// Licensed under the Apache License, Version 2.0 // © mihakralj //@version=6 indicator("Jurik Directional Movement Index (DMX)", "DMX", overlay=false) //@function Calculates DMX using Jurik's smoothing of ADX //@param period Number of bars used in the calculation //@returns dmx value dmx(simple int period = 14) => if period <= 0 runtime.error("Period must be greater than 0") float tr = na(close[1]) ? high - low : math.max(high - low, math.max(math.abs(high - close[1]), math.abs(low - close[1]))) float upDm = na(high[1]) ? 0.0 : high - high[1] > low[1] - low and high - high[1] > 0 ? high - high[1] : 0.0 float downDm = na(low[1]) ? 0.0 : low[1] - low > high - high[1] and low[1] - low > 0 ? low[1] - low : 0.0 float wilderAlpha = 1.0 / period var float upEma = na, var float upDi = na, var float upE = 1.0 var bool upWarmup = true if not na(upDm) if na(upEma) upEma := 0 upDi := upDm else upEma := wilderAlpha * (upDm - upEma) + upEma if upWarmup upE *= (1 - wilderAlpha) float upC = 1.0 / (1.0 - upE) upDi := upC * upEma if upE <= 1e-10 upWarmup := false else upDi := upEma var float downEma = na, var float downDi = na, var float downE = 1.0, var bool downWarmup = true if not na(downDm) if na(downEma) downEma := 0 downDi := downDm else downEma := wilderAlpha * (downDm - downEma) + downEma if downWarmup downE *= (1 - wilderAlpha) float downC = 1.0 / (1.0 - downE) downDi := downC * downEma if downE <= 1e-10 downWarmup := false else downDi := downEma float sumDi = upDi + downDi float source = sumDi != 0.0 ? (upDi - downDi) / sumDi : 0.0 var simple float PHASE_VALUE = 0.5 var float power = 0.20 var simple float BETA = power * (period - 1) / ((power * (period - 1)) + 2) var simple float LEN1 = math.max((math.log(math.sqrt(0.5*(period-1))) / math.log(2.0)) + 2.0, 0) var simple float POW1 = math.max(LEN1 - 2.0, 0.5) var simple float LEN2 = math.sqrt(0.5*(period-1))*LEN1 var simple float POW1_RECIPROCAL = 1.0 / POW1 var simple float AVG_VOLTY_ALPHA = 2.0 / (math.max(4.0 * period, 65) + 1.0) var simple float DIV = 1.0/(10.0 + 10.0*(math.min(math.max(period-10,0),100))/100.0) var float upperBand_state = na, var float lowerBand_state = na, var float ma1_state = na, var float jma_state = na var float vSum_state = 0.0, var float det0_state = 0.0, var float det1_state = 0.0, var float avgVolty_state = na var volty_array_state = array.new_float(11, 0.0) float dmx = na if not na(source) float del1 = source - nz(upperBand_state, source) float del2 = source - nz(lowerBand_state, source) float volty = math.abs(del1) == math.abs(del2) ? 0.0 : math.max(math.abs(del1), math.abs(del2)) array.unshift(volty_array_state, nz(volty, 0.0)) array.pop(volty_array_state) if not na(volty) vSum_state := vSum_state + (volty - array.get(volty_array_state, 10)) * DIV avgVolty_state := nz(avgVolty_state, vSum_state) + AVG_VOLTY_ALPHA * (vSum_state - nz(avgVolty_state, vSum_state)) float rvolty = math.min(math.max(nz(avgVolty_state, 0) > 0 ? nz(volty, 0.0) / nz(avgVolty_state, 1.0) : 1.0, 1.0), math.pow(LEN1, POW1_RECIPROCAL)) float pow2 = math.pow(rvolty, POW1) float Kv = math.pow(LEN2/(LEN2+1), math.sqrt(pow2)) upperBand_state := del1 > 0 ? source : source - Kv * del1 lowerBand_state := del2 < 0 ? source : source - Kv * del2 float alpha = math.pow(BETA, pow2) float alphaSquared = alpha * alpha float oneMinusAlpha = 1.0 - alpha float oneMinusAlphaSquared = oneMinusAlpha * oneMinusAlpha ma1_state := source + (alpha * (nz(ma1_state, source) - source)) det0_state := (source - ma1_state) * (1 - BETA) + BETA * nz(det0_state, 0) float ma2 = ma1_state + (PHASE_VALUE * det0_state) det1_state := ((ma2 - nz(jma_state, source)) * oneMinusAlphaSquared) + (alphaSquared * nz(det1_state, 0)) jma_state := nz(jma_state, source) + det1_state dmx := jma_state dmx // Inputs i_period = input.int(14, "Period", minval=1, tooltip="Number of bars used in the calculation") // Calculate ADX dmx = dmx(i_period) // Plot plot(dmx, "DMX", color=color.yellow, linewidth=2)