Files
QuanTAlib/lib/averages/Convolution.cs
T
2024-10-06 17:16:47 -07:00

103 lines
2.6 KiB
C#

namespace QuanTAlib;
public class Convolution : AbstractBase
{
private readonly double[] _kernel;
private readonly int _kernelSize;
private readonly CircularBuffer _buffer;
private readonly double[] _normalizedKernel;
public Convolution(double[] kernel)
{
if (kernel == null || kernel.Length == 0)
{
throw new ArgumentException("Kernel must not be null or empty.", nameof(kernel));
}
_kernel = kernel;
_kernelSize = kernel.Length;
_buffer = new CircularBuffer(_kernelSize);
_normalizedKernel = new double[_kernelSize];
Init();
}
public Convolution(object source, double[] kernel) : this(kernel)
{
var pubEvent = source.GetType().GetEvent("Pub");
pubEvent?.AddEventHandler(source, new ValueSignal(Sub));
}
private new void Init()
{
base.Init();
_buffer.Clear();
Array.Copy(_kernel, _normalizedKernel, _kernelSize);
}
protected override void ManageState(bool isNew)
{
if (isNew)
{
_lastValidValue = Input.Value;
_index++;
}
}
protected override double GetLastValid()
{
return _lastValidValue;
}
protected override double Calculation()
{
ManageState(Input.IsNew);
_buffer.Add(Input.Value, Input.IsNew);
// Normalize kernel on each calculation until buffer is full
if (_index <= _kernelSize)
{
NormalizeKernel();
}
double result = ConvolveBuffer();
IsHot = _index >= _kernelSize;
return result;
}
private void NormalizeKernel()
{
int activeLength = Math.Min(_index, _kernelSize);
double sum = 0;
// Calculate the sum of the active kernel elements
for (int i = 0; i < activeLength; i++)
{
sum += _kernel[i];
}
// Normalize the kernel or set equal weights if the sum is zero
double normalizationFactor = (sum != 0) ? sum : activeLength;
for (int i = 0; i < activeLength; i++)
{
_normalizedKernel[i] = _kernel[i] / normalizationFactor;
}
// Set the rest of the normalized kernel to zero
Array.Clear(_normalizedKernel, activeLength, _kernelSize - activeLength);
}
private double ConvolveBuffer()
{
double sum = 0;
var bufferSpan = _buffer.GetSpan();
int activeLength = Math.Min(_index, _kernelSize);
for (int i = 0; i < activeLength; i++)
{
sum += bufferSpan[activeLength - 1 - i] * _normalizedKernel[i];
}
return sum;
}
}