Files
QuanTAlib/lib/trends/alma/Alma.cs
T

348 lines
12 KiB
C#

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
namespace QuanTAlib;
/// <summary>
/// ALMA: Arnaud Legoux Moving Average
/// </summary>
/// <remarks>
/// ALMA uses a Gaussian distribution to determine weights for the moving average.
/// It allows for adjusting smoothness and responsiveness via Offset and Sigma parameters.
///
/// Formula:
/// Weights are calculated using the Gaussian function:
/// W_i = exp( - (i - offset)^2 / (2 * sigma^2) )
/// where:
/// offset = floor(period * offset_param)
/// sigma = period / sigma_param
///
/// The final ALMA is the weighted sum of the price window divided by the sum of weights.
/// </remarks>
[SkipLocalsInit]
public sealed class Alma : ITValuePublisher
{
private readonly int _period;
private readonly double[] _weights;
private readonly double _weightSum;
private readonly RingBuffer _buffer;
private double _lastValidValue;
/// <summary>
/// Display name for the indicator.
/// </summary>
public string Name { get; }
public event Action<TValue>? Pub;
/// <summary>
/// Current ALMA value.
/// </summary>
public TValue Last { get; private set; }
/// <summary>
/// True if the ALMA has enough data to produce valid results (buffer is full).
/// </summary>
public bool IsHot => _buffer.IsFull;
/// <summary>
/// Creates ALMA with specified parameters.
/// </summary>
/// <param name="period">Window size (must be > 0)</param>
/// <param name="offset">Gaussian offset (0-1, default 0.85). Closer to 1 makes it more responsive.</param>
/// <param name="sigma">Standard deviation (default 6). Higher values make it sharper.</param>
public Alma(int period, double offset = 0.85, double sigma = 6.0)
{
if (period <= 0)
throw new ArgumentException("Period must be greater than 0", nameof(period));
if (sigma <= 0)
throw new ArgumentException("Sigma must be greater than 0", nameof(sigma));
_period = period;
_buffer = new RingBuffer(period);
_weights = new double[period];
Name = $"Alma({period}, {offset:F2}, {sigma:F2})";
// Precompute weights
double m = offset * (period - 1);
double s = period / sigma;
double s2 = 2 * s * s;
double sum = 0;
for (int i = 0; i < period; i++)
{
double v = i - m;
_weights[i] = Math.Exp(-(v * v) / s2);
sum += _weights[i];
}
_weightSum = sum;
}
public Alma(ITValuePublisher source, int period, double offset = 0.85, double sigma = 6.0)
: this(period, offset, sigma)
{
source.Pub += (item) => Update(item);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private double GetValidValue(double input)
{
if (double.IsFinite(input))
{
_lastValidValue = input;
return input;
}
return _lastValidValue;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public TValue Update(TValue input, bool isNew = true)
{
double val = GetValidValue(input.Value);
_buffer.Add(val, isNew);
double result = 0;
if (_buffer.Count > 0)
{
result = CalculateWeightedSum();
}
Last = new TValue(input.Time, result);
Pub?.Invoke(Last);
return Last;
}
public TSeries Update(TSeries source)
{
if (source.Count == 0) return new TSeries([], []);
int len = source.Count;
var t = new List<long>(len);
var v = new List<double>(len);
CollectionsMarshal.SetCount(t, len);
CollectionsMarshal.SetCount(v, len);
var tSpan = CollectionsMarshal.AsSpan(t);
var vSpan = CollectionsMarshal.AsSpan(v);
Calculate(source.Values, vSpan, _period);
source.Times.CopyTo(tSpan);
// Restore state
_buffer.Clear();
_lastValidValue = 0;
// Replay last part to restore buffer state
int startIndex = Math.Max(0, len - _period);
for (int i = startIndex; i < len; i++)
{
Update(source[i]);
}
return new TSeries(t, v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private double CalculateWeightedSum()
{
// If buffer is not full, we only use the most recent 'count' weights?
// Standard ALMA usually waits for full period, or re-normalizes weights.
// Here we'll re-normalize based on how many items we have.
// But to match standard behavior, we usually just run on what we have.
// However, the weights are designed for a specific period.
// Using a partial window with full-period weights might be weird.
// Let's stick to the standard: use the weights corresponding to the filled positions.
// Since RingBuffer adds new items at 'head', and we want to apply weights
// such that weights[period-1] applies to the newest item, etc.
// RingBuffer: [Oldest ... Newest]
// Weights: [0 ... period-1]
// We want: Sum(Buffer[i] * Weights[i]) / Sum(Weights)
// BUT: If buffer is not full, say count=5, period=10.
// We have 5 items. Should we use weights[0..4] or weights[5..9]?
// Usually, moving averages grow.
// Let's assume we use the last 'count' weights, normalized.
ReadOnlySpan<double> bufferSpan = _buffer.GetSpan();
int count = bufferSpan.Length;
// If not full, we need to handle it carefully.
// For simplicity and performance, let's just iterate.
// Optimization: If full, use SIMD.
if (count < _period)
{
double sum = 0;
double wSum = 0;
// Map weights to buffer:
// Buffer[0] (oldest) -> Weights[period - count] ??
// Actually, standard is: Weights are fixed.
// Let's align newest with newest.
// Buffer[count-1] (newest) <-> Weights[period-1]
// Buffer[0] (oldest) <-> Weights[period-count]
int weightOffset = _period - count;
for (int i = 0; i < count; i++)
{
double w = _weights[weightOffset + i];
sum += bufferSpan[i] * w;
wSum += w;
}
return wSum > 0 ? sum / wSum : 0;
}
// Full buffer
return CalculateWeightedSumSimd(bufferSpan);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private double CalculateWeightedSumSimd(ReadOnlySpan<double> buffer)
{
double sum = 0;
int i = 0;
int len = _period;
if (Avx2.IsSupported && len >= Vector256<double>.Count)
{
var vSum = Vector256<double>.Zero;
ref double bufRef = ref MemoryMarshal.GetReference(buffer);
ref double wRef = ref MemoryMarshal.GetReference(_weights.AsSpan());
for (; i <= len - Vector256<double>.Count; i += Vector256<double>.Count)
{
var vBuf = Vector256.LoadUnsafe(ref Unsafe.Add(ref bufRef, i));
var vW = Vector256.LoadUnsafe(ref Unsafe.Add(ref wRef, i));
vSum = Avx.Add(vSum, Avx.Multiply(vBuf, vW));
}
// Horizontal sum
vSum = Avx.Add(vSum, Avx2.Permute4x64(vSum.AsUInt64(), 0b_01_00_11_10).AsDouble());
vSum = Avx.Add(vSum, Avx2.Permute4x64(vSum.AsUInt64(), 0b_00_00_00_01).AsDouble());
sum = vSum.GetElement(0);
}
// Scalar fallback
for (; i < len; i++)
{
sum += buffer[i] * _weights[i];
}
return sum / _weightSum;
}
public static TSeries Calculate(TSeries source, int period, double offset = 0.85, double sigma = 6.0)
{
var alma = new Alma(period, offset, sigma);
return alma.Update(source);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Calculate(ReadOnlySpan<double> source, Span<double> output, int period, double offset = 0.85, double sigma = 6.0)
{
if (period <= 0)
throw new ArgumentException("Period must be greater than 0", nameof(period));
if (source.Length != output.Length)
throw new ArgumentException("Source and output must have the same length");
// Precompute weights
double[] weights = new double[period];
double m = offset * (period - 1);
double s = period / sigma;
double s2 = 2 * s * s;
double weightSum = 0;
for (int i = 0; i < period; i++)
{
double v = i - m;
weights[i] = Math.Exp(-(v * v) / s2);
weightSum += weights[i];
}
// Buffer for sliding window
// Use stackalloc for small periods
Span<double> buffer = period <= 256 ? stackalloc double[period] : new double[period];
int bufferIdx = 0;
int count = 0;
double lastValid = 0;
for (int i = 0; i < source.Length; i++)
{
double val = source[i];
if (double.IsFinite(val))
lastValid = val;
else
val = lastValid;
// Add to circular buffer
buffer[bufferIdx] = val;
bufferIdx = (bufferIdx + 1) % period;
if (count < period) count++;
// Calculate weighted sum
// We need to iterate buffer from oldest to newest to match weights[0..period-1]
// Oldest is at: (bufferIdx - count + period) % period
// But wait, the buffer wraps.
// Let's just iterate 0..count-1 and map to buffer index.
double sum = 0;
double currentWeightSum = 0;
int startIdx = (bufferIdx - count + period) % period;
int weightOffset = period - count; // Align weights to end
// Optimization: If full, we can use SIMD if we unwrap the buffer or handle wrapping.
// For simplicity in static method (and since we can't easily unwrap stackalloc),
// we'll use scalar loop with modulo.
// Or better: copy to a temporary linear buffer? No, that's too much copying.
// Actually, for full period, we can do two loops (part1, part2) to avoid modulo in loop.
if (count == period)
{
// Buffer is full. startIdx is bufferIdx (which is the oldest, since we just wrote to bufferIdx-1)
// Wait, bufferIdx points to the NEXT write position.
// So bufferIdx is the Oldest.
// Part 1: bufferIdx to End
int part1Len = period - bufferIdx;
for (int j = 0; j < part1Len; j++)
{
sum += buffer[bufferIdx + j] * weights[j];
}
// Part 2: 0 to bufferIdx
for (int j = 0; j < bufferIdx; j++)
{
sum += buffer[j] * weights[part1Len + j];
}
output[i] = sum / weightSum;
}
else
{
// Partial buffer
for (int j = 0; j < count; j++)
{
int idx = (startIdx + j) % period;
double w = weights[weightOffset + j];
sum += buffer[idx] * w;
currentWeightSum += w;
}
output[i] = currentWeightSum > 0 ? sum / currentWeightSum : 0;
}
}
}
public void Reset()
{
_buffer.Clear();
_lastValidValue = 0;
Last = default;
}
}