Files
2026-02-10 21:33:16 -08:00

311 lines
9.3 KiB
C#

using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace QuanTAlib;
/// <summary>
/// RSI: Relative Strength Index
/// </summary>
/// <remarks>
/// Momentum oscillator measuring overbought/oversold conditions [0-100].
/// Uses Wilder's smoothing (RMA) for average gain/loss calculation.
///
/// Calculation: <c>RSI = 100 - 100/(1 + RS)</c> where <c>RS = AvgGain/AvgLoss</c>.
/// </remarks>
/// <seealso href="Rsi.md">Detailed documentation</seealso>
[SkipLocalsInit]
public sealed class Rsi : AbstractBase
{
private readonly int _period;
private readonly Rma _avgGain;
private readonly Rma _avgLoss;
private readonly TValuePublishedHandler _handler;
private double _prevValue;
private double _p_prevValue;
public override bool IsHot => _avgGain.IsHot && _avgLoss.IsHot;
public Rsi(int period = 14)
{
if (period <= 0)
{
throw new ArgumentException("Period must be greater than 0", nameof(period));
}
_period = period;
_avgGain = new Rma(period);
_avgLoss = new Rma(period);
_handler = Handle;
_prevValue = double.NaN;
_p_prevValue = double.NaN;
Name = $"Rsi({period})";
WarmupPeriod = period + 1;
}
public Rsi(ITValuePublisher source, int period = 14) : this(period)
{
source.Pub += _handler;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override TValue Update(TValue input, bool isNew = true)
{
if (isNew)
{
_p_prevValue = _prevValue;
}
else
{
_prevValue = _p_prevValue;
}
double val = input.Value;
double gain = 0;
double loss = 0;
if (!double.IsNaN(_prevValue))
{
double change = val - _prevValue;
if (change > 0)
{
gain = change;
}
else
{
loss = -change;
}
}
if (isNew)
{
_prevValue = val;
}
// Update RMAs
// Note: We pass isNew to RMAs.
// If isNew=true, RMAs advance state.
// If isNew=false, RMAs update current state.
// However, gain/loss depend on _prevValue which we just managed.
// If isNew=false, _prevValue was restored to _p_prevValue.
// So change is calculated from the same previous bar.
// This is correct.
double avgGain = _avgGain.Update(new TValue(input.Time, gain), isNew).Value;
double avgLoss = _avgLoss.Update(new TValue(input.Time, loss), isNew).Value;
double rsi;
const double epsilon = 1e-10;
if (avgLoss < epsilon)
{
rsi = (avgGain < epsilon) ? 50 : 100;
}
else
{
double rs = avgGain / avgLoss;
rsi = 100.0 - (100.0 / (1.0 + rs));
}
Last = new TValue(input.Time, rsi);
PubEvent(Last, isNew);
return Last;
}
public override TSeries Update(TSeries source)
{
if (source.Count == 0)
{
return [];
}
int len = source.Count;
var t = new List<long>(len);
var v = new List<double>(len);
CollectionsMarshal.SetCount(t, len);
CollectionsMarshal.SetCount(v, len);
var tSpan = CollectionsMarshal.AsSpan(t);
var vSpan = CollectionsMarshal.AsSpan(v);
Batch(source.Values, vSpan, _period);
source.Times.CopyTo(tSpan);
// Restore state for streaming
// We need to replay at least period + 1 values
// But since RMA is recursive, we ideally replay more.
// Or we can just Reset and replay all if len is small, or last N if len is large.
// For correctness with recursive indicators, replaying all is safest unless we have state export/import.
Reset();
for (int i = 0; i < len; i++)
{
Update(new TValue(source.Times[i], source.Values[i]));
}
Last = new TValue(tSpan[len - 1], vSpan[len - 1]);
return new TSeries(t, v);
}
private void Handle(object? sender, in TValueEventArgs args)
{
Update(args.Value, args.IsNew);
}
public override void Prime(ReadOnlySpan<double> source, TimeSpan? step = null)
{
foreach (var value in source)
{
Update(new TValue(DateTime.MinValue, value));
}
}
public static TSeries Batch(TSeries source, int period = 14)
{
var rsi = new Rsi(period);
return rsi.Update(source);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Batch(ReadOnlySpan<double> source, Span<double> output, int period)
{
if (source.Length != output.Length)
{
throw new ArgumentException("Source and output must have the same length", nameof(output));
}
if (period <= 0)
{
throw new ArgumentException("Period must be greater than 0", nameof(period));
}
int len = source.Length;
if (len == 0)
{
return;
}
double[] gains = System.Buffers.ArrayPool<double>.Shared.Rent(len);
double[] losses = System.Buffers.ArrayPool<double>.Shared.Rent(len);
Span<double> gainSpan = gains.AsSpan(0, len);
Span<double> lossSpan = losses.AsSpan(0, len);
// Calculate gains and losses
gainSpan[0] = 0;
lossSpan[0] = 0;
int i = 1;
if (Vector.IsHardwareAccelerated && len > Vector<double>.Count)
{
int vectorSize = Vector<double>.Count;
var vZero = Vector<double>.Zero;
// Start from 1, but align to vector size if possible or just process chunks
// Since we need i-1, we can load vectors at i and i-1
for (; i <= len - vectorSize; i += vectorSize)
{
var vCurrent = new Vector<double>(source.Slice(i, vectorSize));
var vPrev = new Vector<double>(source.Slice(i - 1, vectorSize));
var vChange = vCurrent - vPrev;
var vGain = Vector.Max(vChange, vZero);
var vLoss = Vector.Max(-vChange, vZero);
vGain.CopyTo(gainSpan.Slice(i, vectorSize));
vLoss.CopyTo(lossSpan.Slice(i, vectorSize));
}
}
for (; i < len; i++)
{
double change = source[i] - source[i - 1];
if (change > 0)
{
gainSpan[i] = change;
lossSpan[i] = 0;
}
else
{
gainSpan[i] = 0;
lossSpan[i] = -change;
}
}
// Smooth gains and losses using RMA (in-place is safe for sequential processing)
Rma.Batch(gainSpan, gainSpan, period);
Rma.Batch(lossSpan, lossSpan, period);
// Calculate RSI
i = 0;
if (Vector.IsHardwareAccelerated && len >= Vector<double>.Count)
{
int vectorSize = Vector<double>.Count;
var v100 = new Vector<double>(100.0);
var v1 = Vector<double>.One;
var v50 = new Vector<double>(50.0);
var vEpsilon = new Vector<double>(1e-10);
for (; i <= len - vectorSize; i += vectorSize)
{
var vGain = new Vector<double>(gainSpan.Slice(i, vectorSize));
var vLoss = new Vector<double>(lossSpan.Slice(i, vectorSize));
// Standard RSI calculation
var vRs = vGain / vLoss;
var vRsi = v100 - (v100 / (v1 + vRs));
// Handle edge cases where loss is zero
var vLossIsZero = Vector.LessThan(vLoss, vEpsilon);
var vGainIsZero = Vector.LessThan(vGain, vEpsilon);
// If loss is zero:
// If gain is also zero -> 50
// Else -> 100
var vFlat = Vector.BitwiseAnd(vLossIsZero, vGainIsZero);
// First set to 100 if loss is zero
var vResult = Vector.ConditionalSelect(vLossIsZero, v100, vRsi);
// Then set to 50 if both are zero
vResult = Vector.ConditionalSelect(vFlat, v50, vResult);
vResult.CopyTo(output.Slice(i, vectorSize));
}
}
const double epsilon = 1e-10;
for (; i < len; i++)
{
double avgGain = gainSpan[i];
double avgLoss = lossSpan[i];
if (avgLoss < epsilon)
{
output[i] = (avgGain < epsilon) ? 50 : 100;
}
else
{
double rs = avgGain / avgLoss;
output[i] = 100.0 - (100.0 / (1.0 + rs));
}
}
System.Buffers.ArrayPool<double>.Shared.Return(gains);
System.Buffers.ArrayPool<double>.Shared.Return(losses);
}
public static (TSeries Results, Rsi Indicator) Calculate(TSeries source, int period = 14)
{
var indicator = new Rsi(period);
TSeries results = indicator.Update(source);
return (results, indicator);
}
public override void Reset()
{
_avgGain.Reset();
_avgLoss.Reset();
_prevValue = double.NaN;
_p_prevValue = double.NaN;
Last = default;
}
}