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JQSakaJoo 0da15ec4f5 Add CGO
2025-03-01 19:52:50 +05:00

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//+————————————————————————————————————————————————————————————————————————————+
//| C_AO_CGO |
//| Copyright 2007-2025, Andrey Dik |
//| https://www.mql5.com/ru/users/joo |
//—————————————————————————————————————————————————————————————————————————————+
//Article: https://www.mql5.com/ru/articles/17047
#include "#C_AO.mqh"
class C_AO_CGO : public C_AO
{
public: //--------------------------------------------------------------------
~C_AO_CGO () { }
C_AO_CGO ()
{
ao_name = "CGO";
ao_desc = "Chaos Game Optimization";
ao_link = "https://www.mql5.com/ru/articles/17047";
popSize = 50;
ArrayResize (params, 1);
params [0].name = "popSize"; params [0].val = popSize;
}
void SetParams ()
{
popSize = (int)params [0].val;
}
bool Init (const double &rangeMinP [], // минимальные значения
const double &rangeMaxP [], // максимальные значения
const double &rangeStepP [], // шаг изменения
const int epochsP = 0); // количество эпох
void Moving ();
void Revision ();
private: //-------------------------------------------------------------------
double GetAlpha ();
void GenerateNewSolution (int seedIndex, double &meanGroup []);
};
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bool C_AO_CGO::Init (const double &rangeMinP [], // минимальные значения
const double &rangeMaxP [], // максимальные значения
const double &rangeStepP [], // шаг изменения
const int epochsP = 0) // количество эпох
{
if (!StandardInit (rangeMinP, rangeMaxP, rangeStepP)) return false;
return true;
}
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//——————————————————————————————————————————————————————————————————————————————
void C_AO_CGO::Moving ()
{
//----------------------------------------------------------------------------
if (!revision)
{
for (int i = 0; i < popSize; i++)
{
for (int c = 0; c < coords; c++)
{
a [i].c [c] = u.RNDfromCI (rangeMin [c], rangeMax [c]);
a [i].c [c] = u.SeInDiSp (a [i].c [c], rangeMin [c], rangeMax [c], rangeStep [c]);
}
}
revision = true;
return;
}
//----------------------------------------------------------------------------
for (int i = 0; i < popSize; i++)
{
int randGroupSize = u.RNDminusOne (popSize) + 1;
double meanGroup [];
ArrayResize (meanGroup, coords);
ArrayInitialize (meanGroup, 0);
int randIndices [];
ArrayResize (randIndices, randGroupSize);
for (int j = 0; j < randGroupSize; j++) randIndices [j] = u.RNDminusOne (popSize);
for (int j = 0; j < randGroupSize; j++)
{
for (int c = 0; c < coords; c++)
{
meanGroup [c] += a [randIndices [j]].c [c];
}
}
for (int c = 0; c < coords; c++) meanGroup [c] /= randGroupSize;
GenerateNewSolution (i, meanGroup);
}
}
//——————————————————————————————————————————————————————————————————————————————
//——————————————————————————————————————————————————————————————————————————————
void C_AO_CGO::Revision ()
{
for (int i = 0; i < popSize; i++)
{
if (a [i].f > fB)
{
fB = a [i].f;
ArrayCopy (cB, a [i].c, 0, 0, WHOLE_ARRAY);
}
}
//static S_AO_Agent aT []; ArrayResize (aT, popSize);
//u.Sorting (a, aT, popSize);
}
//——————————————————————————————————————————————————————————————————————————————
//——————————————————————————————————————————————————————————————————————————————
double C_AO_CGO::GetAlpha ()
{
int Ir = u.RNDminusOne (2);
switch (u.RNDminusOne (4))
{
case 0: return u.RNDfromCI (0, 1);
case 1: return 2 * u.RNDfromCI (0, 1) - 1;
case 2: return Ir * u.RNDfromCI (0, 1) + 1;
case 3: return Ir * u.RNDfromCI (0, 1) + (1 - Ir);
}
return 0;
}
//——————————————————————————————————————————————————————————————————————————————
//——————————————————————————————————————————————————————————————————————————————
void C_AO_CGO::GenerateNewSolution (int seedIndex, double &meanGroup [])
{
double alpha = GetAlpha ();
int beta = u.RNDminusOne (2) + 1;
int gamma = u.RNDminusOne (2) + 1;
int formula = u.RNDminusOne (4);
for (int c = 0; c < coords; c++)
{
double newPos = 0;
switch (formula)
{
case 0:
newPos = a [seedIndex].c [c] + alpha * (beta * cB [c] - gamma * meanGroup [c]);
break;
case 1:
newPos = cB [c] + alpha * (beta * meanGroup [c] - gamma * a [seedIndex].c [c]);
break;
case 2:
newPos = meanGroup [c] + alpha * (beta * cB [c] - gamma * a [seedIndex].c [c]);
break;
case 3:
newPos = u.RNDfromCI (rangeMin [c], rangeMax [c]);
break;
}
a [seedIndex].c [c] = u.SeInDiSp (newPos, rangeMin [c], rangeMax [c], rangeStep [c]);
}
}
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