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060649192f
- Remove 'C# Implementation Considerations' sections from 34 indicator .md files - Delete 29 temp PowerShell scripts (_fix_mojibake.ps1, _hex_scan.ps1, etc.) - Move test files into tests/ subdirectories for consistent project structure - Add trader-focused bullet points to indicator documentation
372 lines
13 KiB
C#
372 lines
13 KiB
C#
using Xunit;
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namespace QuanTAlib.Tests;
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/// <summary>
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/// Validation tests for Dwt using known mathematical properties of the
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/// à trous Haar wavelet decomposition. No external library reference —
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/// validates against first-principles mathematical invariants.
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/// </summary>
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public class DwtValidationTests
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{
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private const double Tolerance = 1e-10;
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private const double CoarseTolerance = 1e-6;
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// ─── Property 1: Constant signal → approximation = constant, detail ≈ 0 ──
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[Fact]
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public void HaarDwt_ConstantSignal_ApproximationEqualsConstant()
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{
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// À trous Haar: avg of identical samples = the sample itself
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const double constantValue = 42.0;
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var indicator = new Dwt(levels: 4, output: 0); // approximation
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var time = DateTime.UtcNow;
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int warmup = indicator.WarmupPeriod;
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for (int i = 0; i < warmup + 10; i++)
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{
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indicator.Update(new TValue(time.AddMinutes(i), constantValue));
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}
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// After warmup, approximation of constant signal = constant
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Assert.Equal(constantValue, indicator.Last.Value, CoarseTolerance);
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}
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[Fact]
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public void HaarDwt_ConstantSignal_DetailEqualsZero()
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{
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// Detail = c[j-1] - c[j]; for constant input, both levels equal constant → detail = 0
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const double constantValue = 100.0;
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var time = DateTime.UtcNow;
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for (int level = 1; level <= 5; level++)
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{
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var indicator = new Dwt(levels: level, output: level); // detail at deepest level
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int warmup = indicator.WarmupPeriod;
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for (int i = 0; i < warmup + 5; i++)
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{
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indicator.Update(new TValue(time.AddMinutes(i), constantValue));
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}
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Assert.Equal(0.0, indicator.Last.Value, CoarseTolerance);
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}
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}
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[Fact]
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public void HaarDwt_ConstantSignal_AllDetailLevelsZero()
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{
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// Every detail level of a constant signal should be zero
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const double constantValue = 50.0;
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var time = DateTime.UtcNow;
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int maxLevels = 4;
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int warmup = 1 << maxLevels; // 16
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for (int detail = 1; detail <= maxLevels; detail++)
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{
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var indicator = new Dwt(levels: maxLevels, output: detail);
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for (int i = 0; i < warmup + 5; i++)
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{
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indicator.Update(new TValue(time.AddMinutes(i), constantValue));
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}
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Assert.Equal(0.0, indicator.Last.Value, CoarseTolerance);
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}
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}
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// ─── Property 2: Zero input → zero output ────────────────────────────────
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[Fact]
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public void HaarDwt_ZeroInput_ZeroApproximation()
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{
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var indicator = new Dwt(levels: 3, output: 0);
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var time = DateTime.UtcNow;
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int warmup = indicator.WarmupPeriod;
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for (int i = 0; i < warmup + 5; i++)
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{
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indicator.Update(new TValue(time.AddMinutes(i), 0.0));
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}
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Assert.Equal(0.0, indicator.Last.Value, Tolerance);
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}
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[Fact]
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public void HaarDwt_ZeroInput_ZeroDetail()
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{
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var indicator = new Dwt(levels: 3, output: 1);
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var time = DateTime.UtcNow;
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int warmup = indicator.WarmupPeriod;
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for (int i = 0; i < warmup + 5; i++)
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{
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indicator.Update(new TValue(time.AddMinutes(i), 0.0));
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}
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Assert.Equal(0.0, indicator.Last.Value, Tolerance);
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}
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// ─── Property 3: Perfect reconstruction ──────────────────────────────────
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[Fact]
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public void PerfectReconstruction_ApproxPlusSumOfDetails_EqualsInput()
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{
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// x[n] = c[L][n] + sum(d[j][n], j=1..L)
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// All components computed at the same time = same input, so their sum = input.
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int levels = 3;
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var gbm = new GBM(startPrice: 100, mu: 0.05, sigma: 0.2, seed: 90001);
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int count = 50;
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var bars = gbm.Fetch(count, DateTime.UtcNow.Ticks, TimeSpan.FromMinutes(1));
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// Run all components simultaneously on same data
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var approxInd = new Dwt(levels, output: 0);
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var detail1Ind = new Dwt(levels, output: 1);
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var detail2Ind = new Dwt(levels, output: 2);
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var detail3Ind = new Dwt(levels, output: 3);
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for (int i = 0; i < count; i++)
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{
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approxInd.Update(bars.Close[i]);
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detail1Ind.Update(bars.Close[i]);
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detail2Ind.Update(bars.Close[i]);
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detail3Ind.Update(bars.Close[i]);
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}
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// Only check after full warmup
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double reconstructed = approxInd.Last.Value
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+ detail1Ind.Last.Value
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+ detail2Ind.Last.Value
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+ detail3Ind.Last.Value;
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double original = bars.Close[^1].Value;
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Assert.Equal(original, reconstructed, 1e-8);
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}
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[Fact]
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public void PerfectReconstruction_Level2_HoldsForMultipleBars()
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{
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int levels = 2;
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int warmup = 1 << levels; // 4
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int count = 30;
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var gbm = new GBM(startPrice: 100, mu: 0.0, sigma: 0.15, seed: 90002);
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var bars = gbm.Fetch(count, DateTime.UtcNow.Ticks, TimeSpan.FromMinutes(1));
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var approxInd = new Dwt(levels, output: 0);
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var detail1Ind = new Dwt(levels, output: 1);
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var detail2Ind = new Dwt(levels, output: 2);
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for (int i = 0; i < count; i++)
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{
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approxInd.Update(bars.Close[i]);
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detail1Ind.Update(bars.Close[i]);
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detail2Ind.Update(bars.Close[i]);
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if (i >= warmup - 1)
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{
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double reconstructed = approxInd.Last.Value
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+ detail1Ind.Last.Value
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+ detail2Ind.Last.Value;
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double original = bars.Close[i].Value;
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Assert.Equal(original, reconstructed, 1e-8);
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}
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}
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}
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// ─── Property 4: Approximation smooths variance ───────────────────────────
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[Fact]
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public void Approximation_HasLowerVariance_ThanInput()
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{
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// By design, Haar averaging reduces high-frequency variance.
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int levels = 3;
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int count = 200;
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var gbm = new GBM(startPrice: 100, mu: 0.0, sigma: 0.3, seed: 90003);
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var bars = gbm.Fetch(count, DateTime.UtcNow.Ticks, TimeSpan.FromMinutes(1));
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int warmup = 1 << levels;
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var approxInd = new Dwt(levels, output: 0);
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var approxVals = new List<double>();
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var inputVals = new List<double>();
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for (int i = 0; i < count; i++)
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{
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approxInd.Update(bars.Close[i]);
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if (i >= warmup)
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{
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approxVals.Add(approxInd.Last.Value);
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inputVals.Add(bars.Close[i].Value);
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}
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}
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double inputVar = Variance(inputVals);
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double approxVar = Variance(approxVals);
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Assert.True(approxVar <= inputVar,
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$"Approximation variance {approxVar:F6} should be <= input variance {inputVar:F6}");
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}
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// ─── Property 5: Linearity of the transform ───────────────────────────────
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[Fact]
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public void DwtApproximation_IsLinear_ScaledInputScalesOutput()
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{
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// DWT is a linear operator: DWT(k*x) = k*DWT(x)
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const double scale = 2.5;
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int levels = 2;
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int count = 20;
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var gbm = new GBM(startPrice: 100, mu: 0.0, sigma: 0.1, seed: 90004);
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var bars = gbm.Fetch(count, DateTime.UtcNow.Ticks, TimeSpan.FromMinutes(1));
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var ind1 = new Dwt(levels, output: 0);
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var ind2 = new Dwt(levels, output: 0);
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for (int i = 0; i < count; i++)
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{
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ind1.Update(bars.Close[i]);
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ind2.Update(new TValue(bars.Close[i].Time, bars.Close[i].Value * scale));
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}
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// ind2.Last ≈ scale * ind1.Last
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Assert.Equal(ind1.Last.Value * scale, ind2.Last.Value, 1e-8);
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}
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// ─── Property 6: Span API perfect-reconstruction ─────────────────────────
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[Fact]
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public void Batch_Span_PerfectReconstruction_Level2()
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{
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int levels = 2;
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int count = 40;
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var gbm = new GBM(startPrice: 100, mu: 0.0, sigma: 0.2, seed: 90005);
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var bars = gbm.Fetch(count, DateTime.UtcNow.Ticks, TimeSpan.FromMinutes(1));
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int warmup = 1 << levels;
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double[] src = new double[count];
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for (int i = 0; i < count; i++) { src[i] = bars.Close[i].Value; }
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double[] approx = new double[count];
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double[] d1 = new double[count];
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double[] d2 = new double[count];
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Dwt.Batch(src, approx, levels, 0);
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Dwt.Batch(src, d1, levels, 1);
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Dwt.Batch(src, d2, levels, 2);
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for (int i = warmup - 1; i < count; i++)
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{
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double reconstructed = approx[i] + d1[i] + d2[i];
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Assert.Equal(src[i], reconstructed, 1e-8);
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}
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}
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// ─── Property 7: Detail level 1 captures 2-bar differences ───────────────
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[Fact]
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public void Detail1_CapturesHighFrequency_LargerThanDetail2()
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{
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// For GBM noise: detail level 1 (2-bar scale) has larger variance than detail level 2 (4-bar scale)
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// because lower-frequency details progressively smooth
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int levels = 3;
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int count = 200;
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var gbm = new GBM(startPrice: 100, mu: 0.0, sigma: 0.3, seed: 90006);
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var bars = gbm.Fetch(count, DateTime.UtcNow.Ticks, TimeSpan.FromMinutes(1));
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int warmup = 1 << levels;
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var d1Ind = new Dwt(levels, output: 1);
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var d2Ind = new Dwt(levels, output: 2);
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var d1Vals = new List<double>();
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var d2Vals = new List<double>();
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for (int i = 0; i < count; i++)
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{
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d1Ind.Update(bars.Close[i]);
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d2Ind.Update(bars.Close[i]);
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if (i >= warmup)
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{
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d1Vals.Add(d1Ind.Last.Value);
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d2Vals.Add(d2Ind.Last.Value);
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}
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}
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double d1Var = Variance(d1Vals);
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double d2Var = Variance(d2Vals);
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// d1 captures finer-scale variation → should have higher energy than d2
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Assert.True(d1Var >= d2Var * 0.5,
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$"Detail 1 variance {d1Var:F6} should be >= 50% of detail 2 variance {d2Var:F6}");
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}
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// ─── Property 8: Span vs streaming consistency across all levels ──────────
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[Fact]
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public void Batch_Span_MatchesStreaming_AllLevels()
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{
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int count = 100;
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var gbm = new GBM(startPrice: 100, mu: 0.05, sigma: 0.2, seed: 90007);
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var bars = gbm.Fetch(count, DateTime.UtcNow.Ticks, TimeSpan.FromMinutes(1));
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double[] src = new double[count];
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for (int i = 0; i < count; i++) { src[i] = bars.Close[i].Value; }
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for (int levels = 1; levels <= 5; levels++)
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{
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double[] spanOut = new double[count];
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Dwt.Batch(src, spanOut, levels, 0);
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var streaming = new Dwt(levels, 0);
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for (int i = 0; i < count; i++)
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{
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streaming.Update(bars.Close[i]);
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Assert.Equal(streaming.Last.Value, spanOut[i], Tolerance);
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}
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}
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}
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[Fact]
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public void Dwt_Correction_Recomputes()
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{
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var ind = new Dwt(levels: 4);
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var t0 = DateTime.MinValue;
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// Build state well past warmup (WarmupPeriod = 2^4 = 16)
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for (int i = 0; i < 50; i++)
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{
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ind.Update(new TValue(t0.AddSeconds(i), 100.0 + (i * 0.5)));
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}
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// Anchor bar
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var anchorTime = t0.AddSeconds(50);
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const double anchorPrice = 125.0;
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ind.Update(new TValue(anchorTime, anchorPrice), isNew: true);
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double anchorResult = ind.Last.Value;
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// Correction with dramatically different value — DWT uses anchor at lag 0
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ind.Update(new TValue(anchorTime, anchorPrice * 10), isNew: false);
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Assert.NotEqual(anchorResult, ind.Last.Value);
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// Correction back to original — must exactly restore
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ind.Update(new TValue(anchorTime, anchorPrice), isNew: false);
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Assert.Equal(anchorResult, ind.Last.Value, 1e-9);
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}
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// ─── Helper ──────────────────────────────────────────────────────────────
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private static double Variance(List<double> vals)
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{
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if (vals.Count < 2) { return 0.0; }
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double mean = 0.0;
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for (int i = 0; i < vals.Count; i++) { mean += vals[i]; }
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mean /= vals.Count;
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double ss = 0.0;
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for (int i = 0; i < vals.Count; i++)
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{
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double d = vals[i] - mean;
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ss = Math.FusedMultiplyAdd(d, d, ss);
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}
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return ss / (vals.Count - 1);
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}
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}
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