mirror of
https://github.com/mihakralj/QuanTAlib.git
synced 2026-08-04 04:07:42 +00:00
77 lines
2.5 KiB
C#
77 lines
2.5 KiB
C#
using System.Security.Cryptography;
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namespace QuanTAlib;
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public class GbmFeed : TBarSeries
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{
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private readonly double _mu, _sigma;
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private readonly RandomNumberGenerator _rng;
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private double _lastClose;
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public GbmFeed(double initialPrice = 100.0, double mu = 0.05, double sigma = 0.2)
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{
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_lastClose = initialPrice;
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_mu = mu;
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_sigma = sigma;
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_rng = RandomNumberGenerator.Create();
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this.Name = $"GBM({_sigma:F2})";
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}
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public void Add(bool isNew = true) => Add(time: DateTime.Now, isNew: isNew);
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public void Add(DateTime time, bool isNew = true) => base.Add(Generate(time, isNew));
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public void Add(int count)
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{
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DateTime startTime = DateTime.UtcNow - TimeSpan.FromHours(count);
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for (int i = 0; i < count; i++)
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{
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Add(startTime, isNew: true);
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startTime = startTime.AddHours(1);
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}
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}
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public TBar Generate(DateTime time, bool isNew = true)
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{
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double dt = 1.0 / 252;
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double drift = (_mu - (0.5 * _sigma * _sigma)) * dt;
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double diffusion = _sigma * Math.Sqrt(dt) * GenerateNormalRandom();
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double open = _lastClose;
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double close = open * Math.Exp(drift + diffusion);
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// Generate intra-bar price movements
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double maxMove = Math.Abs(close - open) * 1.5; // Allow for some extra movement within the bar
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double high = Math.Max(open, close) + (maxMove * GenerateRandomDouble());
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double low = Math.Min(open, close) - (maxMove * GenerateRandomDouble());
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// Ensure high is always greater than or equal to both open and close
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high = Math.Max(high, Math.Max(open, close));
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// Ensure low is always less than or equal to both open and close
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low = Math.Min(low, Math.Min(open, close));
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double volume = 1000 + (GenerateRandomDouble() * 1000);
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if (isNew)
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{
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_lastClose = close;
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}
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return new TBar(time, open, high, low, close, volume, isNew);
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}
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private double GenerateNormalRandom()
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{
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// Box-Muller transform to generate standard normal random variable
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double u1 = 1.0 - GenerateRandomDouble(); // Uniform(0,1] random doubles
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double u2 = 1.0 - GenerateRandomDouble();
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return Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2);
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}
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private double GenerateRandomDouble()
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{
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byte[] bytes = new byte[8];
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_rng.GetBytes(bytes);
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return (double)BitConverter.ToUInt64(bytes, 0) / ulong.MaxValue;
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}
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}
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