Files
QuanTAlib/lib/statistics/Entropy.cs
T
2024-10-06 17:16:47 -07:00

113 lines
3.6 KiB
C#

namespace QuanTAlib;
/// <summary>
/// Measures the unpredictability of data using Shannon's Entropy.
/// Provides insights into the randomness or information content of the time series.
/// </summary>
public class Entropy : AbstractBase
{
private readonly int Period;
private readonly CircularBuffer _buffer;
/// <summary>
/// Initializes a new instance of the Entropy class.
/// </summary>
/// <param name="period">The number of data points to consider for calculation.</param>
/// <exception cref="ArgumentOutOfRangeException">
/// Thrown when the period is less than 2.
/// </exception>
public Entropy(int period)
{
if (period < 2)
{
throw new ArgumentOutOfRangeException(nameof(period),
"Period must be greater than or equal to 2 for entropy calculation.");
}
Period = period;
WarmupPeriod = 2;
_buffer = new CircularBuffer(period);
Name = $"Entropy(period={period})";
Init();
}
/// <summary>
/// Initializes a new instance of the Entropy class with a data source.
/// </summary>
/// <param name="source">The source object that publishes data.</param>
/// <param name="period">The number of data points to consider.</param>
public Entropy(object source, int period) : this(period)
{
var pubEvent = source.GetType().GetEvent("Pub");
pubEvent?.AddEventHandler(source, new ValueSignal(Sub));
}
/// <summary>
/// Resets the Entropy indicator to its initial state.
/// </summary>
public override void Init()
{
base.Init();
_buffer.Clear();
}
/// <summary>
/// Manages the state of the indicator.
/// </summary>
/// <param name="isNew">Indicates if the current data point is new.</param>
protected override void ManageState(bool isNew)
{
if (isNew)
{
_lastValidValue = Input.Value;
_index++;
}
}
/// <summary>
/// Performs the entropy calculation.
/// </summary>
/// <returns>
/// The calculated entropy value, normalized between 0 and 1.
/// 1 indicates maximum randomness, 0 indicates perfect predictability.
/// </returns>
/// <remarks>
/// Uses Shannon's Entropy formula and normalizes the result based on the
/// number of unique values in the current period.
/// </remarks>
protected override double Calculation()
{
ManageState(Input.IsNew);
_buffer.Add(Input.Value, Input.IsNew);
double entropy = 0;
if (_index > 1) // We need at least two data points for entropy calculation
{
var values = _buffer.GetSpan().ToArray();
int n = values.Length;
// Calculate probabilities
var groupedValues = values.GroupBy(x => x).Select(g => new { Value = g.Key, Count = g.Count() });
// Use the actual count of values for probability calculation
foreach (var group in groupedValues)
{
double probability = (double)group.Count / n;
entropy -= probability * Math.Log2(probability);
}
// Normalize the entropy based on the current number of unique values
int uniqueValueCount = groupedValues.Count();
double maxEntropy = Math.Log2(uniqueValueCount);
entropy = entropy == 0 ? 1 : entropy / maxEntropy;
}
else
{
entropy = 1; // Default to maximum entropy when insufficient data
}
IsHot = _buffer.Count >= Period;
return entropy;
}
}