for dev branch

This commit is contained in:
Miha Kralj
2022-11-06 16:43:24 -08:00
parent 6465e79fc6
commit 32615af18b
14 changed files with 346 additions and 756 deletions
+3 -1
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@@ -13,6 +13,8 @@ Alphavantage - Free API to collect quotes for stock, Forex and crypto. It requir
</summary> */
/* TODO: refactor into three feeds: FX, Crypto, Stock */
public class Alphavantage_Feed : TBars
{
public enum Interval { Month, Week, Day, Hour, Min30, Min15, Min5, Min1}
@@ -113,7 +115,7 @@ public class Alphavantage_Feed : TBars
{
Interval.Month => "_MONTHLY",
Interval.Week => "_WEEKLY",
Interval.Day => "_DAILY",
Interval.Day => "_DAILY_ADJUSTED",
Interval.Hour => "_INTRADAY&interval=60min",
Interval.Min30 => "_INTRADAY&interval=30min",
Interval.Min15 => "_INTRADAY&interval=15min",
+164 -159
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@@ -1,159 +1,164 @@
namespace QuanTAlib;
using System;
/* <summary>
JMA: Jurik Moving Average
Mark Jurik's Moving Average (JMA) attempts to eliminate noise to see the
underlying activity. It has extremely low lag, is very smooth and is responsive
to market gaps.
Sources:
https://c.mql5.com/forextsd/forum/164/jurik_1.pdf
https://www.prorealcode.com/prorealtime-indicators/jurik-volatility-bands/
Issues:
Real JMA algorithm is not published and this formula is derived through
deduction and reverse analysis of JMA behavior. It is really close, but not
exact - published JMA tests against JMA.CSV fail with small deviation. The
original algo is slightly different, yet this approximation is close enough.
</summary> */
public class JMA_Series : Single_TSeries_Indicator
{
private readonly System.Collections.Generic.List<double> vbuffer10;
private readonly System.Collections.Generic.List<double> vsum65;
private double prev_ma1, prev_det0, prev_det1, prev_jma, bsmax, bsmin;
private double o_prev_ma1, o_prev_det0, o_prev_det1, o_prev_jma, o_bsmax, o_bsmin;
private readonly double pr, pow1, len2, beta, rvolty;
public JMA_Series(TSeries source, int period, double phase = 0.0, bool useNaN = false) : base(source, period, useNaN)
{
this.vbuffer10 = new();
this.vsum65 = new();
// constants
this.pr = (phase < -100) ? 0.5 : (phase > 100) ? 2.5 : (phase * 0.01) + 1.5;
double len1 = Math.Max((Math.Log(Math.Sqrt(0.5 * (_p - 1))) / Math.Log(2.0)) + 2.0, 0);
this.pow1 = Math.Max(len1 - 2, 0.5);
this.rvolty = Math.Exp((1 / this.pow1) * Math.Log(len1));
this.len2 = Math.Sqrt(0.5 * (_p - 1)) * len1;
this.beta = 0.45 * (_p - 1) / (0.45 * (_p - 1) + 2);
if (base._data.Count > 0) { base.Add(base._data); }
}
public override void Add((System.DateTime t, double v) TValue, bool update)
{
if (this.Count == 0)
{
this.prev_ma1 = this.prev_jma = TValue.v;
this.bsmax = this.bsmin = this.prev_det0 = this.prev_det1 = 0;
}
if (update)
{
this.prev_jma = this.o_prev_jma;
this.prev_ma1 = this.o_prev_ma1;
this.prev_det0 = this.o_prev_det0;
this.prev_det1 = this.o_prev_det1;
this.bsmax = this.o_bsmax;
this.bsmin = this.o_bsmin;
}
else
{
this.o_prev_jma = this.prev_jma;
this.o_prev_ma1 = this.prev_ma1;
this.o_prev_det0 = this.prev_det0;
this.o_prev_det1 = this.prev_det1;
this.o_bsmax = this.bsmax;
this.o_bsmin = this.bsmin;
}
double hprice = TValue.v;
double lprice = TValue.v;
for (int i = 0; i <= Math.Min(9, this._data.Count - 1); i++)
{
var _item = this._data[this._data.Count - 1 - i].v;
hprice = (_item > hprice) ? _item : hprice;
lprice = (_item < lprice) ? _item : lprice;
}
double del1 = hprice - this.bsmax;
double del2 = lprice - this.bsmin;
double volty = (Math.Abs(del1) != Math.Abs(del2))
? Math.Max(Math.Abs(del1), Math.Abs(del2))
: 0;
if (update)
{
this.vbuffer10[this.vbuffer10.Count - 1] = volty;
}
else
{
this.vbuffer10.Add(volty);
}
if (this.vbuffer10.Count > 10)
{
this.vbuffer10.RemoveAt(0);
}
double prevvsum =
(this.vsum65.Count > 0) ? this.vsum65[this.vsum65.Count - 1] : 0;
double vsumitem = prevvsum + 0.1 * (volty - this.vbuffer10[0]);
if (update)
{
this.vsum65[this.vsum65.Count - 1] = vsumitem;
}
else
{
this.vsum65.Add(vsumitem);
}
if (this.vsum65.Count > 65)
{
this.vsum65.RemoveAt(0);
}
double avolty = 0;
for (int i = 0; i < this.vsum65.Count; i++)
{
avolty += this.vsum65[i];
}
avolty /= this.vsum65.Count;
double dvolty = (avolty > 0) ? volty / avolty : 0;
dvolty = Math.Max((dvolty > this.rvolty) ? this.rvolty : dvolty, 1.0);
double pow2 = Math.Exp(this.pow1 * Math.Log(dvolty));
double kv =
Math.Exp(Math.Sqrt(pow2) * Math.Log(this.len2 / (this.len2 + 1)));
this.bsmax = (del1 > 0) ? hprice : hprice - (kv * del1);
this.bsmin = (del2 < 0) ? lprice : lprice - (kv * del2);
// adaptive EMA dynamic factor
double pow = Math.Pow(dvolty, this.pow1);
double alpha = Math.Pow(this.beta, pow);
// 1st stage - preliminary smoothing by adaptive EMA
double ma1 = TValue.v * (1 - alpha) + this.prev_ma1 * alpha;
this.prev_ma1 = ma1;
// 2nd stage - one more preliminary smoothing by Kalman filter
double det0 = (TValue.v - ma1) * (1 - this.beta) + this.prev_det0 * this.beta;
this.prev_det0 = det0;
double ma2 = ma1 + (this.pr * det0);
// 3rd stage - final smoothing by Jurik adaptive filter
double det1 = ((ma2 - this.prev_jma) * (1 - alpha) * (1 - alpha)) +
(this.prev_det1 * alpha * alpha);
this.prev_det1 = det1;
var jma = this.prev_jma + det1;
this.prev_jma = jma;
(System.DateTime t, double v) result =
(TValue.t, (this.Count < this._p - 1 && this._NaN) ? double.NaN : jma);
base.Add(result, update);
}
}
namespace QuanTAlib;
using System;
/* <summary>
JMA: Jurik Moving Average
Mark Jurik's Moving Average (JMA) attempts to eliminate noise to see the
underlying activity. It has extremely low lag, is very smooth and is responsive
to market gaps.
Sources:
https://c.mql5.com/forextsd/forum/164/jurik_1.pdf
https://www.prorealcode.com/prorealtime-indicators/jurik-volatility-bands/
Issues:
Real JMA algorithm is not published and this formula is derived through
deduction and reverse analysis of JMA behavior. It is really close, but not
exact - published JMA tests against JMA.CSV fail with small deviation. The
original algo is slightly different, yet this approximation is close enough.
</summary> */
/* TODO: This indicator is not calculating results correctly - needs to be debugged */
/*
public class JMA_Series : Single_TSeries_Indicator
{
private readonly System.Collections.Generic.List<double> vbuffer10;
private readonly System.Collections.Generic.List<double> vsum65;
private double prev_ma1, prev_det0, prev_det1, prev_jma, bsmax, bsmin;
private double o_prev_ma1, o_prev_det0, o_prev_det1, o_prev_jma, o_bsmax, o_bsmin;
private readonly double pr, pow1, len2, beta, rvolty;
public JMA_Series(TSeries source, int period, double phase = 0.0, bool useNaN = false) : base(source, period, useNaN)
{
this.vbuffer10 = new();
this.vsum65 = new();
// constants
this.pr = (phase < -100) ? 0.5 : (phase > 100) ? 2.5 : (phase * 0.01) + 1.5;
double len1 = Math.Max((Math.Log(Math.Sqrt(0.5 * (_p - 1))) / Math.Log(2.0)) + 2.0, 0);
this.pow1 = Math.Max(len1 - 2, 0.5);
this.rvolty = Math.Exp((1 / this.pow1) * Math.Log(len1));
this.len2 = Math.Sqrt(0.5 * (_p - 1)) * len1;
this.beta = 0.45 * (_p - 1) / (0.45 * (_p - 1) + 2);
if (base._data.Count > 0) { base.Add(base._data); }
}
public override void Add((System.DateTime t, double v) TValue, bool update)
{
if (this.Count == 0)
{
this.prev_ma1 = this.prev_jma = TValue.v;
this.bsmax = this.bsmin = this.prev_det0 = this.prev_det1 = 0;
}
if (update)
{
this.prev_jma = this.o_prev_jma;
this.prev_ma1 = this.o_prev_ma1;
this.prev_det0 = this.o_prev_det0;
this.prev_det1 = this.o_prev_det1;
this.bsmax = this.o_bsmax;
this.bsmin = this.o_bsmin;
}
else
{
this.o_prev_jma = this.prev_jma;
this.o_prev_ma1 = this.prev_ma1;
this.o_prev_det0 = this.prev_det0;
this.o_prev_det1 = this.prev_det1;
this.o_bsmax = this.bsmax;
this.o_bsmin = this.bsmin;
}
double hprice = TValue.v;
double lprice = TValue.v;
for (int i = 0; i <= Math.Min(9, this._data.Count - 1); i++)
{
var _item = this._data[this._data.Count - 1 - i].v;
hprice = (_item > hprice) ? _item : hprice;
lprice = (_item < lprice) ? _item : lprice;
}
double del1 = hprice - this.bsmax;
double del2 = lprice - this.bsmin;
double volty = (Math.Abs(del1) != Math.Abs(del2))
? Math.Max(Math.Abs(del1), Math.Abs(del2))
: 0;
if (update)
{
this.vbuffer10[this.vbuffer10.Count - 1] = volty;
}
else
{
this.vbuffer10.Add(volty);
}
if (this.vbuffer10.Count > 10)
{
this.vbuffer10.RemoveAt(0);
}
double prevvsum =
(this.vsum65.Count > 0) ? this.vsum65[this.vsum65.Count - 1] : 0;
double vsumitem = prevvsum + 0.1 * (volty - this.vbuffer10[0]);
if (update)
{
this.vsum65[this.vsum65.Count - 1] = vsumitem;
}
else
{
this.vsum65.Add(vsumitem);
}
if (this.vsum65.Count > 65)
{
this.vsum65.RemoveAt(0);
}
double avolty = 0;
for (int i = 0; i < this.vsum65.Count; i++)
{
avolty += this.vsum65[i];
}
avolty /= this.vsum65.Count;
double dvolty = (avolty > 0) ? volty / avolty : 0;
dvolty = Math.Max((dvolty > this.rvolty) ? this.rvolty : dvolty, 1.0);
double pow2 = Math.Exp(this.pow1 * Math.Log(dvolty));
double kv =
Math.Exp(Math.Sqrt(pow2) * Math.Log(this.len2 / (this.len2 + 1)));
this.bsmax = (del1 > 0) ? hprice : hprice - (kv * del1);
this.bsmin = (del2 < 0) ? lprice : lprice - (kv * del2);
// adaptive EMA dynamic factor
double pow = Math.Pow(dvolty, this.pow1);
double alpha = Math.Pow(this.beta, pow);
// 1st stage - preliminary smoothing by adaptive EMA
double ma1 = TValue.v * (1 - alpha) + this.prev_ma1 * alpha;
this.prev_ma1 = ma1;
// 2nd stage - one more preliminary smoothing by Kalman filter
double det0 = (TValue.v - ma1) * (1 - this.beta) + this.prev_det0 * this.beta;
this.prev_det0 = det0;
double ma2 = ma1 + (this.pr * det0);
// 3rd stage - final smoothing by Jurik adaptive filter
double det1 = ((ma2 - this.prev_jma) * (1 - alpha) * (1 - alpha)) +
(this.prev_det1 * alpha * alpha);
this.prev_det1 = det1;
var jma = this.prev_jma + det1;
this.prev_jma = jma;
(System.DateTime t, double v) result =
(TValue.t, (this.Count < this._p - 1 && this._NaN) ? double.NaN : jma);
base.Add(result, update);
}
}
*/
+2 -2
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@@ -13,7 +13,7 @@
<Authors>Miha Kralj</Authors>
<Copyright>Miha Kralj</Copyright>
<PackageReadmeFile>readme.md</PackageReadmeFile>
<TargetFrameworks>net7.0;net6.0;netstandard2.0</TargetFrameworks>
<TargetFrameworks>net6.0;netstandard2.0</TargetFrameworks>
<ImplicitUsings>disable</ImplicitUsings>
<LangVersion>preview</LangVersion>
<Nullable>disable</Nullable>
@@ -67,6 +67,6 @@
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Text.Json" Version="7.0.0-preview.4.22229.4" />
<PackageReference Include="System.Text.Json" Version="7.0.0-rc.2.22472.3" />
</ItemGroup>
</Project>
-44
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@@ -1,44 +0,0 @@
namespace QuanTAlib;
using System;
/* <summary>
PSDEV: Population Standard Deviation
Population Standard Deviation is the square root of the biased variance, also knons as
Uncorrected Sample Standard Deviation
Sources:
https://en.wikipedia.org/wiki/Standard_deviation#Uncorrected_sample_standard_deviation
Remark:
PSDEV (Population Standard Deviation) is also known as a biased/uncorrected Standard Deviation.
For unbiased version that uses Bessel's correction, use SDEV instead.
</summary> */
public class PSDEV_Series : Single_TSeries_Indicator
{
public PSDEV_Series(TSeries source, int period, bool useNaN = false) : base(source, period, useNaN)
{
if (base._data.Count > 0) { base.Add(base._data); }
}
private readonly System.Collections.Generic.List<double> _buffer = new();
public override void Add((System.DateTime t, double v) TValue, bool update)
{
if (update) { _buffer[_buffer.Count - 1] = TValue.v; }
else { _buffer.Add(TValue.v); }
if (_buffer.Count > this._p && this._p != 0) { _buffer.RemoveAt(0); }
double _sma = 0;
for (int i = 0; i < _buffer.Count; i++) { _sma += _buffer[i]; }
_sma /= this._buffer.Count;
double _pvar = 0;
for (int i = 0; i < _buffer.Count; i++) { _pvar += (_buffer[i] - _sma) * (_buffer[i] - _sma); }
_pvar /= this._buffer.Count;
double _psdev = Math.Sqrt(_pvar);
var result = (TValue.t, (this.Count < this._p - 1 && this._NaN) ? double.NaN : _psdev);
base.Add(result, update);
}
}
+43 -43
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@@ -1,44 +1,44 @@
namespace QuanTAlib;
using System;
/* <summary>
SDEV: (Corrected) Sample Standard Deviation
Sample Standard Deviaton uses Bessel's correction to correct the bias in the variance.
Sources:
https://en.wikipedia.org/wiki/Standard_deviation#Corrected_sample_standard_deviation
Bessel's correction: https://en.wikipedia.org/wiki/Bessel%27s_correction
Remark:
SSDEV (Sample Standard Deviation) is also known as a unbiased/corrected Standard Deviation.
For a population/biased/uncorrected Standard Deviation, use PSDEV instead
</summary> */
public class SDEV_Series : Single_TSeries_Indicator
{
public SDEV_Series(TSeries source, int period, bool useNaN = false) : base(source, period, useNaN)
{
if (base._data.Count > 0) { base.Add(base._data); }
}
private readonly System.Collections.Generic.List<double> _buffer = new();
public override void Add((System.DateTime t, double v) TValue, bool update)
{
if (update) { this._buffer[this._buffer.Count - 1] = TValue.v; }
else { this._buffer.Add(TValue.v); }
if (this._buffer.Count > this._p && this._p != 0) { this._buffer.RemoveAt(0); }
double _sma = 0;
for (int i = 0; i < this._buffer.Count; i++) { _sma += this._buffer[i]; }
_sma /= this._buffer.Count;
double _svar = 0;
for (int i = 0; i < this._buffer.Count; i++) { _svar += (this._buffer[i] - _sma) * (this._buffer[i] - _sma); }
_svar /= (this._buffer.Count > 1) ? this._buffer.Count - 1 : 1; // Bessel's correction
double _ssdev = Math.Sqrt(_svar);
var result = (TValue.t, (this.Count < this._p - 1 && this._NaN) ? double.NaN : _ssdev);
base.Add(result, update);
}
namespace QuanTAlib;
using System;
/* <summary>
SDEV: Population Standard Deviation
Population Standard Deviation is the square root of the biased variance, also known as
Uncorrected Sample Standard Deviation
Sources:
https://en.wikipedia.org/wiki/Standard_deviation#Uncorrected_sample_standard_deviation
Remark:
SDEV (Population Standard Deviation) is also known as a biased/uncorrected Standard Deviation.
For unbiased version that uses Bessel's correction, use SDEV instead.
</summary> */
public class SDEV_Series : Single_TSeries_Indicator
{
public SDEV_Series(TSeries source, int period, bool useNaN = false) : base(source, period, useNaN)
{
if (base._data.Count > 0) { base.Add(base._data); }
}
private readonly System.Collections.Generic.List<double> _buffer = new();
public override void Add((System.DateTime t, double v) TValue, bool update)
{
if (update) { _buffer[_buffer.Count - 1] = TValue.v; }
else { _buffer.Add(TValue.v); }
if (_buffer.Count > this._p && this._p != 0) { _buffer.RemoveAt(0); }
double _sma = 0;
for (int i = 0; i < _buffer.Count; i++) { _sma += _buffer[i]; }
_sma /= this._buffer.Count;
double _pvar = 0;
for (int i = 0; i < _buffer.Count; i++) { _pvar += (_buffer[i] - _sma) * (_buffer[i] - _sma); }
_pvar /= this._buffer.Count;
double _psdev = Math.Sqrt(_pvar);
var result = (TValue.t, (this.Count < this._p - 1 && this._NaN) ? double.NaN : _psdev);
base.Add(result, update);
}
}