mirror of
https://github.com/mihakralj/QuanTAlib.git
synced 2026-08-09 06:27:45 +00:00
d7dbd7078a
- Updated event handler signatures to use TValueEventArgs for consistency in Mama, Mgdi, Pwma, Rma, Sma, Ssf, Super, T3, Tema, Trima, Usf, Vidya, Wma, and Atr classes. - Enhanced argument validation by specifying parameter names in exceptions for clarity. - Adjusted tests to align with new event handler signatures. - Improved code readability and maintainability by using structured records and lambda expressions.
447 lines
15 KiB
C#
447 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace QuanTAlib;
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/// <summary>
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/// MESA Adaptive Moving Average (MAMA)
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/// A trend-following indicator that adapts to the market's phase rate of change.
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/// </summary>
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[SkipLocalsInit]
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public sealed class Mama : AbstractBase
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{
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public TValue Fama { get; private set; }
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public override bool IsHot => _state.Index > 50;
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private readonly double _fastLimit;
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private readonly double _slowLimit;
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private readonly double _scaledFastLimit;
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private readonly TValuePublishedHandler _handler;
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[StructLayout(LayoutKind.Auto)]
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private record struct State(
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double Period, double Phase, double Mama, double Fama, double SumPr,
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double I2, double Q2, double Re, double Im, double LastValidPrice, int Index
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);
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private State _state;
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private State _p_state;
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private readonly RingBuffer _priceBuffer;
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private readonly RingBuffer _smoothBuffer;
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private readonly RingBuffer _detrender;
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private readonly RingBuffer _I1_buffer;
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private readonly RingBuffer _Q1_buffer;
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// High-precision constants
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private const double C1 = 5.0 / 52.0; // ~0.09615385
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private const double C2 = 15.0 / 26.0; // ~0.57692308
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// Hilbert Transform Correction Factors
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// These empirical constants (0.075 and 0.54) are derived by John Ehlers to tune
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// the Hilbert Transform for the expected range of market cycles.
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// CorrectionFactor = 0.075 * Period + 0.54
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private const double AdjSlope = 3.0 / 40.0; // 0.075
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private const double AdjIntercept = 27.0 / 50.0; // 0.54
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private const double TwoPi = 2.0 * Math.PI;
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private const double MinDeltaRadians = Math.PI / 180.0; // 1 degree in radians
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private const double SmoothCoef = 0.2;
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private const double SmoothPrev = 0.8;
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private const double FamaAlphaFactor = 0.5;
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private const double MinPeriod = 6.0;
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private const double MaxPeriod = 50.0;
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public Mama(double fastLimit = 0.5, double slowLimit = 0.05)
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{
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if (fastLimit <= slowLimit || fastLimit <= 0 || slowLimit <= 0)
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{
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throw new ArgumentException("FastLimit must be > SlowLimit and > 0", nameof(fastLimit));
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}
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_fastLimit = fastLimit;
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_slowLimit = slowLimit;
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_scaledFastLimit = fastLimit * MinDeltaRadians;
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_priceBuffer = new RingBuffer(7);
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_smoothBuffer = new RingBuffer(7);
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_detrender = new RingBuffer(7);
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_I1_buffer = new RingBuffer(7);
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_Q1_buffer = new RingBuffer(7);
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Name = $"Mama({fastLimit:F2},{slowLimit:F2})";
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WarmupPeriod = 50;
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_handler = Handle;
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Init();
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}
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public Mama(ITValuePublisher source, double fastLimit = 0.5, double slowLimit = 0.05) : this(fastLimit, slowLimit)
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{
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source.Pub += _handler;
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}
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private void Handle(object? sender, TValueEventArgs e) => Update(e.Value, e.IsNew);
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private void Init()
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{
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Reset();
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}
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public override void Reset()
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{
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_state = default;
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_state.Mama = double.NaN;
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_state.Fama = double.NaN;
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_p_state = _state;
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_priceBuffer.Clear();
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_smoothBuffer.Clear();
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_detrender.Clear();
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_I1_buffer.Clear();
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_Q1_buffer.Clear();
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Last = new TValue(DateTime.MinValue, double.NaN);
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Fama = new TValue(DateTime.MinValue, double.NaN);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static double NormalizeAngle(double angle)
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{
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while (angle <= -Math.PI) angle += TwoPi;
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while (angle > Math.PI) angle -= TwoPi;
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return angle;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private double Step(double price, bool isNew)
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{
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if (isNew)
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{
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_p_state = _state;
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_state.Index++;
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}
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else
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{
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_state = _p_state;
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}
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if (!double.IsFinite(price))
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{
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price = _state.LastValidPrice;
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}
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else
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{
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_state.LastValidPrice = price;
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}
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_priceBuffer.Add(price, isNew);
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if (_state.Index > 6)
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{
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double adj = (AdjSlope * _state.Period) + AdjIntercept;
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// Smooth
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double smooth = (4.0 * _priceBuffer[^1] + 3.0 * _priceBuffer[^2] + 2.0 * _priceBuffer[^3] + _priceBuffer[^4]) * 0.1;
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_smoothBuffer.Add(smooth, isNew);
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// Detrender
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double dt = (C1 * _smoothBuffer[^1] + C2 * _smoothBuffer[^3] - C2 * _smoothBuffer[^5] - C1 * _smoothBuffer[^7]) * adj;
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_detrender.Add(dt, isNew);
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// Q1
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double q1 = (C1 * dt + C2 * _detrender[^3] - C2 * _detrender[^5] - C1 * _detrender[^7]) * adj;
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_Q1_buffer.Add(q1, isNew);
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// I1 = dt[3]
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double i1 = _detrender[^4];
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_I1_buffer.Add(i1, isNew);
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// Advance phases
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// jI = CalculateHilbertTransform(_i1, adj)
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double jI = (C1 * i1 + C2 * _I1_buffer[^3] - C2 * _I1_buffer[^5] - C1 * _I1_buffer[^7]) * adj;
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// jQ = CalculateHilbertTransform(_q1, adj)
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double jQ = (C1 * q1 + C2 * _Q1_buffer[^3] - C2 * _Q1_buffer[^5] - C1 * _Q1_buffer[^7]) * adj;
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// Phasor addition
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double i2_val = i1 - jQ;
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double q2_val = q1 + jI;
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// Smooth i2, q2
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_state.I2 = SmoothCoef * i2_val + SmoothPrev * _p_state.I2;
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_state.Q2 = SmoothCoef * q2_val + SmoothPrev * _p_state.Q2;
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// Homodyne discriminator
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double re_val = (_state.I2 * _p_state.I2) + (_state.Q2 * _p_state.Q2);
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double im_val = (_state.I2 * _p_state.Q2) - (_state.Q2 * _p_state.I2);
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// Smooth re, im
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_state.Re = SmoothCoef * re_val + SmoothPrev * _p_state.Re;
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_state.Im = SmoothCoef * im_val + SmoothPrev * _p_state.Im;
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// Calculate Period
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double angle = Math.Atan2(_state.Im, _state.Re);
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double period = Math.Abs(angle) > MinDeltaRadians
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? TwoPi / Math.Abs(angle)
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: _p_state.Period;
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// Adjust Period
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double periodCap = _p_state.Period * 1.5;
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double periodFloor = _p_state.Period * 0.67;
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if (period > periodCap) period = periodCap;
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if (period < periodFloor) period = periodFloor;
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if (period < MinPeriod) period = MinPeriod;
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if (period > MaxPeriod) period = MaxPeriod;
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// Smooth Period
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_state.Period = SmoothCoef * period + SmoothPrev * _p_state.Period;
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// Phase calculation
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_state.Phase = Math.Atan2(q1, i1);
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// Adaptive alpha
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double diff = NormalizeAngle(_p_state.Phase - _state.Phase);
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double delta = Math.Max(Math.Abs(diff), MinDeltaRadians);
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double alpha = _scaledFastLimit / delta;
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alpha = Math.Clamp(alpha, _slowLimit, _fastLimit);
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// Final indicators
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_state.Mama = alpha * _priceBuffer[^1] + (1.0 - alpha) * _p_state.Mama;
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_state.Fama = FamaAlphaFactor * alpha * _state.Mama + (1.0 - FamaAlphaFactor * alpha) * _p_state.Fama;
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}
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else
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{
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// Initialization phase
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_state.SumPr += price;
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double avg = _state.Index > 0 ? _state.SumPr / _state.Index : price;
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_state.Mama = avg;
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_state.Fama = avg;
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// Initialize buffers with 0
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_smoothBuffer.Add(0, isNew);
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_detrender.Add(0, isNew);
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_I1_buffer.Add(0, isNew);
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_Q1_buffer.Add(0, isNew);
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}
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return _state.Mama;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override TValue Update(TValue input, bool isNew = true)
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{
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double mama = Step(input.Value, isNew);
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Last = new TValue(input.Time, mama);
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Fama = new TValue(input.Time, _state.Fama);
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PubEvent(Last, isNew);
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return Last;
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}
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public override TSeries Update(TSeries source)
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{
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if (source.Count == 0) return new TSeries([], []);
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int len = source.Count;
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var v = new List<double>(len);
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var t = new List<long>(len);
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for (int i = 0; i < len; i++)
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{
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var result = Update(new TValue(source.Times[i], source.Values[i]));
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t.Add(result.Time);
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v.Add(result.Value);
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}
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return new TSeries(t, v);
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}
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public override void Prime(ReadOnlySpan<double> source)
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{
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foreach (var value in source)
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{
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Step(value, true);
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}
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}
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public static TSeries Batch(TSeries source, double fastLimit = 0.5, double slowLimit = 0.05)
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{
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var mama = new Mama(fastLimit, slowLimit);
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return mama.Update(source);
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}
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public static void Calculate(ReadOnlySpan<double> source, Span<double> output, double fastLimit = 0.5, double slowLimit = 0.05)
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{
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if (source.Length == 0) return;
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if (output.Length < source.Length)
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{
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throw new ArgumentOutOfRangeException(nameof(output), "Output buffer must be at least as large as the input buffer.");
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}
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// Stack allocate buffers for high performance (size 8 for power of 2 masking)
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// We need 7 elements, but 8 allows & 7 masking
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Span<double> priceBuffer = stackalloc double[8];
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Span<double> smoothBuffer = stackalloc double[8];
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Span<double> detrender = stackalloc double[8];
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Span<double> I1_buffer = stackalloc double[8];
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Span<double> Q1_buffer = stackalloc double[8];
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int bufferIdx = 0; // Current index for circular buffer
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int count = 0;
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// State variables
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double period = 0, mama = 0, sumPr = 0;
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double i2 = 0, q2 = 0, re = 0, im = 0, lastValidPrice = 0;
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double p_period = 0, p_phase = 0, p_mama = 0;
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double p_i2 = 0, p_q2 = 0, p_re = 0, p_im = 0;
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// Constants
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const int Mask = 7;
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// Pre-scale fastLimit by MinDeltaRadians so alpha calculation
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// produces same numerical results as degree-based formula:
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// alpha_rad = (fastLimit × π/180) / delta_rad ≡ alpha_deg = fastLimit / delta_deg
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double scaledFastLimit = fastLimit * MinDeltaRadians;
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for (int i = 0; i < source.Length; i++)
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{
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double price = source[i];
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if (!double.IsFinite(price))
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{
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price = count > 0 ? lastValidPrice : 0.0;
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}
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else
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{
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lastValidPrice = price;
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}
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// Circular buffer update
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bufferIdx = (bufferIdx + 1) & Mask;
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priceBuffer[bufferIdx] = price;
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count++;
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if (count > 6)
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{
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double adj = (AdjSlope * period) + AdjIntercept;
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// Smooth
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double smooth = (4.0 * priceBuffer[bufferIdx] +
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3.0 * priceBuffer[(bufferIdx - 1) & Mask] +
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2.0 * priceBuffer[(bufferIdx - 2) & Mask] +
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priceBuffer[(bufferIdx - 3) & Mask]) * 0.1;
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smoothBuffer[bufferIdx] = smooth;
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// Detrender
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double dt = (C1 * smoothBuffer[bufferIdx] +
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C2 * smoothBuffer[(bufferIdx - 2) & Mask] -
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C2 * smoothBuffer[(bufferIdx - 4) & Mask] -
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C1 * smoothBuffer[(bufferIdx - 6) & Mask]) * adj;
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detrender[bufferIdx] = dt;
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// Q1
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double q1 = (C1 * dt +
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C2 * detrender[(bufferIdx - 2) & Mask] -
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C2 * detrender[(bufferIdx - 4) & Mask] -
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C1 * detrender[(bufferIdx - 6) & Mask]) * adj;
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Q1_buffer[bufferIdx] = q1;
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// I1 = dt[3]
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double i1 = detrender[(bufferIdx - 3) & Mask];
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I1_buffer[bufferIdx] = i1;
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// Advance phases
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double jI = (C1 * i1 +
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C2 * I1_buffer[(bufferIdx - 2) & Mask] -
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C2 * I1_buffer[(bufferIdx - 4) & Mask] -
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C1 * I1_buffer[(bufferIdx - 6) & Mask]) * adj;
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double jQ = (C1 * q1 +
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C2 * Q1_buffer[(bufferIdx - 2) & Mask] -
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C2 * Q1_buffer[(bufferIdx - 4) & Mask] -
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C1 * Q1_buffer[(bufferIdx - 6) & Mask]) * adj;
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// Phasor addition
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double i2_val = i1 - jQ;
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double q2_val = q1 + jI;
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// Smooth i2, q2
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i2 = SmoothCoef * i2_val + SmoothPrev * p_i2;
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q2 = SmoothCoef * q2_val + SmoothPrev * p_q2;
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// Homodyne discriminator
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double re_val = (i2 * p_i2) + (q2 * p_q2);
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double im_val = (i2 * p_q2) - (q2 * p_i2);
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// Smooth re, im
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re = SmoothCoef * re_val + SmoothPrev * p_re;
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im = SmoothCoef * im_val + SmoothPrev * p_im;
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// Calculate Period
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double angle = Math.Atan2(im, re);
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double newPeriod = Math.Abs(angle) > MinDeltaRadians
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? TwoPi / Math.Abs(angle)
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: p_period;
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// Adjust Period
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double periodCap = p_period * 1.5;
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double periodFloor = p_period * 0.67;
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if (newPeriod > periodCap) newPeriod = periodCap;
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if (newPeriod < periodFloor) newPeriod = periodFloor;
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if (newPeriod < MinPeriod) newPeriod = MinPeriod;
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if (newPeriod > MaxPeriod) newPeriod = MaxPeriod;
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// Smooth Period
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period = SmoothCoef * newPeriod + SmoothPrev * p_period;
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// Phase calculation
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double phase = Math.Atan2(q1, i1);
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// Adaptive alpha
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double diff = NormalizeAngle(p_phase - phase);
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double delta = Math.Max(Math.Abs(diff), MinDeltaRadians);
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double alpha = scaledFastLimit / delta;
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alpha = Math.Clamp(alpha, slowLimit, fastLimit);
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// Final indicators
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mama = alpha * priceBuffer[bufferIdx] + (1.0 - alpha) * p_mama;
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// Update previous state
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p_i2 = i2;
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p_q2 = q2;
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p_re = re;
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p_im = im;
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p_period = period;
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p_phase = phase;
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p_mama = mama;
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}
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else
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{
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// Initialization
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sumPr += price;
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double avg = count > 0 ? sumPr / count : price;
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mama = avg;
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// Init simple state
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smoothBuffer[bufferIdx] = 0;
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detrender[bufferIdx] = 0;
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I1_buffer[bufferIdx] = 0;
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Q1_buffer[bufferIdx] = 0;
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// Set initial p_state
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p_mama = avg;
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p_period = 0; // Initial period state
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p_phase = 0;
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// Initialize other state variables if needed for next iteration logic?
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// Actually they just stay 0/default until we hit count > 6
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}
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output[i] = mama;
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}
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}
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}
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