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# PWMA: Parabolic Weighted Moving Average
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> *Linear weighting is for people who think the world is flat. PWMA squares the weights, because recent data isn't just more important—it's exponentially more important.*
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| Property | Value |
| ---------------- | -------------------------------- |
| **Category** | Trend (FIR MA) |
| **Inputs** | Source (close) |
| **Parameters** | `period` |
| **Outputs** | Single series (Pwma) |
| **Output range** | Tracks input |
| **Warmup** | `period` bars |
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| **PineScript** | [pwma.pine ](pwma.pine ) |
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| **Signature** | [pwma_signature ](pwma_signature.md ) |
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- PWMA (Parabolic Weighted Moving Average) applies a parabolic ($i^2$) weighting scheme to the data window.
- Parameterized by `period` .
- Output range: Tracks input.
- Requires `period` bars of warmup before first valid output (IsHot = true).
- Validated against TA-Lib, Skender, and Tulip reference implementations where available.
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PWMA (Parabolic Weighted Moving Average) applies a parabolic ($i^2$) weighting scheme to the data window. This assigns massive importance to the most recent data points while still technically including the older data. It's like a WMA on steroids.
## Historical Context
While the WMA uses a linear triangle window ($1, 2, 3, \dots, n$), the PWMA uses a parabolic window ($1^2, 2^2, 3^2, \dots, n^2$). This was developed for traders who found the WMA too slow but the EMA too jittery. It provides a curve that turns faster than a WMA but is smoother than an EMA at the tail.
## Architecture & Physics
The "physics" is defined by the weight function $W_i = i^2$.
This shifts the center of gravity of the filter heavily towards the right (recent data).
## Mathematical Foundation
$$ \text{PWMA} = \frac{\sum_{i=1}^{N} i^2 P_{t-N+i}}{\sum_{i=1}^{N} i^2} $$
The O(1) update logic involves cascading the sums:
$$ S1_{new} = S1_{old} - \text{Oldest} + \text{Newest} $$
$$ S2_{new} = S2_{old} - S1_{old} + N \times \text{Newest} $$
$$ S3_{new} = S3_{old} - 2 S2_{old} + S1_{old} + N^2 \times \text{Newest} $$
## Performance Profile
### Operation Count (Streaming Mode, Scalar)
The O(1) algorithm uses triple cascading sums:
| Operation | Count | Cost (cycles) | Subtotal |
| :--- | :---: | :---: | :---: |
| ADD/SUB | 9 | 1 | 9 |
| MUL | 3 | 3 | 9 |
| DIV | 1 | 15 | 15 |
| **Total** | **13** | — | ** ~33 cycles** |
**Hot path breakdown:**
- S1 update: `S1_new = S1_old - oldest + newest` → 2 ADD/SUB
- S2 update: `S2_new = S2_old - S1_old + N× newest` → 2 ADD/SUB + 1 MUL
- S3 update: `S3_new = S3_old - 2× S2_old + S1_old + N²×newest` → 4 ADD/SUB + 2 MUL
- Final: `PWMA = S3 / divisor` → 1 DIV (divisor precomputed)
**Comparison with naive O(N) implementation:**
| Mode | Complexity | Cycles (Period=100) |
| :--- | :---: | :---: |
| Naive (recalculate) | O(N) | ~700 cycles |
| QuanTAlib O(1) | O(1) | ~33 cycles |
| **Improvement** | ** —** | ** ~21× faster** |
### Batch Mode (SIMD)
PWMA batch can vectorize prefix-sum cascades:
| Operation | Scalar Ops (512 bars) | SIMD Ops (AVX2) | Speedup |
| :--- | :---: | :---: | :---: |
| S1 prefix sum | 512 | 64 | 8× |
| S2 cascaded sum | 1024 | 128 | 8× |
| S3 cascaded sum | 1536 | 192 | 8× |
### Quality Metrics
| Metric | Score | Notes |
| :--- | :---: | :--- |
| **Accuracy** | 10/10 | Matches mathematical definition exactly |
| **Timeliness** | 9/10 | Very fast reaction to new data (heavy recent weighting) |
| **Overshoot** | 3/10 | Parabolic weighting can cause overshoot |
| **Smoothness** | 4/10 | Sensitive to recent noise |
## Validation
Validated against Ooples.
| Library | Status | Notes |
| :--- | :--- | :--- |
| **QuanTAlib** | ✅ | Validated. |
| **Ooples** | ✅ | Matches `CalculateParabolicWeightedMovingAverage` |
| **Skender** | N/A | Not implemented |
| **TA-Lib** | N/A | Not implemented |
| **Tulip** | N/A | Not implemented. |
## C# Implementation Considerations
QuanTAlib's PWMA uses triple cascading sums to achieve O(1) streaming updates. The implementation demonstrates several high-performance patterns:
### State Management
```csharp
[StructLayout(LayoutKind.Auto)]
private record struct State (
double Sum , // Running sum (S1)
double WSum , // Weighted sum (S2)
double PSum , // Parabolic sum (S3)
double LastInput ,
double LastValidValue ,
int TickCount )
```
The state captures all three cascading sums needed for the O(1) update formula. `TickCount` tracks iterations for periodic resync.
### Key Optimizations
| Technique | Implementation | Benefit |
| :--- | :--- | :--- |
| **Precomputed divisor** | `_divisor = period * (period + 1.0) * (2.0 * period + 1.0) / 6.0` | Eliminates division in hot path |
| **FMA cascade** | All three sum updates use `FusedMultiplyAdd` | Hardware-accelerated multiply-add |
| **Dual buffer** | `_buffer` + `_p_buffer` for bar correction | O(1) state restoration on `isNew=false` |
| **Periodic resync** | Full recalculation every 1000 ticks | Bounds floating-point drift |
| **stackalloc** | Batch `Calculate` uses stack for period ≤ 512 | Zero heap allocation |
### FMA in Cascade Updates
The cascading sum formulas map directly to FMA operations:
```csharp
// S1 update (simple running sum)
double newSum = _state . Sum - oldest + newest ;
// S2 update: S2_new = S2_old - S1_old + N× newest
double newWSum = Math . FusedMultiplyAdd ( period , newest , _state . WSum - _state . Sum );
// S3 update: S3_new = S3_old - 2× S2_old + S1_old + N²×newest
double newPSum = Math . FusedMultiplyAdd ( period * period , newest ,
_state . PSum - 2 * oldWSum + oldSum );
```
### Memory Layout
| Field | Type | Size | Purpose |
| :--- | :--- | :---: | :--- |
| `Sum` | double | 8 bytes | Running sum S1 |
| `WSum` | double | 8 bytes | Weighted sum S2 |
| `PSum` | double | 8 bytes | Parabolic sum S3 |
| `LastInput` | double | 8 bytes | Previous input value |
| `LastValidValue` | double | 8 bytes | NaN substitution |
| `TickCount` | int | 4 bytes | Resync counter |
| **State total** | | **44 bytes** | Compiler-aligned |
| `_buffer` | RingBuffer | 24 + 8N | Sliding window |
| `_p_buffer` | RingBuffer | 24 + 8N | Bar correction backup |
### Bar Correction Pattern
```csharp
if ( isNew )
{
_p_state = _state ; // Snapshot for rollback
_p_buffer . CopyFrom ( _buffer ); // Buffer snapshot
}
else
{
_state = _p_state ; // Restore previous state
_buffer . CopyFrom ( _p_buffer ); // Restore buffer
}
```
### Periodic Resync
Triple cascading sums accumulate floating-point errors faster than simple running sums. The implementation resyncs every 1000 ticks:
```csharp
if ( _state . TickCount >= 1000 )
{
// Full O(N) recalculation to reset drift
RecalculateFromBuffer ();
_state = _state with { TickCount = 0 };
}
```
### Common Pitfalls
1. **Resync** : Because triple running sums are used, floating-point errors can accumulate faster than in a simple SMA. The implementation automatically resyncs every 1000 ticks to maintain precision.
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2. **Sensitivity** : This indicator is very sensitive to the most recent bar. It can "repaint" visually if used on an open bar (though the math is consistent).