mirror of
https://github.com/mihakralj/QuanTAlib.git
synced 2026-08-16 01:28:05 +00:00
sdev, psdev, alphavantage
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@@ -13,8 +13,6 @@ Alphavantage - Free API to collect quotes for stock, Forex and crypto. It requir
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</summary> */
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/* TODO: refactor into three feeds: FX, Crypto, Stock */
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public class Alphavantage_Feed : TBars
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{
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public enum Interval { Month, Week, Day, Hour, Min30, Min15, Min5, Min1}
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@@ -115,7 +113,7 @@ public class Alphavantage_Feed : TBars
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{
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Interval.Month => "_MONTHLY",
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Interval.Week => "_WEEKLY",
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Interval.Day => "_DAILY_ADJUSTED",
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Interval.Day => "_DAILY",
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Interval.Hour => "_INTRADAY&interval=60min",
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Interval.Min30 => "_INTRADAY&interval=30min",
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Interval.Min15 => "_INTRADAY&interval=15min",
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+27
-27
@@ -1,28 +1,28 @@
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namespace QuanTAlib;
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using System;
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/* <summary>
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Random Bars generator - used for testing, validation and fun
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Returns 'bars' number of candles that follow common market movement.
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volatility defines how 'jumpy' is the series of
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startvalue defines beginning closing price that then guides the rest of series
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</summary> */
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public class RND_Feed : TBars
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{
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public RND_Feed(int bars, double volatility = 0.05, double startvalue = 100.0)
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{
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Random rnd = new();
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double c = startvalue;
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for (int i = 0; i < bars; i++)
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{
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double o = Math.Round(c + c * (volatility * 0.1 * rnd.NextDouble() - 0.005), 2);
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double h = Math.Round(o + c * volatility * rnd.NextDouble(), 2);
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double l = Math.Round(o - c * volatility * rnd.NextDouble(), 2);
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c = Math.Round(l + (h - l) * rnd.NextDouble(), 2);
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double v = Math.Round(1000 * rnd.NextDouble(), 2);
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this.Add(DateTime.Today.AddDays(i - bars), o, h, l, c, v);
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}
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}
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namespace QuanTAlib;
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using System;
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/* <summary>
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Random Bars generator - used for testing, validation and fun
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Returns 'bars' number of candles that follow common market movement.
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volatility defines how 'jumpy' is the series of
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startvalue defines beginning closing price that then guides the rest of series
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</summary> */
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public class RND_Feed : TBars
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{
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public RND_Feed(int bars, double volatility = 0.05, double startvalue = 100.0)
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{
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Random rnd = new();
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double c = startvalue;
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for (int i = 0; i < bars; i++)
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{
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double o = Math.Round(c + c * (volatility * 0.1 * rnd.NextDouble() - 0.005), 2);
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double h = Math.Round(o + c * volatility * rnd.NextDouble(), 2);
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double l = Math.Round(o - c * volatility * rnd.NextDouble(), 2);
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c = Math.Round(l + (h - l) * rnd.NextDouble(), 2);
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double v = Math.Round(1000 * rnd.NextDouble(), 2);
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this.Add(DateTime.Today.AddDays(i - bars), o, h, l, c, v);
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}
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}
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}
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@@ -19,9 +19,6 @@ Issues:
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</summary> */
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/* TODO: This indicator is not calculating results correctly - needs to be debugged */
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/*
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public class JMA_Series : Single_TSeries_Indicator
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{
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private readonly System.Collections.Generic.List<double> vbuffer10;
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@@ -159,6 +156,4 @@ public class JMA_Series : Single_TSeries_Indicator
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base.Add(result, update);
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}
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}
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*/
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}
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@@ -13,7 +13,7 @@
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<Authors>Miha Kralj</Authors>
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<Copyright>Miha Kralj</Copyright>
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<PackageReadmeFile>readme.md</PackageReadmeFile>
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<TargetFrameworks>net6.0;netstandard2.0</TargetFrameworks>
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<TargetFrameworks>net7.0;net6.0;netstandard2.0</TargetFrameworks>
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<ImplicitUsings>disable</ImplicitUsings>
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<LangVersion>preview</LangVersion>
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<Nullable>disable</Nullable>
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@@ -67,6 +67,6 @@
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</None>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="System.Text.Json" Version="7.0.0-rc.2.22472.3" />
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<PackageReference Include="System.Text.Json" Version="7.0.0-preview.4.22229.4" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,44 @@
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namespace QuanTAlib;
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using System;
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/* <summary>
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PSDEV: Population Standard Deviation
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Population Standard Deviation is the square root of the biased variance, also knons as
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Uncorrected Sample Standard Deviation
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Sources:
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https://en.wikipedia.org/wiki/Standard_deviation#Uncorrected_sample_standard_deviation
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Remark:
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PSDEV (Population Standard Deviation) is also known as a biased/uncorrected Standard Deviation.
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For unbiased version that uses Bessel's correction, use SDEV instead.
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</summary> */
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public class PSDEV_Series : Single_TSeries_Indicator
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{
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public PSDEV_Series(TSeries source, int period, bool useNaN = false) : base(source, period, useNaN)
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{
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if (base._data.Count > 0) { base.Add(base._data); }
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}
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private readonly System.Collections.Generic.List<double> _buffer = new();
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public override void Add((System.DateTime t, double v) TValue, bool update)
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{
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if (update) { _buffer[_buffer.Count - 1] = TValue.v; }
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else { _buffer.Add(TValue.v); }
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if (_buffer.Count > this._p && this._p != 0) { _buffer.RemoveAt(0); }
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double _sma = 0;
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for (int i = 0; i < _buffer.Count; i++) { _sma += _buffer[i]; }
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_sma /= this._buffer.Count;
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double _pvar = 0;
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for (int i = 0; i < _buffer.Count; i++) { _pvar += (_buffer[i] - _sma) * (_buffer[i] - _sma); }
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_pvar /= this._buffer.Count;
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double _psdev = Math.Sqrt(_pvar);
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var result = (TValue.t, (this.Count < this._p - 1 && this._NaN) ? double.NaN : _psdev);
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base.Add(result, update);
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}
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}
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@@ -2,17 +2,17 @@
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using System;
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/* <summary>
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SDEV: Population Standard Deviation
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Population Standard Deviation is the square root of the biased variance, also known as
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Uncorrected Sample Standard Deviation
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SDEV: (Corrected) Sample Standard Deviation
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Sample Standard Deviaton uses Bessel's correction to correct the bias in the variance.
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Sources:
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https://en.wikipedia.org/wiki/Standard_deviation#Uncorrected_sample_standard_deviation
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https://en.wikipedia.org/wiki/Standard_deviation#Corrected_sample_standard_deviation
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Bessel's correction: https://en.wikipedia.org/wiki/Bessel%27s_correction
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Remark:
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SDEV (Population Standard Deviation) is also known as a biased/uncorrected Standard Deviation.
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For unbiased version that uses Bessel's correction, use SDEV instead.
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SSDEV (Sample Standard Deviation) is also known as a unbiased/corrected Standard Deviation.
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For a population/biased/uncorrected Standard Deviation, use PSDEV instead
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</summary> */
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public class SDEV_Series : Single_TSeries_Indicator
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@@ -25,20 +25,20 @@ public class SDEV_Series : Single_TSeries_Indicator
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public override void Add((System.DateTime t, double v) TValue, bool update)
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{
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if (update) { _buffer[_buffer.Count - 1] = TValue.v; }
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else { _buffer.Add(TValue.v); }
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if (_buffer.Count > this._p && this._p != 0) { _buffer.RemoveAt(0); }
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if (update) { this._buffer[this._buffer.Count - 1] = TValue.v; }
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else { this._buffer.Add(TValue.v); }
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if (this._buffer.Count > this._p && this._p != 0) { this._buffer.RemoveAt(0); }
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double _sma = 0;
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for (int i = 0; i < _buffer.Count; i++) { _sma += _buffer[i]; }
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for (int i = 0; i < this._buffer.Count; i++) { _sma += this._buffer[i]; }
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_sma /= this._buffer.Count;
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double _pvar = 0;
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for (int i = 0; i < _buffer.Count; i++) { _pvar += (_buffer[i] - _sma) * (_buffer[i] - _sma); }
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_pvar /= this._buffer.Count;
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double _psdev = Math.Sqrt(_pvar);
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double _svar = 0;
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for (int i = 0; i < this._buffer.Count; i++) { _svar += (this._buffer[i] - _sma) * (this._buffer[i] - _sma); }
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_svar /= (this._buffer.Count > 1) ? this._buffer.Count - 1 : 1; // Bessel's correction
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double _ssdev = Math.Sqrt(_svar);
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var result = (TValue.t, (this.Count < this._p - 1 && this._NaN) ? double.NaN : _psdev);
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var result = (TValue.t, (this.Count < this._p - 1 && this._NaN) ? double.NaN : _ssdev);
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base.Add(result, update);
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}
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}
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@@ -1,44 +0,0 @@
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namespace QuanTAlib;
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using System;
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/* <summary>
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SSDEV: (Corrected) Sample Standard Deviation
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Sample Standard Deviaton uses Bessel's correction to correct the bias in the variance.
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Sources:
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https://en.wikipedia.org/wiki/Standard_deviation#Corrected_sample_standard_deviation
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Bessel's correction: https://en.wikipedia.org/wiki/Bessel%27s_correction
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Remark:
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SSDEV (Sample Standard Deviation) is also known as a unbiased/corrected Standard Deviation.
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For a population/biased/uncorrected Standard Deviation, use SDEV instead
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</summary> */
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public class SSDEV_Series : Single_TSeries_Indicator
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{
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public SSDEV_Series(TSeries source, int period, bool useNaN = false) : base(source, period, useNaN)
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{
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if (base._data.Count > 0) { base.Add(base._data); }
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}
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private readonly System.Collections.Generic.List<double> _buffer = new();
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public override void Add((System.DateTime t, double v) TValue, bool update)
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{
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if (update) { this._buffer[this._buffer.Count - 1] = TValue.v; }
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else { this._buffer.Add(TValue.v); }
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if (this._buffer.Count > this._p && this._p != 0) { this._buffer.RemoveAt(0); }
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double _sma = 0;
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for (int i = 0; i < this._buffer.Count; i++) { _sma += this._buffer[i]; }
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_sma /= this._buffer.Count;
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double _svar = 0;
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for (int i = 0; i < this._buffer.Count; i++) { _svar += (this._buffer[i] - _sma) * (this._buffer[i] - _sma); }
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_svar /= (this._buffer.Count > 1) ? this._buffer.Count - 1 : 1; // Bessel's correction
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double _ssdev = Math.Sqrt(_svar);
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var result = (TValue.t, (this.Count < this._p - 1 && this._NaN) ? double.NaN : _ssdev);
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base.Add(result, update);
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}
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}
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