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https://github.com/mihakralj/QuanTAlib.git
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72 lines
2.5 KiB
C#
72 lines
2.5 KiB
C#
using System.Drawing;
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using TradingPlatform.BusinessLayer;
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namespace QuanTAlib;
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public class VortexIndicator : Indicator, IWatchlistIndicator
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{
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[InputParameter("Periods", sortIndex: 1, 1, 2000, 1, 0)]
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public int Periods { get; set; } = 14;
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[InputParameter("Show cold values", sortIndex: 21)]
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public bool ShowColdValues { get; set; } = true;
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private Vortex? vortex;
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protected LineSeries? ValueSeries;
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protected LineSeries? PlusLine;
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protected LineSeries? MinusLine;
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protected LineSeries? ZeroLine;
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public int MinHistoryDepths => Math.Max(5, Periods * 2);
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int IWatchlistIndicator.MinHistoryDepths => MinHistoryDepths;
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public VortexIndicator()
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{
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Name = "VORTEX - Vortex Indicator";
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Description = "A technical indicator consisting of two oscillating lines that identify trend reversals";
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SeparateWindow = true;
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ValueSeries = new($"VORTEX({Periods})", color: IndicatorExtensions.Momentum, 2, LineStyle.Solid);
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PlusLine = new($"VI+({Periods})", color: Color.Green, 2, LineStyle.Solid);
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MinusLine = new($"VI-({Periods})", color: Color.Red, 2, LineStyle.Solid);
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ZeroLine = new("Zero", Color.Gray, 1, LineStyle.Dot);
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AddLineSeries(ValueSeries);
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AddLineSeries(PlusLine);
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AddLineSeries(MinusLine);
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AddLineSeries(ZeroLine);
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}
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protected override void OnInit()
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{
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vortex = new Vortex(Periods);
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base.OnInit();
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}
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protected override void OnUpdate(UpdateArgs args)
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{
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TBar input = IndicatorExtensions.GetInputBar(this, args);
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var result = vortex!.Calc(input);
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ValueSeries!.SetValue(result);
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PlusLine!.SetValue(vortex.ViPlus);
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MinusLine!.SetValue(vortex.ViMinus);
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ZeroLine!.SetValue(0);
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ValueSeries!.SetMarker(0, Color.Transparent);
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PlusLine!.SetMarker(0, Color.Transparent);
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MinusLine!.SetMarker(0, Color.Transparent);
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}
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#pragma warning disable CA1416 // Validate platform compatibility
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public override string ShortName => $"VORTEX({Periods})";
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public override void OnPaintChart(PaintChartEventArgs args)
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{
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base.OnPaintChart(args);
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this.PaintSmoothCurve(args, ValueSeries!, vortex!.WarmupPeriod, showColdValues: ShowColdValues, tension: 0.2);
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this.PaintSmoothCurve(args, PlusLine!, vortex!.WarmupPeriod, showColdValues: ShowColdValues, tension: 0.2);
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this.PaintSmoothCurve(args, MinusLine!, vortex!.WarmupPeriod, showColdValues: ShowColdValues, tension: 0.2);
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}
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}
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