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https://github.com/mihakralj/QuanTAlib.git
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sdev, psdev, alphavantage
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@@ -2,17 +2,17 @@
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using System;
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/* <summary>
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SDEV: Population Standard Deviation
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Population Standard Deviation is the square root of the biased variance, also known as
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Uncorrected Sample Standard Deviation
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SDEV: (Corrected) Sample Standard Deviation
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Sample Standard Deviaton uses Bessel's correction to correct the bias in the variance.
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Sources:
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https://en.wikipedia.org/wiki/Standard_deviation#Uncorrected_sample_standard_deviation
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https://en.wikipedia.org/wiki/Standard_deviation#Corrected_sample_standard_deviation
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Bessel's correction: https://en.wikipedia.org/wiki/Bessel%27s_correction
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Remark:
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SDEV (Population Standard Deviation) is also known as a biased/uncorrected Standard Deviation.
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For unbiased version that uses Bessel's correction, use SDEV instead.
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SSDEV (Sample Standard Deviation) is also known as a unbiased/corrected Standard Deviation.
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For a population/biased/uncorrected Standard Deviation, use PSDEV instead
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</summary> */
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public class SDEV_Series : Single_TSeries_Indicator
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@@ -25,20 +25,20 @@ public class SDEV_Series : Single_TSeries_Indicator
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public override void Add((System.DateTime t, double v) TValue, bool update)
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{
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if (update) { _buffer[_buffer.Count - 1] = TValue.v; }
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else { _buffer.Add(TValue.v); }
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if (_buffer.Count > this._p && this._p != 0) { _buffer.RemoveAt(0); }
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if (update) { this._buffer[this._buffer.Count - 1] = TValue.v; }
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else { this._buffer.Add(TValue.v); }
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if (this._buffer.Count > this._p && this._p != 0) { this._buffer.RemoveAt(0); }
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double _sma = 0;
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for (int i = 0; i < _buffer.Count; i++) { _sma += _buffer[i]; }
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for (int i = 0; i < this._buffer.Count; i++) { _sma += this._buffer[i]; }
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_sma /= this._buffer.Count;
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double _pvar = 0;
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for (int i = 0; i < _buffer.Count; i++) { _pvar += (_buffer[i] - _sma) * (_buffer[i] - _sma); }
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_pvar /= this._buffer.Count;
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double _psdev = Math.Sqrt(_pvar);
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double _svar = 0;
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for (int i = 0; i < this._buffer.Count; i++) { _svar += (this._buffer[i] - _sma) * (this._buffer[i] - _sma); }
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_svar /= (this._buffer.Count > 1) ? this._buffer.Count - 1 : 1; // Bessel's correction
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double _ssdev = Math.Sqrt(_svar);
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var result = (TValue.t, (this.Count < this._p - 1 && this._NaN) ? double.NaN : _psdev);
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var result = (TValue.t, (this.Count < this._p - 1 && this._NaN) ? double.NaN : _ssdev);
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base.Add(result, update);
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}
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}
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