Files
QuanTAlib/lib/trends_FIR/wma/Wma.cs
T

830 lines
31 KiB
C#

using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.Arm;
using System.Runtime.Intrinsics.X86;
namespace QuanTAlib;
/// <summary>
/// WMA: Weighted Moving Average
/// </summary>
/// <remarks>
/// <para>WMA applies linear weighting to data points, giving more weight to recent values.
/// Uses dual running sums for O(1) complexity per update.</para>
/// <para>Calculation:
/// WMA = (n*P_n + (n-1)*P_(n-1) + ... + 1*P_1) / (n*(n+1)/2)</para>
///
/// O(1) update:
/// S_new = S - oldest + newest
/// W_new = W - S_old + n*newest
///
/// IsHot:
/// Becomes true when the buffer is full (period samples processed).
/// </remarks>
[SkipLocalsInit]
public sealed class Wma : AbstractBase
{
private readonly int _period;
private readonly double _divisor;
private readonly RingBuffer _buffer;
private readonly ITValuePublisher? _source;
private readonly TValuePublishedHandler? _handler;
[StructLayout(LayoutKind.Auto)]
private record struct State(double Sum, double WSum, double LastInput, double LastValidValue, int TickCount, bool HasSeenValidData);
private State _state;
private State _pState;
/// <summary>
/// Default value to use for LastValidValue when no valid data has been seen yet.
/// Defaults to double.NaN to avoid silently introducing zeros.
/// </summary>
public double DefaultLastValidValue { get; set; } = double.NaN;
private const int ResyncInterval = 10000;
private static readonly Vector512<long> V512Idx1 = Vector512.Create(0L, 0, 1, 2, 3, 4, 5, 6);
private static readonly Vector512<long> V512Idx2 = Vector512.Create(0L, 0, 0, 1, 2, 3, 4, 5);
private static readonly Vector512<long> V512Idx4 = Vector512.Create(0L, 0, 0, 0, 0, 1, 2, 3);
private static readonly Vector512<double> V512Mask1 = Vector512.Create(0.0, 1, 1, 1, 1, 1, 1, 1);
private static readonly Vector512<double> V512Mask2 = Vector512.Create(0.0, 0, 1, 1, 1, 1, 1, 1);
private static readonly Vector512<double> V512Mask4 = Vector512.Create(0.0, 0, 0, 0, 1, 1, 1, 1);
public Wma(int period)
{
if (period <= 0) throw new ArgumentException("Period must be greater than 0", nameof(period));
_period = period;
_divisor = (double)period * (period + 1) * 0.5;
_buffer = new RingBuffer(period);
Name = $"Wma({period})";
WarmupPeriod = period;
}
public Wma(ITValuePublisher source, int period) : this(period)
{
_source = source;
_handler = Handle;
source.Pub += _handler;
}
protected override void Dispose(bool disposing)
{
if (_source != null && _handler != null)
{
_source.Pub -= _handler;
}
base.Dispose(disposing);
}
public override bool IsHot => _buffer.IsFull;
public bool IsNew { get; private set; }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private double GetValidValue(double input)
{
if (double.IsFinite(input))
{
_state.LastValidValue = input;
_state.HasSeenValidData = true;
return input;
}
return _state.HasSeenValidData ? _state.LastValidValue : DefaultLastValidValue;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void UpdateState(double val)
{
if (_buffer.IsFull)
{
double oldSum = _state.Sum;
double oldest = _buffer.Oldest;
_state.Sum = Math.FusedMultiplyAdd(-1.0, oldest, _state.Sum + val);
_state.WSum = Math.FusedMultiplyAdd(-1.0, oldSum, _state.WSum + _period * val);
}
else
{
int count = _buffer.Count + 1;
_state.Sum += val;
_state.WSum = Math.FusedMultiplyAdd(count, val, _state.WSum);
}
_buffer.Add(val);
_state.TickCount++;
bool isNaN = double.IsNaN(_state.Sum) || double.IsNaN(_state.WSum);
bool needResync = _buffer.IsFull && _state.TickCount >= ResyncInterval;
if (needResync || (isNaN && double.IsFinite(val)))
{
_state.TickCount = 0;
double recalcSum = 0;
double recalcWsum = 0;
int weight = 1;
foreach (double item in _buffer)
{
recalcSum += item;
recalcWsum = Math.FusedMultiplyAdd(weight, item, recalcWsum);
weight++;
}
_state.Sum = recalcSum;
_state.WSum = recalcWsum;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override TValue Update(TValue input, bool isNew = true)
{
IsNew = isNew;
if (isNew)
{
double val = GetValidValue(input.Value);
UpdateState(val);
_state.LastInput = val;
_pState = _state;
}
else
{
// Defensive check: isNew must be true for the first update
if (_buffer.Count == 0)
{
throw new InvalidOperationException(
"Cannot call Update with isNew=false when buffer is empty. " +
"The first update must have isNew=true to initialize state.");
}
_state = _pState;
double val = GetValidValue(input.Value);
int weight = _buffer.IsFull ? _period : _buffer.Count;
_state.Sum = Math.FusedMultiplyAdd(-1.0, _state.LastInput, _state.Sum + val);
_state.WSum = Math.FusedMultiplyAdd(weight, val - _state.LastInput, _state.WSum);
_buffer.UpdateNewest(val);
}
double currentDivisor = _buffer.IsFull ? _divisor : (double)_buffer.Count * (_buffer.Count + 1) * 0.5;
Last = new TValue(input.Time, _state.WSum / currentDivisor);
PubEvent(Last, isNew);
return Last;
}
public override TSeries Update(TSeries source)
{
if (source.Count == 0) return [];
int len = source.Count;
var t = new List<long>(len);
var v = new List<double>(len);
CollectionsMarshal.SetCount(t, len);
CollectionsMarshal.SetCount(v, len);
var tSpan = CollectionsMarshal.AsSpan(t);
var vSpan = CollectionsMarshal.AsSpan(v);
Batch(source.Values, vSpan, _period);
source.Times.CopyTo(tSpan);
Prime(source.Values);
Last = new TValue(tSpan[len - 1], vSpan[len - 1]);
return new TSeries(t, v);
}
private void Handle(object? sender, in TValueEventArgs e) => Update(e.Value, e.IsNew);
public override void Prime(ReadOnlySpan<double> source, TimeSpan? step = null)
{
if (source.Length == 0) return;
int len = source.Length;
int windowSize = Math.Min(len, _period);
int startIndex = len - windowSize;
// Seed LastValidValue
_state.LastValidValue = DefaultLastValidValue;
_state.HasSeenValidData = false;
if (startIndex > 0)
{
for (int i = startIndex - 1; i >= 0; i--)
{
if (double.IsFinite(source[i]))
{
_state.LastValidValue = source[i];
_state.HasSeenValidData = true;
break;
}
}
}
// Reset state
_buffer.Clear();
_state.Sum = 0;
_state.WSum = 0;
_state.TickCount = 0;
// Process window
for (int i = startIndex; i < len; i++)
{
double val = GetValidValue(source[i]);
UpdateState(val);
_state.LastInput = val;
}
// Calculate Last
double currentDivisor = _buffer.IsFull ? _divisor : (double)_buffer.Count * (_buffer.Count + 1) * 0.5;
Last = new TValue(DateTime.MinValue, _state.WSum / currentDivisor);
_pState = _state;
}
public override void Reset()
{
_buffer.Clear();
_state = default;
_pState = default;
Last = default;
}
public static TSeries Batch(TSeries source, int period)
{
var wma = new Wma(period);
return wma.Update(source);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Batch(ReadOnlySpan<double> source, Span<double> output, int period)
{
if (source.Length != output.Length)
throw new ArgumentException("Source and output must have the same length", nameof(output));
if (period <= 0)
throw new ArgumentException("Period must be greater than 0", nameof(period));
int len = source.Length;
if (len == 0) return;
const int simdThreshold = 256;
if (Avx512F.IsSupported && len >= simdThreshold && !source.ContainsNonFinite())
{
CalculateAvx512Core(source, output, period);
return;
}
if (Avx2.IsSupported && len >= simdThreshold && !source.ContainsNonFinite())
{
CalculateSimdCore(source, output, period);
return;
}
if (AdvSimd.Arm64.IsSupported && len >= simdThreshold && !source.ContainsNonFinite())
{
CalculateNeonCore(source, output, period);
return;
}
CalculateScalarCore(source, output, period);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CalculateScalarCore(ReadOnlySpan<double> source, Span<double> output, int period)
{
int len = source.Length;
double divisor = (double)period * (period + 1) * 0.5;
double sum = 0;
double wsum = 0;
double lastValid = double.NaN;
Span<double> buffer = period <= 512 ? stackalloc double[period] : new double[period];
int bufferIdx = 0;
int i = 0;
int warmupEnd = Math.Min(period, len);
for (; i < warmupEnd; i++)
{
double val = source[i];
if (double.IsFinite(val))
lastValid = val;
else
val = lastValid;
sum += val;
wsum = Math.FusedMultiplyAdd(i + 1, val, wsum);
buffer[i] = val;
double currentDivisor = (double)(i + 1) * (i + 2) * 0.5;
output[i] = wsum / currentDivisor;
}
int tickCount = 0;
for (; i < len; i++)
{
double val = source[i];
if (double.IsFinite(val))
lastValid = val;
else
val = lastValid;
double oldSum = sum;
double oldest = buffer[bufferIdx];
sum = Math.FusedMultiplyAdd(-1.0, oldest, sum + val);
wsum = Math.FusedMultiplyAdd(-1.0, oldSum, wsum + period * val);
buffer[bufferIdx] = val;
bufferIdx++;
if (bufferIdx >= period)
bufferIdx = 0;
output[i] = wsum / divisor;
tickCount++;
bool isNaN = double.IsNaN(sum) || double.IsNaN(wsum);
if (tickCount >= ResyncInterval || (isNaN && double.IsFinite(val)))
{
tickCount = 0;
double recalcSum = 0;
double recalcWsum = 0;
for (int k = 0; k < period; k++)
{
int idx = bufferIdx + k;
if (idx >= period) idx -= period;
double v = buffer[idx];
recalcSum += v;
recalcWsum = Math.FusedMultiplyAdd(k + 1, v, recalcWsum);
}
sum = recalcSum;
wsum = recalcWsum;
}
}
}
[MethodImpl(MethodImplOptions.AggressiveOptimization)]
private static void CalculateAvx512Core(ReadOnlySpan<double> source, Span<double> output, int period)
{
int len = source.Length;
const int vectorWidth = 8;
ref double srcRef = ref MemoryMarshal.GetReference(source);
ref double outRef = ref MemoryMarshal.GetReference(output);
double divisor = (double)period * (period + 1) * 0.5;
double invDivisor = 1.0 / divisor;
int warmupEnd = Math.Min(period, len);
double sum = 0;
double wsum = 0;
for (int i = 0; i < warmupEnd; i++)
{
double val = Unsafe.Add(ref srcRef, i);
sum += val;
wsum += (i + 1) * val;
double currentDivisor = (double)(i + 1) * (i + 2) * 0.5;
Unsafe.Add(ref outRef, i) = wsum / currentDivisor;
}
if (len <= period)
return;
var vInvDivisor = Vector512.Create(invDivisor);
var vPeriod = Vector512.Create((double)period);
int simdEnd = period + (len - period) / vectorWidth * vectorWidth;
var vSumState = Vector512.Create(sum);
var vWsumState = Vector512.Create(wsum);
int idx = period;
while (idx < simdEnd)
{
int nextSync = Math.Min(simdEnd, idx + ResyncInterval);
for (; idx < nextSync; idx += vectorWidth)
{
var vNew = Vector512.LoadUnsafe(ref Unsafe.Add(ref srcRef, idx));
var vOld = Vector512.LoadUnsafe(ref Unsafe.Add(ref srcRef, idx - period));
var vDeltaS = Avx512F.Subtract(vNew, vOld);
// Prefix sum of DeltaS
var vShiftS1 = Avx512F.Multiply(Avx512F.PermuteVar8x64(vDeltaS, V512Idx1), V512Mask1);
var vPs1 = Avx512F.Add(vDeltaS, vShiftS1);
var vShiftS2 = Avx512F.Multiply(Avx512F.PermuteVar8x64(vPs1, V512Idx2), V512Mask2);
var vPs2 = Avx512F.Add(vPs1, vShiftS2);
var vShiftS4 = Avx512F.Multiply(Avx512F.PermuteVar8x64(vPs2, V512Idx4), V512Mask4);
var vPs4 = Avx512F.Add(vPs2, vShiftS4);
var vSums = Avx512F.Add(vSumState, vPs4);
// Calculate Wsum update
var vSumsShifted = Avx512F.Subtract(vSums, vDeltaS);
var vU = Avx512F.FusedMultiplySubtract(vPeriod, vNew, vSumsShifted);
// Prefix sum of vU
var vShiftW1 = Avx512F.Multiply(Avx512F.PermuteVar8x64(vU, V512Idx1), V512Mask1);
var vPw1 = Avx512F.Add(vU, vShiftW1);
var vShiftW2 = Avx512F.Multiply(Avx512F.PermuteVar8x64(vPw1, V512Idx2), V512Mask2);
var vPw2 = Avx512F.Add(vPw1, vShiftW2);
var vShiftW4 = Avx512F.Multiply(Avx512F.PermuteVar8x64(vPw2, V512Idx4), V512Mask4);
var vPw4 = Avx512F.Add(vPw2, vShiftW4);
var vWsums = Avx512F.Add(vWsumState, vPw4);
var vResult = Avx512F.Multiply(vWsums, vInvDivisor);
vResult.StoreUnsafe(ref Unsafe.Add(ref outRef, idx));
// Update state for next iteration
vSumState = Vector512.Create(vSums.GetElement(7));
vWsumState = Vector512.Create(vWsums.GetElement(7));
}
if (idx < len)
{
int lastIdx = idx - 1;
double recalcSum = 0;
double recalcWsum = 0;
for (int k = 0; k < period; k++)
{
double val = Unsafe.Add(ref srcRef, lastIdx - k);
recalcSum += val;
recalcWsum += (period - k) * val;
}
sum = recalcSum;
wsum = recalcWsum;
vSumState = Vector512.Create(sum);
vWsumState = Vector512.Create(wsum);
}
}
sum = vSumState.GetElement(0);
wsum = vWsumState.GetElement(0);
for (; idx < len; idx++)
{
double val = Unsafe.Add(ref srcRef, idx);
double oldSum = sum;
double oldest = Unsafe.Add(ref srcRef, idx - period);
sum = sum - oldest + val;
wsum = wsum - oldSum + period * val;
Unsafe.Add(ref outRef, idx) = wsum * invDivisor;
}
}
[MethodImpl(MethodImplOptions.AggressiveOptimization)]
private static void CalculateSimdCore(ReadOnlySpan<double> source, Span<double> output, int period)
{
int len = source.Length;
const int vectorWidth = 4;
ref double srcRef = ref MemoryMarshal.GetReference(source);
ref double outRef = ref MemoryMarshal.GetReference(output);
double divisor = (double)period * (period + 1) * 0.5;
double invDivisor = 1.0 / divisor;
int warmupEnd = Math.Min(period, len);
double sum = 0;
double wsum = 0;
for (int i = 0; i < warmupEnd; i++)
{
double val = Unsafe.Add(ref srcRef, i);
sum += val;
wsum += (i + 1) * val;
double currentDivisor = (double)(i + 1) * (i + 2) * 0.5;
Unsafe.Add(ref outRef, i) = wsum / currentDivisor;
}
if (len <= period)
return;
var vInvDivisor = Vector256.Create(invDivisor);
var vPeriod = Vector256.Create((double)period);
var vZero = Vector256<double>.Zero;
int simdEnd = period + ((len - period) / vectorWidth) * vectorWidth;
var vSumState = Vector256.Create(sum);
var vWsumState = Vector256.Create(wsum);
int idx = period;
while (idx < simdEnd)
{
int nextSync = Math.Min(simdEnd, idx + ResyncInterval);
int unrolledSync = nextSync - (2 * vectorWidth);
for (; idx <= unrolledSync; idx += 2 * vectorWidth)
{
var vNew1 = Vector256.LoadUnsafe(ref Unsafe.Add(ref srcRef, idx));
var vOld1 = Vector256.LoadUnsafe(ref Unsafe.Add(ref srcRef, idx - period));
var vNew2 = Vector256.LoadUnsafe(ref Unsafe.Add(ref srcRef, idx + vectorWidth));
var vOld2 = Vector256.LoadUnsafe(ref Unsafe.Add(ref srcRef, idx + vectorWidth - period));
var vDeltaS1 = Avx.Subtract(vNew1, vOld1);
var vDeltaS2 = Avx.Subtract(vNew2, vOld2);
var vShiftS11 = Avx2.Permute4x64(vDeltaS1.AsUInt64(), 0b_10_01_00_00).AsDouble(); // skipcq: CS-R1131
vShiftS11 = Avx.Blend(vZero, vShiftS11, 0b_1110);
var vPsDeltaS1 = Avx.Add(vDeltaS1, vShiftS11);
var vShiftS21 = Avx2.Permute4x64(vPsDeltaS1.AsUInt64(), 0b_01_00_00_00).AsDouble(); // skipcq: CS-R1131
vShiftS21 = Avx.Blend(vZero, vShiftS21, 0b_1100);
vPsDeltaS1 = Avx.Add(vPsDeltaS1, vShiftS21);
var vShiftS12 = Avx2.Permute4x64(vDeltaS2.AsUInt64(), 0b_10_01_00_00).AsDouble(); // skipcq: CS-R1131
vShiftS12 = Avx.Blend(vZero, vShiftS12, 0b_1110);
var vPsDeltaS2 = Avx.Add(vDeltaS2, vShiftS12);
var vShiftS22 = Avx2.Permute4x64(vPsDeltaS2.AsUInt64(), 0b_01_00_00_00).AsDouble(); // skipcq: CS-R1131
vShiftS22 = Avx.Blend(vZero, vShiftS22, 0b_1100);
vPsDeltaS2 = Avx.Add(vPsDeltaS2, vShiftS22);
var vSums1 = Avx.Add(vSumState, vPsDeltaS1);
var vLastS1 = Avx2.Permute4x64(vSums1.AsUInt64(), 0b_11_11_11_11).AsDouble(); // skipcq: CS-R1131
var vSums2 = Avx.Add(vLastS1, vPsDeltaS2);
var vSumsShifted1 = Avx.Subtract(vSums1, vDeltaS1);
var vSumsShifted2 = Avx.Subtract(vSums2, vDeltaS2);
Vector256<double> vU1, vU2;
if (Fma.IsSupported)
{
vU1 = Fma.MultiplySubtract(vPeriod, vNew1, vSumsShifted1);
vU2 = Fma.MultiplySubtract(vPeriod, vNew2, vSumsShifted2);
}
else
{
var vTerm1 = Avx.Multiply(vPeriod, vNew1);
var vTerm2 = Avx.Multiply(vPeriod, vNew2);
vU1 = Avx.Subtract(vTerm1, vSumsShifted1);
vU2 = Avx.Subtract(vTerm2, vSumsShifted2);
}
var vShiftW11 = Avx2.Permute4x64(vU1.AsUInt64(), 0b_10_01_00_00).AsDouble(); // skipcq: CS-R1131
vShiftW11 = Avx.Blend(vZero, vShiftW11, 0b_1110);
var vPw11 = Avx.Add(vU1, vShiftW11);
var vShiftW21 = Avx2.Permute4x64(vPw11.AsUInt64(), 0b_01_00_00_00).AsDouble(); // skipcq: CS-R1131
vShiftW21 = Avx.Blend(vZero, vShiftW21, 0b_1100);
var vPw21 = Avx.Add(vPw11, vShiftW21);
var vShiftW12 = Avx2.Permute4x64(vU2.AsUInt64(), 0b_10_01_00_00).AsDouble(); // skipcq: CS-R1131
vShiftW12 = Avx.Blend(vZero, vShiftW12, 0b_1110);
var vPw12 = Avx.Add(vU2, vShiftW12);
var vShiftW22 = Avx2.Permute4x64(vPw12.AsUInt64(), 0b_01_00_00_00).AsDouble(); // skipcq: CS-R1131
vShiftW22 = Avx.Blend(vZero, vShiftW22, 0b_1100);
var vPw22 = Avx.Add(vPw12, vShiftW22);
var vWsums1 = Avx.Add(vWsumState, vPw21);
var vLastW1 = Avx2.Permute4x64(vWsums1.AsUInt64(), 0b_11_11_11_11).AsDouble(); // skipcq: CS-R1131
var vWsums2 = Avx.Add(vLastW1, vPw22);
Vector256<double> vResult1, vResult2;
if (Fma.IsSupported)
{
vResult1 = Fma.MultiplyAdd(vWsums1, vInvDivisor, vZero);
vResult2 = Fma.MultiplyAdd(vWsums2, vInvDivisor, vZero);
}
else
{
vResult1 = Avx.Multiply(vWsums1, vInvDivisor);
vResult2 = Avx.Multiply(vWsums2, vInvDivisor);
}
vResult1.StoreUnsafe(ref Unsafe.Add(ref outRef, idx));
vResult2.StoreUnsafe(ref Unsafe.Add(ref outRef, idx + vectorWidth));
vSumState = Avx2.Permute4x64(vSums2.AsUInt64(), 0b_11_11_11_11).AsDouble(); // skipcq: CS-R1131
vWsumState = Avx2.Permute4x64(vWsums2.AsUInt64(), 0b_11_11_11_11).AsDouble(); // skipcq: CS-R1131
}
for (; idx < nextSync; idx += vectorWidth)
{
var vNew = Vector256.LoadUnsafe(ref Unsafe.Add(ref srcRef, idx));
var vOld = Vector256.LoadUnsafe(ref Unsafe.Add(ref srcRef, idx - period));
var vDeltaS = Avx.Subtract(vNew, vOld);
var vShiftS1 = Avx2.Permute4x64(vDeltaS.AsUInt64(), 0b_10_01_00_00).AsDouble(); // skipcq: CS-R1131
vShiftS1 = Avx.Blend(vZero, vShiftS1, 0b_1110);
var vPs1 = Avx.Add(vDeltaS, vShiftS1);
var vShiftS2 = Avx2.Permute4x64(vPs1.AsUInt64(), 0b_01_00_00_00).AsDouble(); // skipcq: CS-R1131
vShiftS2 = Avx.Blend(vZero, vShiftS2, 0b_1100);
var vPs2 = Avx.Add(vPs1, vShiftS2);
var vSums = Avx.Add(vSumState, vPs2);
var vSumsShifted = Avx.Subtract(vSums, vDeltaS);
Vector256<double> vU;
if (Fma.IsSupported)
{
vU = Fma.MultiplySubtract(vPeriod, vNew, vSumsShifted);
}
else
{
var vTerm1 = Avx.Multiply(vPeriod, vNew);
vU = Avx.Subtract(vTerm1, vSumsShifted);
}
var vShiftW1 = Avx2.Permute4x64(vU.AsUInt64(), 0b_10_01_00_00).AsDouble(); // skipcq: CS-R1131
vShiftW1 = Avx.Blend(vZero, vShiftW1, 0b_1110);
var vPw1 = Avx.Add(vU, vShiftW1);
var vShiftW2 = Avx2.Permute4x64(vPw1.AsUInt64(), 0b_01_00_00_00).AsDouble(); // skipcq: CS-R1131
vShiftW2 = Avx.Blend(vZero, vShiftW2, 0b_1100);
var vPw2 = Avx.Add(vPw1, vShiftW2);
var vWsums = Avx.Add(vWsumState, vPw2);
Vector256<double> vResult = Fma.IsSupported
? Fma.MultiplyAdd(vWsums, vInvDivisor, vZero)
: Avx.Multiply(vWsums, vInvDivisor);
vResult.StoreUnsafe(ref Unsafe.Add(ref outRef, idx));
vSumState = Avx2.Permute4x64(vSums.AsUInt64(), 0b_11_11_11_11).AsDouble(); // skipcq: CS-R1131
vWsumState = Avx2.Permute4x64(vWsums.AsUInt64(), 0b_11_11_11_11).AsDouble(); // skipcq: CS-R1131
}
if (idx < len)
{
int lastIdx = idx - 1;
double recalcSum = 0;
double recalcWsum = 0;
for (int k = 0; k < period; k++)
{
double val = Unsafe.Add(ref srcRef, lastIdx - k);
recalcSum += val;
recalcWsum += (period - k) * val;
}
sum = recalcSum;
wsum = recalcWsum;
vSumState = Vector256.Create(sum);
vWsumState = Vector256.Create(wsum);
}
}
sum = vSumState.GetElement(0);
wsum = vWsumState.GetElement(0);
for (; idx < len; idx++)
{
double val = Unsafe.Add(ref srcRef, idx);
double oldSum = sum;
double oldest = Unsafe.Add(ref srcRef, idx - period);
sum = Math.FusedMultiplyAdd(-1.0, oldest, sum + val);
wsum = Math.FusedMultiplyAdd(-1.0, oldSum, wsum + period * val);
Unsafe.Add(ref outRef, idx) = wsum * invDivisor;
}
}
[MethodImpl(MethodImplOptions.AggressiveOptimization)]
private static void CalculateNeonCore(ReadOnlySpan<double> source, Span<double> output, int period)
{
int len = source.Length;
const int vectorWidth = 2;
ref double srcRef = ref MemoryMarshal.GetReference(source);
ref double outRef = ref MemoryMarshal.GetReference(output);
double divisor = (double)period * (period + 1) * 0.5;
double invDivisor = 1.0 / divisor;
int warmupEnd = Math.Min(period, len);
double sum = 0;
double wsum = 0;
for (int i = 0; i < warmupEnd; i++)
{
double val = Unsafe.Add(ref srcRef, i);
sum += val;
wsum += (i + 1) * val;
double currentDivisor = (double)(i + 1) * (i + 2) * 0.5;
Unsafe.Add(ref outRef, i) = wsum / currentDivisor;
}
if (len <= period)
return;
var vInvDivisor = Vector128.Create(invDivisor);
int simdEnd = period + ((len - period) / vectorWidth) * vectorWidth;
double sumState = sum;
double wsumState = wsum;
int idx = period;
while (idx < simdEnd)
{
int nextSync = Math.Min(simdEnd, idx + ResyncInterval);
// Unrolled loop: process 4 elements (2 vectors) at a time
int unrolledSync = nextSync - (2 * vectorWidth);
for (; idx <= unrolledSync; idx += 2 * vectorWidth)
{
var vNew1 = Vector128.LoadUnsafe(ref Unsafe.Add(ref srcRef, idx));
var vOld1 = Vector128.LoadUnsafe(ref Unsafe.Add(ref srcRef, idx - period));
var vNew2 = Vector128.LoadUnsafe(ref Unsafe.Add(ref srcRef, idx + vectorWidth));
var vOld2 = Vector128.LoadUnsafe(ref Unsafe.Add(ref srcRef, idx + vectorWidth - period));
var vDeltaS1 = AdvSimd.Arm64.Subtract(vNew1, vOld1);
var vDeltaS2 = AdvSimd.Arm64.Subtract(vNew2, vOld2);
// Prefix sum for first vector: [d0, d0+d1]
double d10 = vDeltaS1.GetElement(0);
double d11 = vDeltaS1.GetElement(1);
double ps10 = sumState + d10;
double ps11 = ps10 + d11;
// Prefix sum for second vector
double d20 = vDeltaS2.GetElement(0);
double d21 = vDeltaS2.GetElement(1);
double ps20 = ps11 + d20;
double ps21 = ps20 + d21;
// Calculate Wsum update: W_new = W_old - S_prev + n*new
// For element i: u_i = period * new_i - S_(i-1)
double u10 = Math.FusedMultiplyAdd(period, vNew1.GetElement(0), -sumState);
double u11 = Math.FusedMultiplyAdd(period, vNew1.GetElement(1), -ps10);
double u20 = Math.FusedMultiplyAdd(period, vNew2.GetElement(0), -ps11);
double u21 = Math.FusedMultiplyAdd(period, vNew2.GetElement(1), -ps20);
// Prefix sum of U values
double pw10 = wsumState + u10;
double pw11 = pw10 + u11;
double pw20 = pw11 + u20;
double pw21 = pw20 + u21;
var vWsums1 = Vector128.Create(pw10, pw11);
var vWsums2 = Vector128.Create(pw20, pw21);
var vResult1 = AdvSimd.Arm64.Multiply(vWsums1, vInvDivisor);
var vResult2 = AdvSimd.Arm64.Multiply(vWsums2, vInvDivisor);
vResult1.StoreUnsafe(ref Unsafe.Add(ref outRef, idx));
vResult2.StoreUnsafe(ref Unsafe.Add(ref outRef, idx + vectorWidth));
sumState = ps21;
wsumState = pw21;
}
// Process remaining pairs
for (; idx < nextSync; idx += vectorWidth)
{
var vNew = Vector128.LoadUnsafe(ref Unsafe.Add(ref srcRef, idx));
var vOld = Vector128.LoadUnsafe(ref Unsafe.Add(ref srcRef, idx - period));
var vDeltaS = AdvSimd.Arm64.Subtract(vNew, vOld);
double d0 = vDeltaS.GetElement(0);
double d1 = vDeltaS.GetElement(1);
double ps0 = sumState + d0;
double ps1 = ps0 + d1;
double u0 = Math.FusedMultiplyAdd(period, vNew.GetElement(0), -sumState);
double u1 = Math.FusedMultiplyAdd(period, vNew.GetElement(1), -ps0);
double pw0 = wsumState + u0;
double pw1 = pw0 + u1;
var vWsums = Vector128.Create(pw0, pw1);
var vResult = AdvSimd.Arm64.Multiply(vWsums, vInvDivisor);
vResult.StoreUnsafe(ref Unsafe.Add(ref outRef, idx));
sumState = ps1;
wsumState = pw1;
}
// Resync to prevent floating-point drift
if (idx < len)
{
int lastIdx = idx - 1;
double recalcSum = 0;
double recalcWsum = 0;
for (int k = 0; k < period; k++)
{
double val = Unsafe.Add(ref srcRef, lastIdx - k);
recalcSum += val;
recalcWsum = Math.FusedMultiplyAdd(period - k, val, recalcWsum);
}
sumState = recalcSum;
wsumState = recalcWsum;
}
}
sum = sumState;
wsum = wsumState;
// Scalar tail
for (; idx < len; idx++)
{
double val = Unsafe.Add(ref srcRef, idx);
double oldSum = sum;
double oldest = Unsafe.Add(ref srcRef, idx - period);
sum = Math.FusedMultiplyAdd(-1.0, oldest, sum + val);
wsum = Math.FusedMultiplyAdd(-1.0, oldSum, wsum + period * val);
Unsafe.Add(ref outRef, idx) = wsum * invDivisor;
}
}
}