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using System;
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namespace QuanTAlib;
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public class Kama : AbstractBase
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{
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private readonly int _period;
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private readonly double _scFast, _scSlow;
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private CircularBuffer? _buffer;
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private double _lastKama, _p_lastKama;
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public Kama(int period, int fast = 2, int slow = 30)
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{
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if (period < 1)
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{
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throw new ArgumentException("Period must be greater than or equal to 1.", nameof(period));
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}
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_period = period;
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_scFast = 2.0 / (((period < fast) ? period : fast) + 1);
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_scSlow = 2.0 / (slow + 1);
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WarmupPeriod = period;
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Name = $"Kama({_period}, {fast}, {slow})";
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Init();
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}
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public Kama(object source, int period, int fast = 2, int slow = 30) : this(period, fast, slow)
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{
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var pubEvent = source.GetType().GetEvent("Pub");
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pubEvent?.AddEventHandler(source, new ValueSignal(Sub));
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}
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public override void Init()
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{
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base.Init();
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_buffer = new CircularBuffer(_period + 1);
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_lastKama = 0;
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}
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protected override void ManageState(bool isNew)
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{
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if (isNew)
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{
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_lastValidValue = Input.Value;
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_index++;
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_p_lastKama = _lastKama;
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}
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else
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{
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_lastKama = _p_lastKama;
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}
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}
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protected override double Calculation()
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{
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ManageState(Input.IsNew);
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_buffer!.Add(Input.Value, Input.IsNew);
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double kama;
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if (_index <= _period)
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{
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kama = Input.Value;
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}
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else
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{
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double change = Math.Abs(_buffer[^1] - _buffer[0]);
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double volatility = 0;
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for (int i = 1; i < _buffer.Count; i++)
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{
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volatility += Math.Abs(_buffer[i] - _buffer[i - 1]);
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}
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double er = volatility != 0 ? change / volatility : 0;
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double sc = (er * (_scFast - _scSlow)) + _scSlow;
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sc *= sc; // Square the smoothing constant
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kama = _lastKama + (sc * (Input.Value - _lastKama));
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}
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_lastKama = kama;
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IsHot = _index >= WarmupPeriod;
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return kama;
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}
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}
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