mirror of
https://github.com/mihakralj/QuanTAlib.git
synced 2026-08-01 03:07:43 +00:00
420 lines
14 KiB
C#
420 lines
14 KiB
C#
using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.Arm;
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using System.Runtime.Intrinsics.X86;
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namespace QuanTAlib;
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/// <summary>
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/// JERK: Third Derivative (Rate of Acceleration Change)
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/// Measures how fast the acceleration is changing - the "jerk" in physics terms.
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/// </summary>
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/// <remarks>
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/// The third derivative approximates jerk: the rate of change of acceleration.
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///
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/// Formula:
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/// Jerk_t = Accel_t - Accel_{t-1}
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/// = (Value_t - 2*Value_{t-1} + Value_{t-2}) - (Value_{t-1} - 2*Value_{t-2} + Value_{t-3})
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/// = Value_t - 3*Value_{t-1} + 3*Value_{t-2} - Value_{t-3}
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///
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/// Key properties:
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/// - O(1) streaming complexity
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/// - Zero allocations in hot path
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/// - SIMD-optimized batch calculation
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/// </remarks>
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[SkipLocalsInit]
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public sealed class Jerk : AbstractBase
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{
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[StructLayout(LayoutKind.Auto)]
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private record struct State(double Prev1, double Prev2, double Prev3, double LastValidValue, int Count);
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private State _state;
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private State _p_state;
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private readonly TValuePublishedHandler _handler;
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public override bool IsHot => _state.Count >= 4;
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/// <summary>
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/// Creates a new Jerk (third derivative) indicator.
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/// </summary>
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public Jerk()
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{
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Name = "Jerk";
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WarmupPeriod = 4;
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_handler = Handle;
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}
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/// <summary>
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/// Creates a new Jerk indicator with event subscription.
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/// </summary>
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public Jerk(ITValuePublisher source) : this()
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{
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source.Pub += _handler;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void Handle(object? sender, in TValueEventArgs args) => Update(args.Value, args.IsNew);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private double GetValidValue(double input)
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{
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if (double.IsFinite(input))
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{
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_state.LastValidValue = input;
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return input;
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}
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return _state.LastValidValue;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override TValue Update(TValue input, bool isNew = true)
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{
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double result;
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if (isNew)
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{
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_p_state = _state;
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double val = GetValidValue(input.Value);
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if (_state.Count >= 3)
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{
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// jerk = val - 3*prev1 + 3*prev2 - prev3
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// Using FMA: val - 3*prev1 + 3*prev2 - prev3
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// = FMA(-3, prev1, val) + FMA(3, prev2, -prev3)
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double term1 = Math.FusedMultiplyAdd(-3.0, _state.Prev1, val);
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double term2 = Math.FusedMultiplyAdd(3.0, _state.Prev2, -_state.Prev3);
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result = term1 + term2;
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}
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else
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{
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result = 0.0;
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}
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// Shift history
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_state.Prev3 = _state.Prev2;
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_state.Prev2 = _state.Prev1;
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_state.Prev1 = val;
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_state.Count = Math.Min(_state.Count + 1, 4);
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}
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else
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{
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// Rollback for bar correction
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_state.LastValidValue = _p_state.LastValidValue;
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double val = GetValidValue(input.Value);
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if (_p_state.Count >= 3)
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{
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double term1 = Math.FusedMultiplyAdd(-3.0, _p_state.Prev1, val);
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double term2 = Math.FusedMultiplyAdd(3.0, _p_state.Prev2, -_p_state.Prev3);
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result = term1 + term2;
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}
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else
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{
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result = 0.0;
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}
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// Update current state from previous (don't shift)
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_state.Prev3 = _p_state.Prev3;
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_state.Prev2 = _p_state.Prev2;
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_state.Prev1 = val;
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_state.Count = Math.Max(_p_state.Count, 1);
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}
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Last = new TValue(input.Time, result);
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PubEvent(Last, isNew);
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return Last;
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}
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public override TSeries Update(TSeries source)
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{
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if (source.Count == 0)
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{
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return [];
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}
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int len = source.Count;
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// Cache source spans ONCE before any operations to avoid repeated property access
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ReadOnlySpan<double> sourceValues = source.Values;
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ReadOnlySpan<long> sourceTimes = source.Times;
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var t = new List<long>(len);
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var v = new List<double>(len);
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CollectionsMarshal.SetCount(t, len);
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CollectionsMarshal.SetCount(v, len);
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var tSpan = CollectionsMarshal.AsSpan(t);
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var vSpan = CollectionsMarshal.AsSpan(v);
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Batch(sourceValues, vSpan);
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sourceTimes.CopyTo(tSpan);
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// Prime state with last three values using cached span
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if (len >= 3)
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{
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double v1 = double.IsFinite(sourceValues[len - 1]) ? sourceValues[len - 1] : _state.LastValidValue;
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double v2 = double.IsFinite(sourceValues[len - 2]) ? sourceValues[len - 2] : v1;
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double v3 = double.IsFinite(sourceValues[len - 3]) ? sourceValues[len - 3] : v2;
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_state.Prev1 = v1;
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_state.Prev2 = v2;
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_state.Prev3 = v3;
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_state.LastValidValue = v1;
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_state.Count = Math.Min(len, 4);
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_p_state = _state;
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}
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else if (len == 2)
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{
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double v1 = double.IsFinite(sourceValues[1]) ? sourceValues[1] : _state.LastValidValue;
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double v2 = double.IsFinite(sourceValues[0]) ? sourceValues[0] : v1;
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_state.Prev1 = v1;
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_state.Prev2 = v2;
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_state.LastValidValue = v1;
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_state.Count = 2;
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_p_state = _state;
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}
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else if (len == 1)
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{
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double v1 = double.IsFinite(sourceValues[0]) ? sourceValues[0] : _state.LastValidValue;
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_state.Prev1 = v1;
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_state.LastValidValue = v1;
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_state.Count = 1;
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_p_state = _state;
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}
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Last = new TValue(tSpan[len - 1], vSpan[len - 1]);
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return new TSeries(t, v);
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}
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public override void Reset()
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{
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_state = default;
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_p_state = default;
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Last = default;
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}
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public override void Prime(ReadOnlySpan<double> source, TimeSpan? step = null)
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{
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foreach (double val in source)
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{
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Update(new TValue(DateTime.MinValue, val));
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}
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}
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public static TSeries Batch(TSeries source)
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{
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var jerk = new Jerk();
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return jerk.Update(source);
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}
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/// <summary>
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/// Calculates third derivative (jerk) for a span.
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/// jerk[i] = source[i] - 3*source[i-1] + 3*source[i-2] - source[i-3]
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Batch(ReadOnlySpan<double> source, Span<double> output)
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{
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if (source.Length != output.Length)
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{
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throw new ArgumentException("Source and output must have the same length", nameof(output));
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}
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int len = source.Length;
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if (len == 0)
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{
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return;
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}
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// First three elements have insufficient history
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output[0] = 0.0;
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if (len == 1)
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{
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return;
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}
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output[1] = 0.0;
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if (len == 2)
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{
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return;
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}
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output[2] = 0.0;
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if (len == 3)
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{
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return;
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}
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int i = 3;
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// Check for non-finite values before using SIMD (SIMD doesn't handle NaN properly)
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bool allFinite = !source.ContainsNonFinite();
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// AVX512: 8 doubles at once (only if all values are finite)
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if (allFinite && Avx512F.IsSupported && len >= 11)
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{
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var three = Vector512.Create(3.0);
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var negThree = Vector512.Create(-3.0);
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const int VectorWidth = 8;
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int simdEnd = len - ((len - 3) % VectorWidth);
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ref double srcRef = ref MemoryMarshal.GetReference(source);
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ref double outRef = ref MemoryMarshal.GetReference(output);
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for (; i < simdEnd; i += VectorWidth)
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{
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var current = Vector512.LoadUnsafe(ref Unsafe.Add(ref srcRef, i));
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var prev1 = Vector512.LoadUnsafe(ref Unsafe.Add(ref srcRef, i - 1));
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var prev2 = Vector512.LoadUnsafe(ref Unsafe.Add(ref srcRef, i - 2));
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var prev3 = Vector512.LoadUnsafe(ref Unsafe.Add(ref srcRef, i - 3));
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// jerk = current - 3*prev1 + 3*prev2 - prev3
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// Using FMA: FMA(-3, prev1, current) + FMA(3, prev2, -prev3)
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var term1 = Avx512F.FusedMultiplyAdd(negThree, prev1, current);
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var negPrev3 = Avx512F.Subtract(Vector512<double>.Zero, prev3);
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var term2 = Avx512F.FusedMultiplyAdd(three, prev2, negPrev3);
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var result = Avx512F.Add(term1, term2);
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result.StoreUnsafe(ref Unsafe.Add(ref outRef, i));
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}
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}
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// AVX2 with FMA: 4 doubles at once (only if all values are finite)
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else if (allFinite && Fma.IsSupported && len >= 7)
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{
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var three = Vector256.Create(3.0);
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var negThree = Vector256.Create(-3.0);
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const int VectorWidth = 4;
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int simdEnd = len - ((len - 3) % VectorWidth);
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ref double srcRef = ref MemoryMarshal.GetReference(source);
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ref double outRef = ref MemoryMarshal.GetReference(output);
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for (; i < simdEnd; i += VectorWidth)
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{
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var current = Vector256.LoadUnsafe(ref Unsafe.Add(ref srcRef, i));
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var prev1 = Vector256.LoadUnsafe(ref Unsafe.Add(ref srcRef, i - 1));
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var prev2 = Vector256.LoadUnsafe(ref Unsafe.Add(ref srcRef, i - 2));
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var prev3 = Vector256.LoadUnsafe(ref Unsafe.Add(ref srcRef, i - 3));
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// jerk = current - 3*prev1 + 3*prev2 - prev3
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// Using FMA: FMA(-3, prev1, current) + FMA(3, prev2, -prev3)
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var term1 = Fma.MultiplyAdd(negThree, prev1, current);
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var negPrev3 = Avx.Subtract(Vector256<double>.Zero, prev3);
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var term2 = Fma.MultiplyAdd(three, prev2, negPrev3);
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var result = Avx.Add(term1, term2);
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result.StoreUnsafe(ref Unsafe.Add(ref outRef, i));
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}
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}
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// AVX fallback (no FMA): 4 doubles at once (only if all values are finite)
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else if (allFinite && Avx.IsSupported && len >= 7)
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{
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var three = Vector256.Create(3.0);
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const int VectorWidth = 4;
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int simdEnd = len - ((len - 3) % VectorWidth);
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ref double srcRef = ref MemoryMarshal.GetReference(source);
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ref double outRef = ref MemoryMarshal.GetReference(output);
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for (; i < simdEnd; i += VectorWidth)
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{
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var current = Vector256.LoadUnsafe(ref Unsafe.Add(ref srcRef, i));
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var prev1 = Vector256.LoadUnsafe(ref Unsafe.Add(ref srcRef, i - 1));
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var prev2 = Vector256.LoadUnsafe(ref Unsafe.Add(ref srcRef, i - 2));
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var prev3 = Vector256.LoadUnsafe(ref Unsafe.Add(ref srcRef, i - 3));
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var threeTimesP1 = Avx.Multiply(three, prev1);
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var threeTimesP2 = Avx.Multiply(three, prev2);
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var result = Avx.Subtract(current, threeTimesP1);
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result = Avx.Add(result, threeTimesP2);
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result = Avx.Subtract(result, prev3);
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result.StoreUnsafe(ref Unsafe.Add(ref outRef, i));
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}
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}
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// ARM64 Neon with FMA: 2 doubles at once (only if all values are finite)
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else if (allFinite && AdvSimd.Arm64.IsSupported && len >= 5)
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{
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var three = Vector128.Create(3.0);
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var negThree = Vector128.Create(-3.0);
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const int VectorWidth = 2;
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int simdEnd = len - ((len - 3) % VectorWidth);
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ref double srcRef = ref MemoryMarshal.GetReference(source);
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ref double outRef = ref MemoryMarshal.GetReference(output);
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for (; i < simdEnd; i += VectorWidth)
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{
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var current = Vector128.LoadUnsafe(ref Unsafe.Add(ref srcRef, i));
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var prev1 = Vector128.LoadUnsafe(ref Unsafe.Add(ref srcRef, i - 1));
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var prev2 = Vector128.LoadUnsafe(ref Unsafe.Add(ref srcRef, i - 2));
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var prev3 = Vector128.LoadUnsafe(ref Unsafe.Add(ref srcRef, i - 3));
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// jerk = current - 3*prev1 + 3*prev2 - prev3
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// Using FMA: FMA(-3, prev1, current) + FMA(3, prev2, -prev3)
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var term1 = AdvSimd.Arm64.FusedMultiplyAdd(current, negThree, prev1);
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var negPrev3 = AdvSimd.Arm64.Subtract(Vector128<double>.Zero, prev3);
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var term2 = AdvSimd.Arm64.FusedMultiplyAdd(negPrev3, three, prev2);
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var result = AdvSimd.Arm64.Add(term1, term2);
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result.StoreUnsafe(ref Unsafe.Add(ref outRef, i));
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}
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}
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// Scalar fallback for remaining elements
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// Initialize prev values from actual data at positions i-1, i-2, i-3
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for (; i < len; i++)
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{
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double curr = source[i];
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double p1 = source[i - 1];
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double p2 = source[i - 2];
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double p3 = source[i - 3];
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// Handle NaN/Infinity by substitution (find first finite value)
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double fallback = FindFinite(curr, p1, p2, p3);
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if (!double.IsFinite(curr))
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{
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curr = fallback;
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}
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if (!double.IsFinite(p1))
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{
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p1 = fallback;
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}
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if (!double.IsFinite(p2))
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{
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p2 = fallback;
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}
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if (!double.IsFinite(p3))
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{
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p3 = fallback;
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}
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// jerk = curr - 3*prev1 + 3*prev2 - prev3
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double term1 = Math.FusedMultiplyAdd(-3.0, p1, curr);
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double term2 = Math.FusedMultiplyAdd(3.0, p2, -p3);
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output[i] = term1 + term2;
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}
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}
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public static (TSeries Results, Jerk Indicator) Calculate(TSeries source)
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{
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var indicator = new Jerk();
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TSeries results = indicator.Update(source);
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return (results, indicator);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static double FindFinite(double a, double b, double c, double d)
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{
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if (double.IsFinite(a))
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{
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return a;
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}
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if (double.IsFinite(b))
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{
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return b;
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}
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if (double.IsFinite(c))
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{
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return c;
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}
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if (double.IsFinite(d))
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{
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return d;
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}
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return 0.0;
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}
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} |