[CodeFactor] Apply fixes

This commit is contained in:
codefactor-io
2024-11-03 23:03:24 +00:00
parent c84a5dd4df
commit e60cf47d3a
43 changed files with 141 additions and 141 deletions
+28 -28
View File
@@ -486,8 +486,8 @@ public class SyntheticVendor : Vendor
// Calculate the sine wave values
double frequency = 2 * Math.PI / 1500; // Complete cycle over 25 hours
double value = 50 + 50 * Math.Sin(cyclePosition * frequency); // Oscillate between 0 and 100
double nextValue = 50 + 50 * Math.Sin((cyclePosition + slice.TotalMinutes) * frequency);
double value = 50 + (50 * Math.Sin(cyclePosition * frequency)); // Oscillate between 0 and 100
double nextValue = 50 + (50 * Math.Sin((cyclePosition + slice.TotalMinutes) * frequency));
double factor = 0.6 * Math.Abs(nextValue - value);
@@ -537,7 +537,7 @@ public class SyntheticVendor : Vendor
openValue = 100;
closeValue = 0.0001;
}
else if (hoursInDay < slice.TotalHours / 2 || hoursInDay > 24 - slice.TotalHours / 2)
else if (hoursInDay < slice.TotalHours / 2 || hoursInDay > 24 - (slice.TotalHours / 2))
{
// Transition from 0 to 100 at midnight
openValue = 0.0001;
@@ -566,8 +566,8 @@ public class SyntheticVendor : Vendor
double hours = (time - DateTime.UnixEpoch).TotalHours;
double period = 24; // 24-hour period
double position = hours % period;
double value = 200 * (position / period) - 100;
double nextValue = 200 * ((position + slice.TotalHours) % period / period) - 100;
double value = (200 * (position / period)) - 100;
double nextValue = (200 * (((position + slice.TotalHours) % period) / period)) - 100;
return new HistoryItemBar
{
@@ -588,7 +588,7 @@ public class SyntheticVendor : Vendor
double period = 24; // 24-hour period
double position = hours % period;
double value = 100 - (200 * (position / period));
double nextValue = 100 - (200 * ((position + slice.TotalHours) % period / period));
double nextValue = 100 - (200 * (((position + slice.TotalHours) % period) / period));
return new HistoryItemBar
{
@@ -628,8 +628,8 @@ public class SyntheticVendor : Vendor
double hours = (time - DateTime.UnixEpoch).TotalHours;
double period = 24;
double position = hours % period;
double value = 200 * (Math.Abs(position / period - 0.5) - 0.25) * 100;
double nextValue = 200 * (Math.Abs(((position + slice.TotalHours) % period) / period - 0.5) - 0.25) * 100;
double value = 200 * (Math.Abs((position / period) - 0.5) - 0.25) * 100;
double nextValue = 200 * (Math.Abs((((position + slice.TotalHours) % period) / period) - 0.5) - 0.25) * 100;
return new HistoryItemBar
{
@@ -651,7 +651,7 @@ public class SyntheticVendor : Vendor
double frequency = 2 * Math.PI / period; // Full cycle over 24 hours
// Adjust time to center the main peak at 12 hours
double t = minutes % period - period / 2;
double t = (minutes % period) - (period / 2);
// Scale factor
double scaleFactor = 7.0;
@@ -661,7 +661,7 @@ public class SyntheticVendor : Vendor
double sincValue = x != 0 ? 100 * Math.Sin(x) / x : 100;
// Calculate next value
double nextT = ((minutes + slice.TotalMinutes) % period) - period / 2;
double nextT = ((minutes + slice.TotalMinutes) % period) - (period / 2);
double nextX = scaleFactor * frequency * nextT;
double nextSincValue = nextX != 0 ? 100 * Math.Sin(nextX) / nextX : 100;
@@ -701,7 +701,7 @@ public class SyntheticVendor : Vendor
double value;
if (position < pulsePeriod)
{
value = amplitude * Math.Exp(-Math.Pow(position - center, 2) / (2 * Math.Pow(width, 2))) + baselineValue;
value = (amplitude * Math.Exp(-Math.Pow(position - center, 2) / (2 * Math.Pow(width, 2)))) + baselineValue;
}
else
{
@@ -713,7 +713,7 @@ public class SyntheticVendor : Vendor
double nextValue;
if (nextPosition < pulsePeriod)
{
nextValue = amplitude * Math.Exp(-Math.Pow(nextPosition - center, 2) / (2 * Math.Pow(width, 2))) + baselineValue;
nextValue = (amplitude * Math.Exp(-Math.Pow(nextPosition - center, 2) / (2 * Math.Pow(width, 2)))) + baselineValue;
}
else
{
@@ -875,9 +875,9 @@ public class SyntheticVendor : Vendor
double meanReversionStrength = 0.1;
double openNoise = random.NextDouble();
double open = previousClose + volatility * openNoise + meanReversionStrength * (meanPrice - previousClose);
double open = previousClose + (volatility * openNoise) + (meanReversionStrength * (meanPrice - previousClose));
double closeNoise = random.NextDouble();
double close = open + volatility * closeNoise + meanReversionStrength * (meanPrice - open);
double close = open + (volatility * closeNoise) + (meanReversionStrength * (meanPrice - open));
// Determine High and Low
double high = Math.Max(open, close);
@@ -890,7 +890,7 @@ public class SyntheticVendor : Vendor
double lowNoise = Math.Abs(random.NextDouble());
low -= volatility * lowNoise;
double volume = Math.Abs(random.NextDouble()) * 1000 + 100;
double volume = (Math.Abs(random.NextDouble()) * 1000) + 100;
previousClose = close;
@@ -923,11 +923,11 @@ public class SyntheticVendor : Vendor
// Generate open price
double openNoise = GeneratePinkNoiseValue();
double open = previousClose + volatility * openNoise + meanReversionStrength * (meanPrice - previousClose);
double open = previousClose + (volatility * openNoise) + (meanReversionStrength * (meanPrice - previousClose));
// Generate close price
double closeNoise = GeneratePinkNoiseValue();
double close = open + volatility * closeNoise + meanReversionStrength * (meanPrice - open);
double close = open + (volatility * closeNoise) + (meanReversionStrength * (meanPrice - open));
// Determine High and Low
double high = Math.Max(open, close);
@@ -940,7 +940,7 @@ public class SyntheticVendor : Vendor
double lowNoise = Math.Abs(GeneratePinkNoiseValue());
low -= volatility * lowNoise;
double volume = Math.Abs(GeneratePinkNoiseValue()) * 1000 + 100;
double volume = (Math.Abs(GeneratePinkNoiseValue()) * 1000) + 100;
// Update previous close for the next iteration
previousClose = close;
@@ -967,7 +967,7 @@ public class SyntheticVendor : Vendor
for (int i = 0; i < NumOctaves; i++)
{
double white = random.NextDouble() * 2 - 1;
double white = (random.NextDouble() * 2) - 1;
pinkNoiseState[i] = (pinkNoiseState[i] + white) * 0.5;
total += pinkNoiseState[i] * Math.Pow(2, -i);
}
@@ -1015,7 +1015,7 @@ public class SyntheticVendor : Vendor
double u1 = 1.0 - random.NextDouble(); // Uniform(0,1] random doubles
double u2 = 1.0 - random.NextDouble();
double randStdNormal = Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2);
return mean + stdDev * randStdNormal;
return mean + (stdDev * randStdNormal);
}
@@ -1033,7 +1033,7 @@ public class SyntheticVendor : Vendor
double epsilon = GenerateGaussian(0, 1);
// Calculate the price movement using GBM equation
double drift = (GBMMu - 0.5 * GBMSigma * GBMSigma) * dt;
double drift = (GBMMu - (0.5 * GBMSigma * GBMSigma)) * dt;
double diffusion = GBMSigma * Math.Sqrt(dt) * epsilon;
double returnValue = Math.Exp(drift + diffusion);
@@ -1046,11 +1046,11 @@ public class SyntheticVendor : Vendor
// Generate High and Low values
double highLowRange = Math.Max(Math.Abs(close - open), GBMLastClose * GBMSigma * Math.Sqrt(dt) * Math.Abs(GenerateGaussian(0, 1)));
double high = Math.Max(open, close) + highLowRange * 0.5;
double low = Math.Min(open, close) - highLowRange * 0.5;
double high = Math.Max(open, close) + (highLowRange * 0.5);
double low = Math.Min(open, close) - (highLowRange * 0.5);
// Generate volume (you may want to adjust this based on your needs)
double volume = Math.Max(100, 1000 * Math.Abs(close - open) + 500 * GenerateGaussian(0, 1));
double volume = Math.Max(100, (1000 * Math.Abs(close - open)) + (500 * GenerateGaussian(0, 1)));
// Update last close for next iteration
GBMLastClose = close;
@@ -1089,11 +1089,11 @@ public class SyntheticVendor : Vendor
double highLowRange = Math.Max(Math.Abs(close - open),
FBMLastClose * FBMSigma * Math.Pow(dt, FBMHurst) * Math.Abs(GenerateFractionalGaussianNoise(FBMHurst)) * 2);
double high = Math.Max(open, close) + highLowRange * 0.5;
double low = Math.Min(open, close) - highLowRange * 0.5;
double high = Math.Max(open, close) + (highLowRange * 0.5);
double low = Math.Min(open, close) - (highLowRange * 0.5);
double volume = Math.Max(100, 2000 * Math.Abs(close - open) +
1000 * Math.Abs(GenerateFractionalGaussianNoise(FBMHurst)));
double volume = Math.Max(100, (2000 * Math.Abs(close - open)) +
(1000 * Math.Abs(GenerateFractionalGaussianNoise(FBMHurst))));
FBMLastClose = close;