mirror of
https://github.com/mihakralj/QuanTAlib.git
synced 2026-08-14 00:28:05 +00:00
348 lines
12 KiB
C#
348 lines
12 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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namespace QuanTAlib;
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/// <summary>
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/// ALMA: Arnaud Legoux Moving Average
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/// </summary>
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/// <remarks>
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/// ALMA uses a Gaussian distribution to determine weights for the moving average.
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/// It allows for adjusting smoothness and responsiveness via Offset and Sigma parameters.
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///
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/// Formula:
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/// Weights are calculated using the Gaussian function:
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/// W_i = exp( - (i - offset)^2 / (2 * sigma^2) )
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/// where:
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/// offset = floor(period * offset_param)
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/// sigma = period / sigma_param
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///
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/// The final ALMA is the weighted sum of the price window divided by the sum of weights.
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/// </remarks>
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[SkipLocalsInit]
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public sealed class Alma : ITValuePublisher
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{
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private readonly int _period;
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private readonly double[] _weights;
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private readonly double _weightSum;
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private readonly RingBuffer _buffer;
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private double _lastValidValue;
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/// <summary>
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/// Display name for the indicator.
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/// </summary>
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public string Name { get; }
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public event Action<TValue>? Pub;
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/// <summary>
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/// Current ALMA value.
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/// </summary>
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public TValue Last { get; private set; }
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/// <summary>
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/// True if the ALMA has enough data to produce valid results (buffer is full).
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/// </summary>
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public bool IsHot => _buffer.IsFull;
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/// <summary>
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/// Creates ALMA with specified parameters.
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/// </summary>
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/// <param name="period">Window size (must be > 0)</param>
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/// <param name="offset">Gaussian offset (0-1, default 0.85). Closer to 1 makes it more responsive.</param>
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/// <param name="sigma">Standard deviation (default 6). Higher values make it sharper.</param>
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public Alma(int period, double offset = 0.85, double sigma = 6.0)
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{
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if (period <= 0)
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throw new ArgumentException("Period must be greater than 0", nameof(period));
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if (sigma <= 0)
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throw new ArgumentException("Sigma must be greater than 0", nameof(sigma));
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_period = period;
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_buffer = new RingBuffer(period);
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_weights = new double[period];
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Name = $"Alma({period}, {offset:F2}, {sigma:F2})";
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// Precompute weights
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double m = offset * (period - 1);
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double s = period / sigma;
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double s2 = 2 * s * s;
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double sum = 0;
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for (int i = 0; i < period; i++)
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{
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double v = i - m;
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_weights[i] = Math.Exp(-(v * v) / s2);
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sum += _weights[i];
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}
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_weightSum = sum;
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}
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public Alma(ITValuePublisher source, int period, double offset = 0.85, double sigma = 6.0)
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: this(period, offset, sigma)
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{
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source.Pub += (item) => Update(item);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private double GetValidValue(double input)
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{
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if (double.IsFinite(input))
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{
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_lastValidValue = input;
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return input;
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}
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return _lastValidValue;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public TValue Update(TValue input, bool isNew = true)
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{
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double val = GetValidValue(input.Value);
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_buffer.Add(val, isNew);
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double result = 0;
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if (_buffer.Count > 0)
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{
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result = CalculateWeightedSum();
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}
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Last = new TValue(input.Time, result);
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Pub?.Invoke(Last);
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return Last;
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}
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public TSeries Update(TSeries source)
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{
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if (source.Count == 0) return new TSeries([], []);
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int len = source.Count;
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var t = new List<long>(len);
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var v = new List<double>(len);
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CollectionsMarshal.SetCount(t, len);
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CollectionsMarshal.SetCount(v, len);
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var tSpan = CollectionsMarshal.AsSpan(t);
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var vSpan = CollectionsMarshal.AsSpan(v);
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Calculate(source.Values, vSpan, _period);
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source.Times.CopyTo(tSpan);
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// Restore state
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_buffer.Clear();
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_lastValidValue = 0;
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// Replay last part to restore buffer state
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int startIndex = Math.Max(0, len - _period);
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for (int i = startIndex; i < len; i++)
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{
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Update(source[i]);
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}
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return new TSeries(t, v);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private double CalculateWeightedSum()
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{
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// If buffer is not full, we only use the most recent 'count' weights?
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// Standard ALMA usually waits for full period, or re-normalizes weights.
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// Here we'll re-normalize based on how many items we have.
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// But to match standard behavior, we usually just run on what we have.
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// However, the weights are designed for a specific period.
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// Using a partial window with full-period weights might be weird.
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// Let's stick to the standard: use the weights corresponding to the filled positions.
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// Since RingBuffer adds new items at 'head', and we want to apply weights
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// such that weights[period-1] applies to the newest item, etc.
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// RingBuffer: [Oldest ... Newest]
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// Weights: [0 ... period-1]
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// We want: Sum(Buffer[i] * Weights[i]) / Sum(Weights)
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// BUT: If buffer is not full, say count=5, period=10.
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// We have 5 items. Should we use weights[0..4] or weights[5..9]?
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// Usually, moving averages grow.
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// Let's assume we use the last 'count' weights, normalized.
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ReadOnlySpan<double> bufferSpan = _buffer.GetSpan();
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int count = bufferSpan.Length;
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// If not full, we need to handle it carefully.
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// For simplicity and performance, let's just iterate.
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// Optimization: If full, use SIMD.
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if (count < _period)
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{
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double sum = 0;
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double wSum = 0;
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// Map weights to buffer:
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// Buffer[0] (oldest) -> Weights[period - count] ??
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// Actually, standard is: Weights are fixed.
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// Let's align newest with newest.
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// Buffer[count-1] (newest) <-> Weights[period-1]
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// Buffer[0] (oldest) <-> Weights[period-count]
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int weightOffset = _period - count;
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for (int i = 0; i < count; i++)
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{
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double w = _weights[weightOffset + i];
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sum += bufferSpan[i] * w;
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wSum += w;
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}
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return wSum > 0 ? sum / wSum : 0;
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}
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// Full buffer
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return CalculateWeightedSumSimd(bufferSpan);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private double CalculateWeightedSumSimd(ReadOnlySpan<double> buffer)
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{
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double sum = 0;
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int i = 0;
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int len = _period;
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if (Avx2.IsSupported && len >= Vector256<double>.Count)
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{
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var vSum = Vector256<double>.Zero;
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ref double bufRef = ref MemoryMarshal.GetReference(buffer);
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ref double wRef = ref MemoryMarshal.GetReference(_weights.AsSpan());
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for (; i <= len - Vector256<double>.Count; i += Vector256<double>.Count)
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{
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var vBuf = Vector256.LoadUnsafe(ref Unsafe.Add(ref bufRef, i));
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var vW = Vector256.LoadUnsafe(ref Unsafe.Add(ref wRef, i));
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vSum = Avx.Add(vSum, Avx.Multiply(vBuf, vW));
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}
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// Horizontal sum
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vSum = Avx.Add(vSum, Avx2.Permute4x64(vSum.AsUInt64(), 0b_01_00_11_10).AsDouble());
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vSum = Avx.Add(vSum, Avx2.Permute4x64(vSum.AsUInt64(), 0b_00_00_00_01).AsDouble());
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sum = vSum.GetElement(0);
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}
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// Scalar fallback
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for (; i < len; i++)
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{
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sum += buffer[i] * _weights[i];
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}
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return sum / _weightSum;
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}
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public static TSeries Calculate(TSeries source, int period, double offset = 0.85, double sigma = 6.0)
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{
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var alma = new Alma(period, offset, sigma);
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return alma.Update(source);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Calculate(ReadOnlySpan<double> source, Span<double> output, int period, double offset = 0.85, double sigma = 6.0)
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{
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if (period <= 0)
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throw new ArgumentException("Period must be greater than 0", nameof(period));
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if (source.Length != output.Length)
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throw new ArgumentException("Source and output must have the same length");
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// Precompute weights
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double[] weights = new double[period];
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double m = offset * (period - 1);
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double s = period / sigma;
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double s2 = 2 * s * s;
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double weightSum = 0;
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for (int i = 0; i < period; i++)
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{
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double v = i - m;
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weights[i] = Math.Exp(-(v * v) / s2);
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weightSum += weights[i];
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}
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// Buffer for sliding window
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// Use stackalloc for small periods
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Span<double> buffer = period <= 256 ? stackalloc double[period] : new double[period];
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int bufferIdx = 0;
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int count = 0;
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double lastValid = 0;
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for (int i = 0; i < source.Length; i++)
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{
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double val = source[i];
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if (double.IsFinite(val))
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lastValid = val;
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else
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val = lastValid;
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// Add to circular buffer
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buffer[bufferIdx] = val;
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bufferIdx = (bufferIdx + 1) % period;
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if (count < period) count++;
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// Calculate weighted sum
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// We need to iterate buffer from oldest to newest to match weights[0..period-1]
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// Oldest is at: (bufferIdx - count + period) % period
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// But wait, the buffer wraps.
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// Let's just iterate 0..count-1 and map to buffer index.
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double sum = 0;
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double currentWeightSum = 0;
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int startIdx = (bufferIdx - count + period) % period;
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int weightOffset = period - count; // Align weights to end
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// Optimization: If full, we can use SIMD if we unwrap the buffer or handle wrapping.
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// For simplicity in static method (and since we can't easily unwrap stackalloc),
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// we'll use scalar loop with modulo.
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// Or better: copy to a temporary linear buffer? No, that's too much copying.
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// Actually, for full period, we can do two loops (part1, part2) to avoid modulo in loop.
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if (count == period)
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{
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// Buffer is full. startIdx is bufferIdx (which is the oldest, since we just wrote to bufferIdx-1)
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// Wait, bufferIdx points to the NEXT write position.
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// So bufferIdx is the Oldest.
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// Part 1: bufferIdx to End
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int part1Len = period - bufferIdx;
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for (int j = 0; j < part1Len; j++)
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{
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sum += buffer[bufferIdx + j] * weights[j];
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}
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// Part 2: 0 to bufferIdx
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for (int j = 0; j < bufferIdx; j++)
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{
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sum += buffer[j] * weights[part1Len + j];
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}
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output[i] = sum / weightSum;
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}
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else
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{
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// Partial buffer
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for (int j = 0; j < count; j++)
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{
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int idx = (startIdx + j) % period;
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double w = weights[weightOffset + j];
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sum += buffer[idx] * w;
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currentWeightSum += w;
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}
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output[i] = currentWeightSum > 0 ? sum / currentWeightSum : 0;
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}
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}
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}
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public void Reset()
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{
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_buffer.Clear();
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_lastValidValue = 0;
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Last = default;
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}
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}
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