_1 += alpha * (momentum - m1_1);
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m1_2 += alpha * (m1_1 - m1_2);
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double m1_out = (3.0 * m1_1 - m1_2) * 0.5;
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m2_1 += alpha * (m1_out - m2_1);
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m2_2 += alpha * (m2_1 - m2_2);
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double m2_out = (3.0 * m2_1 - m2_2) * 0.5;
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m3_1 += alpha * (m2_out - m3_1);
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m3_2 += alpha * (m3_1 - m3_2);
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double smoothedMomentum = (3.0 * m3_1 - m3_2) * 0.5;
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// Abs Momentum Smoothing
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double absMomentum = Math.Abs(momentum);
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a1_1 += alpha * (absMomentum - a1_1);
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a1_2 += alpha * (a1_1 - a1_2);
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double a1_out = (3.0 * a1_1 - a1_2) * 0.5;
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a2_1 += alpha * (a1_out - a2_1);
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a2_2 += alpha * (a2_1 - a2_2);
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double a2_out = (3.0 * a2_1 - a2_2) * 0.5;
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a3_1 += alpha * (a2_out - a3_1);
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a3_2 += alpha * (a3_1 - a3_2);
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double smoothedAbsMomentum = (3.0 * a3_1 - a3_2) * 0.5;
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// Final RSX
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double rsx;
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if (smoothedAbsMomentum > 1e-10)
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{
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double v4 = (smoothedMomentum / smoothedAbsMomentum + 1.0) * 50.0;
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rsx = Math.Clamp(v4, 0.0, 100.0);
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}
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else
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{
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rsx = 50.0;
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}
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output[i] = rsx;
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}
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}
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public void Reset()
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{
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_state = default;
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_p_state = default;
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Last = default;
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}
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}
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