mirror of
https://github.com/mihakralj/QuanTAlib.git
synced 2026-08-04 12:07:44 +00:00
86fe32a682
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: aider (openrouter/anthropic/claude-sonnet-4) <aider@aider.chat> Co-authored-by: Warp <agent@warp.dev>
287 lines
8.8 KiB
C#
287 lines
8.8 KiB
C#
using System.Buffers;
|
||
using System.Runtime.CompilerServices;
|
||
using System.Runtime.InteropServices;
|
||
|
||
namespace QuanTAlib;
|
||
|
||
/// <summary>
|
||
/// DMX – Jurik Directional Movement Index
|
||
/// A smoother, lower-lag alternative to Welles Wilder’s DMI/ADX.
|
||
/// Uses Jurik Moving Average (JMA) for smoothing directional movement components.
|
||
/// </summary>
|
||
[SkipLocalsInit]
|
||
public sealed class Dmx : ITValuePublisher
|
||
{
|
||
private readonly int _period;
|
||
private readonly Jma _jmaDMp;
|
||
private readonly Jma _jmaDMm;
|
||
private readonly Jma _jmaTR;
|
||
|
||
private TBar _prevBar;
|
||
private TBar _lastInput;
|
||
private bool _isInitialized;
|
||
|
||
// Snapshot state for bar correction
|
||
private TBar _p_prevBar;
|
||
private TBar _p_lastInput;
|
||
private bool _p_isInitialized;
|
||
|
||
public string Name { get; }
|
||
public event TValuePublishedHandler? Pub;
|
||
public TValue Last { get; private set; }
|
||
public int WarmupPeriod { get; }
|
||
|
||
public Dmx(int period)
|
||
{
|
||
Name = $"Dmx({period})";
|
||
WarmupPeriod = period;
|
||
_period = period;
|
||
_jmaDMp = new Jma(period);
|
||
_jmaDMm = new Jma(period);
|
||
_jmaTR = new Jma(period);
|
||
_isInitialized = false;
|
||
}
|
||
|
||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
public void Reset()
|
||
{
|
||
_jmaDMp.Reset();
|
||
_jmaDMm.Reset();
|
||
_jmaTR.Reset();
|
||
_prevBar = default;
|
||
_lastInput = default;
|
||
_isInitialized = false;
|
||
Last = default;
|
||
}
|
||
|
||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
public TValue Update(TBar input, bool isNew = true)
|
||
{
|
||
if (isNew)
|
||
{
|
||
// Snapshot state BEFORE mutations
|
||
_p_prevBar = _prevBar;
|
||
_p_lastInput = _lastInput;
|
||
_p_isInitialized = _isInitialized;
|
||
|
||
if (_isInitialized)
|
||
{
|
||
_prevBar = _lastInput;
|
||
}
|
||
else
|
||
{
|
||
_isInitialized = true;
|
||
// For the very first bar, _prevBar remains default (all zeros)
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// Restore state from snapshot
|
||
_prevBar = _p_prevBar;
|
||
_lastInput = _p_lastInput;
|
||
_isInitialized = _p_isInitialized;
|
||
|
||
if (_isInitialized)
|
||
{
|
||
_prevBar = _lastInput;
|
||
}
|
||
else
|
||
{
|
||
_isInitialized = true;
|
||
}
|
||
}
|
||
|
||
// Update _lastInput to the current input
|
||
_lastInput = input;
|
||
|
||
double dmPlusRaw = 0;
|
||
double dmMinusRaw = 0;
|
||
double trRaw;
|
||
|
||
// First bar check: _prevBar.Time == 0 implies uninitialized previous bar
|
||
if (_prevBar.Time == 0)
|
||
{
|
||
trRaw = input.High - input.Low;
|
||
}
|
||
else
|
||
{
|
||
double upMove = input.High - _prevBar.High;
|
||
double downMove = _prevBar.Low - input.Low;
|
||
|
||
if (upMove > downMove && upMove > 0)
|
||
dmPlusRaw = upMove;
|
||
|
||
if (downMove > upMove && downMove > 0)
|
||
dmMinusRaw = downMove;
|
||
|
||
double tr1 = input.High - input.Low;
|
||
double tr2 = Math.Abs(input.High - _prevBar.Close);
|
||
double tr3 = Math.Abs(input.Low - _prevBar.Close);
|
||
|
||
trRaw = Math.Max(tr1, Math.Max(tr2, tr3));
|
||
}
|
||
|
||
// Smooth with JMA
|
||
// Note: JMA handles NaN and warm-up internally
|
||
double dmPlusSmooth = _jmaDMp.Update(new TValue(input.Time, dmPlusRaw), isNew).Value;
|
||
double dmMinusSmooth = _jmaDMm.Update(new TValue(input.Time, dmMinusRaw), isNew).Value;
|
||
double atrSmooth = _jmaTR.Update(new TValue(input.Time, trRaw), isNew).Value;
|
||
|
||
double diPlus = 0;
|
||
double diMinus = 0;
|
||
|
||
if (atrSmooth > 1e-12)
|
||
{
|
||
diPlus = (dmPlusSmooth / atrSmooth) * 100.0;
|
||
diMinus = (dmMinusSmooth / atrSmooth) * 100.0;
|
||
}
|
||
|
||
double dmxValue = diPlus - diMinus;
|
||
|
||
Last = new TValue(input.Time, dmxValue);
|
||
Pub?.Invoke(this, new TValueEventArgs { Value = Last, IsNew = isNew });
|
||
return Last;
|
||
}
|
||
|
||
public TSeries Update(TBarSeries source)
|
||
{
|
||
int count = source.Count;
|
||
if (count == 0)
|
||
return [];
|
||
|
||
var t = new List<long>(count);
|
||
var v = new List<double>(count);
|
||
CollectionsMarshal.SetCount(t, count);
|
||
CollectionsMarshal.SetCount(v, count);
|
||
|
||
var tSpan = CollectionsMarshal.AsSpan(t);
|
||
var vSpan = CollectionsMarshal.AsSpan(v);
|
||
|
||
// Span-based batch calculation
|
||
Calculate(source.High.Values, source.Low.Values, source.Close.Values, _period, vSpan);
|
||
source.Close.Times.CopyTo(tSpan);
|
||
|
||
// Restore streaming state by replaying only tail bars (JMA needs ~2*period for full warmup)
|
||
Reset();
|
||
int replayStart = Math.Max(0, count - (2 * _period));
|
||
for (int i = replayStart; i < count; i++)
|
||
{
|
||
Update(source[i], isNew: true);
|
||
}
|
||
|
||
Last = new TValue(tSpan[count - 1], vSpan[count - 1]);
|
||
return new TSeries(t, v);
|
||
}
|
||
|
||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
public static void Calculate(ReadOnlySpan<double> high,
|
||
ReadOnlySpan<double> low,
|
||
ReadOnlySpan<double> close,
|
||
int period,
|
||
Span<double> destination)
|
||
{
|
||
int len = high.Length;
|
||
if (len == 0)
|
||
return;
|
||
|
||
if (low.Length != len || close.Length != len || destination.Length != len)
|
||
throw new ArgumentException("All input spans must have the same length", nameof(destination));
|
||
|
||
if (period <= 0)
|
||
throw new ArgumentException("Period must be greater than zero.", nameof(period));
|
||
|
||
// Use single ArrayPool rent with slicing for better cache locality and fewer allocations
|
||
// Need 6 buffers of len each: dmPlus, dmMinus, tr, dmPlusSmooth, dmMinusSmooth, trSmooth
|
||
const int BufferCount = 6;
|
||
const int StackallocThreshold = 42; // 42 * 6 = 252, fits in stack
|
||
|
||
double[]? rented = null;
|
||
scoped Span<double> buffer;
|
||
|
||
if (len <= StackallocThreshold)
|
||
{
|
||
buffer = stackalloc double[len * BufferCount];
|
||
}
|
||
else
|
||
{
|
||
rented = ArrayPool<double>.Shared.Rent(len * BufferCount);
|
||
buffer = rented.AsSpan(0, len * BufferCount);
|
||
}
|
||
|
||
try
|
||
{
|
||
// Slice the single buffer into 6 spans
|
||
Span<double> dmPlus = buffer.Slice(0, len);
|
||
Span<double> dmMinus = buffer.Slice(len, len);
|
||
Span<double> tr = buffer.Slice(len * 2, len);
|
||
Span<double> dmPlusSmooth = buffer.Slice(len * 3, len);
|
||
Span<double> dmMinusSmooth = buffer.Slice(len * 4, len);
|
||
Span<double> trSmooth = buffer.Slice(len * 5, len);
|
||
|
||
// First bar: only true range from high-low, no directional movement
|
||
tr[0] = high[0] - low[0];
|
||
dmPlus[0] = 0.0;
|
||
dmMinus[0] = 0.0;
|
||
|
||
for (int i = 1; i < len; i++)
|
||
{
|
||
double h = high[i];
|
||
double l = low[i];
|
||
double ph = high[i - 1];
|
||
double pl = low[i - 1];
|
||
double pc = close[i - 1];
|
||
|
||
double upMove = h - ph;
|
||
double downMove = pl - l;
|
||
|
||
double dmPlusRaw = 0.0;
|
||
double dmMinusRaw = 0.0;
|
||
|
||
if (upMove > downMove && upMove > 0.0)
|
||
dmPlusRaw = upMove;
|
||
|
||
if (downMove > upMove && downMove > 0.0)
|
||
dmMinusRaw = downMove;
|
||
|
||
double tr1 = h - l;
|
||
double tr2 = Math.Abs(h - pc);
|
||
double tr3 = Math.Abs(l - pc);
|
||
double trRaw = Math.Max(tr1, Math.Max(tr2, tr3));
|
||
|
||
dmPlus[i] = dmPlusRaw;
|
||
dmMinus[i] = dmMinusRaw;
|
||
tr[i] = trRaw;
|
||
}
|
||
|
||
Jma.Calculate(dmPlus, dmPlusSmooth, period);
|
||
Jma.Calculate(dmMinus, dmMinusSmooth, period);
|
||
Jma.Calculate(tr, trSmooth, period);
|
||
|
||
for (int i = 0; i < len; i++)
|
||
{
|
||
double atr = trSmooth[i];
|
||
double diPlus = 0.0;
|
||
double diMinus = 0.0;
|
||
|
||
if (atr > 1e-12)
|
||
{
|
||
diPlus = (dmPlusSmooth[i] / atr) * 100.0;
|
||
diMinus = (dmMinusSmooth[i] / atr) * 100.0;
|
||
}
|
||
|
||
destination[i] = diPlus - diMinus;
|
||
}
|
||
}
|
||
finally
|
||
{
|
||
if (rented != null)
|
||
ArrayPool<double>.Shared.Return(rented);
|
||
}
|
||
}
|
||
|
||
public static TSeries Batch(TBarSeries source, int period = 14)
|
||
{
|
||
var dmx = new Dmx(period);
|
||
return dmx.Update(source);
|
||
}
|
||
} |